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Posts
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Mav3r1ck reacted to ShiniGami NoMeresu in Stage Orochi Killer
Video for stage
http://youtu.be/LURci9DhIKo
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Mav3r1ck reacted to ShiniGami NoMeresu in Stage : Clan Powers [Released by Me]
Preview
Screenshot
Info
Stage : Clan Powers
Original Editor = Cyleong
Re-Edit = AddiK
Bgm = No
Super Jump = No
Comment
Well im no coder. stage and the idea i have in my mind from months. didnot have sprites and stage [original] too. when i found. i tried and this is the result. sprites i got from google then edit them
sorry if they look bad. be easy on me and this is my first official stage edit release -_-
Link
http://www.mediafire.com/download/3h2z9zzrovw89oq/Clan_Powers.zip
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Mav3r1ck reacted to Shinzaki in Gelida Sakura Rerum
[Preview]
[info]
The stage name is Latin for "Frozen Sakura Reality." It's called that for a reason.
Comes with 850x480 resolution.
[Download]
http://www.mediafire.com/download/v10f0h4hzx3u1yj/Frozen+Sakura+Reality+%2B+Amazing+Sakura+Reality.zip
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Mav3r1ck got a reaction from Arya Chan ☆ in Hei-F
Here you are:
http://www.sendspace.com/file/noniat
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Mav3r1ck reacted to ShiniGami NoMeresu in Stage : Nest Ex Igniz
Info
name = "Nest EX Igniz Stage"
Editor = "ONI-MIKO"
Animated = yes
Super Jump = No
Bgm = Included
Download Stage
http://www.mediafire.com/download/1ud1f0xcc3mfpaz/Nest_EX_Igniz_Stage.zip
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Mav3r1ck reacted to kikifish in Cherry Blossom
Well,this is my first stage,it's a D4 stage
I hope you will like it!
There are two versions,different in sakura's density
Specil thanks:
NotAGoodName
RA.the.Great
Ryon
ShiniGami Addi
thanks for your help!
http://www.mediafire.com/download/ghsbgold398mc8e/cherry_blossom.rar
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Mav3r1ck reacted to Mr. KOtik in Nature's Way
[Preview]
[Download]
Nature's_Way.rar
[information]
- Has Animation (Wolves)
- Winmugen & 1.0 compatible
- My 3rd stage edit
- Feedback is highly appreciated
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Mav3r1ck reacted to MKJ in MKJ - Orochi K' Update!
Here is the next update to Orochi K' progress so far, you don't want to miss this! http://youtu.be/R8XKJICKtcM Sprites by 中国电信china user Edit by me Big portrait by Cyleong2013 Changed the effects of his Orochi Trigger Added teleportation moves Added new grab special with juggling Added a custom heatdrive Added a new SDM Added a new HSDM And added super/dream/max cancel effects. Sorry for such a long wait, I actually haven't able to do anything for a while since my Computer was broken for a few months...Feedback would be appreciated! -
Mav3r1ck reacted to DuckAzz in Tstststststs....oh it's yuri....meanwhile....Ahhhhhhhhhhhhhhh...*dead*
Okay so here's the deal. This character is released on MFFA last few days ago by someone who don't even have a name: But for now I changed her into the killer machine >:D Pictures *SFW* 1st intro 2nd intro Moves: Heavy metal punch: lvl1 lvl2 Haoh sho go ken: lvl1 lvl2 Cutting assphalt lvl1 and lvl2: Menst... *NSFW*
and ultra ;D :
Also to mention: here's the air special attack what I didn't mention in readme: QCF + any punch button Download on my website: http://www.geocities.ws/duckss/ -
Mav3r1ck reacted to ShiniGami NoMeresu in Zodiac 2014 by KILL Released
https://www.youtube.com/watch?v=XzTaHxsssxU&feature=youtu.be&noredirect=1
He made some changes
Video speaks better than me :)
Here is the download
http://www.4shared.com/get/W_gvsYICba/ZODIAC.html
Enjoy Guys
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Mav3r1ck reacted to The Magic Toaster in [弾断打駄々DANシリーズ/Burning Blaze Red]Sanshiro I.
[Preview]
https://www.youtube.com/watch?v=vJK1ZIXdQik&feature=youtu.be
[Download]
Sanshiro I.: http://www.mediafire.com/download/etdadu8j6asc21b/Sanshrio.rar
Stage: [Comment]
This is my first(successful) character i have coded successfully with the assistance from Ryon's tutorials and some other help from Daniel9999999999999.
Q & As
WHATS HE FROM?
Answer: Hes from a old doujin game series 弾断打駄々DANシリーズ. His sprites come from his guest appearance in another doujin game known as Burning Blaze Red.
WHATS HE PLAY LIKE?
Answer: General 6 button gameplay. A far better improvement from the source game due to the source playing terrible slow and stiff(Gameplay footage:
).
WILL MORE COME FROM THIS GAME?
