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Werewood

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Everything posted by Werewood

  1. Happy belated new year to you all! I have been very busy with the Chinese New Year Of The Horse 2014, that was on January 31, 2014. Today finally got some time for my online MUGEN activity. If you are a Chinese then you know what I mean for sure ;) So..........Happy Chinese New Year Of The Horse 2014! 一马当先 yī mǎ dāng xiān - Wish you be ahead of everybody else 龙马精神 lóng mǎ jīngshén - Wish you have the spirit of the Dragon and Horse 身体健康 dhēntǐ jiànkāng - Wish you have & enjoy good health 生意兴隆 dhēngyì xīnglóng - Wish your business be prosperous 马到成功 mǎ dào chéng gōng - Wish you have an instant success ('horse to success in examination, presentation, negotiation, or competition')
  2. Good MKP project here! >> Maybe: >> Blood Please must add blood.........
  3. Strider Hakutyo updated by BOH 2013-12-23: BOH's SkyDrive: https://skydrive.live.com/?cid=B36D9FB44668FE03&id=B36D9FB44668FE03!114&sc=documents
  4. Yo don't get too excited remember what I said at the very beginning of my SSFIV WIP topic: "Don't put your hope in me too high too..............." @Yuki: That decent SSFIV Cody was made by Orbinaut (now Mr. I?), who has much better MUGEN authoring skill than I do. Indeed, I use his Gouken and Cody as my Abel and Oni bases. @NotAGoodName: When I was ripping Abel and Oni "sprites", I used this SSFIV PC setting: The "sprites" ripped size (dimensions and file size) is much bigger than KFM for sure. KFM uses the standard setting: xscale = 1 ;Horizontal scaling factor. yscale = 1 ;Vertical scaling factor. ............ localcoord = 320,240 Look at Abel using localcoord = 352,264: ** you see the custom bars and the KO background are a bit off and some other not-yet-discovered issues......so that was why I keep my localcoord = 320,240 setting...... Look at Oni using localcoord = 352,264: ** you see the custom bars and the KO background are a bit off and some other not-yet-discovered issues......so that was why I keep my localcoord = 320,240 setting...... In my SSFIV PC setting you see 800x600 is the smallest possible I can use. So, in both characters' .def and .cns files, I need to use: xscale = 0.42 ;Horizontal scaling factor. yscale = 0.42 ;Vertical scaling factor. while keeping localcoord = 320,240............... @Rimu, You know I am not aiming at source-game accuracy and I am not good at mugenizing source-game accuracy because I have poor knowledge about the source game as well as MUGEN authoring skill, hence I label my current MUGEN stuff "Custom". Yet, your source-game accurate advises are always welcomed and I will take a note and try to fix according your information: >> When you hit an airborne enemy with a basic attack, then cancel it into a Sky Fall / Falling Sky, the grab can catch the opponent. Intentional? I will re-check with my SSFIV PC Abel about it. I hope I know how to fix that. >> volumescale = 999999999999999999999999999999999999999999999999999999999999999999999999 >> larger than 2,147,483,647 and lower than -2,147,483,648 Where do you get this numbers range? I don't see it in MUGEN docs/sctrls.html. I had no idea about the maximum value so I just used these 9's. Now that you tell me the proper numbers range, so from now on I will use your tip for my next MUGEN stuff. >> -9 to -17 ............ recovers 17 frames faster This one is harder to fix. It is because SSFIV is not a pure 2D fighting game, i.e. at different states, times, angles, frames get displayed differently. So, unlike SF1 to SF3, source game frames data is very hard to follow for use in MUGEN. I have to do guess-work all the way. Yet, I can improve your said dangerous recovery frames by my guess-work. >> increase a little the ground hittimes Sorry but I think it is better to re-adjust frames instead.....all my HitDef values are already off..........don't wanna make them worse....... >> as the video above shows, the mid.pos is at an incorrect position. Hey what is that Training character shown in your video please? Is it reliable and not wonky? It looks like quite useful.......... Rimu, you are nice enough to share your high source game knowledge and willing to pinpoint what I have done wrong, not like some other selfish MUGEN Pro's. I tend to miss to spot issues all by myself therefore I opened a WIP topic. As you see I am not lazy and ignorant towards useful feedback like yours. If there is something I am capable of repairing/fixing reported, then I will try my best to do it right. Be the tip early or late. So thank you so much for your interest and time and help!
  5. A nice Christmas prank: http://www.youtube.com/watch?feature=player_embedded&v=zgJ0dDj0zbU
  6. A classic and modern one: SF Blanka roll thrust attack. A light punch/jab can make him suffer. Fireball spams usually work against most fighters, provided that you use a fireball-using fighter. @LansingWolverine, Ken has a roll evade move in SSFIVAE!? You meant his back throw Hell Wheel right? And, I have to admit that SSFIVAE Ken's target combo is one of the best. @Ryon the big boss: Now I fear you more in real fighting game matches!
