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RicePigeon

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Posts posted by RicePigeon

  1. Meimu_zps1d86d2b9.png

    "YOU of all people should know considering you DID make me. Yukari, the least you could do is help me figure out a way to solve this crisis."

    cNkn8y5.png

    "You're overstepping your bounds, Meimu. Solving crises isn't your job at this point. Causing them, however, is."

    "Oh right, Raina Havenray." The American Miko then extends a hand.

    *Hikari extends her gloved hand toward Maribel*

    Dfq4Vej.png

    "Hikari Tannenbaum. Pleased to make your acquaintance."

    *Hikari notices Reimu looking at her scrupulously, suspecting Hikari of some kind of foul play. Although Reimu doesn't need to say a word, Hikari already knows Reimu thinks she's Yukari*

  2. *Yukari notices Meimu giving chase to her*
     
    cNkn8y5.png
    "My my you're persistent aren't you?"
     
    *Meanwhile, Hikari sees Reimu, Raina, and Maribel exiting from a gap near her*
     
    Dfq4Vej.png
    "Oh hey... Back so soon?"
     
    *Hikari takes a closer look and notices Reimu and Maribel*
     
    Dfq4Vej.png
    *gulp* ("What are those two doing here? This isn't good. Maribel shouldn't be here. I was trying to avoid this situation, but god only knows what irreparable damage has been done now.")

  3. cNkn8y5.png
    "My lookalike? Just who has the gall to try to impersonat.."

     

    *Yukari notices Maribel standing there, fortunately not noticing Yukari, who now gazes with a cold, menacing stare.*

     

    cNkn8y5.png

    "She shouldn't be here..."

     

    *Sinks back into her gap and disappears*

  4. EDIT: This sort of gives me an idea of a weekly thing where I give a brief introduction to a Pokemon and go over its competitive viability. Nothing in depth, just something to give people a better idea of how it used.

     

    Gonna start this off with some lower tiered Pokes as I think it'll make for some interesting discussion and show that just because a Pokemon is lower ranked doesn't mean its garbage:

     

    kabutops.gif

    Kabutops

    Current Tiers:

    Singles: NU

    Doubles: DUU

    Tier Metagame Viability (Singles):

    Ubers: Unranked

    OU: B+

    UU: Unranked

    RU: B

    NU: A

     

    Kabutops is an odd case of an NU Pokemon. While Most NU Pokemon are simply outclassed by Pokemon in the higher tiers and rarely see any viability in the tiers above UU or RU, Kabutops is able to hold its own in OU consistently well. The most significant reason for Kabutops's low tier placement, however, is not with Kabutops itself, but the fact that the ability Drizzle is banned in all tiers except Ubers and OU, which limits Kabutops's effectiveness in UU. Otherwise, Kabutops would see itself placed in UU.

     

    In OU, Kabutops serves as a key member of rain teams, and is the only viable physical attacking Swift Swimmer. While Kabutops may not have the most expansive movepool, it has everything that it needs to 2HKO everything in the tier after Life Orb and a Swords Dance boost. The only Pokemon that resists both of its STAB moves, Ferrothorn, is quickly manhandled by Low Kick. (Kabutops OU Analysis: http://www.smogon.com/forums/threads/kabutops.3506106/)

     

    In both RU and NU, Kabutops has the option to perform the same role as it can in OU, except that it must now must rely on manual rain setters as Drizzle is banned, so this option isn't as appealing as it is in OU. However, Kabutops's main draw in these tiers is its Rapid Spin set, which no longer faces competition from the higher tiered and more effective hazard removers such as Latios, Latias, Skarmory, Excadrill, and Starmie. In NU, Kabutops is often compared to Cryogonal as a Rapid Spinner, but has a niche in that it can Foresight, allowing it not be spinblocked by the Ghost types in the tier.

