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RicePigeon

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Posts posted by RicePigeon

  1. cNkn8y5.png

    "Oh my, things look like they've just gotten fun haven't they?"

     

    Dfq4Vej.png

    "In a way, I guess so. *laughs* Aside from the godmodding, this does look like a bit of fun"

    cNkn8y5.png

    "Oh? Who are you? Are you some sort of impersonator?"

    Dfq4Vej.png

    "Who? Me? I'm not impersonating anyone."

  2. Focusing purely on Sasquatch here...

     

    • His jump is a hop. He can't even jump over Kung Fu Man. Not only that but you can't jump over him either.
    • His idle stance CLSN boxes flow like jello... As if AutoCLSN was used.
    • X1NiVXT.png
    • Missing required sprites and anims
    • His X+A, Y+B, and Z+C supers do... absolutely nothing. Summons an effect and that's it. Even took a look at his code just to make sure I wasn't missing anything. Considering Ryu has this too, I feel compelled to ask: is Adrian doing this intentionally?
  3. An oversight on my part, but when I was posting the tier listings, there was one Pokemon I forgot to mention:

     

    202.png: UU ↓↓ RU

     

     

    First post will be updated with this oversight corrected.

    EDIT: It would seem that Smogon is currently in the process of creating a new tier below NU called PU (Partially Used, also a pun on the term "P.U." which is used as a sound of disgust), which will also introduce BL4 as well. The tier list will be updated with a full NU list once more details regarding PU are revealed.

  4. Just downloaded this thing because there was some confusion as to which Zero this was supposed to be. Although the video suggests its the SNK Zero, the character itself appears to be the Megaman Zero. Moving.

     

    EDIT: Replaced the misleading video in the 1st post with a screenshot accurately displaying the character in question. Why you would post a video of SNK Zero in a release thread about Megaman Zero is beyond me, but refrain from doing that again.

     

    EDIT: And yes, I'm aware that its Omega we're talking about, and not actually Zero, but my point still stands.

  5. With the tier shifts this month, I completely overlooked the OU viability changes that also occurred:

    701.png: C+ ---> B-
    With Aegislash and now Mega Mawile gone, Hawlucha has a much easier time spamming its stab Fighting and Flying moves, both of which complement each other very nicely, to the point where Hawlucha doesn't even need to run non-stab coverage moves. It has three usable sets in Sub + Liechi, Sub + Sitrus, and Power Herb + Sky Attack, all of which take advantage of Unburden, which lets it outspeed Choice Scarfers and even Excadrill in sand. Of course, it is dependent on team matchups and only works in late game, but right now it is on the same level as Lucario, who is currently B- as well.

    139.png: C+ ---> B-
    Omastar hits stupidly hard on rain teams, even harder than Kingdra, the only other special sweeper used on rain teams. It has all the tools it needs to cripple everything (Knock Off, hilariously powerful Hydro Pumps, and Ice Beam) not even chansey is safe switching in because after it gets its eviolite knocked off it can't beat omastar after rocks are up (252+ SpA Choice Specs Omastar Hydro Pump vs. 4 HP / 252 SpD Chansey in Rain: 310-366 (48.2 - 57%) -- guaranteed 2HKO after Stealth Rock). Although it may seem to face competition from Kingdra, it actually compliments Kingdra nicely as a secondary Rain Sweeper, and thus it only faces competition from Kabutops, who hits on the physical side.

    395.png: D ---> C-
    "Why are you not using Ferrothorn" is weird statement to make, considering Ferrothorn doesn't beat HP Fire Greninja, which is very popular now, while Empoleon does. Empoleon is also more specially bulky, so its defensive set can handle Omastar and Kingdra better. Empoleon has Defog. Being able to get rid of rocks is its main use over Ferrothorn and Heatran, and in tandem with countering water-types, and a specs set, it's definitely worth ranking. Its offensive set counters both Calm Mind Clefable and Calm Mind Suicune, which is big for offense. It also checks Azumarill, Greninja, and Rain (even Kabutop if it's using Aqua Jet over Low Kick). But actually, comparing it to the C- mons is relatively easy. It's very similar to Toxicroak, another underused and underrated mon, because both check and counter a limited amount of mons based on their offensive and defensive virtues. Thanks to Empoleon's great typing and movepool that let it have two viable sets, and rise is warranted. Compared to Pokemon like Heatran, Ferrothorn, Keldeo, and Greninja, Empoleon combines their virtues and adds a bit of its own.

    706.png: C ---> C+
    Goodra was a pokemon that was becoming lackluster but its becoming quite good now with many of the metagame changes. It may be easy to wear down but the fact that checks so many rampaging Pokemon in a pinch while also having offensive presence is very worthwhile. Almost every special attacker can be walled by this regardless of super effective coverage; Raikou, Mega Manectric, Mega Charizard Y, Gengar, Heatran, and even Breloom. It has nice coverage itself and it much better than a large amount of the pokemon in its current rank.

    612.png: D ---> C-
    Haxorus is a good partner with other particular sweepers like Mega Charizard X for its ability to destroy Stall and handle Unaware users and slower Fairies with Swords Dance + Poison Jab as well as Taunt. His Double Dance set consisting of both Dragon Dance + Swords Dance allows him to be effective against both Offensive and Defensive teams alike. The reason he shouldn't go higher than C- is because he really flounders against certain team archetypes and doesn't always pull its weight. Not to mention it can't switch into jack. Between LO, SR and Sand passive damage racks up quickly, and then there's the drawback of being Outrage locked with following confusion if you don't use a Lum berry. He's also easy to revenge kill.

    385.png: C ---> B
    Jirachi rose to B because it is on par with the rest of Pokemon there, and people have finally started to realize that with its second biggest counter gone (Aegislash), Jirachi is plenty viable and versatile. Wish + Toxic / T-Wave / Body Slam, SubToxic with Iron Head and Fire Punch, and SR + U-turn are all good sets that check a multitude of dangerous Pokemon (Latios, Latias, Clefable, Mega Gardevoir, Greninja, Mega Alakazam, Mega Aerodactyl) and provide ample of team support and offensive presence to not be easy to take advantage of.

