Kanfong Posted November 21, 2024 Posted November 21, 2024 "M.U.G.E.N Sistan" - WIP by Kanfong I want to make a Yatagarasu EtE Sistan for M.U.G.E.N 1.0/1.1, she is the official mascot of the game center "Fantasista ( amfantasista.com )" in Japan. WIP parts finished (beta version, need testing and tweaking): -> all idle/non-offensive states and get-hit states -> throw [x + a] -> High/Low Button Lock (BL) [z = High BL, c = Low BL] -> Universal Overhead (UOH) [x + y] -> Universal Guard Break (UGB) [y + b] -> Quickrise [x or y] -> Delayed Wakeup [a or b] -> Reduce - "Damage received by attacks can be reduced (by 5%) by pressing either punch (for punch-type attacks, wonky in M.U.G.E.N) or kick (for kick-type attacks, wonky in M.U.G.E.N)" -> Counterhit States -> High Jump Counter: takes 2x damage -> Crouching Counter: takes 1.25x damage -> taunt (Sistan says, "My misson is to search.") [start] -> hyper moves: -> D, DF, F, D, DF, F, x or y = Tencho Forever (Sistan summons Tencho aka the shop owner out to help her bomb her opponent) -> D, DB, B, D, DB, B, x or y = Syacho Cure Wounds (Sistan summons Tencho aka the shop owner's cat out to help her heal her wounds, as opposed to the source game) -> D, DF, F, D, DF, F, a or b = Shinkurashiki Uppercut (a hyper move similar to SFIII Ryu's Shin Shoryuken) -> D, DB, B, D, DB, B, a or b = *Yokoso My Dimension (Sistan tries to fry opponent with her electrical plug) * before the 8-second timer runs out, Sistan can stun her opponent much easier, pressing "D, D, a/b" to play on her fightstick, during so, she takes no damages, press "D, D, x/y" to cancel her fightstick playing, and you can cancel her ground moves by pressing "D, D, a/b" or "D, D, x+a/y+b", like "standing hard punch" > "D, D, a/b" or "D, D, x+a/y+b" > "standing hard punch" (I've made the timer last much longer just for the WIP video demos) Preview pictures: Preview video #1 -> https://www.dailymotion.com/video/k1yETkP7GgWHplBUEy8 Preview video #2 -> https://www.dailymotion.com/video/k3bxRRNJgTVq5eBUEy6 WIP parts to finish: -> offensive normal moves -> special moves -> palettes -> some more... My "M.U.G.E.N Sistan" won't have: -> Super Selection (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4) -> custom bars/gauges (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4) -> guard crush (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4) -> Omit Idle (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4, well, kind of wonky in M.U.G.E.N) My "MUGEN Aja Salisbury v1.01" -> https://mugenfreeforall.com/topic/51710-mugen-aja-salisbury-v101-update-by-kanfong/ My "MUGEN_stage_Yata_Sistan" -> https://mugenfreeforall.com/topic/51733-mugen_stage_yata_sistan-by-kanfong-happy-halloween/ My PC Yatagarasu EtE is yatagarasuEE_ver20240203 Sistan EtE frame data: -> https://docs.google.com/spreadsheets/d/190w0qmqfxbGjzS77GnL_PYowrLYxfXmCzRl8hObHlWg/edit?gid=1314944984#gid=1314944984 Sistan EtE guide: -> https://docs.google.com/document/d/1dwscWv4lbjo2rIuknzyKBXLYj_yCMORguLF8BdpgLCE/edit?tab=t.0#heading=h.v6daeuu2dxde Sistan EtE guide (Japanese): -> https://note.com/aoba_s/n/n37637c94781b?sub_rt=share_pw Sistan EtE Twitter videos reference: -> https://x.com/i/status/1821934114293084248 (link from Universal Guard Break (UGB)) -> https://x.com/yatagarasuinfo/status/1774368659550634318/video/1 (Tencho Forever hyper move) -> https://x.com/i/status/1776808693293879329 (Tencho can get hit during Tencho Forever hyper move) -> https://x.com/yatagarasuinfo/status/1774368659550634318/video/2 (Tencho Forever hyper move > air throw) -> https://x.com/i/status/1856645712886591853 (many Tencho's during Tencho Forever hyper move) -> https://x.com/i/status/1774369820441797029 (Syacho Cure Wounds hyper move) -> https://x.com/i/status/1787860485465128985 (Syacho Cure Wounds hyper move & Tencho Forever hyper move) -> https://x.com/i/status/1776811252112863485 (link from Syacho Cure Wounds hyper move) -> https://x.com/i/status/1759827795486925218 (playing on her fightstick during Yokoso My Dimension hyper move) -> https://x.com/i/status/1776271136512434318 (playing on her fightstick she takes no damages during Yokoso My Dimension hyper move) -> https://x.com/i/status/1760183647091687724 (ground moves cancellable during Yokoso My Dimension hyper move) -> https://x.com/i/status/1833176724798083084 (14-hit combo) -> https://x.com/i/status/1827359512535425043 (16-hit combo) -> https://x.com/i/status/1755893738646425692 (some combos) -> https://x.com/i/status/1762782034337181869 (some more combos) Sistan EtE YouTube videos reference: -> https://youtu.be/4TUKsMkCww4?t=762 (Shinkurashiki Uppercut hyper move & Yokoso My Dimension hyper move) -> https://youtu.be/O_gcyab817U (training mode practice) Yatagarasu EtE guide: -> https://moqlnkn.wordpress.com/yatagarasu-enter-the-eastward/ Credits: -> Sistan EtE sprites & sounds: Katie/KDT -> https://mugenfreeforall.com/topic/51534-yatagarasu-enter-the-eastward-spritesound-rips/ -> M.U.G.E.N code reference: GNSK, cafe, ikaruga, PotS, JustNoPoint, Jmorphman, Mr. I and Violin Ken, Kamekaze, Ryon, Cyanide, Алексей, Ricepigeon, XGargoyle, Jesuszilla, Nep Heart, Vans, Websta, O Ilusionista, Inktrebuchet, and some others -> Elecbyte, Fighter Factory CoolAnimeHustler, Gaulbetti, JaaShooUhh and 1 other 3 1
