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Ryon

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Everything posted by Ryon

  1. you know... that is a good question! I never relized i missed it.
  2. In this topic Please post all of your character video showcasing there updates as you make them. You should definitely post it in your topic as well, but Posting the videos here will earn you more audience! So I'll Start!
  3. the only legit way to do a zooming. is to put both players into a custom state, and angledraw them to scale which is very math related and guessing.
  4. thats beautiful!
  5. now lets all duck our heads!
  6. that shouldn't be the issue. if your using a 1280x720 resolution, your better off setting your character to there proper resolution which is 320x240. in short, Localcoord is an advance scaling mugen has for sprites. depending on your scale value depends on how much it will scale. regular values in a character are. 320x240 (low res character, Melty Blood , King Of Fighters 94~XI) 640x480 (high res character, Guilty Gear, Arcana Heart) 1280x720 (HD characters, Blazblue, Dengeki Fighting Climax) from the looks of the issue. it may be stage related in some way. i've noticed when using a 1.0 characters in 1.1, with certain stages. explods (effects) get misplaced.
  7. i would use [State 191, Intro] type = AssertSpecial trigger1 = 1 flag = Intro and this will last forever, while the player is in the intro state. all characters SHOULD go to there stand state when there intro is over. so this works perfectly for it.
  8. GIMP Paint.net (thats actually what its called) are both free, and can get the job done, but there is a bit of a learning curve.
  9. Ryon

    goukenn

    i have not played with the character. however Denjin Hadouken has always been a QCB command. Down, Back, Down, Back, Punch or 2 Punch buttons instead of 1.
  10. is it possible for you to give us a download link to the character? since you have applied a AI patch to it?
  11. Wow, this is atually nicely done! Great job!
  12. this is the closest thing i have for you. HOWEVER, Instead of FORMS such as super sayajin, you just use a different set of sprites. same concept different look.
  13. Here qwerty. http://www.mediafire.com/download/z21vko8g6lyd95g/Awakened_Kaede_(Bagaliao).rar that is character. when playing press START
  14. i dont know who you are talking about. who is the author?
  15. im curious whats her gameplay?
  16. well first you need to open up the characters and screenpack sound files in fighter factory that you want. and "save as" or extract them from the character. after you save them, open up the common.snd file located in data folder. now you simple add the hit sounds in there to whatever group you want. or simple replace the default kfm sound files with your own. problem is you need to edit all of your characters to play those sounds. next, for kamek is rather the same thing.
  17. Ryon

    Self Reputation

    he is. but again. everytime they update the board which is actually rather frequently. it would revert any changes we make.
  18. I'm sorry but your author name is " kkk " ? while i don't mind a racist mark or two. this edit of a REALLY GOOD character, makes him REALLY SHITTY. your edit sucks. because its not fun at all. if this is best char, then try harder, because he sucks.
  19. In regards to the request. The sprite sheet is nice but its a chibi, it looks BAD. I am making Kirito from Fighting Climax. here is a picture of his stance. SO PLEASE BE PATIENT AND HE WILL BE RELEASED. I'M WORKING HARD ON MAKING HIM GOOD.
  20. Honestly I read that to, and I (for some stupid reason) I set it to 9 sometimes. but I think it maxes at 7, and if you go over 7 it may just default to 4 like your saying. putting a non-valid number will count as a error so to play it safe the system would default it.
  21. Hey Chris! You remind me of this guy I know.. his name is Chris.
  22. i hate to ask but can you tell us how you did it??
  23. can i ask why I should not credit you if I decide to edit your character? You do go thru the hard work of editing the sprites.
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