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The Magic Toaster

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Everything posted by The Magic Toaster

  1. Oh hey i recalled ya Bahamut sin wip from awhile ago. Nice to see ya here and welcome to the forum.
  2. Nice. Seems like the easier ones of most of your wips. Whats left to finish for it? Also, any chance for some planned wips on some MS-DOS 3D fighting game stages?
  3. Starting to look a awful lot like something from Golden Axe. Anyways
  4. Not without ruining it nope. either take it out and recode that whole section yourself or leave it as is.
  5. Clearly the best JJBA villain is Deke Cay.
  6. There was a attempt at a conversion for him into mugen however it was dropped. As for the character itself idk if i can help you there.
  7. ---Updates--- -All normal attacks no longer deal chip damage -Grab misalignment with P2 fixed -cr.A & cr.B hitflags have been altered and no longer can be blocked mid ---Other Stuff--- I checked to see if the specials gave back power however it did not seem to and im more then sure of it(In any case im wrong about that let me know). "Quicker Then Air'" will be adjusted in a future version if i receive more complaints regarding it. personally, it was okay with me but if it becomes more of an issue i'll be more then happy to change it.
  8. (Sorry, no video till later, same with custom stage) ----DOWNLOAD----- http://www.mediafire.com/download/hatr9njmklo92qp/Unber.rar ----NOTES---- This is my 2nd character release that ive finally accomplished after a good week of work and a bit of practice with coding with all the issues with my first release(Sanshiro I). The goal of this character was to make a Semi-Accurate variation of his original counter part from a similar engine known as Knuckle Fighter. I felt the original wasnt as fun as it could be due to that engine having more limitations compared to mugen. I hope you all enjoy this release and feedback is very much appreciated. Thank you. ----MOVELIST---- Normal Specials -Axe Kick: Hold fwd & A -Axe Hand: D,F,x -Jumping Axe Hand: D,F,y -Knife Toss: D,B,y or D,B,x -Dive Kick Close: D,B,a -Dive Kick Far: D,B,y -Dash Kick: D,F,a -Slide Kick: D,F,b Special Commands -Summon Geinus Roci: Press c with 250 power -Summon R: Press z with 250 power Hypers Commands -Quicker Then Air: D,F,a+b with 1000 or more power -Dive Kick Barrage : D,B,a+b with 1000 or more power ----CREDITS---- -Ryoucchi: My partner whos been supporting me with all my crap and projects. -Roman55, First Lt.Ding, MelvanaInChans, SxVector, Vile Czar Dragon, Daniel9999999, Ryon Persaud, MightyKombat, DarkMario, Ayasme & Dissida: Testers & other supporters -Glisp, Oxe/Lithium Flower, torridGristle: For all the sounds used in the character -MECHANICS & BigLobe: For the sprites -You: For giving up some of your time to try my crap.
  9. So, thats what happens when you fall down that hole in Urban Champion.
  10. Nice to see you finally releasing it. I'll just move this to where its suppose to go.
  11. I Bet. Anyways, its a shame this edit is ai only : /
  12. Ya gonna have a hard time gettin' all of them i can tell ya that.
  13. Odd question to ask. No. Yes, all stags from that game were made. http://mugenguild.com/forum/topics/final-fck-stages-640480-41-stages-r18-material-163363.0.html Dig around Baidu it was a wip over there. Dunno if it was finished or not. Thats an old one. I'll upload it tonight with the authors other works.
  14. [Preview] [Download] Suzuka Castle Twilight: http://www.mediafire.com/download/tnlxjy99l1q1m1x/DJ-VAN_-_Suzuka_Castle.rar [Comment] Some old ass stage that DJ VAN made. Dunno why people wanted it so much but here ya go.
  15. My crappy ass old winmugen roster(im still moving shit around)
  16. Nice to see a Arm Joe conversion finally. I'll be lookin' forward to the progress.
  17. It was probably named Neo-Lavous due to that snes hack of Chorno Trigger called "Chorno Trigger:Crimson Echos" where it looks exactly like the Dream Devourer just without Schala on it.
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