Kanfong Posted December 6, 2024 Author Posted December 6, 2024 2024-12-04 WIP update -> offensive normal moves finished -> x = LP, y = HP, a = LK, b = HK * Sistan can double jump. All four jumping Normals can be double-jump-canceled * Sistan's grounded Light Normals can freely chain into each other, except you cannot chain out of neutral a * Sistan's grounded and jumping Normals can be chained into each other, going up in the chain of x > a > y > b -> B, y on ground = an unsafe launcher that cancels into Specials, Supers, or High Jumps (D, U), on hit only -> y > y = target combo on ground (automatically chains y > B, y) -> F, b = a slow, forward-moving poke that cancels into Specials and Supers -> D, b > F, b = target combo on ground -> DF, y = a still electrical plug whip that sweeps (no chains, no cancels) -> DF, b = a sliding kick that sweeps (can be chained into) -> x + a = throw attempt/throw (airborne too, and can be chained into) -> x + y = UOH (opponent needs to block high) -> y + b = UGB (unblockable, on ground only) -> jumping D, y = identical to jumping y, except it makes Sistan hop back a little bit, and cannot be double-jump-canceled -> jumping x/a > y/D, y = air chain combo ender #1 -> jumping x/a > b = air chain combo ender #2, causing a small Ground Bounce, during so Sistan can do Specials and Supers Preview pictures: -> -> -> -> Preview video -> https://www.dailymotion.com/video/k2R0lnLf8r8bW6C06Ic CoolAnimeHustler 1
Kanfong Posted December 13, 2024 Author Posted December 13, 2024 2024-12-14 WIP update -> special moves -> D, DF, F, x or y or x+y = J. Shook (a semi-projectile attack that destroys incoming projectiles, EX version makes opponent fall on hit) * can be charged by holding down the button(s), coming in two different levels -> D, DB, B, x or y or x+y = I. Even (a forward-moving low punch that can be blocked high, EX version (level 2&3) links to any other attacks) * can be charged by holding down the button(s), coming in three different levels -> F, D, DF, x or y or x+y = A. Upper (a anti-air attack similar to SFIII Ryu's Shoryuken, EX version gives full-invincibility for the first few frames) -> will do W. Bind and H. Astoria next -> hyper move Yokoso My Dimension update, trying to make Sistan's fightstick moment less boring Preview pictures: -> ^ J. Shook -> ^ I. Even -> ^ A. Upper -> ^ Sistan's boring fightstick moment in Yatagarasu EtE -> ^ Sistan's less boring fightstick moment (television set) #1 in M.U.G.E.N -> ^ Sistan's less boring fightstick moment (hologram) #2 in M.U.G.E.N Preview video -> https://www.dailymotion.com/video/k4IpaS5zBDj7UBC3dF6
Kanfong Posted December 23, 2024 Author Posted December 23, 2024 2024-12-22 WIP update -> special moves (completed H. Astoria / W. Bind, and tweaked J. Shook / I. Even / A. Upper) -> D, DF, F, x or y or x+y = J. Shook (a semi-projectile attack that destroys incoming projectiles, EX version makes her opponent fall on hit) * can be charged by holding down the button(s), coming in two different levels -> D, DB, B, x or y or x+y = I. Even (a forward-moving low punch that can only be blocked high) * can be charged by holding down the button(s), coming in three different levels * EX version (level 1) links to other attacks with one-body-distance limit * EX version (level 2&3) links to any other attacks with no limit -> F, D, DF, x or y or x+y = A. Upper (a anti-air attack similar to SFIII Ryu's Shoryuken, EX version gives full-invincibility for the first few frames) -> D, DB, B, a or b or a+b = H. Astoria (a hopping wheel kick similar to CVS Ken's Ryusenkyaku, and can be blocked high or low) * causes a small Ground Bounce, during so Sistan can link to Normals, if her opponent hasn't been launched or when the first hit misses * causes a small Ground Bounce, during so Sistan can link to Specials and Supers, if her opponent has been launched or when the first hit connects * can also be used in Air -> D, DF, F, a or b or x+y = W. Bind (a sprinting attack that hits her opponent from behind) * the y version can be charged by holding down the button, coming in three different levels * EX version hits her opponent two times * causes a Wall Bounce on hit near the corner Preview pictures: -> ^ J. Shook -> ^ I. Even -> ^ A. Upper -> -> ^ H. Astoria -> -> ^ W. Bind Preview video -> https://www.dailymotion.com/video/k6cHDVDcbXxkRCC6vkC Still need to make palettes and A.I. CoolAnimeHustler 1
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