  7. Pal what you are contributing is quite noble and admirable. Everybody should move to MUGEN 1.0/1.1.
  8. Nevermind. That's my color-blindness side effect.
  9. @Winmugen11, Some good points I see you made. Yet, as far as I know, Ryon doesn't quite like to work with or use other MUGEN creators'/authors' stuff. I am beginning to guess how much megabytes of the MUGEN files of the Master Of Arts will be when he is finished...............
  10. You know what? MKII is my favorite MK game! Everything in MKII is just perfect! I love MKII!
  11. >> pessimistic here. A true story: - "hey you should fix this red clsn box like that........" - "ok I fixed that according to your suggestion. please download my latest patch." - "no I am not going to download. and you have to stop making things for MUGEN." How about this kind of irresponsible selfishness? A MUGEN author who was willing to fix exactly what the feedback giver suggested, had been asked to stop MUGEN'ing? And the one who asked is someone who has so high reputation and FTG/MUGEN knowledge/skill, my so-called "MUGEN Pro". When expert feedback giver Staubhold asked me to fix some MUGEN issues, I did the fix exactly what he suggested. But he wouldn't ask me to stop MUGEN'ing. I can tell Staubhold knows the source game more than I do. This is what a real MUGEN Pro should do. There exists some MUGEN creators/authors who are not able to spot issues when their MUGEN stuff is released the first few times. >> Completely backwards. Sorry but you are dealing with ex-Werewood.......so chances are......... And, one good example of being a non-selfish MUGEN Pro. (you like to use Blazblue as examples right?): Neat Unsou @ rmbase.blog55.fc2.com, who has mugenized a very decently accurate CT Nu-13. He is generous enough to post all his Blazblue knowledge and findings on his MUGEN web site, just to share his way to let other Blazblue mugenizers use as reference. Just in a big contrast to some selfish MUGEN Pro who bitches all days and nights about "oh this MUGEN character can crouch when running", while not posting the actual correct MUGEN AIR/CNS code for everybody to use to fix that. Moreover, I had been in MFG/MI for 9-2=7 years and had seen many different non-selfish and selfish MUGEN Pro's who live in some forums circles or by their own.
  12. I have also gotten tired of all those haters' comments against chuchoryu. I remember when I was still in MFG/MI, chuchoryu (and Speedy9199 and I and a few more) were some of the e-bullying and e-haunting targets. I couldn't stand it any longer so I rage-quitted MUGEN. I don't know whether chuchoryu has tried to rage-quit and return like I did/do. If chuchoryu's MUGEN stuff is open-sourced like mine, then why don't those MUGEN Pro's just use the resources to make some improved versions?
  13. "KFM's and all other fighters' MUGEN final boss is the Master Of Arts." Finally a true MUGEN final boss is about to emerge.............. P.S. my old crappy Omni tried to want to be a final boss with similar feature in SF MUGEN but he was an epic failure :(
  14. Okay, I am not saying people pointing out issues is wrong; indeed it is a very good thing to hear and know for all MUGEN creators/authors. What is very much disturbing is, those "source-game-accuracy-happy whores" who do bitching ONLY without giving ANY kinds of useful helps. And, I repeat, I like source-game accuracy in MUGEN too. But not every MUGEN author is that skillful to perform it well, especially the target character/stage has never been mugenized yet. Man, why don't you MUGEN Pro's just give non-skillful MUGEN creators/authors some 2nd/3rd/4th/5th....../nth chance? Time and effort are correct too. But some knowledgeable MUGEN Pro's are just too selfish to give actual helps, to make the progress a bit faster and better. If teachers are not needed, then there will be no students in schools. And, don't tell me the following again, I have heard of this endless times and have gotten really tired of it: "if you don't have enough source-game knowledge and good MUGEN authoring skill, then don't even try to mugezine any un-mugenized source-game character/stage. Trying to fill your select.def gaps like that is a no-no."
