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MistPrism

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  1. Like
    MistPrism reacted to N_N in Preservation!!!!!   
    Lately I've been doing a few things regarding old MUGEN stuff.
    The first one of these is a new site of mine where I host certain authors' creations, mainly older / more obscure ones. I plan on making blog posts for certain characters that pique my interest as well. I've had this idea for a very long time, although I owe part of its existence to Charmanmugen's blog which I found quite helpful. There's not a whole lot there at the moment, but rest assured I will try to update it every now and then.

    The second one involves an old Japanese image collection from an individual named DEL. There were roughly 1500 characters listed on DEL's site from 2000-2004, and even though there typically weren't any authors listed I've managed to identify a large chunk of the characters (with some assistance here and there). The intent of this is to ultimately provide some documentation for a site that originally didn't have a whole lot. Not only do I have a .txt file detailing all of this, I also have a giant pack in the works that aims to try and compile as many of the characters on the site as possible, down to the exact versions. The pack is sort of a mess right now, but it's getting there.
     
    The last of these is a sequel of sorts to the 1999 MUGEN pack I previously uploaded. As you might've guessed, this time around it's characters from 2000 - characters designed for pre-06/27/00 builds, at that. Suffice to say it's also gonna require DOSBox. Expect to see both this and the other pack on Archive.org in the future.
     
    I've been really excited to share all of these. I feel like the DOS era is surprisingly overlooked considering just how much went on, but I'm hoping these can shed some light into how things were at the time.

    Finally, some pics of the DEL pack and the 2000 pack:


  2. Upvote
    MistPrism reacted to Dissidia in Teto Kasane (UTAU) released / All K-ON! characters updated (04/01/2026)   
    Teto Kasane (UTAU) released, all K-ON! characters updated (04/01/2026)
  3. Upvote
    MistPrism reacted to O Ilusionista in Wadafak character updated   
    I can’t even remember the last time I released a character for Mugen that wasn’t part of a project…

    This is Wadafak, a character I started in 2005 and lost on a broken hard drive, only recovering it in 2010 thanks to a friend who was the only other person who had it
     

    Recently, while working on a commission, I showed this character to the client and realized I didn’t have any videos of him on my channel (there was some problem with his video at the time), so I decided to update the character so he wouldn’t be forgotten – it’s a side effect of getting old, haha.

    Eder asked me back in the day if I’d like to code a creation of his, and once I saw this character… I realized it could be really funny.

    I’ve tried to make it as original and fun as possible, with cartoon sounds and original moves.

    Give him a try. I’m pretty sure you’ll have fun with it.
     
    Last update: 2026.03.14
    Upgraded to Mugen 1.0 Added AI Added new hyper “Supersonic Rising Cannonball” Preview and download:
     
  4. Upvote
    MistPrism reacted to Basara-kun in HoboCop v1.0 has been released!!   
    My debt is finally done, after continuing what Interplay never did first with an AF beta and later with a newer release, now I can finally say that HoboCop has been finished, just as I did with the incomplete High Five. Now the fat hobo that became a clay vigilante trying to stop Kiln to get him to the justice has a version that makes him justice (never better said) to MUGEN.
     
    Differences with the Beta version:
    New moves: 2 throws, a new special (Ho Whip) and 3 supers The whole combo system is here now: since Linkers and Finishers to Insane Combos 3 new Claytalities, getting now 5 of them Reworked HoboCop (aka LA Homer Simpson) voice to sound more 90s, as well new lines and some "moans" XD Compatibility with MUGEN 1.0+, including data and winquotes And of course, bugs fixed from the past version (thx Kanfong for the reports)  
    And since it's a new completed version, it deserves new screenshots, so here you got:
     
    I hope you like this new and finished version, I know you're waiting this for so long and so do I. Also, in my site updated the WIP section by adding 63 1/3 chars I promised to do: Ickybod Clay, Bonker and Blob. Probably Lady Liberty would be the next to be made for my CF chars, but also I'll be updating T-Hoppy and Sumo Santa with the stuff they left to do, as well some new stuff for old chars, stay tuned 😄
     
    Come quietly or there will be trouble
    Chars -> ClayFighter
     
     
  5. Upvote
    MistPrism reacted to HelloMyNameIsAAA in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!   
    Simply a thread where I post my released works, including characters, AI Patches, and Edits, and also, updates when necessary.
     