    680.png: C- ---> C
    Doublade beats Mega Gardevoir, Mega Medicham, Mega Pinsir, Terrakion, and Mega Heracross on stall, which is very impressive. It has massive physical bulk, so much that it doesn't need to invest in any of it, and its defense is still as high as Deoxys-S' speed. With investment, its special bulk is acceptable, and it can even use Rest viably with a Heal Bell user to cover its lack of recovery. It needs support (stuff to cover neutral/super effective special moves, Heal Bell, etc), but its worth C rank.

    205.png: Stays Unranked
    No offensive presence whatsoever. It faces huge competition from Starmie as a rapid spinner on defensive teams, and faces further competition from Mega Scizor and Skarmory as a physically bulky hazard remover. It cannot beat Gengar, the only notable spinblocker in OU, something that Starmie, Excadrill, and even Mega Blastoise can do. Spikes and Toxic Spikes see almost no use due to Defog, and the niche of Stealth Rock + Hazard removal can also be done by Skarmory. Skarmory also has Taunt and Whirlwind, and Empoleon has offensive presence. Sure, Forretress has Volt-Switch, but Ground-types still laugh at it. Have fun with Forretress when Garchomp is using you for setup bait.

    478.png: D ---> C-
    Froslass can get up spikes and has a fast taunt to stop other leads and Stealth Rockers. It creates a lot of 50/50 scenarios with Destiny Bond where if you guess 1 wrong you're dealing with a layer or more of spikes and possibly even a dead Pokemon. Niche as fuck and definitely have flaws but C- is reasonable.

    482.png: C+ ---> B-
    In the wake of the banning of Deoxys-S, Azelf is one of the top dedicated leads out there for Hyper Offense teams. The Dual Screens set can give any threatening sweeper an easy path to victory, with Explosion dealing a healthy chunk of damage to anything not named Gengar. A side benefit to Explosion is that you can switch-in a sweeper behind screens without worrying about taking a hit or status on the switch. Azelf is also one of the better hazard leads in wake of Deoxys-D and Deoxys-S leaving the tier. A fast Taunt allows him to outspeed and disable most opposing leads, Rocks are great on any team and Magic Coat can be used in niche situations (especially against Lead Mega Aero and priority Taunters). Lead sets can utilize Knock Off and U-Turn for good utility, while also making it not complete Taunt bait. Even uninvested, they are not to be laughed off at 125 base attack. Azelf can also run a Nasty Plot set which, while not very effective on its own, can get you off to an early 6 on 5 (or more) if the opponent is expecting a typical lead set. It also has a wide selection of moves to add to coverage to compliment Psyshock/Psychic. Flamethrower, Thunderbolt, Dazzling Gleam, Shadow Ball and the rare Energy Ball give you a lot of options. Overall a very good Pokemon who always puts in work on HO teams.

    009-m.png: C+ ---> C
    By Mega Standards, 135 base Sp.Atk is pretty low. It isn't weak by any means, but it isn't a monster like Mega Heracross, Mega Gardevoir, or Mega Charizard Y, nor does it have the staying power of Mega Venusaur. Mega Blastoise was C+ because it was a Rapid Spinner that was able to beat spinblockers most reliably, but now Aegislash is dead, so there's a lot less strain on Starmie. Starmie with Life Orb + Analytic is only slightly weaker than Mega Blastoise, but has a huge niche over MegaToise; it's super fast. Starmie can defeat things without having to take a hit, so its lesser bulk isn't that notable. Plus, Starmie has Recover, something that a bulky and slow Pokemon like Mega Blastoise only wished it had. Starmie also resists fighting + psychic, which is in huge demand nowadays with Mega Medicham running everywhere, and has a viable all-out defensive set in addition to its offensive Analytic set. Needless to say, using a Mega Evolution as your spinner has too much opportunity cost compared to using another spinner in conjunction with another Mega that needs hazard removal support, such as Mega Charizard X/Y and Mega Pinsir.

    479h.png: C+ ---> C
    It used to handle Aegislash and Mega Mawile better than its washing machine brother, but now that those are gone, it has lost one of its niches.

    637.png: C+ ---> C
    Its sweeper sets are next to impossible to use in this meta. It is effortlessly revenge killed by both Azumarill and Talonflame, and outsped and KOed by Excadrill in sand. Using Volcarona also demands hazard removal support, and even then it still suffers from a case of 4 Moveslot Syndrome; It wants Roost so it can mitigate passive damage from Sand, Stealth Rock and Life Orb, Quiver Dance is almost mandatory, and it wants to run all of Bug Buzz, Fiery Dance/Fire Blast, Giga Drain, Hidden Power Ground, Hidden Power Ice, and Hidden Power Rock, so it is almost always walled by common things regardless of which set it chooses. Additionally, it wants both the passive recovery that leftovers has to offer AND the attack boost from Life Orb, as the latter allows it to score vital KOs such as against Tyranitar at +1, but cannot have both for obvious reasons.

    146.png: D ---> Unranked
    Moltres's primary niche in OU was as a check to Mega Mawile, who is now banned. Without Mega Mawile, there is no longer any reason to use Moltres in OU. There are much better and reliable checks to Mega Charizard Y than Moltres, and while Moltres is able to check Landorus-I, it is far too reliant on hazard support to do so.

    235.png: Stays in C+
    Smeargle stays in C+ alongside Espeon because they are the face of Baton Pass teams in OU, and with some screens support they can be a really dangerous combination to face.

    630.png: A- ---> B+
    Mandibuzz dropped to B+ because of bigger competition for anti-hazard supporters with Starmie getting more and more viable, and inability to deal with popular offensive threats that can take advantage of Mandibuzz, such as Mega Gardevoir, Mega Heracross, and Terrakion.

    545.png: B+ ---> B
    Scolipede dropped to B because its Baton Pass set is not as good as it used to be, because of bigger competition with Geomancy Smeargle, now that you can only have one Baton Pass user on each team.

    547.png: Unranked ---> D
    Whimsicott goes in D because Prankster Memento and Tailwind are great for setting up sweepers, while priority Encore and Stun Spore give some insurance against opposing sweepers, giving to Whimsicott a little niche on offensive teams.