  15. Sorry but it has nothing to do with getting better or not. It is an issue about "irresponsible bitching". I already made a new move on, by warning my MUGEN stuff downloaders with my new "Custom" labels. I was just trying to white-knight those who fall victims of such insult accusation given by those "accuracy-happy pro-MUGEN-authoring-skill-capable whores who just seat there whining and bitching and playing MUGEN newbies/oldies like no tomorrow". Well, like I mentioned, everybody likes MUGEN source-game accuracy. I like it too and I admire those who can mugenize accurately and are willing to share their accurate MUGEN stuff with the others. I just can't stand those who have the right source-game knowledge and MUGEN authoring skill, and just seat there bitching about other MUGEN authors' slightest source-game accuracy, and not actually using their MUGEN talent to make and share accurate MUGEN stuff. @Xan: >> Because a perfectly accurate character from one game going up against a perfectly accurate character from another game just won't happen in source. I agree with you. This is what MUGEN for -- the cross-over -- making fighting game fans' dream come true. Yet, it is just so d@mn hard to mugenize sources accurately............some FTG systems are just nearly impossible to mugenize............. Once again, this: An abnormally ridiculously unreasonable scenario: - "Oh I want to use XXX from FTG2 in my MUGEN to fight YYY from FTG1. But XXX hasn't been mugenzied yet. What shall I do? I can't wait any longer!" - "Well, make a request thread, or better, DIY." - "DIY? It looks like a tough job for me!" - "I know FTG2 very well. But I won't tell you how to mugenize XXX. I also won't mugenize XXX and let people enjoy that." - "Alright, I DIY'ed XXX and I want to share it with people." - "Hey, you just ruined XXX. Stop your MUGEN'ing now!" - "Sh!t! You told me to DIY and you were not giving any help, and now I mugenized XXX you ask me to stop!? Now can you mugenize a proper XXX please? Or at least improve my version?" - "No, ha ha. Enjoy my bashing and haunting from now on XD. It's really funny to see you fall into this heh heh....."
  16. Just finished watching your cool showcase YT video. MUGEN creativity to the MAX.!!!!!!!!!!!!!!!!!!!!!!!!!! If this MUGEN idea is to be applied on to other characters, then something will seem to be off........ Now for KFM, it is just fitting so perfectly well! It is because in my opinion, KFM is qualified and deserves it so much because he may perhaps be the only fearless fighter who has to face thousands of hundreds of different challengers everyday, in MUGEN! He wins every day. He loses every day. He taunts every day. His experience in dealing with endlessly countless number of other characters is just extraordinarily exceptional! Time to test MUGEN1.0/1.1 limit benchmark with Helpers sctrl! And, having to deal with so many characters' palettes, just by looking at these makes a super weak palette maker me sweat........Ryon you are the best!
  17. @Staubhold, You are one of the MUGEN pals who are interested in my MUGEN stuff and is willing to give really useful comments and to accept my repairs/fixes. Thank you so much! @Ryoucchi, My old Manticore was doing good job? Thank you for your comment! If you think of anything to fix Manticore then please feel free to let me know. I will take a note and when I re-visit my old MUGEN stuff I will try to fix them all @Winmugen11, Long time ago I had been already mentioning that I don't need my MUGEN stuff to be considered top-notch or something like that, especially when there are real top ones like Ryon, Phantom.of.the.Server, Cybaster, Basara-kun, Cyanide, Rajaa(Boy), O Ilusionista, OMEGAPSYCHO, Vans, Mouser, GM, Neat Unsou, Warusaki3, muteki, 9, CHOUJIN, mass, NHK,....etc. All I want is to share my MUGEN ideas with the others. @¥υüṧ♄α✏Ѻн, I am not against repetitions and duplications like that, because every MUGEN work by different authors is unique in my eyes. For myself, I just want to avoid mugenizing same stuff, just my little strange taste :p @kingofspades, English voices for Juri Han? I tried to log in to my old freett.com MUGEN FTP (oh no, I haven't logged in to that for 2 years, and it still works!) and found a sf4juri_snd_files.rar file. I think inside it you can find both English and Japanese sound files: http://big.freett.com/werewood/sf4juri_snd_files.rar ** you need to copy and paste the URL hyperlink to your web browser's address input box And, a total revamp ("sprites" re-ripping, MUGEN re-coding, more new improved system,...etc) of my old Juri Han is already in my old stuff re-visit plan @ZombieBrock Shogun Of MFFA, If I need palette help then I will surely ask for your expertise help! :D @Excahm, Willer? Who is that please? @LightFlare_Da_Realest, Juan Carlos, is he the one who is in charge of eternal [dot] mgbr [dot] net? If so then I don't recall he has mugenized any SF4 characters.....at his times I think there hasn't had an actual SF4 game out yet..........correct me if I was wrong............ And, a total revamp ("sprites" re-ripping, MUGEN re-coding, more new improved system,...etc) of my old Seth is already in my old stuff re-visit plan
  18. While I am not quite a big fan of big ***** like that, I look forward to your WIP progress. MUGEN is versatile so basically any contents can be made for it. Who knows.........perhaps one day I might try to mugenize some similar stuff
  19. I like FFC the most. Only if I have to deal with MUGEN 1.0 RemapPal sctrl then I will use FF3. Never been using FFU though.