    For the rest of my workload, look at my threads in the House Creators section.
     

     
     
    ⛩️ 🥪
     
    Links: Mediafire / MEGA / AK1
     
  6. Upvote
    MistPrism reacted to Baron Bombano in Jet Bomber W.I.P   
    Hi, I hope I'm not breaking any rules. here is a small preview of my next project "Jet Bomber" from Super Bomberman 4. I really don't know where to post it when it's finished, because the Bomberman collection is closed, but anyways I want to share this project.
       
  7. Thank You
    MistPrism got a reaction from Gaulbetti in Super Smash Bros. Series   
    HCL's Ness, Jigglypuff, and Captain Falcon, along with more recent updates of their Mario, Wario, and Yoshi
    https://www.mediafire.com/file/kx9utsibd3w1gop/Ness_HCL.rar/file
    https://www.mediafire.com/file/uhvn0bfvthvzg7v/Purin_HCL.rar/file
    https://mega.nz/file/ZN8VxRCI#Ph_4R5jKGgE97-qaswpTBNsnZbgxQDw5GIkt211Xwto
    https://www.mediafire.com/file/6192p5s3bf7syz0/Mario_HCL1.0.rar/file
    https://www.mediafire.com/file/r870bo9ppvze9d6/Wario_HCL1.0.rar/file
    https://www.mediafire.com/file/fl4bnun71nj4e7g/Yoshi_HCL1.0.rar/file
  8. Upvote
    MistPrism reacted to ShiroTori in Astro Bot CPU Heist   
    Scepter and I are back with a stage based on Astro Bot! Because this is Mugen though, the Bots have taken on some new looks. Big shout-out to WlanmaniaX for helping come up with ideas for cameos to include as Astro Bots in this stage!
     

     
    Download here: https://drive.google.com/file/d/1Aj6XOiVyTgi0qxLU5NBIXpeFLqptXjfP/view?usp=sharing
     
    We hope you enjoy!
     
    Sprite work by Mark Apilado, aka ScepterDPinoy
  9. Upvote
    MistPrism reacted to DeluxeGamer705 in Glover by DeluxeGamer705 - Released   
    My first character of 2025 is here! Began working on him after my Christmas releases, and now, he has arrived!
     
    Glover


     
    Screenshots:

    Preview:
     
    Gameplay-wise, he is a 6-button character that uses 3 buttons for normals and the rest for several mechanics, specials and hypers. He is smaller than an average character thanks to his scale being lower, which makes his range shorter but makes him harder to hit without using attacks that are low to the floor. Also, featuring some bouncing balls.
     
    Get him here: https://sites.google.com/view/dxgsmugensite/characters
     
    Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
  10. Upvote
    MistPrism reacted to Valgallah in Angels of Battle: Highway   
    [PREVIEW]

     
    [Info]
    superjump = yes
    animated = yes
    bgm = yes
     
    [Download]
    https://www.dropbox.com/scl/fi/kf1kuidyv91n98f53r8qb/AOB_Highway.rar?rlkey=njg84il7rj0ye8nthh30a9jdq&st=j1y9xnof&dl=1
     
     
  11. Upvote
    MistPrism got a reaction from CoolAnimeHustler in New 119way KOFEXUM Baidu link   
    https://drive.google.com/file/d/1SUTJQEYSNP0t60lnJM4bKh2J6TEtTp3y/edit
  12. Upvote
    MistPrism reacted to dura7ll3ur in New 119way KOFEXUM Baidu link   
    Thanks @MistPrism!!
  13. Upvote
    MistPrism got a reaction from Noside in New 119way KOFEXUM Baidu link   
    https://drive.google.com/file/d/1SUTJQEYSNP0t60lnJM4bKh2J6TEtTp3y/edit
  14. Upvote
    MistPrism reacted to Basara-kun in ClayFighter's Bunny Attack: T-Hoppy released, Sarge updated!!   
    X-Mas is coming, but here you won't see something about Santa (or at least not by now with Sumo Santa XD). T-Hoppy was the only CF2 that returned into 63 1/3 and Sculptor's Cut and was one of the iconic character of these games. Personally he was one of my mains in 63 1/3 along with Earthworm Jim, Bad Mr. Frosty, Taffy and Boogerman, so it was a matter of time to concrete him for MUGEN and finally I could do it. So, after various months of work, here I got it... but since can't be alone, I also updated his CF2 rival with some updates necessary for him and now the 2 rabbits can fight into MUGEN to see which is the real Battle Bunny.
    Here're the small list of features of both chars (new stuff on T-Hoppy, updates on Sarge):
     

