Jump to content

GarfieldfanMUGEN

Creator
  • Posts

    311
  • Joined

  • Last visited

Posts posted by GarfieldfanMUGEN

  1. Beta 2.1

    • Fixed some things in the IKEMEN Go moveset
    • Happy Day damage tweaked (both ground and air versions)
    • What's On Now? no longer "kills" Stupa's Training character
    • Throw damage increased
    • Most states in Remote Possibilities have had their statetypes changed from A to U
    • Remote Possibilities' TV now works as a upgraded version of the alarm clock
  2. Been a while yet again, huh?

     

    So here's the updates that happened since I was gone yet again:

    Spoiler

    Beta 2 [5/1/2025]

    Make sure to change "Garf_GF" to "Garfield_GF" when updating. Important stuff listed as usual.
     

    • Air version of Happy Day
    • New hyper: What's On Now?
    • New mechanics: Throw, Counterattack
    • s.HK is now a launcher
    • Existing hypers updated
    • Cat Pounce no longer launches opponents back up if they're in the air
    • Pacing changes for Remote Possibilities
    • [Quick Fix] New sound efect for Remote Possibilities/What's On Now?
    • [Quick Fix] Throw helper fixed

     

    Beta 2.05 [5/3/2025]

    • Added a little note at the beginning of the readme (also corrected the throw command in the movelist)
    • Basic attack and level 1 hyper damage values tweaked
    • Damage dampener slightly tweaked
    • Air Chili con Flame now has the same amount of hits as its ground version
    • You can no longer combo into Chili con Flame from Caped Avenger

     

     

  3.  

     

    (ignore that the trailer isn't centered, believe me I tried.)

    My first MUGEN character done mainly from scratch (with some help, read the credits). All of his specials are done and he only needs one hyper left (3 out of 4). This is pretty much a love letter to the franchise, as well as a few elements being tributes of sorts to why I became invested in this engine in the first place.

    Get the character - Grab Holn's AI patch (link will be reinstated when an update to the patch is out)

  4. I swear I'll get to properly updating this collection at some point (that and the Newgrounds one, maybe splitting the FNF section into its own collection).

     

    In the meantime, I slightly updated the info to reflect events that happened while I was gone as well as working on that Garfield character (which I'll also make a proper release thread for that sometime soon).

  5. On 10/25/2024 at 5:51 AM, MUGENEKO said:

    Garfield by BTC

    Cave Cat Garfield by BTC
    Big Bob Odie by BTC

    Nermal MVC by BTC

    I guess I should remind people of this:

    Note: Really low-effort characters not in the original collection will NOT be added here.

     

    On another note, it's been quite a while, so I upgraded the link to me and Wlan's Garfield (still in beta btw) and added Holn's AI patch for it to the collection

  6. So I'm aware I have not updated this in a while, so I'll be adding some characters (though some will be without pictures until I fully revamp how this collection looks as I no longer have the original template), but be aware I won't add everything.

     

    Also I'll say this if me not adding anything relating to them didn't mean anything: Anything from FNF mods are not going in the collection aside from pvzfan's Boyfriend (which have them in his moveset). The same will apply if I ever do make the FNF segment as a seperate collection.

  7. Cleaned this up a bit.

     

    Won't be working on this collection anymore, anyone who wants to take over this one as well (which I doubt will happen this time) is free to do so, just mention your collection is a remake of mine.

  8. On 6/22/2023 at 5:15 PM, Flare-Gamer-64 said:

    Pretty sure this is missing the Bomb Goblin AngryBirdCooler made.

     

    Already stated that regular enemies aren't added for obvious reasons.

     

    On 6/25/2023 at 4:12 AM, GreenShieldy said:

    The Vigilante by GreyisBlack: (link to soon be added)

    Just a note that this will have to be labeled as being for collection purposes: It's an MvC-EoH style character with some jank packed with its attacks.

     

    On the other hand, will add this at some point.

  9. Well, with another version and our first Ice Queendom rep coming up, might be on the lookout and update this again later.

     

    ADDED:

    • [CHARACTER] Blake Belladonna by Ichida
  10. To be honest, I forgot about this collection. Not because of any drama or anything, I was simply busy with my Garfield character.

     

    [ADDED]

    • [CHARACTER] Weiss Schnee by Ichida
  11. [PREVIEW]

    9UU97k2.png

     

    [COMMENTS]

     

    Happy Thanksgiving!

     

    This stage was part of the Garfield collab with Wlan, but rather than releasing this stage with the character (which is still in progress), I decided it was better to release it as its own thing. This was left alone for quite some time and was mostly finished, but I decided to finish it up today and finally release it. This is one of my... larger stages, to put it lightly. This was also made as accurate to the stage (and Wlan's concept) as close as possible under limitations that the stage gave itself.

     

    Super Jump - Yes

    Music - Yes

    Animated - Yes

     

    [DOWNLOAD]

  12. All credit for the original template belongs to Ryon, I just made this edit.

     

    MvC-KFM-Preview.png

     

    Yeah, an edit of a template. I made this to compete with the edit by CrossoverLover98, but also because I found Ryon's original templete to be the best one out there. I just figured some things could be in my taste, but I mostly made some things accurate to MvC, as well as a few general fixes.

     

    Let me know if this needs to be moved.

     

    Changelog:

     

    Spoiler

    + = addition

    * = general change/replacement/fix

    - = removal

     

    + Added a new intro, as well as seperated the two intros. Useful if your character has more than one intro.
    + Gives players 1000 power for starting a match, which is accurate to how the MvC games work.
    + Seperated specials and hypers into seperate .cns files. While adding more files, it helps organize the character better.
    + Damage dampener added.
    * Power value change = 3000 > 5000, also making it accurate to MvC.
    * Tweaked explod in the jumpland state from AnimTime to Time to prevent the lag in the landing effect.
    * Replaced "Hyper Combo Finish" callout with that from MvC2. Honestly sounds cooler.
    * Changed KO cry (11, 0) back to default KFM's.
    * Properly labeled Triple Kung Fu Palm as a hyper.
    * Made Triple Kung Fu Palm slightly weaker.
    * Tweaked how comboing works. 
       * Light > Medium > Heavy, with light punch and kick able to combo into one to the other
    - Removed "NoKOSlow" from Statedef -3.

     

    [Download here]

  13. As soon as I found out about these, bam. Instantly updated this collection. Even though k6666orochi left the MUGEN scene, he has released some unfinished works, three of them being...

     

    [UPDATED]

    • k6666orochi's Blake, Weiss and Neo

    [REMOVED]

    • Related collections. For very obvious reasons we would not like brought back up.
  14. 11 hours ago, Meldo said:

    I happen to have a bunch of Simpsons stuff I downloaded from Ryou's OneDrive before it got purged.

     

    I'm not sure which all's which, but I added all I could, as well as most from my collection.

×
×
  • Create New...