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GarfieldfanMUGEN

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Posts posted by GarfieldfanMUGEN

  1. 1 hour ago, GTFoxN6Y said:

    It's like they wanting me to quit mugen or somthing...

     

    Not really quit, but try to improve. Heck, my earliest stuff for MUGEN wasn't that great. I didn't even know how to make stages. Much later on, I started experimenting with personal edits of other's characters and started trying to make my own. My Kyoko (which I put aside for a bit) is my most complete, yet still not a very great character. Try following some tutorials closely and messing with KFM's code like I started doing. As for stages, I made my first one pretty easily, no tutorials needed.

     

    Your response to Yukari's feedback on Hiroshi wasn't great. I even gave one star on the AK1 site because we all see no improvement. Again, it may seem like I'm being harsh, but follow my advice. Who knows, maybe you'll see some inprovement. Nothing to say about the palette issues except maybe seek a certain program from here.

  2. I would kindly ask that this stage NOT be uploaded to The MUGEN Archive.

    Thank you in advance.

     

    Sonic 1 Prototype stage?

    Sonic 1 Prototype stage.

     

    kjOpsxe.png

     

    Z9mQ3WP.gif

     

    This stage combines elements from the original stage and, what it would later become, Spring Yard Zone. The idea to make this came from the Sonic 2 proto/Long Edition stages already available for MUGEN and was started on New Year's Eve 2020 (EST. The proto rolled out around 7-7:30 PM for me). This comes with the Spring Yard Zone (RAC Maury Mix) track, already looped by PlasmoidThunder. A 1.1 varient is also included, using basic zoom coded provided in a OldGamer tutorial.

     

    A special thanks to Hidden Palace (especially drx and Buckaroo) for bringing this prototype into the public.

     

    Download here.

  3. One of the two 1.1-related things I've done. Stage updated, link should be the same.

     

    • Seperate DEF file for 1.1 zoom functions added (using basic code provided by OldGamer).
      • Will show in 4:3 if using a 16:9 resolution.
    • Fixed the right-facing Mewkie on both DEF files.
  4. On 1/1/2021 at 1:13 PM, FBIRancher7590 said:

    - Angel Dust: I'd say that his gameplay would be very impressive if identical to any Devil May Cry characters or armin_iuf's Grand Theft Auto characters. And i even like to hear some of his dirty jokes

    Well, I know who I'm giving Garfield an intro against when I work on him again (and a very insulting but SFW winquote), if I ever do so.

     

    Anyway, since interests change, here's a fresh list of mine (will update this one if needed):

    • A decent Henry Stickmin: The sprites on the one that exists are decent enough, but the moveset is lackluster (and the edits don't help, based on the fact that it's based on BeanFan's stuff). With the series at an end now, I feel there is lots of material to gather for an actually good version.
    • More decent Skullgirls conversions: With how many good characters there are, it's a shame the whole cast didn't get this treatment. Joy Games' "conversions" of three of the characters feel like a total spit in the face compared to Filia and Squigly.
    • Bosses from River City Girls: I don't see a lot of conversions for non-fighting game bosses, and I figure why not, those ones have potential.
    • Characters from SEGA-era Puyo Puyo (post-7): Seeing the versions of Schezo and Draco gives me hope there'll be more good Puyo characters, but the version of Sig we have? Eh... (by post-7, I mean the designs from 20th or Tetris, it also wouldn't hurt to see a decent Compile-era Arle.)
  5. z9bb3bnv2i861.png

     

    I think it's about time to reveal my current WIP, Valentine from Skullgirls. Main reason was to try and see how accurate to the game I could make her (hopefully at least a good bit), but also because the best one at the moment was not very well made (it had the idea down, though). Sprites have been extracted from that version and sized down 35% in Photoshop (obviously I also had to use MUGEN's scaling to help it, too).

  6. 19 hours ago, Kamui_De_Los_Vientos said:

    Likewise, the RWBY fandom is not the healthiest that we say, in fact, they were the ones who asked too much to put the shipping of Bumblebee (YangXBlake) even if in the same series it was making it clear that Blake was in love with SunWukong.