     

    Sample Recommended Teammates:

    OU: Politoed*, Mega Scizor, Latios, Rotom-Wash, Kingdra, Azelf, Terrakion (w/ Stealth Rock), Clefable (w/ Stealth Rock), Ferrothorn

    RU: Durant, Moltres, Ludicolo, Escavalier

    NU: Rotom, Sneasel, Raichu, Chatot

     

    (* indicates mandatory teammate)

  5. mugen119_zpsef2d1aaf.png

    http://ricepigeon.webs.com

    Hong Meiling Updates

    Changes from Version 2013.07.06

    * Spellcard names now last until the state is over.

    * Counterhit detection added.

    - Moves now deal 25% more damage on counterhit.

    - Light Normals now deal +1 additional hitstun on counterhit.

    - Medium & Strong Normals, Specials, and Supers now deal +3 additional hitstun on counterhit.

    * Removed Specials:

    - Searing Rainbow Fist.

    * New Specials:

    - Descending Flower Slam: HCF+x/y/z (41236x/y/z)

    * 6y

    - No longer hits overhead if cancelled into from other normals.

    - Can now cancel into 5z, 6z, 2z, or 3z during Fierce Tiger's Strength.

    * 3z

    - Damage per hit during Fierce Tiger's Strength increased: 30*30 -> 35*35

    - Fixed bug during Fierce Tiger's Strength where 2nd hit would not make contact.

    * j.5x

    - Damage increased: 30 -> 40.

    * j.5y

    - Active frames reduced: 8f -> 4f.

    - Hitbox extended horizontally in both directions.

    - Vertical hurtbox size reduced.

    - Damage increased: 55 -> 70.

    * j.5z

    - 1st hit Hitbox shifted. Now hits less space behind Meiling while hitting more space in front.

    - 1st hit Hitbox now covers more space directly in front of Meiling.

    - 2nd hit Hitbox extended downward.

    * Fragrant Wave

    - Hitbox range on projectile significantly increased.

    * Cyclone Light Step

    - Now hits three times during Fierce Tiger's Strength.

    * Qi Sign "Fierce Tiger's Strength"

    - Minimum Damage scaling is now set to 33% for all attacks during this super's effect duration.

    - Moves now ignore juggle points during this super's effect duration.

    - Normals now perform Soft Knockdown on Airborne opponents during this super's effect duration.

    - Fixed bug where all damage proration values would be multiplied by 50%.

    - Fixed bug where Timer would begin countdown prematurely.

    * Changed Proration values for the following attacks to the following (All damages altered to compensate):

    - 3z (Regular): 85% (Additional 90% if used as 1st hit of combo)

    - 3Z (Tiger): 85%*85% (Additional 90% if used as 1st hit of combo)

    - Cyclone Light Step (Regular): 90% (Additional 90% if used as 1st hit of combo)

    - Cyclone Light Step (Tiger): 90%*90%*90% (Additional 90% if used as 1st hit of combo)

    - Scarlet Cannon: 85% (Additional 90% if used as 1st hit of combo)

    - Tremor Kick: 90% (Additional 90% if used as 1st hit of combo)

    - Fragrant Wave (Y): 92%*92%*92% (Additional 90% if used as 1st hit of combo)

    - Fragrant Wave (Z): 92%*92%*92%*92%*92% (Additional 90% if used as 1st hit of combo)

    - Strike Sign "Roc's Fist": 90%*90%*90% (Additional 90% if used as 1st hit of combo)

    Added 08/10/14:

    * Strike Sign "Roc's Fist"

    - Effects Renewed.

    * Flower Sign "Colorful Light Lotus Flower Palm"

    - Total Damage increased: 370 -> 385

    Added 08/13/14:

    * Bug fixed on all hitdefs where gravity acceleration was not applied correctly.

    * Supers now perform Hard Knockdowns. Soft Knockdown handling corrected.

    * Negative Edge detection improved. Adjusted command input leniency.

    * Tremor Kick:

    - Effects Renewed.

    - Vertical hit velocity adjusted.

    * Descending Flower Slam:

    - Can now be used in midair.

    - Heavy version trajectory altered. Now has more vertical trajectory and less horizontal.

    Added 08/14/14:

    * SFF file converted to SSFv2.

    - Custom palette selection added.

    - 6 new palettes added.

