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"M.U.G.E.N Sistan" - WIP by Kanfong


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Posted

"M.U.G.E.N Sistan" - WIP by Kanfong

 

I want to make a Yatagarasu EtE Sistan for M.U.G.E.N 1.0/1.1, she is the official mascot of the game center "Fantasista ( amfantasista.com )" in Japan.

 

WIP parts finished (beta version, need testing and tweaking):
-> all idle/non-offensive states and get-hit states
-> throw [x + a]
-> High/Low Button Lock (BL) [z = High BL, c = Low BL]
-> Universal Overhead (UOH) [x + y]
-> Universal Guard Break (UGB) [y + b]
-> Quickrise [x or y]
-> Delayed Wakeup [a or b]
-> Reduce - "Damage received by attacks can be reduced (by 5%) by pressing either punch (for punch-type attacks, wonky in M.U.G.E.N) or kick (for kick-type attacks, wonky in M.U.G.E.N)"
-> Counterhit States
   -> High Jump Counter: takes 2x damage
   -> Crouching Counter: takes 1.25x damage
-> taunt (Sistan says, "My misson is to search.") [start]
-> hyper moves:
   -> D, DF, F, D, DF, F, x or y = Tencho Forever (Sistan summons Tencho aka the shop owner out to help her bomb her opponent)
   -> D, DB, B, D, DB, B, x or y = Syacho Cure Wounds (Sistan summons Tencho aka the shop owner's cat out to help her heal her wounds, as opposed to the source game)
   -> D, DF, F, D, DF, F, a or b = Shinkurashiki Uppercut (a hyper move similar to SFIII Ryu's Shin Shoryuken)
   -> D, DB, B, D, DB, B, a or b = *Yokoso My Dimension (Sistan tries to fry opponent with her electrical plug)
      * before the 8-second timer runs out, Sistan can stun her opponent much easier, pressing "D, D, a/b" to play on her fightstick, during so, she takes no damages, press "D, D, x/y" to cancel her fightstick playing, and you can
         cancel her ground moves by pressing "D, D, a/b" or "D, D, x+a/y+b", like "standing hard punch" > "D, D, a/b" or "D, D, x+a/y+b" > "standing hard punch" (I've made the timer last much longer just for the WIP video demos)

 

Preview pictures:

GGTf57v.jpeg

 

6ClhJ7B.jpeg

 

jvNj80Q.jpeg

 

SKz2TRU.gif

 

lRlfjhP.gif

 

qaoWSCO.gif

 

ItKc1e0.gif

 

cG5jxZm.gif

 

kdyCm6H.gif

 

CZfGLcQ.gif

 

I3LJMhG.gif

 

MXui2iW.gif

 

Preview video #1 -> https://www.dailymotion.com/video/k1yETkP7GgWHplBUEy8

Preview video #2 -> https://www.dailymotion.com/video/k3bxRRNJgTVq5eBUEy6

 

WIP parts to finish:
-> offensive normal moves
-> special moves
-> palettes
-> some more...

 

My "M.U.G.E.N Sistan" won't have:
-> Super Selection (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> custom bars/gauges (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> guard crush (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> Omit Idle (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4, well, kind of wonky in M.U.G.E.N)

 

My "MUGEN Aja Salisbury v1.01" -> https://mugenfreeforall.com/topic/51710-mugen-aja-salisbury-v101-update-by-kanfong/
My "MUGEN_stage_Yata_Sistan" -> https://mugenfreeforall.com/topic/51733-mugen_stage_yata_sistan-by-kanfong-happy-halloween/


My PC Yatagarasu EtE is yatagarasuEE_ver20240203

 

Sistan EtE frame data:
-> https://docs.google.com/spreadsheets/d/190w0qmqfxbGjzS77GnL_PYowrLYxfXmCzRl8hObHlWg/edit?gid=1314944984#gid=1314944984

 

Sistan EtE guide:
-> https://docs.google.com/document/d/1dwscWv4lbjo2rIuknzyKBXLYj_yCMORguLF8BdpgLCE/edit?tab=t.0#heading=h.v6daeuu2dxde

 

Sistan EtE guide (Japanese):
-> https://note.com/aoba_s/n/n37637c94781b?sub_rt=share_pw

 

Sistan EtE Twitter videos reference:
-> https://x.com/i/status/1821934114293084248 (link from Universal Guard Break (UGB))
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/1 (Tencho Forever hyper move)
-> https://x.com/i/status/1776808693293879329 (Tencho can get hit during Tencho Forever hyper move)
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/2 (Tencho Forever hyper move > air throw)
-> https://x.com/i/status/1856645712886591853 (many Tencho's during Tencho Forever hyper move)
-> https://x.com/i/status/1774369820441797029 (Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1787860485465128985 (Syacho Cure Wounds hyper move & Tencho Forever hyper move)
-> https://x.com/i/status/1776811252112863485 (link from Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1759827795486925218 (playing on her fightstick during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1776271136512434318 (playing on her fightstick she takes no damages during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1760183647091687724 (ground moves cancellable during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1833176724798083084 (14-hit combo)
-> https://x.com/i/status/1827359512535425043 (16-hit combo)
-> https://x.com/i/status/1755893738646425692 (some combos)
-> https://x.com/i/status/1762782034337181869 (some more combos)

 

Sistan EtE YouTube videos reference:
-> https://youtu.be/4TUKsMkCww4?t=762 (Shinkurashiki Uppercut hyper move & Yokoso My Dimension hyper move)
-> https://youtu.be/O_gcyab817U (training mode practice)

 

Yatagarasu EtE guide:
-> https://moqlnkn.wordpress.com/yatagarasu-enter-the-eastward/

 

