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The Magic Toaster

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Everything posted by The Magic Toaster

  1. B.O.X Neo Akuma Just 2 more i did with Ryoucchi. Enjoy. Only Neo Akuma's stage comes with animation. B.O.X: http://www.mediafire.com/download/5vl29b9gac6ytxg/BOX+Stage.rar Neo Akuma: http://www.mediafire.com/download/n5r5xki5kzuli7u/Neo_Akuma_Stage.rar
  2. Updates. Please redownload. ---8/14/15--- -Can no logner double jump -"Bullseye" is now "Destruction Desire" -Can throw only one knife at a time(For each knife toss that is) -Fixed debug flood with "illegal playsnd channels" -Can no longer combo from special attacks into normals -Supers no longer give back power -Fixed typos on the movelist
  3. Just a couple of quick ones while Ryoucchi and I continue to Try and work on a bigger project. Phase 1: http://www.mediafire.com/download/0denhiuf0dtkcbp/Hero+M+Phase+1.rar Phase 2: http://www.mediafire.com/download/7c4dqdxnkcwlr36/Hero+M+Phase+2.rar Phase 3: http://www.mediafire.com/download/3rukgqjx3gn0n3o/Hero+M+Phase+3.rar
  4. Yep. Almost all of my characters come from Knuckle Fighter.
  5. Just a fairly quick stage Ryoucchi n' I felt like doing since were gonna try getting more active again with stages. Download: http://www.mediafire.com/download/07lu2msouc1l29q/Yuichiro_Stage.rar
  6. Would you be willing to have my cooperation as a coder for a portion of possible one of your Bootleg remakes?
  7. [Preview] https://www.youtube.com/watch?v=ZH8sn7iVdfg&feature=youtu.be [Download] Jack2: http://www.mediafire.com/download/lpqbaoklmazbh9b/Jack2.rar [Comment] My latest creation i did as a kind of gift for a friend of mine that took a bit too long. Anyways, more info in the readme enjoy.
  8. It feels a bit too young for him really imo. Something a bit deeper and a bit more forceful(if thats the right word) i think might work better.
  9. Hmm. The way his attacks are going dosent look too right. considering hes a monk i think it be better if they had a bit more force in them. as in making the hittimes and pause times to really give it that feeling. Also, i think the voice could be different i dont think it suits him imo.
  10. I forgot this edit even existed. I also forgot the fact you made a doom stage.
  11. [Preview] [Download] On The Road - These Streets are OK: http://www.mediafire.com/download/977a8pcowa200v7/On_The_Road.rar [Comment] Just a stage made using a picture MelvanaInChains took from a trip on the road to Chicago awhile back. Just with some animated water. For 1.0 & 1.1.
  12. Because people like to show off things. Plain and simple. I'll see if i have time to get you any of these.
  13. -The hitbox around her Super Projectile is too big still. -The postioning for the Supers in general need to be altered as they appear above her hand now. -Hitspark placement on her close light kick needs to be repositioned. Same goes for the normal version and strong.
  14. Eh i wouldnt say good shes uh mediocre at best. Those hitsparks are all in the wrong spots for most of the time and a lot of the elements in her attack feel off.
  15. Nah shes from some other game by that company. Im not sure which it is though but im sure it was one of those guro Beat'em ups probably.
  16. I still say you should give it a PosAdd of 5 to Animelem 4 of her standing strong punch. I also noticed that p2's alignment in her grab is still off. Animelem 4 in her Grab Attempt shouldn't be 10 since it makes the animation look a bit too slow. I think 8 should suffice. Anyways in regards to the clsns related stuff and the projectiles.
  17. Took it for a quick spin. Heres some feedback. Talk to m if ya need more help or something i suppose. -Her stance animation is a bit too fast imo -I feel there should be a PosAdd in her strong punch considering how she moves in it -Strong kick whiffs up close -The alignment on her grab still neds some work. -Theres no clsns at the end of animation 230. Was this intended? -Your blue Clsns need a lot of work still as some of them are messy. -The red Clsns in her attacks need some work as well. -The hitbox around her projectile is way too big
  18. Lets hope ya finish a wip for once hehe. Anyways, here stance seems to have some misalignment.
  19. Dosen't look bad. I'll try leaving some feedback for ya later if i can.
  20. Update ---7/19/15--- -"Scissor Kick Weak" now has knock back to prevent infintives. So does the all varations. -"Sesyouken" now makes P2 fall on first hit -"Package For You" no longer gives back power -"Sesame Driver" no longer gives back power -Typo on "Sesme Bottle Summon" fixed. Check command again.
  21. [Preview] https://www.youtube.com/watch?v=SeU-WVkPD1k&feature=youtu.be [Download] Sesame: http://www.mediafire.com/download/lxmb5f6sfi3c7zb/Sesame.rar [Comment] Something made in a couple of weeks. Made as a test of using DrKelexo's Battle Monster-esque gameplay with a mechanic from Earthbound/Mother 2. More info in the readme as usual.
  22. I cant recall i think it was some updated version of alpha or something
  23. I see. Mind linking me to the site with that photo if ya got it? Also, i found Neoakuma its by Jado7
  24. Oh i see you mean this site? http://www.manekineko.ne.jp/alies/ Anyways, SPRI any luck with that Akuma lookin' fellow?
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