    * Qi Sign "Fierce Tiger's Strength"

    - Effects renewed.

    * Strike Sign "Roc's Fist"

    - Fixed bug where 3rd hit would whiff.

    Added 08/16/14:

    * 2Z:

    - Hit velocities adjusted/fixed. No longer knocks opponent as high on hit.

    * 3Z:

    - Vertical hit velocity slightly increased.

    * YZ/4YZ Throw

    - Effects added

    * Fragrant Wave

    - Projectile's horizontal hitbox size increased.

    - Effect size is now 50% larger horizontally.

    - Startup time on Y and Z versions increased by 2f. Fierce Tiger Strength variants are unaffected.

    - Fixed bug on hitsounds.

    Added 08/25/14:

    * 2y:

    - Hit velocity adjusted.

    * Air 3x, Air 3y, & Air 3z

    - Effects added.

    * Fragrant Wave

    - Fixed bug on hitpause times that would cause not all hits to connect.

    * Qi Sign "Fierce Tiger's Strength"

    - Now a level 3 super.

    - Command changed to D,DB,B,D,DB,B+x+y+z

    - Duration increased from 10 seconds to 12 seconds.

    - Damage penalty on normals removed.

    - Damage penalty on specials reduced from 10 damage to 5 damage.

    Added 09/07/14:

    * New Super:

    - Color Sign "Colorful Windchime" (D,DB,B,D,DB,B + x/y/z)

    * Strike Sign "Roc's Fist"

    - Extended hitbox of 2nd hit to avoid whiffing.

    Added 09/11/14:

    * Dash behavior adjusted. Grounded back dash now has startup invincibility.

  6. When Meloetta was viable in OU before the Aegislash ban, the Pirouette form wasn't viable at all. Even in RU, Meloetta has 6 viable movesets and only one of them utilizes her Pirouette form. Even in UU, only 1 of Meloetta's 3 sets is the Pirouette form. So while Pirouette is an option in the lower tiers, her Aria form is by far the more versatile of the two.

     

    EDIT: This sort of gives me an idea of a weekly thing where I give a brief introduction to a Pokemon and go over its competitive viability. Nothing in depth, just something to give people a better idea of how it used.

  7. Dfq4Vej.png

    "I was just about to say, you do look like Reimu. If that's what you needed, I think I might actually be able to help you there."

     

    *Hikari opens a portal*

     

    Dfq4Vej.png

    "This portal should take you to the shrine in Gensokyo where Reimu lives. I'd go with you, but I'm afraid my presence will only cause confusion, resulting in more harm than good, so I'm afraid you'll have to be on your own."

  8. But one thing I should add: Speed isn't everything in Pokemon. I'm really annoyed when people say "Oh, this Pokemon is so slow, even though all his other stats are amazing, he can't attack first so that makes it useless"

     

    Azumarill, Clefable, Ferrothorn, Heatran, Mega Heracross, Mega Venusaur, Bisharp, Gliscor, Rotom-Wash, Mega Scizor, Slowbro, Amoongus, Breloom, Diggersby, Hippowdon, and Kyurem-Black... That's only just Pokemon from the S, A+, A, and A- ranks in the OU Metagame, and out of those 16 mentioned, only 3 actually belong to a tier lower than OU.

     

    "this Pokemon is so fast, even though his attack and defense stats suck he's fast so he's OU bound."

    Case in point: Ninjask, Accelgor, and Electrode.

  9. Dfq4Vej.png
    "Actually this tournament looked like a bit of fun. Though now that you mention it, I do feel like something is out of place."

    *Much in the same way Raina has had people in Gensokyo say that she looks similar to someone else, Raina feels as if Hikari herself looks very familiar.*

  10. Rhyperior and Hippowdon are already perfectly viable in OU despite being lower tiered (Hippo is a nice, but passive, mixed wall that can set up rocks, sand, and isn't complete setup bait with Toxic and/or Whirlwind, while Rhyperior cockblocks Birdspam teams and maintains an offensive presence while also setting up rocks).

    5th Gen starters will most likely not get Mega Forms until Black & White remakes in another 7 years.

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