  6. http://www.smogon.com/forums/threads/smogon-usage-based-tier-update-september-2014.3516635/
     
    August's monthly statistics are up, and with that comes the Tier changes:
     
    214.png: UU ↑↑ OU
    214-m.png: BL ↑↑ OU
    442.png: NU ↑↑ RU
    080.png: UU ↑↑ OU
    545.png: OU BL
    196.png: OU UU
    139.png: NU ↑↑ RU
    462.png: BL ↑↑ OU
    468.png: OU UU
    719.png: Untiered UU

    195.png: OU UU

    134.png: OU UU

    235.png: OU UU

    151.png: UU ↑↑ OU

    576.png: BL ↑↑ OU
    141.png: RU NU
     
    First post will be updated to reflect these changes

  7. ^ Yes, although they're not tiers in the same sense as OU or UU where they have their own metagame. They're banlists for thr lower tier / extension of the upper tier (ie, BL is an extension of OU/banlist for UU, BL2 is an extension of UU, and so on)

  8. Just a fair warning, Mawile's Mega Evolution was recently banned from OU matches, so its now classed as an Uber, so if people are expecting you to play OU rules, dont be surprised if they dont take your MegaMawile's presence too kindly...

    That being said,

    move 1: Iron Head

    move 2: Play Rough

    move 3: Sucker Punch

    move 4: Pain Split / Swords Dance

    ability: Intimidate

    item: Mawilite

    evs: 248 HP / 16 Atk / 244 SpD

    nature: Adamant

    Thats the standard MegaMawile set for ubers matches

  9. It causes slowdown on slower computers and/or browsers, which isn't fun at all. Its the same reason why you use spoiler tags for mass animated gif spam.

     

    Had it been an embedded Youtube video, we wouldn't be having this discussion.

  10. OU Viability update: http://www.smogon.com/forums/threads/xy-ou-viability-ranking-thread-v3-check-post-298.3515714/page-12#post-5696977
     
    151.png: Stays in A
    A lot of people wanted Mew to move up to A+, but in the end it was decided that Mew is not as metagame defining or as hard to prepare for as most A+ Pokemon. Fire-types and Gliscor shut it down for the most part or at least give it serious troubles, faster offensive Pokemon with Sub don't give a fuck about it (Mega Gardevoir, Mega Gyarados, Sub Terrakion), and because it wants to take its time to leave its mark, it's not that effective against offensive teams. Mew is a great Defog user and a great staller with WoW + Taunt + Knock Off, but it's lack of offensive presence is a serious problem against offensive teams and Fire-types, which is the main reason for keeping it in A.


    445.png: A+ ---> A
    445-m.png: B+ ---> B
    Garchomp is by no means bad, but it's kinda a jack of all trades master of none mon like Rotom-W. It's fast, but not super fast, powerful, but not out of belief, and bulky, but not extraordinarily so. It has a lot of good sets, but they all face some sort of competition.

    With the removal of Aegislash, Mega Heracross is just so much better as a wall breaker than Mega Garchomp. Yes, Heracross can't go mixed, but it still beats physical walls like Quagsire + Skarmory. Mega Garchomp is bulky and powerful, but extreme competition as a wallbreaking mega (hera, garde, cham, charizard Y, etc) as well as being outperformed by its normal forme in all but one role. It also faces competition from Kyurem-B, who sports identical offensive stats while being able to hold an item such as Life Orb, Leftovers, or Choice Scarf, all of which have their own uses. Unlike the Mega wallbreakers, Kyurem-B can also provide wallbreaking support for Mega sweepers, such as Mega Charizard X, Mega Gyarados, Mega Pinsir, and Mega Tyranitar, something that none of the Mega wallbreakers, including Mega Garchomp, can do by the nature of being a Mega Evolution. Additionally, Mega Garchomp requires the presence of weather in order to effectively wallbreak (Mega Charizard Y does too in a way, but this isn't an issue since Mega Charizard Y sets up the sun by itself), something that Mega Heracross, Mega Medicham, Mega Gardevoir, Kyurem-B, and Mega Charizard Y don't require.

    006-mx.png: Stays in S
    Mega Charizard X stays in S rank because of its versatility. It has two clear A+ sets in BulkyWisp and SD + Tailwind, and when you take into account bulky DD + Roost, DD + 3 attacks, and Roost + 3 attacks, there is no 100% safe way to play around this thing. Also, with our standards of S rank getting more lax the minute we included Keldeo there, Charizard X also being there is perfectly logical.


    248-m.png: A+ ---> A
    130-m.png: Stays in A+
    Bulky waters handle Mega Tyranitar very well, and it really hates how common Will-o-Wisp is now. Mega Tyranitar is not as threatening as it used to be now that Scarf Keldeo, Scarf Terrakion, and Scarf Landorus-T are quite common. Sand Rush Excadrill is also very common now and will take advantage of Mega Tyranitar's sand to beat it. It's still extremely bulky, but it has relatively poor typing and Speed. Mega Gyarados however deserves A+. It's extremely bulky, like Mega Tyranitar, but has the ability to make use of its non mega form on the same moveset. Unlike regular Tyranitar and its Mega, regular Gyarados has Intimidate + a typing that synergizes very well with Mega Gyarados' typing, and thus lets it create mindgames. It also has Mold Breaker, which is great for ignoring stuff like Unaware, allowing it to beat Quagsire and Clefable which can stop Mega Tyranitar's sweep.


    214-m.png: A ---> A+
    282-m.png: Stays in A
    Mega Heracross goes in A+ because it's the best of the three wallbreaking Megas (Medi and Gardy being the other two), because unlike them it has great all around bulk, and punishes switches like no other of them can, thanks to access to Swords Dance. This makes Mega Heracross the epitome of an effective wallbreaker and a great choice against any playstyle, where Mega Gardevoir and Mega Medicham can struggle to leave their mark against offensive, and even some stall teams (especially Mega Gardy). Also, Mega Heracross requires the less prediction out of those three to work, because Mega Gardevoir often has to rely on Focus Miss or WoW on predicted switches, and Mega Medicham has to rely on High Jump Kick while still getting walled by bulky Psychic-types. Not to mention that Mega Heracross massacres half your typical sand team, being able to beat one on one all of Tyranitar, Ferrothorn, and Excadrill, while being able to take advantage of the former two's presence to do big damage.


