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Ryon

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Everything posted by Ryon

  1. i see creator ranks LOL
  2. If recall. Rolento has already released a Morrigan using these sprites. probably 2 years ago I believe. But never the less keep it up!
  3. This is Akira Yuki from Dengeki Bunko Fighting Climax. Sprite rips by aokmaniac (Thanks brother!) I made his gameplay as close to the original as I can. There is still several things to code in such as his -breaker- all 3 varients of it. AND! If someone can help, I need Virtua Fighter preferable 5, and or Dead Or Alive 5, sound rips of Akira.
  4. makegameanim is pointless. because all it does is call animations from the fightfx.air file. where as explods call animations from character and or fightfx.air file. explods are superior. also, I've never coded a movelist on a character. There is a kaede from The Last Blade, that has a movelist on him you should look at that? Alternatively. You could use a helper a think, to pause everything and disappear and all.
  5. Im sorry I know this is resolved and all. but that animation up to. is hella creepy wierd. why is yoshi there with cream?
  6. cornerpush is making it act funny. set corner push to 0. ADD THIS CODE TO HITDEF. airguard.velocity = 0,0 ground.cornerpush.veloff = 0 air.cornerpush.veloff = 0 down.cornerpush.veloff = 0 guard.cornerpush.veloff = 0 airguard.cornerpush.veloff = 0 IT SHOULD LOOK LIKE THIS! [State 210, 3] type = HitDef trigger1 = time >=0 attr = S, SP damage = 3,4 animtype = light hitflag = MAF guardflag = MA pausetime = 3,12 sparkxy = -5, -25 hitsound = S5,4 guardsound = S6,0 ground.type = High ground.slidetime = 12 ground.hittime = 17 ground.velocity = -50 air.velocity = -50,-5 getpower = 5,5 sparkno = S3007 guard.sparkno = S2006 fall = 1 fall.recover = 0 palfx.time = 20 palfx.add = 40,-70,-200 palfx.mul = 256,256,256 palfx.sinadd = 40,30,0,10 palfx.color = 256 airguard.velocity = 0,0 ground.cornerpush.veloff = 0 air.cornerpush.veloff = 0 down.cornerpush.veloff = 0 guard.cornerpush.veloff = 0 airguard.cornerpush.veloff = 0
  7. use whatever size you want, just make sure all of your sprites are about the same size.
  8. thats why i try to do scaling and stuff before making a character. doing it after causes issues like this. you can fix this by doing what the above says. but if your small ports and big ports are really bad looking and it eventually buggs the hell out of you. I said so. LOL.
  9. for small characters your better off using the x and y scale from the CNS. instead of changing the localcoord. because it throws off small and big ports.
  10. ba da bing ba da boopie! it is my pleasure Geni Buddy.
  11. open CMD files and look at the commands to view the commands. CMD file opens with NOTEPAD for best viewing. ---------------------------------- Error with Geoniko, try removing her mugenversion =, in her def file.. or rather NOT removing but leaving it blank. if that doesnt work, its a more indept issue regarding her code. ---------------------------------- Winquote screen wont work during the fight... win quote screen USUALLY plays at the end of the match. the hardcoded "Victory Screen" can be turned on and off from the system.def file. near the very bottom.
  12. its recommended not to use "gamemakeanim" instead using a "explod" code which offers you more control over the effect. but explods and gamemakeanim are SIMPLY EFFECTS. NOTHING MOVE. If you want to pause the opponent there is a PAUSE code [State 0, Pause] type = Pause trigger1 = time = 0 time = 30 movetime = 30 ;endcmdbuftime = 0 pausebg = 1 ;ignorehitpause = ;persistent = That is it up there, that will pause p2 and the background for 30 ticks. p1 will be able to move during those 30 ticks. if you want it to move after a button is pressed. thats a bit more different, I can't think off the top of my head what you could use to make that work?
  13. are you the original creator of the Uno Tag system?
  14. Ryon

    Street Fighter 5

    thats cause the other topic was posted in multi console. when in fact SF5 is more or less PS4 and PC. but most fighting games are released on PS4 first then computer.
  15. i've always used variables to limit it. trigger1 = var(10)=1 this will active only if the variable 10 is 1, and how does 10 get 1? an activator state for in stance such as GEN from SFA3, he has 2 fighting styles so the state where he changes stance i'd include a varset. to make 10 = 1 and back. also I use another variable for time or rechanging back. when you transform set a variable to such as 11, to .. say... 1000 then constantly remove 1 from it with a varadd using (var(11)= -1 and you could look at my Young Goku for a reference.
  16. Ryon

    j

    Black Annie is what it is. cause annie is not supposed to be a black red head. ALSO! SUP BITCHES?! I wonder why Gopal likes the username FuckBoy.. thats SOOOOO ODDDDD.
  17. personally i used Snag It for about 3 years prior to using Fraps. It work excellently, in my opinion. Never recorded my microphone, only recorded my mugen and emulators.
  18. Fraps i use to record mugen or games. Camtasia to edit videos/ direct upload to youtube. and making GIF's
  19. a posset code , with a good trigger. position X would be something like x = enemy, pos x - 50
  20. never heard of that issue myself either. MAYBE ITS YOUR STAGE?! the afterimage thing is a error known to happen to stages?
  21. airjuggle = -1 seems like a bit error to me since it only takes juggle points AWAY, positive numbers get taken away and - numbers like that would freak it out i believe. BUT please tell us what was the issue?
  22. LOL thats why it looks so familar. that select screen. was edited from one of mine.
  23. yeah myself and alexei up there are also on guild to. WELCOME TO THE WORLD OF TOMORROW!!
  24. he is meant to be over powered.
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