Super Nicholas Posted March 9, 2013 Posted March 9, 2013 What do you hope Elecbyte puts in the next version of MUGEN? I hope for: Online Multiplayer (Doesn't everyone hope for this?) Multiple songs for stages Better control input for multiplayer (For some reason, it doesn't enter commands as well in multiplayer) Quicker loading times for larger rosters Human vs CPU mode instead of having to use debug in watch mode A way to restore all health/all power without restoring the cpu's (Like spacebar, but without restoring cpu's health) Better system for using F5 in survival (Restarting a match with the amount of health you started with instead of full health) A way to set randomization of characters using randomselect (so you don't end up with a punching bag, a cheap character, or a boss) Mah Boi! This MUGEN is what all true warriors strive for!
Octavia Melody Posted March 10, 2013 Posted March 10, 2013 -Zooming the camera out for fighting colossal boss characters -Music that either changes or speeds up when the opponent's almost dead (think the latter two Sonic Advance games) -Customizable pre- and post-battle cutscenes (would be very useful for a MUGEN story) -A mode with a Mega Man-style stage select system -A more visual system of character creation -Netplay -Faster loading times -A universal tag system that works for anyone without hyper armor -A status screen counting used characters and stages, and defeated enemies -Enforced character balance -A character database showing information on each character you have downloaded
Person_Unknown Posted March 11, 2013 Posted March 11, 2013 Well... - A working tag team system - A simpler way to add characters, stages, music, ect. (Not that it's simple enough, but it gets a bit old typing the same thing) - Pre-fight dialog - A way to have another song play in a stage after one's finished "Ow, ow, ow, ow, ow, ow..."
FireWolf_HD24 Posted March 11, 2013 Posted March 11, 2013 I'm new.....uh.... -Online Mode (Really want this) -A much simpler version for game consoles (you need to add all this crap,and I still can't get it to work on my PSP) -Only ONE boss for team mode (Got ShaoKhanMO,and when I play team mode,theres 4 of him on 4 on 4.Problem? he won't turn to Super AI!!!!) -New Kung Fu Man (Tried looking for the ending that he did beat suave dude,cause I have him,and saying no one made him yet in the ending won't make sense) -MORE PONY CHARACTERS!!!! (got Rarity,PinkiePie,and Twilight Sparkle from Fighting is magic,but don't have time to make them cause F@#king school.) Just got they're sprites.....
DBScourge Posted March 11, 2013 Posted March 11, 2013 What do you hope Elecbyte puts in the next version of MUGEN? I hope for: Online Multiplayer (Doesn't everyone hope for this?) Multiple songs for stages Better control input for multiplayer (For some reason, it doesn't enter commands as well in multiplayer) Quicker loading times for larger rosters Human vs CPU mode instead of having to use debug in watch mode A way to restore all health/all power without restoring the cpu's (Like spacebar, but without restoring cpu's health) Better system for using F5 in survival (Restarting a match with the amount of health you started with instead of full health) A way to set randomization of characters using randomselect (so you don't end up with a punching bag, a cheap character, or a boss) Ctrl+2 on VS mode
Kazagami Posted March 12, 2013 Posted March 12, 2013 -MORE PONY CHARACTERS!!!! Are you kidding WaifuLaifu Discord Server / Twitter / MUGEN releases
Websta Posted March 12, 2013 Posted March 12, 2013 -Moar flexibility with screenpacks and lifebars. -Stage changing during matchs (Round 1 is morning, Round 2 is afternoon, Round 3 is night etc) -Interactive stages (breakable objects and sh1t) My Twitter
jadeeye Posted March 14, 2013 Posted March 14, 2013 - Zoom in/out a battle. - Online Multiplayer. - Add Tag Team Mode. - 2 Player vs 2 Player. - More flexible to enable/disable each debug we want instead of enable/disable all of debug (F1, F2, F3, Spacebar,......). My Youtube Channel || My Project
DartzPie Posted March 14, 2013 Posted March 14, 2013 -About the same load time as 1.0 -4players(2players vs 2players) -Portrait animation -The ability to choose 'who' not to be in survival "Your so Naive-"
Ex✭Cᴀʜᴍ Posted March 14, 2013 Posted March 14, 2013 -Palete select at the select screen as on some fighting games. -Required portrait for stages and not only the name -Chars ports dont be affected by localcoords.. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
Noside Posted March 15, 2013 Posted March 15, 2013 Universal Serial Lifebars lol (USB reference) just had enough with LB size issues.
Arias Posted March 15, 2013 Posted March 15, 2013 Something that allows to add sound fx to stages and make it work like playsnd(s) would be good for me.
