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Werewood

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Everything posted by Werewood

  1. I do sprite-swap and MUGEN code copy & paste too. By the way, you must watch boss Ryon's invincible tutorials series. Ryon's "How To Make A Character (Complete!)" =>
  2. Yo pico here is one famous frankenspriting information web site: http://scrollboss.illmosis.net/tutorial_frankenspriting.php
  3. >> If you don't know borewood here the source he is from a Pc Game. Thanks, and I just watched your posted YT video before I made my reply. >> Borewood, maybe you and Royce can work together after this, create an awesome+epic character! DJ Royce alone can make awesome+epic MUGEN characters like this Number Muncher any time all by himself. I am the one who is inspired by DJ Royce. Thank you DJ Royce for your MUGEN creativity (and your willingness to share your love of old-school video games via MUGEN)!
  4. Not quite an insult. There are many other online MUGEN forums out there. Just some preference thingy.
  5. I am thinking......is it a good idea for posters to specify more in the topic title, like: "SF Seth" and "KOF Seth"............? Just trying to suggest to avoid misunderstanding like that........ P.S. I also thought that was the Capcom Warzard/Red Earth Kongou in the first place........
  6. Hey! I just tried your Number Muncher! I don't know about the source game yet I found your MUGEN version very amazing! Every move done by you is very thoughtful! What a MUGEN 8-bit fun! Your Number Muncher has just inspired me quite a lot! I guess I need to be your copycat your 8-bit MUGEN style to mugenize my own 8-bit MUGEN stuff! hint: my 8-bit MUGEN version will be a character from an arcade game made by Gottlieb made in 1982
  7. Virgilia: "Hey Battler! You still owe me my 17-yr-old to 1000-yr-old concert scene!" Ronove: "Yeah Battler! Where is my Pirates of the Caribbean scene that you owe me!?" Battler: "Ronove I know you followed my tail to the MUGEN world, but Virgilia, when did you join MUGEN? Wait, where am I?" Virgilia: "You are dreaming in a village now. Yet, you will see me in the MUGEN world soon! Now hurry up with the game script and add my concert scene in!" Why the owing? It is because some time ago:
  8. There are many MK MUGEN characters available out there and right here at MFFA. You may want to download all of them and study their MUGEN code to get some reference. And I guess MKP MUGEN project itself already has many self references right?
  9. Yo, Souryu(Unknown Author).rar 406.34KB mediafire.com download addy.......I just tried and it's still working here.........
  10. Wholly Molly your Supergirl sprite is so...........super!
  11. What if............MFFA Style - How to play: An example: Player A: What if Borewood2013 were a young cute Chinese MFFA girl? Player B: Then I would chase her by giving all my MUGEN stuff and all my cake to her. (yeah........a very bad example........I know.......I mean.....you could never get to know my real age and gender......) * Two(2) rules: 1) the question must have something to do with MFFA; 2) the next player must give an answer to the above player's question before he/she/it asks another "What if.........". ------------------------------------------------------------------------------------------------------- Now, let's begin: Borewood2013: What if MFFA onion head smiley were changed to old MSN smiley?
  12. Werewood

    Signatures!

    This is my old 2010-2011 sig picture: May be some days I update it with my 2013-2014 entries........
  13. Why are there so many carriage returns? I eliminated those excessive carriage returns: Now, my analysis. 1) [statedef 190] is required for intro(s). Unless you use your own common1.cns, by default in data/common1.cns [statedef 5900] it redirects the character state to [statedef 190] Pre-intro state if it is the first round of a match. And, [statedef 190] is usually used as a Pre-intro which means it is used to decide which intro state to go to. So, [statedef 190] should be be disabled like what is shown in your MUGEN code. 2) Why are there two [statedef 190] Pre-intro states in your MUGEN code? MUGEN may use one [statedef 190] only. 3) Now, in your first [statedef 190] Pre-intro state: ;[state 190, 2] ;type = ChangeState ;trigger1 = Var(1) = [0,200] ;value = 190 - Why ChangeState to [statedef 190] itself......it doesn't look right to me........I found a [statedef 191] so I guess it should ChangeState to [statedef 191] instead of [statedef 190] itself, right? 4) Now, in your second [statedef 190] Pre-intro state: ;[state 190, Intro vs. Rainbow Dash] ;type = ChangeState ;triggerall = palno <= 6 (This portion of code was borrowed from another character and I don't know how to fix it so that this isn't required so mugen doesn't choke) ;trigger1 = Enemy, Name = "DGBlossom" && Enemy, AuthorName = "DoomGuy II" ;value = 189 - if your character is selected for palettes more than 6th (i.e. start + a = 7th palette), then it can go nowhere. You may want to add a ChangeState for palno > 6 to fix this. 5) Now, in your first [statedef 190] Pre-intro state: ;[state 190, 3] ;type = ChangeState ;trigger1 = Var(1) = [201,400] ;value = 196 - in your MUGEN code I didn't see a [statedef 196] intro state, so some MUGEN error is to be expected....... 6) Now, in your second [statedef 190] Pre-intro state: [state 191, To Standing] type = ChangeState trigger1 = Time = 100 trigger1 = AnimTime = 0 value = 0 [state 0, PlaySnd] type = PlaySnd trigger1 = time = 130 value = S777,4 - something interesting here: how can PlaySnd take place when Time = 130 while the your character ChangeState when Time = 100? 7) I didn't study all other StateDef's much because I think you need to fix your [statedef 190] first.