    003-m.png: Stays in A+
    Mega Venusaur offers a lot to bulky offensive, balanced, and even defensive teams with incredible defensive stats, nice defensive typing that allows it to cover a lot of threats, and solid power to put severe hurt on opposing pokemon in the process. mega venusaur covers numerous top threats that bulky offensive teams struggle with, including azumarill, keldeo, non-psychic/hp fly thundurus, mega gyarados, and ferrothorn (also suicune which can be a threat depending on the team), making it a valuable team member, while not disrupting the tempo of offense. mega venusaur is strong. its sludge bomb does 50% to latios, like 70-75% to talonflame, almost 3/4 to thundurus, over half to non-spdef zard x, and over half to kyurem-b. its giga drain easily 2hkoes the likes of excadrill, and even severely damages things like ttar in sand, normal gyarados, and landorus-t. its hidden power fire easily destroys what it needs to. i'm not saying this is the pinnacle of strength, but when you're talking about a mon that can check/counter so many things, this is very impressive. mega venusaur is an unmatched tank. it doesn't 'face competition with gard/hera/cham', lol. these pokemon fulfill different roles on a team. if you're talking about the tendency of people to use megas for stallbreaking, i guess that's a consideration, but these pokemon require significantly more support to function well on a team, while mega venusaur is a very easy pokemon to fit onto a team. sand is kind of a problem but giga drain's recovery still helps it out a lot, sand isn't up forever, and it's not like synth does /nothing/ in sand (ie if venu is at 50% it's better to have a 76% venu after sand than a 50% venu, still). none of these factors are enough to drop mega venusaur by any means.


    598.png: A ---> A+
    Ferrothorn is a spectacular pivot that is incredibly hard to 2hko with neutral attacks. It checks a lot of stuff, and serves as a solid answer to rain teams, which have been making a comeback lately.


    450.png: A ---> A-
    Hippowdown generally only has one set, which really makes it predictable. It's really similar to Skarmory; they're both really easy to use/understand walls. Like Skarmory, it is also quite passive. On sand teams, it's not as good as Tyranitar as a sand setter mainly because Tyranitar has Pursuit trapping abilities and offensive presence plus a lot viable sets and can also check the ever-so-common bird spam with its Choice Scarf set, something Hippowdon cannot do. Hippowdon can still be useful on balanced sand/stall though but even then it still faces competition from other physical walls like Landorus-T. Earthquake and Slack Off are pretty much mandatory and EQ is so easy to take advantage of. Toxic and Rock Slide is nice but then it can't phase stuff so it has a case of 4MMS.


    645-s.png: A ---> A+
    In addition to its defensive set, Landorus-T is fantastic for its Choice Scarf set, which has been gaining a lot of popularity and for good reason. It's able to revenge kill a bunch of unsuspecting stuff, including Talonflame and Mega Pinsir, two pokemon commonly found on Birdspam teams. It can still support the team w/ intimidate and its offensive presence, while utilizing U-turn to preserve momentum. While it cannot outspeed Excadrill in sand, which is super common nowadays, it can still threaten it. Superpower allows it to revenge kill threats including Ferrothorn, Air Balloon Excadrill, Air Balloon Heatran, Mega Gyarados, and even Tyranitar/Mega Tyranitar, with the latter's Mega Evolution moving down one sub rank partially because of Scarf Landorus-T. It can still run its Double Dance set effectively, as well.


    245.png: Stays in B+
    490.png: A- ---> B+
    Suicune is a nice bulky water, status absorber, and win condition all in one Pokemon, something that stall teams can appreciate as they usually lack some kind of offensive presence, which Suicune can provide with Calm Mind + Scald + Rest + Sleep Talk, a set that has remained relatively unchanged since Gen 3 with the exception of Scald replacing Surf ever since it was first introduced last Gen. However, it is too reliant on Scald Burns, and it must also rely on Sleep Talk picking the right move, which turns things into a coinflip and can let it down at times. Additionally, it has to worry about Unaware Clefable, especially those that run Calm Mind and/or Stored Power. Greninja with Grass Knot is also a thorn in Suicune's side that limits its ability to sweep.

    Manaphy is similar to Suicune, in that its a water type sweeper, except that it trades Suicune's ability to act as a wall in exchange for more offensive power with Tail Glow. Unlike Suicune, Manaphy is 2HKO'd by Life Orb Terrakion and Life Orb Excadrill, so it doesn't have as good of a matchup against offensive teams as Suicune does. While Manaphy also can run the exact same set as Suicune, it lacks the higher defensive stats and the ability Pressure and thus, can't PP stall the threats that Suicune can.

     

    243.png: Stays in B
    310-m.png: B ---> B+
    Raikou is being overhyped. Yes, it has an excellent speed tier, but its bulk and power are only average, depending on its item. Its better now because of the rise of birdspam, but it's not on par with other awesome B+ mons like Alomomola and Kabutops. Assault Vest is worn down easy, Choice Specs is easily handled once locked into a move due to electrics common resistances + its weak coverage, and Calm Mind has trouble boosting + beating special walls. It's really cool on rain teams, and still can check a bunch of stuff with AV. Mega Manectric is similar to Raikou, but is much faster and physically bulky in exchange for special bulk and power. Thus, it's able to check birdspam easier, as well as outspeed stuff like adamant Mega Aerodactyl + Greninja.


    142-m.png: B ---> B+
    Mega Aerodactyl has a really neat stallbreaking set with Aerial Ace + Aqua Tail + Taunt, which allows it to beat or shut down many common defensive Pokemon, including Skarmory, Amoongus, Mega Venusaur, Mew, Landorus-T, Hippowdon, and Heatran, while also checking offensive threats such as Breloom, Keldeo, Mega Medicham, and Mega Heracross. It also has a cool all out attacking set. It is an amazing check to bird spam, and is just a pretty cool mon. A rise is totally justified.


    212.png: B+ ---> B
    Scizor is outclassed by its Mega Evolution in everything except its Choice Band set, which is very easily prepared for nowadays. It lacks the increase in both defenses that are afforded by its Mega Evolution, and the Choice Band set's inability to run Roost really lets it down.