ArtistofLegacy Posted March 15, 2013 Posted March 15, 2013 Palette selection in select screen. More flexibility of what you can do with SPs (GGXX and MBAA for example). Ability to use more than 1 portrait for a character at a time. Interactive lifebars. Ability to add sounds to stages. Flexible lifebars that can adjust to any localcoord. (I would say SPs as well but they would probably look ugly on different localcoords)
Dumanios Posted March 21, 2013 Posted March 21, 2013 More Interactive stages Ability to chose on random matches (so that I don't end up fighting Rare Akuma in survival mode) Tag Team Battles Multiple songs per stage
DarkWolf13 Posted March 22, 2013 Posted March 22, 2013 -A score system and option to save your scores with the character you chose. -A 3 Vs 3 Tag team option. Nothing else really...
Neo_Fire_Sonic Posted March 22, 2013 Posted March 22, 2013 hmm - camera zooms in when your character does a hyper(only sometimes) -Online Mode (Really want this) Online Multiplayer (Doesn't everyone hope for this?) -Netplay ONLINE MODEEEEEE sorry, its just... i want to kill people in mugen. also -maybe in an online mode option, where you can host rooms and matches and you can play as characters from either players roster or watch other people fight. -play gaem, gaem iz kul
VeNoM Posted March 30, 2013 Posted March 30, 2013 gallery mode (can have pictures in mugen) online mode We are VeNoM! Blog:http://venommugen.blogspot.com
Flowering Knight Posted March 30, 2013 Posted March 30, 2013 -Arcade Ladder that shows who you'll be fighting. (Think Mortal Kombat) -Camera that zooms in/out depending on character size and distance. -Simpler Intro/Ending creation. (I want to use Avi files and crap.) -A working Tag Team. -NETPLAY. -A simpler way to change lifebar size. http://i.imgur.com/W00cc4V.gif
tehdevil Posted April 4, 2013 Posted April 4, 2013 - Able to disable some of the team menus like able to disable Team Simul, Single or Team Turn but if three are disable, it will cause an error, only can enable at least one - If putting a attribute in the select.def's character line will not allow the randomselect to select that character like: duckhunt, stages/duckhuntstage.def, order=5, includestage=0, randomselect=0 the randomselect icon will not select that character that have randomselect=0 - Another randomselect Icon that is like King of Fighters series's roulette select. The roulette select box is exclamation mark to differentiate randomselect, maybe I should call it rouletteselect if I add it in select.def
Werewood Posted April 4, 2013 Posted April 4, 2013 - official tag team support - kfm, stages/mybg.def, music=sound/song.mp3 <========== supports all game modes, not just Arcade Mode - multiple SFF files support i.e. gethits.sff, moves.sff, explods.sff,...etc. - "nestable" trigger redirections - "nestable" and better PrevStateno trigger - auto-detect CNS entries - some projectile distance trigger? "I still care to share because I believe in Sharing is Caring" - Werewood
RicTheUltimate02 Posted April 9, 2013 Posted April 9, 2013 ONLINE GAMEPLAY!! This would make the game perfect! Better designer tools (Mugen needs a way to resize a character and reposition their projectiles all in one step. I got a tip localcoord could do this but I couldn't get it to work.) A PAUSE MENU!! We don't have this yet? Anti-Bronies, I'm ignoring what you say to this, but a Fighting is Magic Import. I want to see someone recreate the game through mugen since it was removed by Hasbro. Backward Menu Navigation. Pressing B should bring me back, not forwards. I don't want to keep having to press escape. Promotions!! Not enough people know about the mugen community, let alone are in it anymore. We need to do some advertizing, at the very least over facebook. Someone start a mugen facebook page and make it viral, please? Hopefully, a bigger fanbase means smarter gamers *and unfortunately, it would probably mean more ignorant ones, which we'll have to ignore.* This one is probably behind anyone's wildest dreams... but maybe steam compatibility? Mugen being a F2P game through steam? See, I told you it was next to impossible. And most of all, MORE UPDATES FROM ELECTROBYTE!! RicTheUltimate02 1
Ex✭Cᴀʜᴍ Posted April 9, 2013 Posted April 9, 2013 You know that every Forum have is own site at Facebook right? ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
zoukiny Posted April 11, 2013 Posted April 11, 2013 -teamode with "tag" like mvc : switch command + "1st super move from caracter as tag attack" - bring back the character scaling in the level -"restriction in path" so that if you choose a character you may not see specific battle or have a sure shot battle agains someone that is not the boss and is unique for the character you selected -"restriction in random select" that let you choose what character can be selected random so you dont end up with bonus or boss character -let you assign more then 1 stage to a character so you can have a little supprise that is not the full random stage selection
Liberty Prime Posted April 14, 2013 Posted April 14, 2013 I'd like to see Multiplayer, but if they would add MP, wouldn't they need to have it so that only the roster from the hoster's client is used?? (This could be used to deter Overpowered v non-Overpowered.) I am the MeeM
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