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Everything posted by Werewood
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Mari by Duck@ss & DJ HANNIBALROYCE (Updated & VIDEO)
Werewood replied to DJ HANNIBALROYCE's topic in [ RELEASES ]
Words cannot be used to express the awesomeness of this classy MUGEN character, especially I saw this move: My tears run faster than Niagara Falls when I saw this flying kick move of Mari....... THANK YOU SO MUCH FOR ADDING THIS FLYING KICK MOVE!!!!!! -
The Random Funny Pics, Gifs, and Memes Thread :D
Werewood replied to Reigizuo_78's topic in [ ART GALLERY ]
X-ray films of some childhood heroes/heroines: Seems like the pet master doesn't want to eat this cake........ Lovely but not eat-able: The most unexpected customer to a shop....... A yummy marriage :D~ From what I heard, this cosplayer had been fired by his boss..... Small people with big life: This is the real Chun-Li lightning kick: Her pet says, "Happy Chinese New Year of the Horse 2014!" -
Fujio Fujiko will rise from his grave when he sees these two Nobita and Doraemon
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That Hotaru.......... By the way, nice classic mugenization!
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I will try this new one. But I will definitely keep KSzsk's version (even though it was old as heck) because KSzsk is my Chinese fellow.
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Doragory, the Moth Super-Beast by bakisimu released 2014/02/01
Werewood replied to Winmugen11's topic in [ 2014 ]
We can't have enough Ultraman MUGEN stuff! -
Wow Furudo Erika's top furniture has now been mugenized! Can't wait the finished version!
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TRF2 Beatrice: "Elisabeth, see you in the next equestrian game." KOFXI Elisabeth: "How could you win like that............."
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Reimu Hakurei (Pseudo-Rumble Fish styled) - Public beta
Werewood replied to Zzyzzyxx's topic in [ CREATION LAB ]
Hi Rimu I just released a Custom Experimental TRF2 Beatrice, using your awesome reimu_z_beta (ver. 2013-10-31): Thank you very much for giving me permission! -
Borewood's WIP - Custom AB Bonus Round released 2014-08-16
Werewood replied to Werewood's topic in [ CREATION LAB ]
I just released a Custom Experimental TRF2 Beatrice: @Moneyspider_Todd: Hmmmmmmmm.......oh! That was some idea engineering old stuff! I totally forgot that already because everybody at MFG turned it down quickly. I don't know......since I still have many on-going MUGEN WIPs........but I will keep a note of this old MUGEN idea of mine..... @Cayne: I tried his mentioned method, not really that hard: Maybe when I get to working on my Custom Doronjo WIP I can share my experience with you. -
First thing first: Happy Chinese New Year Of The Horse 2014! Happy Chinese New Year Of The Horse 2014! Custom Experimental TRF2 Beatrice Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home Beatrice is from The Rumble Fish 2 (TRF2), a 2D fighting game produced by Dimps and published by Sammy If you don't know about or forget The Rumble Fish 2 (TRF2) then this YouTube video might help introduce it to you or refresh your memory: - official web site (index page): http://www.dimps.co.jp/product/rumblefish2/ - official web site (Beatrice info. page): http://www.dimps.co.jp/product/rumblefish2/character.php?name=beatrice misc.: equestrian is her interest skill: can see fast things in slow motion - official web site (Beatrice commands page): http://www.dimps.co.jp/product/rumblefish2/command.php?name=beatrice MUGEN screenshot: OMK Beatrice: "Are you another chess piece bearing my name in the next game? But your dress and Ushiromiya crest look wrong......" TRF2 Beatrice: "What the heck are you talking about?" MUGEN video Preview (with nicovideo account): http://www.nicovideo.jp/watch/sm22797199 MUGEN viideo Preview (without nicovideo account): http://en.niconico.sarashi.com/?sm22797199 Please read the "MUGEN Manual.doc" and "About this MUGEN experiment 2014-01-31.doc" inside the MUGEN character. Please watch the MP4 tutorial videos inside the "MUGEN demo videos" folder in the MUGEN character. update_notes_2014-02-18: - fixed her MUGEN constants in [Velocity] and [Movement] for Beatrice's 640x480 localcoord (advised by Zzyzzyxx aka Rimu) * - used Reimu's hitspark generator for all normal moves and non-energy-waves moves (advised by Zzyzzyxx aka Rimu) * - got rid of the unused sprites in Custom_Experimental_TRF2_Beatrice.sff (advised by Zzyzzyxx aka Rimu) * - fixed the "A walking Beatrice twitches around if she pushes a standing Beatrice." issue (advised by Zzyzzyxx aka Rimu) * * - added "persistent = 0" to some moves' "whoosh" Playsnd sctrls to get rid of a sound repeats bug. (advised by Zzyzzyxx aka Rimu) * - added ScreenBound sctrl to fix the MUGEN1.1 zoomout stage Beatrice interesting throw bug. (advised by Zzyzzyxx aka Rimu) * - added ScreenBound sctrl to fix the MUGEN1.1 zoomout stage Beatrice throw bug. (advised by Zzyzzyxx aka Rimu) * - added SelfState sctrl to make Beatrice's Sexy KO happen in some custom states. (advised by Zzyzzyxx aka Rimu) * - tried to separate the stronger "energy waves" from Beatrice's body and add MUGEN transparency