     
    065-m.png: B ---> B+
    Strong Mega, performs well in the metagame now that Aegislash and Mega Mawile are banned. Similar to Mega Aero and Mega Manectric, Mega Alakazam's blistering speed gives him an edge against offense teams. 150 speed allows him to run Modest, giving him a downright monstrous special attack stat while still outspeeding key threats in the metagame. Psychic/Psyshock are very spamable now, and he has a very deep movepool behind it. Taunt, Focus Blast, Dazzling Gleam, Shadow Ball, Substitute and Disable give him a lot of options. Using Magic Guard on his base form allows him to come in multiple times before Mega Evolving (and he can even stay in his base form if Toxic’d) and Trace can grab a good ability sometimes, especially when revenge killing Excadrill in sand or Kabutops/Kingdra in the rain, making him very effective against weather teams. It is almost better to treat him as not having an ability, and take whatever ability you pick up as a bonus. Zam is great because you can tune him to take on offense or stall. Not many things can do both. Giving Mega Alakazam Protect will also allow it to beat Greninja 1 on 1, which is a nice bonus.


    448.png: B ---> B-
    Lucario is a lot worse than Kingdra, so just based on that it should drop. It has severe 4MSS, since Iron Tail and Ice Punch are both needed to beat its common checks and counters, and it wouldn't dare give up close combat, extreme speed, or swords dance for them. It also really needs to set up an SD to properly sweep, but even then its average base 90 Speed lets it down, leaving it easily revenge killed by other common threats such as Garchomp and Terrakion. doesn't really help that it's also pretty frail to boot, getting OHKOed or crippled by most physical walls which can take even a boosted attack; it can't even kill Lando-T at +1 with a 4x super effective Ice Punch in most cases. similarly, its special set isn't very good either, with low BP moves and lack of ESpeed which isn't very appealing.


    121.png: B ---> B+
    Things just keep getting better for Starmie. Starmie's bulky set is pretty epic, and its offensive set, while weak, has great coverage, reliable recovery, and Analytic makes your opponent think twice about switching their Pokemon out. Rapid Spin is what makes it worth using, but its awesome Speed tier, reflect type, and two great abilities make it really nice.


    251.png: B- ---> B
    Celebi has reliable recovery, a water resistance, access to Nasty Plot, Stealth Rock, and Heal Bell, and solid all around stats. It checks Azumarill, can be offensive or defensive, and can also Baton Pass boosts to its teammates. Celebi can also run Perish Song, allowing it to check Suicune and other threats.


    398.png: B- ---> B
    With Aegislash and now Mega Mawile gone, things are looking up for Staraptor. Its immensely powerful, at the cost of being very suicidal with mediocre speed and no bulk. It has great three move coverage, utility in u-turn and final gambit, and the ability to revenge kill stuff with a scarf or just one shot everything with a band. It has few switch ins, and is just a really sweet pokemon. Its ability to support Hawlucha, Talonflame, and Mega Pinsir is just the icing on the cake, and only serves to make Birdspam even more threatening.


    494.png: B ---> B+
    Defensive Victini is one of the few Pokemon on stall teams that can check or counter Mega Gardevoir and Mega Medicham, as well as check Mega Heracross to an extent. The only other Pokemon able to do this is Doublade, who sports identical typing and better physical bulk than its now-banned evolution. Defensive Victini can also check Mega Charizard Y. Even with minimal investment it can still hit hard, and can also make use of its Choice Band, special attacker, Choice Scarf, and Trick Room sets


    462.png: B ---> B+
    Magnezone is a pretty great Pokemon now that Ferrothorn is on the rise, and Skarmory and Scizor are still spectacular threats that alot of teams appreciate having removed. Removing them for dragons and fairies is really great, and Magnezone is the only pokemon that does what it can do. With a Choice Scarf, it also checks bird offense relatively well, and with its magnet rise + air balloon set, it can also check Excadrill very well. The fact that it was once at C rank is laughable.

  11. mugenversion=1.0 and WinMugen

     

    ^ Mugen parses this as winmugen only, just so you know.

     

    Qq2I2fp.png

    ^ Nice background alignment

    • Shoryuken and Shin Shoryuken has him instantly teleport back to the ground as soon as he starts falling
    • Standium Medium Punch can be cancelled into his fall state by mashing Y.
    • Tatsumaki has 32 startup frames (40 on Medium and Heavy), while also being up to -66 on block.
    • Shin Shoryuken 3rd hit doesn't make contact
    • No damage dampening
    • Grounded commands make the rookie mistake of using "Statetype = S" as a trigger instead of "Statetype != A", thus making special motions next to impossible to do in a practical setting.
    • gPwDe8j.png

      misaligned 

    • 0CyqPiM.png

      hitsparks

    • gwxHUa6.png

      everywhere

    • TJ2oPwX.pngw2e9f9V.png

      Tatsu hits crouching opponents and lacks any form of projectile invincibility

    • 6GIGVe5.png

      In simul mode, opponent can be knocked out of the throw because of the hitboxes above. Speaking of hitboxes...

    • 7cpJ4HN.pngfCcg1qR.png

      Using AutoCLSN needs to be retroactively removed from all versions of Fighter Factory...

    • 8BHDD4T.png

      Did I mention debug spam?

    • Crouching HP is supposed to be a launcher, yet he can't super jump cancel it.
    • No form of visible juggle checking. Just spamming Aerial LP takes a chunk of your health
    • Why can Aerial MP cancel into itself?
    • Taunt button does nothing except render him unable to jump.
    • Matrix Ryu does.... nothing? I'm dead serious, it seems like all it does is give him an afterimage and thats it. No other benefits or drawbacks aside from eating your meter and giving nothing in return except some fancy bells and whistles.
    • Power Up is pretty much the same thing. No damage boosts, no animation timing differences, no additional cancel properties, nothing... All for 1000 power...
    • TVSRUrj.png

      More misaligned hitsparks... on a Raging Demon of all things...

    • 1McZuEI.png

      Opponent... disappears... I swear its not even Yukari's gap shenanigans this time, either...

  12. The floodgates have opened:

    http://www.smogon.com/forums/threads/gen1to3-all-in-one-editor-and-converter.3498043/

    Gen 2 to Gen 3 transfers are now possible. And yes, this includes carts as long as you have some way of backing up your Gen 3 cart saves and importing/exporting them to/from your PC (same for Gen 2).

     

    Quick overview of the technical stuff:

     

     


    Nickname - Some symbols such as PK and MN do not appear in Gen 3, so are converted to ? signs. These can be corrected manually if desired.

    Held item - Berries such as PRZCureBerry are converted to their analogous Gen 3 Berry, e.g. Cheri Berry. Other non-existing items are deleted.