    While I do like the Bumbleby ship, there are some people who take it too far (or those who hate it so much to the point where they want Yang and/or Blake dead). I will admit RWBY doesn't have the best fandom, but then again, there's worse ones out there.

     

    Anyway, with that out of the way, I'll just go ahead and note the recent additions.

     

    ADDED:

    • [PATCH] AI for k6666orochi's Blake by Ichida
    • [STAGES] Schnee Training Room and Junior's Club by Kamui_Kanjai
  7. They're crazy with the IP bans, too, don't forget that.

     

    That being said, having been there for a while, I don't mind the site, it's just who-know-who, the entire "quanity over quality" thing (especially with more popular things), although that part is common in MUGEN anyway (but it's worse there), the amount of kids who probably shouldn't even be on the internet, and leaking stuff that makes me mad.

     

    Also the fact that some people will make works from them exclusive to there, especially the infamous Joy Games.

    (Note: I am guilty for downloading leaked characters, but that was just because I wasn't sure if there were decent versions of the ones that were leaked. I didn't know until I did see they were leaked.)

  8. Fun fact: The guy who ripped the images for this next stage... isn't really liked by the decent part of the fandom. Well, alongside someone else named Hero Hei.

     

    ADDED:

    • Vale stage by Kamui_Kanjai
  9. On 12/2/2020 at 11:48 PM, TrickyDinosaur said:

    Wait, can someone fill me in on who or what "Joy Games" is?

    A creator who churns out characters of exceedingly low quality, Skullgirls or not. There might be a few videos out there on YT talking about him.

  10. It might be a while before I get Leg Builder's Valentine up and Joy Games'... "creations" will be added soon. Made a little note about Dead Tech's Valentine, because the readme does state that the character is made for 1.0 and up.

  11. S82F7Wv.png?1

     

    A patch I made to Ahuron's version of Kunio, removing all Zoom functions, allowing the character to freely be used in MUGEN 1.0 (unsure about WinMUGEN compatibility, but I ain't gonna check). The character can also be used in MUGEN 1.1, but due to zoom being removed, hyper startups will look weird in widescreen. Also included is an alternate CNS raising his power to 2000, but nerfing his attack to 65 to compensate. Everything else is completely unchanged.

     

    (I also had to use Snipping Tool rather than the screenshot function to further prove this is MUGEN 1.0 this is running on)

     

    [DOWNLOAD]

  12. eZapUPk.png

     

    Skullgirls is a 2D fighting game developed by Reverge Labs and published by Autumn Games. Originally released in 2013, with 2nd Encore originally releasing in 2015 for PlayStation consoles and 2016 for PC.

     

    CODE:

    Yellow - Work in Progress/Unfinished

    Brown - Collection purposes

    Italics - Offline character

    Faded colors - Character is MUGENized, just no decent conversions

    Greyscale and N/A - No conversions made

     

    Characters

     

    4bYgloE.png?1

     

    Squigly: Ryutaro: New - Old (1.0 and AI patches included) | Big Band: Joy Games Eliza: N/A

    Ms. Fortune: N/A | Peacock: Joy Games Painwheel: Q_NIK

    Filia: Seta - Dronekiller | Cerebella: Joy Games

    Valentine: Dead Tech* - Leg Builder*Parasoul: N/A | Double: N/A

    Fukua: N/A | Beowulf: N/A | Robo-Fortune: N/A

     

    * Save the SFF as V2 to be able to run on MUGEN 1.0

    *2 You will need a hefty computer to use this character due to the size of the SFF and needing MUGEN 1.1.

     

    Add-Ons

    N/A

     

    Click here for Ryou's stage collection.

  13. Stage updated! Link should be the same.

    • boundleft, boundright slightly expanded from -300, 300 to -325, 325
    •  Added a Mewkie that faces right. Not much there, but I'm still experimenting with stage creation.
    • Deltas of 1, 1 have been added to everything that didn't have that info. (Not that it matters)
    • New animation for the music notes near the radios.
    • Alternate music choice: The level theme from Mappy. Use GorosMansion2.mp3.
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