    Made accurate as possible to 63 1/3 as all my chars from that game All command moves, throws, specials and supers are here 12 palettes, 2 from N64 games and one referencing Sarge Intros vs. Dr. Kiln and Sarge, of course For time restraints, only has 1 Insane Combo and 1 Claytality, I hope to add the rest in future updates, sorry XD As all my chars, made under WinMugen but compatible with 1.0+ (choose "t-hoppy-m1.def" and that's all)  

    Fixed the infinite on Air Flying Kick Intro vs. T-Hoppy Changed commands for supers to match their based specials A new command move and a new line in winquotes (for "sarge-m1.def" of course)  
    And now, the screenshots (for T-Hoppy only)
     
    I hope you like this double release, but as with CF1 Bad Mr. Frosty and Blob, these aren't the only surprises I got for you in these Holidays, so expect some more stuff very soon 😉
     
    Your mother is a claymate!
    Chars -> ClayFighter
  15. Upvote
    MistPrism reacted to ShiroTori in Cave Story Theatre   
    Scepter and I's latest stage celebrates the 20th Anniversary of Pixel's Cave Story! This stage is based on the style of Waku Waku 7 and comes with an alternate version without Quote and Curly, should you want to play as them here.
     

     
    Download: https://drive.google.com/file/d/1h6KdDRuY8esPlUpZYq5wTTMwrR6WfhWP/view?usp=sharing
     
    We hope you enjoy!
     
    Sprite work by Mark Apilado, aka ScepterDPinoy
  16. Upvote
    MistPrism reacted to Valgallah in Kinnikuman Muscle Fight: Denen Coliseum   
    [PREVIEW]

     
    [Info]
    superjump = yes
    animated = yes
    bgm = yes
     
    [Download]
    https://www.dropbox.com/scl/fi/usvqwiu9k0i7nrdgl2fxg/KMF_Denen_Coliseum.rar?rlkey=8vch4up53zjs9s73k9o11zjn1&st=wti85qnh&dl=1
     
  17. Upvote
    MistPrism reacted to Valgallah in Finishe [Demon Battle Continent]   
    [PREVIEW]

     
    [Download]
    https://www.dropbox.com/scl/fi/p0j132vgqs9kckawn6zns/DBC_Finishe.rar?rlkey=40cu9hsqsjh8xrm3qh2j5cfx9&st=vp9fshdu&dl=1
     
     
  18. Upvote
    MistPrism reacted to Kanfong in "M.U.G.E.N Sistan" - WIP by Kanfong   
    "M.U.G.E.N Sistan" - WIP by Kanfong
     
    I want to make a Yatagarasu EtE Sistan for M.U.G.E.N 1.0/1.1, she is the official mascot of the game center "Fantasista ( amfantasista.com )" in Japan.
     
    WIP parts finished (beta version, need testing and tweaking):
    -> all idle/non-offensive states and get-hit states
    -> throw [x + a]
    -> High/Low Button Lock (BL) [z = High BL, c = Low BL]
    -> Universal Overhead (UOH) [x + y]
    -> Universal Guard Break (UGB) [y + b]
    -> Quickrise [x or y]
    -> Delayed Wakeup [a or b]
    -> Reduce - "Damage received by attacks can be reduced (by 5%) by pressing either punch (for punch-type attacks, wonky in M.U.G.E.N) or kick (for kick-type attacks, wonky in M.U.G.E.N)"
    -> Counterhit States
       -> High Jump Counter: takes 2x damage
       -> Crouching Counter: takes 1.25x damage
    -> taunt (Sistan says, "My misson is to search.") [start]
    -> hyper moves:
       -> D, DF, F, D, DF, F, x or y = Tencho Forever (Sistan summons Tencho aka the shop owner out to help her bomb her opponent)
       -> D, DB, B, D, DB, B, x or y = Syacho Cure Wounds (Sistan summons Tencho aka the shop owner's cat out to help her heal her wounds, as opposed to the source game)
       -> D, DF, F, D, DF, F, a or b = Shinkurashiki Uppercut (a hyper move similar to SFIII Ryu's Shin Shoryuken)
       -> D, DB, B, D, DB, B, a or b = *Yokoso My Dimension (Sistan tries to fry opponent with her electrical plug)
          * before the 8-second timer runs out, Sistan can stun her opponent much easier, pressing "D, D, a/b" to play on her fightstick, during so, she takes no damages, press "D, D, x/y" to cancel her fightstick playing, and you can
             cancel her ground moves by pressing "D, D, a/b" or "D, D, x+a/y+b", like "standing hard punch" > "D, D, a/b" or "D, D, x+a/y+b" > "standing hard punch" (I've made the timer last much longer just for the WIP video demos)
     