  20. In respone to this recent MFG topic......... I am coming across with this recent MFG topic........."What ruins a mugen character for you?" => http://mugenguild.com/forum/topics/what-ruins-mugen-character-you-155428.0.html I can say that 70% of the posts/replies to this MFG topic sounds reasonable and understandable. Not a bad topic actually. Yet, 15% of which is making me feel quite uneasy and uncomfortable - to those MUGEN-source-game-accuracy whores: Borewood's response: If you have expert knowledge/skill in the source game(s) and in MUGEN authoring, then why don't just D.I.Y and release your so-called "ruined MUGEN character" so everybody can praise and worship you by saying, "yo you mugenized my [xyz] character so accurately! you are my MUGEN hero!", instead of ranting and bitching and complaining and laughing and insulting and yelling against the slightest inaccuracies by other MUGEN authors, like no tomorrow, at the same time providing no/little real help, whenever you see a MUGEN character out with source game inaccuracy? As of my MUGEN knowledge source-game air juggles and corner pushes and some custom get-hit states are among the from hardest to impossible things to mugenize..........correct me if I was wrong........ The other way around, I do admire MUGEN authors who are able to attain a certain level of MUGEN-source-game-accuracy very much, provided that these expert MUGEN authors prove by actually doing, not by just talking. Another 15% of which goes to original MUGEN characters, which are intrinsically having not much standards. I know in MFFA there are also members who are some MUGEN-source-game-accuracy whores (i.e. the one who said everywhere I ruined his Bai-Hu) too. Sorry but I couldn't think of any better words than "whores"......... I will lock this topic when discussions go crazy and furious or out of place......or if admins/mods dislike this topic then just delete it right away...
  21. My MUGEN heros: 1. Elecbyte - without them, there is no such thing as MUGEN and all of its online presences and representations and discussions! 2. GM - I won't forget the countless days of waits for a legit MUGEN version of SFIII Gill, besides those password-protected ones, fake April Fools' joke! GM is my #1 MUGEN idol! His beyond-humans MUGEN authoring skill is something that I can never match up with! GM has inspired me to have an urge to try to mugenize bosses. Of course my MUGEN authoring skill is light-years away from his........ 3. Cybaster - what a professional in everything about MUGEN! He also once allowed me to use his wise words for my old MUGEN motto! he is also one of the very few MUGEN Pro's who don't just recklessly bash me and my MUGEN stuff without giving me some useful advises. As one ultimate MUGEN content basher, Cybaster has already showed some of his rare mercy to me....... * Basara-kun is one of the mentioned very few MUGEN Pro's........... 4. Violin Ken/Corntortillas - who was interested in helping me improve my old SFIV Golden Seth 5. Orbinaut (now Mr. I?) - who was interested in helping me improve my old SFIV Juri Han and has created a new decent MUGEN SFIV/SSFIV system 5.5 Any MUGEN authors who can mugenize source game accurate stuff and is willing to share with MUGEN fans 6. Ryon Big Boss Of MFFA - without his generosity, I am still a poor MUGEN orphan/refugee! And I love Ryon's Raging Akuma so much! One of your favorite inspirations to me! 7. Toshio Tenma - who has long been giving me encouragement all the times, and recently has shown his awesome spriting skill that I admire and envy very much! 8. ZombieBrock Shogun Of MFFA - thank you for your long time support, and recently have shown your awesome palettes skill that I admire andenvy very much! 9. Staubhold - I cannot thank you more for your interest in my MUGEN stuff and your willingness to give me really useful comments and advises! 10. Anyone else who is interested in my peculiar MUGEN stuff! My MUGEN enemies (I am not a fan of name-dropping for bad things): 1. any MUGEN Pro who points out my MUGEN authoring issues yet refuses to accept my repair/fix, even I have already done exactly what he suggests and even made a special custom patch for him, and he just keeps haunting me all the times everywhere. 2. any MUGEN dude who asks me to stop MUGEN'ing 3. any MUGEN dude who has expert fighting game source knowledge and loves to complain about even the slightest MUGEN source game inaccuracy like no tomorrow, at the same time not using his expert MUGEN authoring skill to mugenize his "ideal version of MUGEN stuff" and his unwillingness to share with MUGEN fans 4. any MUGEN Pro/dude who thinks he is the best of the best in the East/West 5. any MUGEN Pro/dude who loves to e-bully and e-haunt MUGEN newbies and oldies 6. any MUGEN dude who lives in a different MUGEN forums' small/medium circles and is eager to shelter; to shield; to harbor; to screen; to cover up each others' bad deeds 7. any MUGEN content bashers whose MUGEN life is all about trying to piss you off on purpose (in contrast to real professionals like Cybaster and Basara-kun and a few more)
  22. Two more is done! Yay~ Custom SSFIV Abel & Oni released 2013-12-22: Release topic:
  23. Just got your latest 2013-12-21 update! I will test her out and let you know later soon! Thanks for your constant updates!
  24. Well, Ryon my MUGEN father and Laharl have had educated me some months ago......................
  25. Let me try.........will let you know later soon!
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