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GarfieldfanMUGEN

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Posts posted by GarfieldfanMUGEN

  1. [Preview]

     

    40vsDsG.png

     

    [Info]

    So I heard about the Simpsons Arcade cabinet Arcade1Up's releasing for the game's 30th anniversary. My natural response? Rush this stage out ASAP. It's a simple stage with animation, the music track for the level looped, and a 1.1 zoom DEF (which this stage works and looks best in 1.1 anyway without the zoom, let's not deny it). This stage is my longest stage by far, which is saying something. It's also the only animated stage by me to have the least amount of sprites used.

     

    [Download]

  2. Heads up, Mouser privated his MvC characters after porting them to 1.0 recently, meaning both those and the WinMUGEN versions are offline at the moment.

     

    Update: All links have been restored, so both WinMUGEN and 1.0 versions can be accessed again.

     

    However, they've been by MeldoWiseau in case something happens again...

     

    Consider this a backup mirror. (Under mvc_[character name], and the 1.0 versions are in a seperate folder.)

  3. Decided to clean up the "on hold" list. Before you ask, Mappy and Kyoko are not cancelled, I'm really not interested in working on them right now.

     

    Also, introducing two new characters to the list:

     

    SpongeBob SquarePants: This version of the sea sponge ain't gonna be an edit of any other version, but will have a MvC playstyle with some basic movements taking cue from Skullgirls' Valentine. I haven't entirely planned out the moveset, but aside from 1 move from Super Brawl 2, his moveset is going to be based on Seasons 1-3.

     

    Chara: A character I've put off several times (like, Chara is behind Garfield for how many times I've put a character off), I decided to work on the Fallen Human again. However, I am using sprites from Sydery Vuris' Rivals of Aether incarnation from the Steam Workshop. Not much has been planned out as far as getting permission to use the sprites (which I did), but I'm working on color seperation as well, too.

  4. I kindly ask these stages should not be uploaded to MUGEN Archive.

    Thank you in advance.

     

    AmQTC4o.pngyOYwU9R.png

     

    (copied from the MFG post)

    Back on my bullshit again, I made two stages. The Dodge Ball minigame from Scott Pilgrim vs. The World: The Game and my take on one of the overworlds in Super Mario World. Both have looped music and animation, and they work on 1.0 as well as 1.1 (albeit in Overworld's case, limited with the regular DEF compared to the 1.1 DEF).

    Download: Dodge Ball - Overworld

  5. Before I update this, I want to make it clear that Newgrounds characters that made appearances in Friday Night Funkin' that existed before the game released (ex. Pico, Skid and Pump, Tankman) will not have their FNF incarnations here. Characters that have references to the game but mainly based on their source material/Newgrounds Rumble (ex. JoeytheMarillFan's Pico, who has an intro against Boyfriend) are perfectly fine.

     

    And certain characters will not be added here for various reasons (mainly directing towards Maria's Charles Calvin).

     

    P.S.: Certain characters will go into a misc. category until I can organize them better.

  6. 39 minutes ago, tako said:

    Henry Stickmin's character

    I already know about those, I still have yet to add them after making previews first. Anyway...

     

    ADDED:

    • [CHARACTER] NNinja1255's edit of EmmanuelMugen1331's Boyfriend
  7. Added a lot more characters and yet I realize I still have some left. I'll update this with some stages and finish labeling things and that should be it for now.

     

    EDIT: The deed is done.

  8. 8ezGLud.png

     

    What's this? Another beat-em-up character on my WIP list?

     

    Yes, as soon as I get this shit color-seperated (heavy but quick and easy work has been made so far thanks to Photoshop), Ramona Flowers from the Scott Pilgrim game will be on my to-do list. And while the idea for me to make this is largely inspired by Basara-kun's Scott Pilgrim game characters, this will solely be built off KFM. Peter and Arle are still high-priority, though.

  9. Decided to link to other collections based on other ViacomCBS franchises as well as other comic-based collections (Scott Pilgrim does count because it's a game based on a move based on a graphic novel, right...?), they are located below the add-ons.

     

    RWBY and (shall I feel like finishing it) Undertale/Deltarune collections will recieve this treatment as well.

  10. 1 hour ago, Legeo364 said:

    The .sff file doesn't work, how can I fix this? Windows Explorer says that it can't be downloaded.... I even used other extractors but the sff error is there in-game...

    I don't have any plans to keep working on this due to losing the edit and I plan on remaking it at some point (I have other things I'm working on).

     

    I dunno what's causing the SFF error as it worked for me at that point.

  11. mugen003.png?width=576&height=432

     

    After hearing some things about the current developers of Skullgirls, while I wasn't working on Valentine at the time (I was still doing the Peter Griffin edit mentioned in the first post), hearing what I heard just led me to keep her in my scrapheap. However, I had more than just her in the ideas I had for characters.

     

    As I'm in sort of a... Puyo Puyo phase, it kinda baffles me there aren't enough decent characters from the franchise... that won't be cheap with the AI or have lots of weird mechanics in them. Thus, with that thought, and the cancellation of Valentine, I give you a small taste above of what I'm working on now.

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