    Preview pictures:

     

     

     

     

     

     

     

     

     

     

     

     
    Preview video #1 -> https://www.dailymotion.com/video/k1yETkP7GgWHplBUEy8
    Preview video #2 -> https://www.dailymotion.com/video/k3bxRRNJgTVq5eBUEy6
     
    WIP parts to finish:
    -> offensive normal moves
    -> special moves
    -> palettes
    -> some more...
     
    My "M.U.G.E.N Sistan" won't have:
    -> Super Selection (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
    -> custom bars/gauges (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
    -> guard crush (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
    -> Omit Idle (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4, well, kind of wonky in M.U.G.E.N)
     
    My "MUGEN Aja Salisbury v1.01" -> https://mugenfreeforall.com/topic/51710-mugen-aja-salisbury-v101-update-by-kanfong/
    My "MUGEN_stage_Yata_Sistan" -> https://mugenfreeforall.com/topic/51733-mugen_stage_yata_sistan-by-kanfong-happy-halloween/

    My PC Yatagarasu EtE is yatagarasuEE_ver20240203
     
    Sistan EtE frame data:
    -> https://docs.google.com/spreadsheets/d/190w0qmqfxbGjzS77GnL_PYowrLYxfXmCzRl8hObHlWg/edit?gid=1314944984#gid=1314944984
     
    Sistan EtE guide:
    -> https://docs.google.com/document/d/1dwscWv4lbjo2rIuknzyKBXLYj_yCMORguLF8BdpgLCE/edit?tab=t.0#heading=h.v6daeuu2dxde
     
    Sistan EtE guide (Japanese):
    -> https://note.com/aoba_s/n/n37637c94781b?sub_rt=share_pw
     
    Sistan EtE Twitter videos reference:
    -> https://x.com/i/status/1821934114293084248 (link from Universal Guard Break (UGB))
    -> https://x.com/yatagarasuinfo/status/1774368659550634318/video/1 (Tencho Forever hyper move)
    -> https://x.com/i/status/1776808693293879329 (Tencho can get hit during Tencho Forever hyper move)
    -> https://x.com/yatagarasuinfo/status/1774368659550634318/video/2 (Tencho Forever hyper move > air throw)
    -> https://x.com/i/status/1856645712886591853 (many Tencho's during Tencho Forever hyper move)
    -> https://x.com/i/status/1774369820441797029 (Syacho Cure Wounds hyper move)
    -> https://x.com/i/status/1787860485465128985 (Syacho Cure Wounds hyper move & Tencho Forever hyper move)
    -> https://x.com/i/status/1776811252112863485 (link from Syacho Cure Wounds hyper move)
    -> https://x.com/i/status/1759827795486925218 (playing on her fightstick during Yokoso My Dimension hyper move)
    -> https://x.com/i/status/1776271136512434318 (playing on her fightstick she takes no damages during Yokoso My Dimension hyper move)
    -> https://x.com/i/status/1760183647091687724 (ground moves cancellable during Yokoso My Dimension hyper move)
    -> https://x.com/i/status/1833176724798083084 (14-hit combo)
    -> https://x.com/i/status/1827359512535425043 (16-hit combo)
    -> https://x.com/i/status/1755893738646425692 (some combos)
    -> https://x.com/i/status/1762782034337181869 (some more combos)
     
    Sistan EtE YouTube videos reference:
    -> https://youtu.be/4TUKsMkCww4?t=762 (Shinkurashiki Uppercut hyper move & Yokoso My Dimension hyper move)
    -> https://youtu.be/O_gcyab817U (training mode practice)
     