  14. How in the bowling world come that MUGEN stage looks so familiar........I guess I have seen it somewhere before....... By the way, one cool artillery girl for MUGEN!
  15. If I were to be winning a lottery, then I would probably go for this guy's way:
  16. About the lack of completing original sprites, I agree. On the other hand, I think drawing original sprites takes very much time so why not giving the drawer more time? Like what our boss Ryon said, "no sprites, no characters." Look at Toshio's Uran80. A MUGEN Uran cannot exist if Toshio didn't bother drawing her wonderful sprites in the first place. I mean, with a set of complete original sprites, anyone, ANYONE can use the sprites to make any new MUGEN stuff, as long as the sprites are open-source. Sound effects/voices can usually use alternatives when the source ones are not possible to obtain. As for Speedy9199, he just wants his BlazBlue MUGEN characters to play his way. I don't think he has committed some serious MUGEN crime. So, anybody can use Chuchoryu's open-source materials to make their own MUGEN stuff, and anybody can take Borewood's MUGEN stuff to DIY some better versions, and change Speedy9199's "mounting" like "a 1280 X 720 screen is a must" to fit his/her/its own MUGEN screen.
  17. Yay! Downloading now............. cool news!
  18. @Rimu: >> Don't worry if I sound too harsh with my feedback. I tend to accentuate the negative in my comments, but it doesn't mean.... As long as you don't tell me to stop MUGEN'ing and you don't use insulting languages, it is totally fine to me >> She's a 640x480 char, hence she requires some of her constants to have their value doubled,... I see. Usually I don't play with those constants very much. I do most of them just by my feel. And I tend to overlook too. I will re-adjust those values according to yours. >> After modifying these constants you'll notice that some of her custom states like 5179 will feel strange, Thanks for your reminder! >> A walking Beatrice twitches around if she pushes a standing Beatrice. Take a look at this How cool. I was wondering what you were meaning when you posted that in Ryon's Yamato release topic.......... >> I remembered that you're color-blind,... Well, I can tell red and blue, but not green and yellow. A very special color-blindness resulted by a car accident to me long time ago........ >> I believe that instead of creating explods you can generate the hitsparks the usual way. Like KFM does. I had to use Explod because of the 640x480 localcord and all sparks needed to be scaled that is only available by using Explod. I will see which ones I can actually change according to your advise. >> She has many of Reimu's special effects in her SFF, which aren't used at all in Beatrice. Get rid of the unused sprites to make Beatrice's SFF smaller. I tend to leave other MUGEN authors' VFX sprites in the SFF file because some later time I might use the same SFF for other characters (one of my half-assed MUGEN authoring way.........). Yet, for this Beatrice, I will try to get rid of the unused ones you mentioned. >> During some of her states, like her 1311, some of her sounds play many times in a row if she hits the opponent......Add a line "persistent=0"... Cool tip needs cool attention! >> Her throw needs a proper Screenbound sctrl, to avoid bugs like this one, in Mugen 1.1 zoomed stages Oh I don't use MUGEN1.1 much so I didn't realize this issue. Thanks for your reminder, I will take a look with my MUGEN1.1. By the way, the video you showed me about this MUGEN1.1 stage zoom issue is quite coolly amusing to watch. It can be some interesting bug to watch XD So where can I get that MUGEN1.1 stage please? >> It helps the sexy KO of her......the defeated Beatrice can't trigger the sexy KO code while she's in a custom state. Cool tip needs cool attention! >> There's a lot of effort from yours put here, and I feel like the result ended up above the average in my opinion. Your parts are what yielded the result you said. My parts are just all about sprite-swap and MUGEN code copy-&-paste's. >> I have no clue of how complicated Reimu's codes might actually be. I hope you didn't get crazy during the process of trying to understand them, because, for me, making them was a real pain Don't worry, when I find some complicated MUGEN code like yours (like Boomer's OMK's and Orbinaut (now Mr. I?)'s SSFIV's), I will try to follow as much as I can. If there is no way for me to be able to follow, then I will just leave the complicated MUGEN code intact (another one of my half-assed MUGEN authoring way.........). Thank you for your awesome feedback, as reimu_z_beta is your MUGEN character, so no one can do better feedback than you do.
