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Everything posted by Werewood
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Delete....because there is already a nice 2D version, and my 3D one is just an experiment - outcome can be ugly. This 2D P.H. you posted I really like it. The style.......makes my eyes open wide! Wait........I just tried the 2D one you posted...........well I guess my 3D P.H. WIP can stay alive a bit longer. :P
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She looks like she does not care whether Shin will commit suicide or not.
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I want to use my GM's Gill to fight your Sol Badguy all of a sudden in versus mode.....in 2046 when online MUGEN is finally completed...........by the way, is yours mugenized by muteki?
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When you are done with your splendid BOR project, please give more love back to MUGEN! MUGEN needs you all the time!
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Wow, finally a good-looking 2D P.H.! I guess I can remove my 3D model-ripped P.H. MUGEN WIP! Thank you for your sharing!
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@Staubhold: >> Well, the "Vigilante doesn´t recognize that p2 is ko" bug still happens sometimes... I tried in Arcade/Versus/Watch several time but I could not replicate that P2 KO bug you mentioned..... - Arcade/Versus/Watch? - what are the P2's that you were using? - any debug flood message? - what was the last thing Vigilante do right before the bug takes place (given what statedef for example)? - what was the last thing P2 do right before the bug takes place(given what statedef for example)? Thanks.........
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Just finished browsing the MFG topic and replies, found that mouser returned and apologized for his own misunderstanding. Of course, all his recently released MUGEN stuff are online again now. Yay!
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Thank you for your explanation! And thank you astral-kun link! I just browsed mouser ruby heart release topic and replies over there. Well, his ruby heart was liked and praised by most people, as usual. mouser's MUGEN stuff, good MUGEN stuff. When Saikoro said, "Alright. Knowing how good Mouser is, at least in my opinion, how does this Ruby Heart stack up to the other Mugen releases out there??" Mouser responded: "Thanks for a noble opinion. Don't worry. I will not release anything anymore." All of mouser's recent released MUGEN characters disappeared in no time. What Saikoro said, in my opinion, was having nothing wrong (no direct express and no hidden imply) against mouser or his MUGEN stuff. I am not sure why would mouser rage-quit because of this normal comparison statement? If I were mouser I would not mind such comparison, and this Saikoro's one is already 200% more gentle than all the extraordinary bashing I receive all the times. Hope mouser will be back soon.
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Ok here I come: I always talk to myself when I make MUGEN characters: - don't let debug flood occur or happen Your Saber is a good start. You just have to take care of the debug blood (in your MUGEN in-game, press Ctrl-D to enable debug messages) In my Saber MUGEN screen shot above, you see your Saber has some "missing required sprites" problem. I assume you still have not yet added all Saber sprites to your Saber.sff, or you may want to re-use and edit some of her get-hit sprites. Then there is MUGEN1.0/1.1 RemapPal problem (sorry can't you out because I am bad with palettes). Then this one: Explode removetime = -4 which is not valid! The only valid negative numbers are -1 and -2. Please look at your mugen/docs/sctrls.html#explod for details. Oh and this one too: The hyper move background position......for now it looks like it binds to P1 only. Not sure if this is done by your intention or not. If not then you may want to have it stay in the middle of the screen. One small thing: the x/y/z three slashes: In your N-State.cns: in [statedef 200] & [statedef 201] & [statedef 202] ctrl = 1 Why would you set control to 1, without any conditions, in attacking states? When I press x/y/z rapidly your Saber just stands there looping the first frame like crazy.......... I like how you did to her forward/backward dashes/runs! Really cool! Will try out your next beta!
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I was scratching my head like crazy when I was trying to figure out "stand-able platforms" for my Arcana Heart 3 Ragnarok WIP in MUGEN......... Until I read this release! Hail to Omegapycho!
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Can you take a bus like how he could? http://www.youtube.com/watch?feature=player_embedded&v=K4Ht3Fv80BU
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You mean "homosexual > straight"? Do I have a 3rd choice besides homosexual and straight?
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In other words, what move(s) or option(s) do you think is the most important to making a MUGEN character stronger or more competitive? For examples, An invincible anti air? A move to alter your jump arc? A fast hit confirm able low? Combo to ultra? Long reaching relatively fast two hit normals? Combo to hard knockdown? A projectile? Fast Walk speed? A fast invincible reversal option? * examples are from http://forums.shoryuken.com, credits due. My example: Yoshitora Tokugawa by MEKA: Kagekiyo is gonna be punished hard........ His "tubaki" special move is a useful tool that has both defensive and offensive abilities. I think this is his most effective special move that makes him stronger or more competitive. P.S. in case SkyDrive not working, imgur back up:
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When you are playing MUGEN, mostly Arcade or Survival, who is your main? Here the "main" refers to something so dense like GF202020's Adel B. He has been using Adel B. to beat the crap out of almost all the MUGEN characters he has in his MUGEN. My MUGEN main is SF3.3 Gill (by my #1 MUGEN Idol GM). I use him to get to pass many MUGEN Arcade and Survival matches.
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Can I use it in my MUGEN game please? It gives me some "suspense" feel, so it might be cool for SF3.3 Q.
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I think every user is unique and has different style. As least the user name must be unique or one may not be able register..... >> "good", "strange", "average", "annoying", "noob", etc.. Well, I think sometimes it depends on situations. "good" - when a user is in good mood he/she might be good to everybody "strange" - when a user has some open/hidden issues he/she may act strange "annoying" - just look at me......... "noob" - I guess everybody started with being one And, the only apple pie that I like is the McDonalds' one:
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It is built-it-full (beautiful)!
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Thank you for hooking me up with a screen shot! Your Saber looks cute! After I tested her out I will get back to you later soon!
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The Orochi power inside K' has finally been unleashed!
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Chie Satonaka and Mitsuru Kirijo [P4A 1.0] - SXVector
Werewood replied to Okami's topic in [ CREATION LAB ]
The "Random Pal" one reminds me of KOF Kula very much! And very nice P4A WIP that you have! :thumbsup: -
I also love the Vigilante source game very much! It was my childhood favorite next to Spartan X/Kung-Fu Master. That was why I planned to mugenize Vigilante because there is already a Thomas in MUGEN, while only the Vigilante was not yet mugenized (as of my MUGEN knowledge). Oh........that KO bug thing..............let me study more to find out what is the exact cause..............
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Yes! More NES MUGEN releases! Yes! One of my WIPs is also a FC/NES yes!
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Jin Beta 1 released by Byakko (24/06/2013)
Werewood replied to sтαя∂υsт cяυsα∂εя's topic in [ 2013 ]
Byakko...........is he the same French MUGEN dude who mugenized CVS Kyo and CVS Kyosuke? If so then I thought he had retired from MUGEN scene long time ago....... -
Welcome to MFFA! Introduce yourself here!
Werewood replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Nice to meet you here in MFFA! I like ninja too and Ninja Gaiden series is one of my favorite action game series! Hope someone makes a decent Ryu Hayabusa for MUGEN! -
Welcome to MFFA! Introduce yourself here!
Werewood replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Ares I admire your custom BB MUGEN works very much! Yours custom BB style fits general MUGEN very much!