Answer: Probably no due to the lack and lazy spriting done by the creators of the game.
IS THE STAGE FROM THE SOURCE GAME?
Answer: No, because i couldnt rip it and besides it was pretty much just a single image(BBR Version).
Credits:
Stage Credits:
Any feedback is greatly appreciated for both the stage and the character.
Additonal notes:
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Mav3r1ck got a reaction from Winmugen11 in Mav3r1ck and ShiniGami Addi mugen matches
Last part:
http://youtu.be/OXOkhFvsP2Y
http://youtu.be/6mcQHXAM6ys.
You can see it on last your requested match.
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Mav3r1ck reacted to Sir Lord Alpyne in Shutdown Industrial Steel Factory
[PREVIEW]
[DOWNLOAD]
Shutdown Industrial Steel Factory
[COMMENT]
~ Low-Res ~ Super Jump [thanx Realest ] ~ 2 loop kut BGMs included: Violent Death [from original stage], & Drugs~Violence [kut & kreated for this stage by ya boi Alpyne], setup for easy switching in tha .def file. might add sfx to'em at a later time. read .def for more details & such enjoy dem shitz. -
Mav3r1ck reacted to TheDarkValentine in MugenDOS Screenpack [1280x720]
Well guys finally this project is finished lol and well i guess i have some "bad" news in a sense is that i kept the Main Menu the same and i did not change how the sprites look so yea thats pretty much the down side of it but other than that its pretty much the same and how you guys saw i finished the other color theme ones too so you have the opinion to pick the Red ,Blue or Green one ;D anyways enough of talk i guess if any question you guys can just post something hehe Green Version Screenshot:
Blue Version Screenshot:
Red Version Screenshot:
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Mav3r1ck got a reaction from ramon garcia in Dark Adel by DA
[Preview]
http://www.youtube.com/watch?v=Rs8D-Bz6LsY&list=UU0ymNYQCF3vjrgaMcpVgpgA
[Download]
http://www.4shared.com/zip/CaPZSekeba/Dark_Adel.html?
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Mav3r1ck got a reaction from Winmugen11 in Orochi Ash MA by Michaelarmaros released (4/12/2014)
[Preview]
https://www.youtube.com/watch?v=jGe0erokPYE
[Download]
http://michaelarmaros.web.fc2.com/orochiash_ma.html
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Mav3r1ck reacted to Ryuugu in Lifebar BlazBlue Chrono Phantasma
-Mugen 1.0 -640x480
Credits:
-Hloader
-SirRouzel
Download: http://ebu-mugen.jimdo.com
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Mav3r1ck reacted to Darkflare in SUPER MARIO - RELEASED
Let me just get this over with while I still have the authorization.
HOLY FUCKING SHIT. I have never before in my time in this community seen anyone be more of a scumbag shithead than Ax. And I've seen people be elitist douchebags, people with heads up their ass, and people that bitched and whined for just editting their character even if said edit drastically improved the character. And somehow against all odds, you manage to surpass the scummyness of all these people I've witnessed. Never would I have thought I would feel so much anger and hate for the actions of someone.
So let me get this straight, you make these shitpiles in the hopes that someone is able to use them for their work. Well congrafuckinglations, for some reason Idaho was willing to do something with your Link. He works hard on his Link and all he requests from you is a few additional sprites. You then proceed to tell him to go fuck himself and to make the sprites himself. Uh, are you fucking stupid? If he was capable of spriting don't you think he would have done so? You've "made" the Link sprites already, the LEAST you could have done was make a few more while he continues coding.
Oh ho ho, it gets better. You have the BALLS to call his character bad because ONE move is not to your liking. YOU FUCKING UNGRATEFUL PRICK, Idaho worked his ass to make an actual GOOD character and you proceed to shit on him? He should have been more creative with the leaf? You know....the thing that was never used as an attack and strictly for getting from point A to point B? You know what, given the source material Idaho was right to make it an intro and not an actual attack. Speaking of source material, want to know what wis the best choice to make as a super move? His smash bros. Final Smash. You know that auto combo move you hate? He shouldn't have added it because it's not creative enough? It's the worst choice for a hyper move? That's a load of BULLSHIT. Auto combo supers are still being used and why? BECAUSE THEY MAKE SENSE AND ARE EFFECTIVE AS SUPER MOVES.
OH BUT IT GETS FUCKING BETTER. You're still not satisfied and want to shit on Idaho even more by telling him that not only his Link is a bad character(This, coming from Ax of all people? HA!), but that it will be easily replaced by another? My god, can you possibly be even more of a shithead? APPARENTLY YOU CAN, because now you claim that all those things you said were your feedback to "improve" the character. Besides the fact that your feedback is UTTER SHIT, you can't go accusing people of not taking feedback well when YOU YOURSELF DON'T EVEN ACCEPT FEEDBACK TO BEGIN WITH. Wow, hypocrite much?