  19. A new update! Way to go! Thanks a bunch!
  20. I admire and support whatever these Japanese MUGEN creators/authors do/did, except for one thing: "when I quit MUGEN, I am going delete all my online MUGEN files!" This selfish action goes against MFFA's "CARING IS SHARING" theme.
  21. @Rimu: Thank you for the download hyperlink of Training! That's very helpful! ------------------------------------------- Custom SSFIV Abel MUGEN update 2014-02-10: - for every PlaySnd sctrl volumescale = 9999999999999, changed to volumescale = 214483647 (advised by Rimu) - re-adjusted all standing and crouching normals' recovery frames (advised by Rimu) - fixed Abel mid.pos and head.pos (advised by Rimu) Download (SkyDrive): https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!518#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!518 Download (MediaFire): http://www.mediafire.com/download/91zxq5jxq1qj4me/Custom_SSFIV_Abel_2014-02-10.zip Custom SSFIV Oni MUGEN update 2014-02-10: - for every PlaySnd sctrl volumescale = 9999999999999, changed to volumescale = 214483647 (advised by Rimu) - fixed Oni mid.pos and head.pos (advised by Rimu) Download (SkyDrive): https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!110#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!516 Download (MediaFire): http://www.mediafire.com/download/tf4ngjjvorepif3/Custom_SSFIV_Oni_2014-02-10.zip
  22. What a classic! I remember some years ago, I borrowed a GBA from my friend to play this Goemon version. So, it is really nice to see its stuff in MUGEN! Good job!
  23. Oh looks like I missed something after I logged off yesternight...................oh well. Yo my purpose of opening this topic is, to encourage both newbie & oldies MUGEN Reviewers/Evaluators to share their MUGEN reviews/evaluations with the others (hey, keep our MFFA's theme - CARING IS SHARING - in mind). I am a newbie in this field and somehow I have done two(2) within a relatively short time period. The number has already gone beyond my expectation. It is not my goal to become a MUGEN Reviewer/Evaluator. I still have a lot of MUGEN WIPs and fixes/updates to do.......................... Yo my purpose of opening this topic is, to encourage both newbie & oldies MUGEN Reviewers/Evaluators to share their MUGEN reviews/evaluations with the others (hey, keep our MFFA's theme - CARING IS SHARING - in mind). I am a newbie in this field and somehow I have done two(2) within a relatively short time period. The number has already gone beyond my expectation. It is not my goal to become a MUGEN Reviewer/Evaluator. I still have a lot of MUGEN WIPs and fixes/updates to do.......................... Finally someone noticed my eye problem! Yo my purpose of opening this topic is, to encourage both newbie & oldies MUGEN Reviewers/Evaluators to share their MUGEN reviews/evaluations with the others (hey, keep our MFFA's theme - CARING IS SHARING - in mind). I am a newbie in this field and somehow I have done two(2) within a relatively short time period. The number has already gone beyond my expectation. It is not my goal to become a MUGEN Reviewer/Evaluator. I still have a lot of MUGEN WIPs and fixes/updates to do.......................... And, once again: Any MUGEN content, be it motif/screenpack/stage/lifebar/character/font/palette!
  24. More CVS MUGEN fun yay~!
  25. You know what? Ankokunaitou is my SFC/SNES MUGEN Hero! I admire his beyond-normal love of SFC/SNES mugenization very much! I am so touched. @Ryoucchi: >> That green haired chick in the very left of MFFA banner (if anyone cares) I care! Anything related to MFFA I care in no time!
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