    Effort Values - Range from 0-65535 in Gen 2 and 0-255 in Gen 3. The value is squared or square-rooted to match the way the in-game stat formula handles the values. Due to the EV cap of 510 in Gen 3, sometimes effort values will be lost to avoid surpassing the limit.

    Individual Values - When converting from Gen 3 to Gen 2, the value is halved and rounded down. This maps the range 0-31 to 0-15 for almost identical stats. Hidden power is lost in favour of preserving stats. When converting from Gen 2 to Gen 3, there are two possibilities for each stat, for example 8 could map to 16 or 17. These are chosen using a lookup table so that the hidden power type is preserved. This means all 15s are mapped to all 31s.

    Moves - PP is handled slightly differently for some moves, e.g. Growl's maximum PP changes. Moves that do not exist in a generation are deleted, as are glitch moves and Struggle.

    PID - When converting Gen 2 to Gen 3, gender and shiny status is preserved by calculating an appropriate PID. A neutral nature is selected so stats match as close as possible. Unown receive their matching form.

    Shiny - When converting a shiny Gen 3 Pokemon to Gen 2, IV data is replaced by an IV spread that will make the pokemon shiny.

    Gender - The attack IV is preserved in favour of gender when converting Gen 3 to Gen 2, so some Pokemon may change gender. This can be rectified using the menu Edit option if desired. Due to the way Gen 2 handles IVs, some combinations such as shiny female Charizard are impossible.

    Unown Forme - Shininess is lost for Unown formes other than I and V, since only Unown I and V can be shiny in Gen 2. Unown ? and ! become Unown F, the canonical Unown forme used in artwork.

    Pokerus - Is always cleared. If desired, it can be introduced by manually editing the bytes.

    Origin Data - When a match is found, caught location will be preserved, but this is not always possible since locations like Slowpoke Well have no Gen 3 counterpart. The poke ball caught is the default Pokeball icon. Language is set to English as only English Gen 2 saves are supported. Origin game is set to the non-GBA escape byte used by Colosseum and XD Gale of Darkness. Gen 2 Caught Time is always set to day.

     

    Known Issues

    Japanese symbols are not supported. Metropolis will replace the symbols with ? and display error messages in a log. When illegal bytes are found that cannot be mapped, the default values will be set and the problematic code displayed in the log. Since Gen 3 does not have a null value for caught location, Pokemon from Gen 2 without full and mappable caught data cannot be assigned a correct location. These pokemon are marked as from-trade and their caught level set to their current level. You may wish to change this to a more appropriate value such as a Gen 3 Location where the pokemon can be obtained or Fateful encounter.

  13. http://www.queerty.com/man-arrested-after-jars-and-jars-of-human-penises-discovered-in-his-apartment-20140816

     

    A 52-year-old man nicknamed the “Penis Collector” has been arrested by police in Slavonski Brod, a small city in eastern Croatia, on suspicion of possessing a collection of human body organs.

    The man was apprehended earlier this week. When authorities entered his apartment they found jars and jars of human penises soaking in formaldehyde.

    According to sources, the man, whose name has not been released, works as a registered nurse at a city hospital. He has no criminal record and has been described by some as “a family man,” though others say he is an alcoholic who often showed up to work drunk.
    “On behalf of all employees of the hospital, I have to say that we are very unpleasantly surprised by an event that threw a shadow over this hospital,” a hospital spokesperson said. “Our apologies to families of the deceased.”

    It is unclear how exactly police learned about the “collection.” Also unclear is how the man got his hands on so many human penises, though it is believed they were cut off from the dead bodies of hospital patients.

    The man, who has since been released from custody, now awaits criminal charges for disturbing the deceased, which has a maximum sentence of up to two years in jail.

     

    Seriously, this guy is a dick... :p

  14. Updated the tier lists in the first post to reflect the currently ongoing suspect tests:

     

    OU: No current ongoing suspect tests. Mega Charizard X is dropping to A+ viability, which makes it ineligible for a suspect test in OU.

    UU: Volcarona and Manaphy were recently tested and were voted to stay in BL. Hawlucha is currently undergoing a suspect test to see if it should be allowed back in UU. Zygarde will not be suspect tested until after the tier changes next month, but will remain on the list as queued.

    RU: After the Yanmega and Zoroark bans, Meloetta use has spiked to the point where it is now being considered for a suspect test.

    NU: Gurdurr, Omastar, and Spiritomb are not being currently suspect tested in NU anymore, but their use in RU means that they will rise to RU next month.

  15. IDK anything about this ordeal, though it seems that SNK shouldn't really be so uptight about it. As has been mentioned, they have themselves ripped off other chars. It should be seen more as a respect/homage thing imo though. Given the circumstances of it.

    From what I did hear about the case, Square-Enix added "©SNKPLAYMORE" to their manga's copyright notices, which implied that they had already received permission from SNK to use footage from their games when, in fact, SNK wasn't even aware of its existence until it now. The fact that SquareEnix was also making money off of it turned it into a criminal copyright case (hence why the police were involved, unlike a civil case where SNK would have just sent a cease & desist notice or notice of legal action and the rest would have been decided by court hearings).

  16. Since the next tier update will be occurring next month (September), I'm going to be posting my opinions on potential tier changes that may or may not happen:
     
    151.png: UU >> OU
    I've been seeing alot of Mew on OU teams lately, especially paired with Landorus-T. Its rise in viability is also a testament to this (not to mention I got wrecked by a team using the aforementioned Stallbreaker Mew + Lando-T pair).
     
    214.png: UU >> OU
    214-m.png: BL >> OU
    Mega Heracross's massive rise in usage in the wake of Aegislash's banning should be self explanitory. Because of how Smogon's tiering system works, if Mega Heracross rises to OU by usage then so will regular Heracross. The reason for this is because Showdown's usage statistics does not discriminate between base forms and Mega Evolutions; it tiers them together unless the Mega has been explicitly banned from a lower tier, which is currently the case with Heracross and Mega Heracross. If the Mega is OU by usage, then so is the base form, regardless of how much it sucks in OU or not.
     
    121.png: UU >> OU
    I would personally like to see this happen. Not so much because I want to see Starmie rejoin Gengar in the "OU every gen" club, but because its viability has skyrocketed in the wake of Aegislash's ban to the point where its now a viable spinner again.
     