to the stronger "energy waves" * I couldn't tell which colors of the lighter "energy waves" and the stronger "energy waves".....I judged them by their shapes and sizes... - improved Beatrice's A.I. - fixed the positions of Beatrice and P2 and used the highest possible SprPriority of elements used in the "Very Meaningful Desperation Move", for some MUGEN stages that have "higher floor" level......and tried to hide the "Guard" tag during the move.... - added a "Custom_Experimental_TRF2_Beatrice_boss.def" for MUGEN human players to use Beatrice's boss version * note that Beatrice's boss version is not able to use Boost Dive (Noble Force) There are three(3) different download files available in my SkyDrive: https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!105#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524 1) Custom_Experimental_TRF2_Beatrice_2014-02-18_with_demo_videos.zip * 135 MB file size 2) Custom_Experimental_TRF2_Beatrice_2014-02-18_without_demo_videos.zip * 67 MB file size 3) Custom_Experimental_TRF2_Beatrice_2014-02-18_demo_videos_only.zip * 87 MB file size Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E -> Custom MUGEN Characters Experiments -> Custom_Experimental_TRF2_Beatrice -> Custom_Experimental_TRF2_Beatrice_2014-01-31.zip for MUGEN 1.0 only. Custom_Experimental_TRF2_Beatrice.def - localcoord = 640,480 (mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480) Credit: Zzyzzyxx aka Rimu - reimu_z_beta 2013-10-31 that introduced TRF2 system to MUGEN just another hideout - TRF2 guide @ http://kofplayer.wordpress.com/rf2/ SRK - TRF2 guide @ http://forums.shoryuken.com/discussion/12577/the-rumblefish-2-thread-that-cf-built/p9 Noadi - her 2D horse sprite @ http://www.noadi.net/2d-art/pixel-art/ 物置のブログ - some TRF2 Beatrice arts @ http://kirinobeyanomonooki.seesaa.net/article/13106938.html Thank you: Dimps - The Rumble Fish 2 (TRF2) producer Sammy - The Rumble Fish 2 (TRF2) publisher Guru - for dumping The Rumble Fish 2 (TRF2) ROM Demul - for emulating The Rumble Fish 2 (TRF2) VirtuallTek Systems - Fighter Factory Classic MUGEN Free For All http://mugenfreeforall.com/ - Borewood's new MUGEN home Elecbyte http://www.elecbyte.com/ - MUGEN
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Oh that was just a small fix....too small for me to remember to mention here...........just a HUD fix......something about those pop up message tag during one of her Touches..... No move list? I thought in my Borewood_Readme.txt I already mentioned this: "If you are not familiar with OMK Beatrice, then please read the enclosed Ougon Musou Kyoku-Beatrice - Mizuumi Wiki.mht" You can use Internet Explorer or Google Chrome to open the .mht file. Her A.I. too hard for you? Alright, I will try to make a tone-down version for you later soon........ Sorry about the lag my Custom OMK Beatrice may produce in your MUGEN. But currently I don't have time to use Baggy's version to make another Beatrice. By the way, what is the specs of your PC please? Because some mentioned they don't have the lag experience.........I want to know the lowest and highest possible specs........... About your "has no power meter filled", it is her Touch ability that after she Touches herself or does an Assault Touch, she gains one free power meter but the gaining is invisible to the user. This is how her unique ability works in both the source game and in MUGEN. "Infinity SP - For a short period of time, this will allow you to use a single SP super for no cost once." -- from http://wiki.mizuumi.net/w/Ougon_Musou_Kyoku/Beatrice#Ability About your "the tower she summons doesn't shoot anything till you input a second command. it just sits there for a while." This is how her Meta works => please see http://wiki.mizuumi.net/w/Ougon_Musou_Kyoku/Beatrice#Meta_Super
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@Noobie: >> ...are you planning on making more SSFIV characters? Maybe, perhaps I have gotten more current MUGEN WIPs finished first...... And, if I am going to mugenize more SSFIV characters, then as usual I will pick those who haven't appear in MUGEN yet (i.e. a SSFIV "sprited" Gen/Guy/Sakura does not count in my picks) @Rimu: >> http://www.mediafire.com/download/a1atnj69xwrchzn/Training.zip Thank you very much! I will try to use this Training thing to fix my Able and Oni, along with your previous suggestions @CMG: >> Now all it need is some nice palettes. Shall me ask the Shogun of MFFA for help sooner? @Moneyspider_Todd: >> your idea thread in the guild about a SFIV Haggar. So my question is if this idea is dead already or could have a chance of life? Hmmmmmmmm.......oh! That was some idea engineering old stuff! I totally forgot that already because everybody at MFG turned it down quickly. I don't know......since I still have many on-going MUGEN WIPs........but I will keep a note of this old MUGEN idea of mine..... @Kanbei: >> Man I loved your SSFIV Juri I'm gonna download these both and try them out. Thanks and if without Orbinaut (now Mr. I?)'s big help my MUGEN Juri Han was nothing. You know what? I have a future plan on revamping Juri (i.e. re-ripping all "sprites", adding all missing "sprites", updating her MUGEN code sync with Orbinaut (now Mr. I?)'s Cody and my Abel and Oni, and adding A.I....etc.)
