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About GeorgeMP

  • Rank
    New Guy
  • Birthday 01/29/2007

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  • Gender:
  • Location:
    Green Hill Zone
  • Languages:
    English. でも日本語は話せます。 しかし、ほんの少しだけ。
  • Interests:



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  1. Here's another one: Here, I showcase Espio's special moves.
  2. All reports of my death are greatly exaggerated. Here, I showcase Amy's Normals, Throws, Special intro with Sonic, and other basic stuff.
  3. I've seen many projects around the community that were made by multiple people in a collaborative effort, and I'm planning on bringing on other developers to work on mine, after struggling to keep a good pace on development. However, the thing is, I'm a fuckin idiot I have no idea how to actually set everything up so that the developers can work together on stuff like sprites, code, and other things, and Google got me nowhere. Care to answer?
  4. GeorgeMP

    Nep Art

    Are these supposed to be like Touhou characters? Because that's what they seem like to me.
  5. Could you maybe post some screenshots or sprites or other proof of your work existing?
  6. Hate to bump, but, Maybe his characters are just intentionally bad, and that's his style, which explains why he didn't want to improve, because that would mean getting rid of his style. If that's true, then this may just be a misinterpreted case of Stylistic Suck. (Although I don't know if that's actually true or not)
  7. PS Vita is better than 3DS.
  8. It's OK. Cry not, for there is a simple solution! Just take people's criticisms into account and improve your works. I'm not kidding, it really is that simple. And even a small step in that direction is all it takes for a BIG difference. But in all seriousness, almost the entire reason I was driven to suicide once was because I DIDN'T do that. But, of course, I realized my mistake and pushed onward. Just take the above advice, and you won't be ending up like me anytime soon.
  9. A surprise development update from yours truly: Here, I showcase Espio's normals, throws, and other basic stuff.
  10. Now for a much needed update on what's going on: After some internal debating, I have decided to delay the release of Demo 2 to June of this year. Additionally, I'm going to be spending the next week on vacation, and I probably won't have internet access, so don't expect any videos until I get back. Also worth noting is that I added a direct download link to Demo 1 to the first post for those who don't feel like going to my Discord server just to download my game. I do still encourage you to join it though.
  11. Here's a custom sprite animation I made for Espio:


    1. Gaulbetti


      It always makes me uncomfortable when men lift their legs that high...


      Great animation though, those smear frames are on point.

    2. evomugen00


      needs more work...

  12. As for Demo 2 of Team Sonic Fighters, I'm gunning for a release date of May 30th.

  13. You're welcome. But maybe we could collaborate in the future on something? I'm very open to the idea. And perhaps I could also make my own Reimu with my proposed barrier implementation in the future? It would probably be good as a side project for when I inevitably need to take a break after releasing the 2nd demo of my game.
  14. Nice! I can't wait to see how this turns out! I also got some ideas for the whole Hakurei Barrier thing: Maybe you could have one command to use the barrier, and another to switch barrier modes. So far, I've came up with 3 modes: 1: Trap: Reimu makes a square-shaped barrier around herself, which can trap the opponent. It sticks around for about 5 seconds before disappearing. In addition, if possible, you could also have her projectiles ricochet around while inside. 2: Wall: Reimu makes a tall barrier in front of her. It sticks around for about 5 seconds before disappearing. It works a little differently than the other modes; when you first input the "use barrier" command, you get a glowing vertical line that slowly moves forward, input the command again to make the wall. Your projectiles pass through the wall. Very useful for walling out the opponent. 3: Portal: Reimu makes 2 barriers, one very close to her, and one very far way from her. They stick around for about 10 seconds before disappearing. She can go into either portal at any time simply by walking into one of them and pressing one of the attack buttons. Your projectiles also pass through the portals. If you wanted, I could also help you out with the code to make it all a reality.
  15. b9TQnXQ.png

    Been working on adding Espio and Amy to my game. Expect a video soon.

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