Thanks for letting us all know just what kind of sack of shit of a human being you really are. When even the white knights that were willing to defend you decide instead to turn against you, you know you've seriously fucked up. Your kind are the cancer that threatens to kill this community. Idaho had every damn right to be pissed at you. I'm not directly involved and I'm pissed off too.
Oh and you're used to being banned? So you get banned from place to place on a regular basis? GEE, I FUCKING WONDER WHY?
I'm done, going to cross my fingers Ax gets the hammer, but otherwise I'm done. I got my point accross, I think I've spoken for everyone here as well.
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Mav3r1ck reacted to RicePigeon in SUPER MARIO - RELEASED
Under normal circumstances, I wouldn't be so quick to dismiss such feedback. HOWEVER, considering that it's Ax who's giving this feedback, who can't/won't address the glaring issues in his characters, his feedback holds about as much weight as the "Nice Char +1" comments that he's so used to/trying to fish for, and the way he presented this feedback proves this, of which I will now proceed to tear apart piece by piece:
Creative != Successful. Cases in point: Ed Wood and Uwe Boll
Nowhere in this statement (or the rest of your post for that matter) do you explain WHY the character is bland. You don't cite specific examples, nor do you provide any form of what could possibly be done to address the issue that could even remotely be called feedback. It gives off the impression that you truly have no idea what you're talking about.
Pot meet Kettle. As far as I'm concerned, you have no right to be hurling around "good" feedback when you can't/won't even fix the glaring issues in your own works.
^ This... So much this.
You're basing the "superior" overall quality of an unreleased character on a 2-frame idle stance? Yeah, no... This "feedback" just smacks of ego and only further solidifies my belief that you're intentionally trying to troll this community AS YOU HAVE DONE TWICE IN THE PAST. Spamming Neo-Nazi Propaganda? Damning an entire Mugen forum to hell in the name of Christ for "worshiping false idols"? Do either of these incidents ring a bell to you? Because THEY SHOULD. And I will be more than happy to provide examples of your post history from guild not only to refresh your memory, but also to further back up all three of the above claims, something that you are unable/unwilling to do with your "feedback". And before anyone claims that I'm posting something irrelevant that's offtopic, allow me to explain WHY this is relevant, and why I believe that this entire thing is a thinly veiled attempt at trolling on your part:
The overall quality of your works have DIMINISHED with each successive release. I find it highly unlikely that someone would actually get worse over time unless they were doing it intentionally. Releasing 5 characters in the time span of less than 2 weeks, with at least one of them being a spriteswap of another, all of them 3-4 days apart from each other. I would expect this kind of behavior from a clueless second-rate creator like PGRSMagen, JoshGeary, or even WlanmaniaX, to be frank. When confronted with feedback showing just how bad your releases are, you retort with snide and sarcastic remarks that smack of ego, both here and on MMV, including the remarks about Link that I posted earlier. -
Mav3r1ck reacted to ShiniGami NoMeresu in The Dynamic Fighters (KOF Style) FULL GAME
http://http://www.youtube.com/watch?v=l6MaooK9IyU
Name = "The Dynamic Fighters"
Type = "KOF Style"
Author = "Amaan Saeed Khan"
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Dynamic Fighters is a Complete Mugen 4x4 Fighting Game by Mugen-Pak.
The Game has 100 Characters 24 Stages from Different Games.
And Edited by Amaan Saeed Khan
All characters are:
*Balanced*
*Edited*
*Complete KOF Game Style*
DMs, SDMs and HSDMs..
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No Crappy and Over Powered Characters
=============================================
The Game is Completed
Links Will be Added Soon
Stay Tuned
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Mav3r1ck reacted to Raneri in Ran's Palettes
Hey, guys. I've decided to make an account here at MFFA and share what palettes I release.
These are not all of the palettes I've made. Just those that I've made pretty previews for.
(Main post will be updated as I make more.)
Character/ Author Name
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Mav3r1ck reacted to DartzPie in [1280x721]AquaPazza Lifebar 1.1 by DartzPie
[Previews]
Single:
New Gradient color- Only Single simul and turns for MAIN (P1 and P2)
Simul
Turns:
Video:
[Download]
https://www.mediafire.com/?vzxmy2nk97d9d72
[Comment]
Credit to Logical Blends - Sprites
Well... done mostly got lazy and stuff but yeah template included. Like always.
Also I dislike turns cause im not creative when it comes to those...
- Localcoord = 426,320 for portz
-1.1 OpenGL and 1280x720
+Fixed turn port error was off by a bit.
+added new gradient
+Fonts are slightly better than before
Installment: Place aquapazza folder in your data folder
type this: in your syestem.def
fight = data\Aquapazza\AquaPazza_fight.def
fight = data\Aquapazza\AquaPazza_fight Dark Gradient.def
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Mav3r1ck got a reaction from Mr. KOtik in Polluted Sky
Marvellous stage Mr. KOtik. Will be looking for updates and your upcoming works))).