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Posted

My first character of 2025 is here! Began working on him after my Christmas releases, and now, he has arrived!

 

Glover

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Screenshots:

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Preview:

 

Gameplay-wise, he is a 6-button character that uses 3 buttons for normals and the rest for several mechanics, specials and hypers. He is smaller than an average character thanks to his scale being lower, which makes his range shorter but makes him harder to hit without using attacks that are low to the floor. Also, featuring some bouncing balls.

 

Get him here: https://sites.google.com/view/dxgsmugensite/characters

 

Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!

  • 2 months later...
Posted

After what feels like ages, Glover has been updated to v1.1!
Changelog:

 

- Revamped gameplay and combo system - Glover now only uses three buttons for normals, though there's a catch - you can now chain a light normal into another light normal into ANOTHER light normal, which can be also chained into a medium normal into a medium normal and then a strong normal, though this only applies to standing normals. However, you can now chain a strong normal into a crouching normal for comboing as doing so will move Glover forward a little.
- Added three more normals - they're the "chain" ones which occur if you cancel a light/medium normal into another light/medium normal. To be more specific, the new normals are two more light normals and one more medium normal.
- Dodges and the power charge now use their unique buttons, using A for dodges and B for the power charge.
- Added a "Danger!" message. This shows up when Glover's HP is down to 300 to alert the player that he'll be K.O.'d soon if he doesn't K.O. his opponent.
- Adjusted the A.I.
- Some moves' inputs were changed to be consistent with the new button layout.
- Added a ball compatibility.

  • 7 months later...
Posted

Been months, but Glover's v1.2 has arrived!

Changelog:

 

  • [BUFF] A.I, now making more use of Glover's projectiles.
  • [ADD] Airborne version for Star Glove.
  • [CHANGE] Hyper portrait.
  • [ADD] Ultimate. Needs 300 HP and 3000 power for it to be used.
  • [NERF] Magical Sniper now deals much less damage if chained into, to prevent potential OP combos.
  • [ADD] Aerial drift, shorter jumps, and fast falling.
  • [BUFF] Rolls and air dashes now travel slightly farther.
  • [BUFF] Ground Slam now has pause during startup, making it into an actual combo tool.

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