    Yatagarasu EtE guide:
    -> https://moqlnkn.wordpress.com/yatagarasu-enter-the-eastward/
     
    Credits:
    -> Sistan EtE sprites & sounds:  Katie/KDT -> https://mugenfreeforall.com/topic/51534-yatagarasu-enter-the-eastward-spritesound-rips/
    -> M.U.G.E.N code reference: GNSK, cafe, ikaruga, PotS, JustNoPoint, Jmorphman, Mr. I and Violin Ken, Kamekaze, Ryon, Cyanide, Алексей, Ricepigeon, XGargoyle, Jesuszilla, Nep Heart, Vans, Websta, O Ilusionista, Inktrebuchet, and some others
    -> Elecbyte, Fighter Factory
  19. Upvote
    MistPrism reacted to NovaMagnolia in Mega Man released! (11/08/24)   
    Mega Man has been released! As an edit of Mega Man from Famicom Fighters, he retains that game's 2 button control scheme and has freeform chain combo system. His moveset has also been altered drastically from his current and upcoming FCF moveset, so I hope you can enjoy the differences between them!
     
    Included alongside his default moveset is "Bad Box Art Mode", which changes his moveset to include the pistol from the Bad Box Art incarnations across the series, along with a Roman Cancel-esque move in the form of his teleport, referencing the Mega Man 1 Pause Glitch.

    Special thanks to KingPepe for testing and Gualipodo for creating the vast majority of his new sprites, both of them have been a huge help in this project!

    DOWNLOAD
     
  20. Upvote
    MistPrism reacted to DeluxeGamer705 in Diskun by DeluxeGamer705 - Released   
    Decided to change the style for my character release threads. Anyways, here's my next character!
     
    Diskun


     
    Screenshots:

    Preview:
     

    Gameplay-wise, he is a 6-button character that is a zoner; while his projectiles aren't really spammable, he has a good chunk of them to make sure the opponent doesn't approach him that easily. He also has a projectile that freezes the opponent and allows him to start a combo. While most of his moves are heavily based on the ones that originated from games released for the FDS, some original ones are present.
     
    Get him here: https://sites.google.com/view/dxgsmugensite/characters
     
    Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
  21. Upvote
    MistPrism reacted to Valgallah in Burning Blaze Red: Mount Moiwa   
    [PREVIEW]

     
    [Info]
    superjump = no
    animated = yes
    bgm = yes
     
    [Download]
    https://www.dropbox.com/scl/fi/wto3w3i1r0077orboviuj/BurningBlazeR_Mount_Moiwa.rar?rlkey=tgz6p6bvy7pm0hue0vnma5clf&st=gfwj162v&dl=1
     
  22. Upvote
    MistPrism reacted to Toasted Brains in J. Kazinara joins the battle!   
    After roughly four to five years in the making, he's finally here.
     
     
    J. Kazinara is my first from-scratch character in a long time, and serves as a better self-insert for me. He plays much differently from my previous works, and with him I learned a bit more about coding for the engine. Hopefully you enjoy him as much as I did working on him, and any feedback is appreciated.
     
    Get him here: https://drive.google.com/drive/folders/1vyhuzdtaHZmEr5PzR6aRNJPO-I0fjwkX
  23. Upvote
    MistPrism reacted to Gêmeos dos Jogos in 5 characters updated!   
    Hello everyone, how are you? We updated 5 characters, they are: Tiki (from The NewZealand Story), Sylvanos, Ziria, Manjimaru and Jon Talbain.
     
     
    You can download all of them on our site, as well as other characters we made and stages we did.
     
    (We don't know if this is the right topic to post this, so if it's not, we'll ask someone to move it. We thank it).
  24. Upvote
    MistPrism reacted to GTFoxN6Y in Raid's here! Raid kills fighters dead in MUGEN!   
    Download: www.mediafire.com/file/465sgl05rub8zqs/Raid.rar/file
  25. Like
    MistPrism reacted to Valgallah in Harry Deggard [The Spirit Fighters 2000]   
    [PREVIEW]

     
    [Download]
    https://www.dropbox.com/scl/fi/mtwr5brbj13hbcutryjf9/TSF2K_Harry_Deggard.rar?rlkey=k2em49nw8cutw1cdjmi1f99rk&st=oy14wfsm&dl=1
     
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