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Celestial-Len

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Everything posted by Celestial-Len

  1. https://www.mediafire.com/file/0m7a857mv3xven9/Slyck.rar/file Xande's Slyck. Found it on MA.
  2. I'm wondering, in terms of 'trash characters', is S. Nara's Kirby the limit of what you'll allow?
  3. There's a few things that are currently missing of course. I'm on and off about the whole thing after all.
  4. The file is private and requires 'permissions' to get access to. Reupload this through a more 'public' means.
  5. https://www.mediafire.com/file/x64hylqgrtjju7l/Crewmate_09.05.2021.rar/file Very recent Crewmate.
  6. If I recall correctly, there's an edit of this Cinderace, but I doubt it fixes, whatever the hell that's about lol: https://www.mediafire.com/file/na49r9tdoxdp16b/Cinderace_Edit.rar/file As well, I found a Bronzong named JOYA and a Lucario seemingly based on that old Photo Dojo app on the DS: https://www.mediafire.com/file/r64b3sqyk1sd1d9/JOYA.zip/file https://www.mediafire.com/file/8veby9kf0h7r7r4/lucario.zip/file
  7. https://www.mediafire.com/file/s6vwzzcp6k2gkm3/SpongeBobSanchez.rar/file A SpongeBob by "Sanchez" that's a spriteswap of Barney. Also my Reef Rumble pack got updated: https://drive.google.com/file/d/1icp0IPFum-Ogm-250qwpGbJRMZp5xVR9/view?usp=sharing
  8. Hey everyone! I'm currently working on the remake for this thread, I have the folder containing every character that will be put in it: https://mega.nz/folder/fiwiwTKI#hB33VM0_Wp3jbgvHpLeafQ I currently need help getting the images. Its a bit of tedious work and I'd like help on it to speed up the process.
  9. I wonder if anyone has any records of having the characters listed near the bottom of this page here: https://web.archive.org/web/20080711074159/http://www.freewebs.com/sonicteam24/mugen.htm Ilida, Ravie, Ariel, Sonicteam24, Tikal, Beast Boy, and Danny Phantom. This is probably a long shot since these characters have been lost for over a decade but it'd be nice to know if anyone has recollections of these.
  10. https://www.mediafire.com/file/t1kjblq0t2opgwg/Many-To-One.zip/file Cheap Larry the Lobster edit. Also thought I should plug my (currently incomplete) Reef Rumble conversion project, currently containing Larry and Robo-Krabs. There's another Reef Rumble SpongeBob of which I'll upload later: https://drive.google.com/file/d/1icp0IPFum-Ogm-250qwpGbJRMZp5xVR9/view?usp=sharing Update: https://www.mediafire.com/file/x06bjlk9fezs9ju/Spunchbop.zip/file Reef Rumble SpongeBob
  11. Pyrovivi's Chief's link is down.
  12. Well that's a fascinating story to say the least. Still if that version was never really released, I'd still suggest updating the collection to make it more accurately represent the character that is linked with the image.
  13. https://www.mediafire.com/file/qjnwser0lrvb279/NicoleWatterson.zip/file Version of Nicole recently uploaded to a certain blacklisted site using the TheIranSonic style sprites. Its a spriteswap of some Actarus character judging from the files. Edit: The Gumball with this stance made by Tanicfan22 is said to be within this collection but none of the Tanicfan links actually lead to it. Seemingly the character is offline. Anyone feel free to double check but that's what I noticed.
  14. Most of the links here are 404 error except for Mashu's Scratch Cat and Lingo's Tera. The Drive files require permission to be accessed, and they're linked through /drive/folders/ instead of /file/ so they bring up 404 errors.
  15. I'll definitely keep all that in note actually. I'm willingly doing my best to improve. A lot of these seem relatively easy to fix (like the typo in the Toxic special). I have to apologize for the whole thing with the Ziddia crediting though, that was my bad.
  16. https://drive.google.com/file/d/1dED3oxZLGaOzGuNDx75bdTHDlA5XtIPz/view?usp=sharing Pyukumuku by CoffeeFlavoredMilk (myself).