Credits:
-> Sistan EtE sprites & sounds:  Katie/KDT -> https://mugenfreeforall.com/topic/51534-yatagarasu-enter-the-eastward-spritesound-rips/
-> M.U.G.E.N code reference: GNSK, cafe, ikaruga, PotS, JustNoPoint, Jmorphman, Mr. I and Violin Ken, Kamekaze, Ryon, Cyanide, Алексей, Ricepigeon, XGargoyle, Jesuszilla, Nep Heart, Vans, Websta, O Ilusionista, Inktrebuchet, and some others
-> Elecbyte, Fighter Factory

  • 2 weeks later...
Posted

2024-12-04 WIP update
-> offensive normal moves finished
   -> x = LP, y = HP, a = LK, b = HK
    * Sistan can double jump. All four jumping Normals can be double-jump-canceled
    * Sistan's grounded Light Normals can freely chain into each other, except you cannot chain out of neutral a
    * Sistan's grounded and jumping Normals can be chained into each other, going up in the chain of x > a > y > b
   -> B, y on ground = an unsafe launcher that cancels into Specials, Supers, or High Jumps (D, U), on hit only
   -> y > y = target combo on ground (automatically chains y > B, y)
   -> F, b = a slow, forward-moving poke that cancels into Specials and Supers
   -> D, b > F, b = target combo on ground
   -> DF, y = a still electrical plug whip that sweeps (no chains, no cancels)
   -> DF, b = a sliding kick that sweeps (can be chained into)
   -> x + a = throw attempt/throw (airborne too, and can be chained into)
   -> x + y = UOH (opponent needs to block high)
   -> y + b = UGB (unblockable, on ground only)
   -> jumping D, y = identical to jumping y, except it makes Sistan hop back a little bit, and cannot be double-jump-canceled
   -> jumping x/a > y/D, y = air chain combo ender #1
   -> jumping x/a > b = air chain combo ender #2, causing a small Ground Bounce, during so Sistan can do Specials and Supers
 

Preview pictures:

-> OkJQzbd.gif

-> 8IXRcLL.gif

-> GsrJIM7.gif

-> DPlYTLJ.gif

 

Preview video -> https://www.dailymotion.com/video/k2R0lnLf8r8bW6C06Ic

Posted

2024-12-14 WIP update
-> special moves
   -> D, DF, F, x or y or x+y = J. Shook (a semi-projectile attack that destroys incoming projectiles, EX version makes opponent fall on hit)
       * can be charged by holding down the button(s), coming in two different levels
   -> D, DB, B, x or y or x+y = I. Even (a forward-moving low punch that can be blocked high, EX version (level 2&3) links to any other attacks)
       * can be charged by holding down the button(s), coming in three different levels
   -> F, D, DF, x or y or x+y = A. Upper (a anti-air attack similar to SFIII Ryu's Shoryuken, EX version gives full-invincibility for the first few frames)
   -> will do W. Bind and H. Astoria next
-> hyper move Yokoso My Dimension update, trying to make Sistan's fightstick moment less boring

Preview pictures:
-> crBjSf0.gif
     ^ J. Shook
-> bXI06pv.gif
     ^ I. Even
-> 9bhqwTx.gif
     ^ A. Upper
-> PyplJV6.gif
     ^ Sistan's boring fightstick moment in Yatagarasu EtE
-> ThWM1N3.gif
     ^ Sistan's less boring fightstick moment (television set) #1 in M.U.G.E.N
-> ho2tgYu.gif
     ^ Sistan's less boring fightstick moment (hologram) #2 in M.U.G.E.N
 

Preview video -> https://www.dailymotion.com/video/k4IpaS5zBDj7UBC3dF6

  • 2 weeks later...
Posted

2024-12-22 WIP update
-> special moves (completed H. Astoria / W. Bind, and tweaked J. Shook / I. Even / A. Upper)
   -> D, DF, F, x or y or x+y = J. Shook (a semi-projectile attack that destroys incoming projectiles, EX version makes her opponent fall on hit)
      * can be charged by holding down the button(s), coming in two different levels
   -> D, DB, B, x or y or x+y = I. Even (a forward-moving low punch that can only be blocked high)
      * can be charged by holding down the button(s), coming in three different levels
      * EX version (level 1) links to other attacks with one-body-distance limit
      * EX version (level 2&3) links to any other attacks with no limit
   -> F, D, DF, x or y or x+y = A. Upper (a anti-air attack similar to SFIII Ryu's Shoryuken, EX version gives full-invincibility for the first few frames)
   -> D, DB, B, a or b or a+b = H. Astoria (a hopping wheel kick similar to CVS Ken's Ryusenkyaku, and can be blocked high or low)
      * causes a small Ground Bounce, during so Sistan can link to Normals, if her opponent hasn't been launched or when the first hit misses
      * causes a small Ground Bounce, during so Sistan can link to Specials and Supers, if her opponent has been launched or when the first hit connects
      * can also be used in Air
   -> D, DF, F, a or b or x+y = W. Bind (a sprinting attack that hits her opponent from behind)
      * the y version can be charged by holding down the button, coming in three different levels
      * EX version hits her opponent two times
      * causes a Wall Bounce on hit near the corner

 

Preview pictures:
-> eH2srlt.gif
^ J. Shook
-> 9lTLTrq.gif
^ I. Even
-> KaVrOfa.gif
^ A. Upper
-> 8VmeqRR.gif
-> rzy5FRX.gif
^ H. Astoria
-> R0m5afl.gif
-> PXrnPnc.gif
^ W. Bind

 

Preview video -> https://www.dailymotion.com/video/k6cHDVDcbXxkRCC6vkC

 

Still need to make palettes and A.I.

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