    700.png: OU >> UU
    As much as I don't want this to happen, I think it's inevitable. I've taken a liking to Sylveon, but Clefable just offers alot more. Even I've switched over to using Clefable over Sylveon.
     
    468.png: OU >> UU
    Not really so much of a personal opinion thing, but looking at Togekiss's usage statistics for the months of June and July, it failed to make the 3.41% cutoff both times. The fact that it's currently ranked at C+ along with Sylveon should testify to this.
     
    719.png: Untiered >> UU
    Its currently allowed only in OU for the time being since it was only recently made available in Japan, but its at C rank in OU and, like Togekiss, it hasnt made the 3.41% cutoff. I don't see it dropping any lower than UU though, since UU is cluttered with Fire types and it can be a decent check to Hydreigon.
     
    534.png: OU >> UU
    Another Pokemon that I feel is going to drop. Its viability has been on a steady decline with each update. It shares many problems with Mega Blastoise in that its worn down easily, not to mention that Mega Blastoise is also ranked C+ AND is UU.
     
    303.png: OU >> RU
    303-m.png: OU >> Ubers
    I don't think I need to explain this one. Of course, Mawile won't reach NU immediately. First, since its Mega Form has been consistently in the top 20 for the past two months (and is still massively used today), it will stay in OU for the next 3 months, where it will undoubtedly drop down to UU in December. From there, Mawile will spend 3 months in the UU environment until it drops to RU in March 2015. By then the metagame in all tiers will be substantially different than they are now since Omega Ruby & Alpha Sapphire will be introducing new Megas and tutor moves, but I don't see things improving for Mawile unless its Mega gets unbanned from OU after ORAS. After another 3 months, it will be determined whether Mawile will stay in RU due to its Steel/Fairy typing, or if it will drop down to NU, so we won't know its ultimate fate until June.
     
    591.png: RU >> OU
    080.png: UU >> OU
    Looking at July's OU use statistics, Amoongus and Slowbro have both achieved a 3.56756% and 3.53468% usage, respectively. Both Pokemon are ones that I have commonly seen on defensive teams, including myself in Slowbro's case. The fact that Amoongus has more or less replaced Mega Venusaur on defensive teams (using defensive Mega Charizard X for the Mega slot) should be a testament to this. Regenerator is just THAT good. And that's not even taking into account that both Pokemon have recently risen up to A- ranking.
     
    545.png: OU >> BL/UU
    Birdspam is on the rise again. Scolipede only obtained a 1.87151% use last month, which isn't a good sign. I can't recall if this thing was banned from UU before, but if it was, then it will simply fall back into BL instead of UU, kind of like what happened to Manaphy. Its still a viable B+ Pokemon, don't get me wrong.
     
    195.png: OU >> UU
    Quagsire has only barely missed the 3.41% cutoff for the past two months. It may or may not drop back into UU, but it does face fierce competition from Slowbro, Alomomola, and Suicune on defensive teams, especially in Slowbro's case as he can effectively handle Terrakion and Keldeo, who have both risen in both usage and viability.

  17. More OU viability updates from Smogon:
     
    639.png: A >> A+
    214-m.png: A- >> A
    282-m.png: A- >> A
    308-m.png: A- >> A
    Aegislash getting banned was a blessing for those four, and with its absence there is no denying how strong and influential Pokemon they are. Everyone [here on Smogon] agrees with this...

    212-m.png: A+ >> A
    Mega Scizor is an excellent Pokemon but it finds it hard to sweep in this metagame, so it prefers taking defensive and utility roles, such as checking offensive Pokemon with Bullet Punch, pivoting with U-turn, providing utility with Defog, and checking physical attackers. Those roles are great and all, but Mega Scizor is not threatening enough to be in A+, which causes it to be taken advantage by some really dangerous Pokemon such as Mega Charizard X and Y, Keldeo, Thundurus, Mega Mawile, Mega Gyarados, and Talonflame.
     
    248.png A (No change)
    Tyranitar is [no longer] A+ material in this metagame. the problem is that all the "good" sets don't do the thing it's supposed to do most of the time: provide sand support. scarf tyranitar is imo its best non smooth rock set and it's okay, but thats why it's A and not any lower. scarf allows you to kill some dangerous threats such as pinsir, charizard, gardevoir, weakened medicham/heracross and slightly weakened +2 sharp/maw. focus sash stealth rock is an ok lead but kinda eclipsed by terrakion since the sand isnt enough to warrant using it if you're using it in a suicidial fashion since it only lasts for 5 turns. and fast taunt/close combat are so much more valuable than anything tyrantiar can offer too. smooth rock provides sand support but the efficiency at which it does this is pathetic lol. it has 0 offensive presence since it kinda needs all the bulk it can get to come in repeatedly (and, no, for anyone who says that base 134 attack and base 95 special attack are enough uninvested, they really arent in xy. like 80% to sdef gliscor with ice beam and 37% to keldeo with eq is not "enough"). it also has probably one of the worst 4 moveslot syndromes known to man since it wants stealth rock, fire blast for mawile/bisharp/scizor/ferro(mawile being the most important here), ice beam for scor and lando t, stone edge for zards and mandibuzz and probably lots of other shit, earthquake for terrakion (this is a lot more important than it sounds since otherwise terrakion comes in for absolute free instead of 75% and kills off your team one by one), pursuit to punish lati/politoed because what does coming in do if you can't even trap them and probably a lot of other moves. thats 6 moves minimum and, while having a 4mss also means being unpredictable it really doesn't for tyranitar as most of the time it will just be your cookie cutter sr/beam/blast/stab set because it kind of HAS to pass up all these other great moves to use something thats at least halfway reliable at covering most stuff. add to that the fact that tyranitar has 0 recovery, often switches into shit like latios without even having pursuit which means it has to do it more than once and its general vulnerability to getting worn down and you have a terrible sand support pokemon that people like to oversell for its ability to do... something? i still dont know what this does well and even on sand offense id honestly prefer hippowdon to have some kind of safety net against shit like mega pinsir/thund thats not called "revenge killing with excadrill". I honestly don't even think its sand support set is anywhere above A- and it's only its diversity and ability to run other sets somewhat effectively (and bluff the megatar which makes it seem a lot more dangerous than it is when you have gyara on your team for example) that pushes it to A. tyranitars time at the top of the metagame is over, and anyone who doesnt realize this is honestly kidding themselves because it honestly can't keep up with all the power this gen. i mean, i hate arguments like this, but fuck it can barely even handle 1 pokemon in S-rank that should give you a good idea of how many pokemon in this metagame smack it around (zard wins with outrage against anything but scarf, thund wins with focus blast/superpower vs anything but scarf or gimmicks like chople, land only loses to scarf ice beam really, azu and keldeo and mawile win regardless of what it has except for gimmicks such as physdef counter/specs fire blast but you get my point, the sand support aka the "good" set just doesnt have what it takes to keep up with this metagame).
     