  17. OP of the thread is dead but this just got released: https://www.mediafire.com/file/8i9cusuu9bzc54e/WalfasReimu_CamrenSp.zip/file Unlike PGRS' crap this is an actual character that isn't just meant to troll people. So I think it should be put up on there. Besides a lot of mediocre at best is already on here so quality's not an issue.
  18. Okay, so while technically solved, actually implementing this has been kinda tricky: ;------------------ ; Toxic Helper [Statedef 1051] type = A movetype= A physics = N velset = 0,0 anim = 1051 [State 1051, VelAdd] type = VelAdd trigger1 = time = 0 x = 8 y = 1 ;ignorehitpause = ;persistent = [State 1051, HitDef] type = HitDef trigger1 = Time = 0 attr = S,NA ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT hitflag = MAF ;HLAFD+- guardflag = MA ;HLA animtype = light ;light,medium,hard,back,up,diagup air.animtype = light damage = 0,0 pausetime = 0 ,0 guard.pausetime = 0,0 sparkno = -1 guard.sparkno = -1 sparkxy = 0,0 hitsound = 1,0 guardsound = 2,0 ground.type = High ;Low,Trip,None air.type = High ground.slidetime = 0 guard.slidetime = 0 ground.hittime = 0 guard.hittime = 0 air.hittime = 20 ground.velocity = 0,0 guard.velocity = 0 air.velocity = 0,0 air.juggle = 0 palfx.time = 14 palfx.add = 170,0,127 palfx.mul = 170,0,127 palfx.color = 0 [State 1051, Helper] type = Helper trigger1 = movehit = 1 helpertype = normal ;player name = "Toxic Effect" ID = 1052 stateno = 1052 pos = 0,0 postype = p2 ;p2,front,back,left,right [State 1051, DestroySelf] type = DestroySelf trigger1 = Vel Y > 0 trigger1 = Pos Y >= 0 trigger2 = movecontact ;------------------ ; Toxic Effect [Statedef 1052] type = A movetype= A physics = N anim = 1052 [state 0, ReversalDef] type = ReversalDef trigger1 = time = 0 reversal.attr = A,NA sparkno = -1 sparkxy = 0,0 pausetime = 0,0 hitsound = -1 numhits = 0 [State 0, StateTypeSet] type = StateTypeSet trigger1 = time = 3 movetype = I [State 0, HitAdd] type = HitAdd trigger1 = 1 value = -1 [State 0, TargetLifeAdd] type = TargetLifeAdd trigger1 = time%2=0 value = -4 kill = 0 absolute = 1 [State 0, PosSet] type = PosSet trigger1 = 1 x = enemynear, pos x y = enemynear, Const(size.head.pos.y)+(enemynear,pos y) ignorehitpause = 1 [State 7001, Assert] type = AssertSpecial trigger1 = 1 flag = noshadow ignorehitpause = 1 [State 10002, DestroySelf] type = DestroySelf trigger1 = time = 350 trigger2 = enemynear, alive = 0 trigger3 = enemynear, life <= 20 These use code partially edited from KoopaKoot's Shiki. Somehow though, the ReversalDef and therefore the TargetLifeAdds aren't working, so even though the opponent is hit by the effect, they don't take any damage from it. Note that these are the only pieces of code in the CNS relating to the effect. So no -2 or -3 or whatever.
  19. What palettes do you already have just for clarification's sake?
  20. Unfortunately no this isn't it. It was a lot more 'dirty' than this for lack of a better term.
  21. This stage looks cool but that's not it. The stage I'm looking for wasn't rainy.
  22. It was a construction site with damaged vehicles (Akin to this without the wreckage), with a cloudy/dark sky, the dirt was apart of the site, not a road. You were on the dirt as the floor, and its more so closer to high resolution ala Melty Blood than anything 8 or 16 bit. Last time I recall seeing this stage was 2019 or so.
  23. So I've been having this idea for a while now but don't know how to exactly execute it: how do I make a projectile/helper that causes passive damage over time? My character spits out something that if it hits the opponent causes them to slowly lose HP for a period of time. Only character I can recall having this sort of thing was ShowBySpirit's Umbreon. How was that done exactly, and is there a more efficient way of doing such a move?
  24. Nice to know about that new site. Sadly that stage isn't what I was looking for.
  25. For both: 1. I remember it being not night time but kind of cloudy 2. It was on a city background with dirt, and a few vehicles.
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