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I'll be on at a later time on Tuesday and Thursday.
Werewood replied to Ryon's topic in [ RANDOM CHATTER ]
How cool! You major is computer science no wonder you are able to do all those complicated and advanced MUGEN coding! Compared to you, my bad maths. limits me only to half-assing everything MUGEN. And it is good to see you have a new set of goals like that! The video gaming society and MUGEN world need you in no time! When your video game developer dream is fulfilled, many video gamers (including me) can enjoy many more cool creative and challenging video games made by you and your team. Code hard, play hard -
Welcome to MFFA! Introduce yourself here!
Werewood replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Now I envy you more when you said "a piece of cake"! Just kidding........you are as humble as you said about yourself. I am a troubled person who can be sometimes humble and arrogant at the same time. Oh what a mental I am..... I hope if the MUGEN world has more non-selfish contributors like you, then it will be more peaceful............ -
Welcome to MFFA! Introduce yourself here!
Werewood replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Nice to meet you Sky79. I am not sure we have had met before but we can make new friends here in the almighty MFFA! -
Welcome to MFFA! Introduce yourself here!
Werewood replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
You can't find any other online MUGEN places better than MFFA! -
In respone to this recent MFG topic.........
Werewood replied to Werewood's topic in [ MUGEN LOUNGE ]
Sorry but I think your statement contradicts itself - if a custom MUGEN Ryu feels like the source game Ryu then how can it be called "custom"? Those who bashed your Uran sprites are the ones I call "selfish Pro's". In MUGEN there are too many such selfish MUGEN dudes whose only purpose is to "piss you off and make you rage-quit". Then they will be the only ones left in the communities. These selfish people should be eaten alive by Kusaregedo. By the way, some source game accuracy done in MUGEN sometimes break things.......... -
Shogun Of MFFA has 13 years of MUGEN life! ZombieBrock VIP you have earned by highest respect! I guess MUGEN Elder GohanSSM2's MUGEN life began in 2000 too. My MUGEN life began in 2004 so I am 9 mugen-years-old so I have seen and heard of all this
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Such an exchange plan.......the logic goes like this: MUGEN creator/author ABC wants to mugenize a certain screenpack/stage/character but for some reason he/she is not able to do that. ABC some how realizes MUGEN creator/author XYZ is able to mugenize what he/she wants. MUGEN creator/author XYZ wants to mugenize a certain screenpack/stage/character but for some reason he/she is not able to do that. XYZ some how realizes MUGEN creator/author ABC is able to mugenize what he/she wants. The plan might involve some kind of possible communication between these two MUGEN creators/authors ABC and XYZ. The problem is, who can do the first communication? Once they have enough communication about the exchange subject and upon some agreements, they will be each other's only first-hand WIP beta-tester. My idea is not about private exchange but a public exchange. But I don't know how to make it work in an online forum like MFFA............. Is this "MUGEN creators/authors exchange plan" do-able?
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Your Mugen Christmas Wish List?
Werewood replied to Banned for harassment.'s topic in [ MUGEN LOUNGE ]
Perhaps it is an idea to be changing the topic title to "Your MUGEN new year of 2014 Wish List?"? -
How could I miss this extraordinarily creative new MUGEN character that was made by our very Ryon!? KFM was never be so dominant until now!
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Wow, the very first Dragoon Might Yamato was released by our very Ryon! Your WIP was awesome already! I must test your release version out and will get back to you later soon!
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Dialogue or caption characters on the screen wins
Werewood replied to Kaze No Ken's question in [ MUGEN CODING HELP ]
A small reminder: -
This Ryulee! Man that was so old! Pioupiou was awesome back in those dates...... Yeah, get a newer better Ryu like our boss Ryon's! Please browse MFFA rich databases/collections!