    630.png: A >> A-
    Mandibuzz struggles with the new offensive threats that are becoming popular, namely Terrakion, Mega Heracross, and Mega Gardevoir, meaning that it's becoming a bit less relevant as a defensive threat. However, it still handles quite a big number of dangerous Pokemon (Landorus, Garchomp, Talonflame, Excadrill, Mega Scizor, regular Gyarados, DD Mega Charizard X, Dragonite, and Breloom), and provides lots of utility with Defog, Taunt, Knock Off, and Toxic, which is why it didn't drop in B+.
     
    151.png: A- >> A
    Excellent stallbreaker, excellent Defog user, very hard to kill, fast enough to keep up with offensive monsters such as Mega Heracross, few exploitable weaknesses, what else do you want me to say?
     
    591.png: B+ >> A-
    With the resurgence of the three offensive Megas that Aegislash held back (Medi, Garde, Hera), giving up your Mega slot on Mega Venusaur is not always easy, so Amoonguss is here to fill this gap. It deals with the two most threatening Water-types in OU, Keldeo and Azumarill, has Spore and Stun Spore to make it somewhat threatening, has good all around bulk and a great defensive typing, and it never dies thanks to Regenerator. This means that it can reliably check many big threats such as Thundurus, Mega Gyarados, Rotom-W, Gengar, Terrakion, Gliscor (With HP Ice), and Breloom, and has become one of the premiere defensive Grass-type of XY OU.
     
    080.png: B+ >> A-
    Terrakion counter? Check. Mega Medicham counter? Check. Mega Charizard X counter? Check. Hidden Power Grass-less Greninja counter? Check. Anyway, you get the drill, Slowbro walls like half the Pokemon out of the S and A ranka atm, is not easy to take advantage of thanks to access to three kind of status moves and a decent SpA stat, and never dies thanks to Regenerator and Slack Off. Definitely one of the best defensive Water-types in the metagame.
     
    594.png: B >> B+
    Alomomola slowly but steadily has proved how good of a Wish passer it is, keeping healthy a ton of good defensive Pokemon that lack recovery, such as Heatran, Tyranitar, Mega Ampharos, Chesnaught, Rhyperior, and Victini. It also has double status to make the opponent think twice before switching in, as well as Regenerator to allow it to focus on healing its teammates instead of itself. It also checks a lot of stuff, and even though set up sweepers are its bane, there are plenty of defensive and offensive Pokemon that pair well with Alomomola and can deal with those.
     
    534.png: B >> C+
    Now that the hype about Assault Vest Conk has died down, the ugly truth has started revealing: Conkeldurr is not a great, or even a good Pokemon, it's just ok. It lacks recovery and thus gets worn down very fast, its slow as ass and almost always needs to take a hit first except when facing Pokemon weak to Mach Punch, is easy to wall with threatening MEvos being everywhere, and in top of this three MEvos that can take advantage of Conkeldurr easily have risen in usage and viability over the last weeks, namely Mega Medicham, Mega Gardevoir, and Mega Heracross, all of which can switch with relative ease into Conkeldurr and take advantage of it.
     
    576.png: B >> B-
    Gothitelle is an ok Pokemon, but it's kinda niche for B. It provides no defensive synergy on a team, which puts a big strain on teambuilding and shows that you can't just slap Gothitelle on a team and call it a day. Also, there are a lot of scary wallbreakers that are able to fuck up stall teams, so Gothitelle lost one of her previous roles. Her main function is partnering up with sweepers and removing their counters, which is good enough for B-, but too one sided for B.
     
    145.png: B+ >> B
    Zapdos doesn't like the effects that Aegislash's absence from the metagame has had. Terrakion, Mega Gardevoir, and Mega Heracross are all Pokemon that scare Zapdos shitless, and even though Zapdos is a good check to birdspam teams that have started becoming a bit more popular, her worse performance against almost any other kind of offensive team means it's not B+ material anymore.
     
    462.png: B- >> B
    Magnezone can trap almost any Steel-type for a team, can outspeed and check many offensive Pokemon with a Scarf set (Keldeo, Terrakion, Talonflame, Mega Pinsir, Mega Gardevoir, Dragonite, Landorus, Garchomp (you need HP Ice for the last three)), has Volt Switch to keep momentum even when it's choiced, and has great bulk and resistances to even switch into some of the Pokemon it wants to trap or revenge kill. It's reliable and a great offensive support Pokemon that deserves to be in B rank.
     
    700.png: B- >> C+
    Mostly outclassed by Clefable outside of a strong Hyper Voice and the ability to use a Specs set, which is why it's falling to C+ and not any lower.
     
    385.png: Unranked >> C
    Can check/counter Greninja, Clefable, Latios, Latias, Mega Gardevoir, Thundurus, Mega Venusaur, Kyurem-B, Mega Alakazam, and a few other threats, has useful stuff to do against the Pokemon it walls, such as passing Wishes or spreading status, and also has a very decent Scarf set. C is good for it for now, it may rise a bit higher in the future.
     
    488.png: C >> C+
    Some people have compared it to Mew, and fairly so. However, Cresselia has a few things over it: huge bulk, Levitate (which lets it counter Pokemon that Mew can't, such as Excadrill and Garchomp), and Lunar Dance (a great way to support sweepers). Those three traits make Cresselia C+ rank worthy, as it's quite a useful Pokemon on defensive teams for its ability to handle a plethora of dangerous Pokemon, while also being able to fit on some bulky offense teams thanks to Lunar Dance.
     
    612.png: C- >> D
    373.png: C- >> D
    718.png: C >> D
    Mostly outclassed Dragon-types that have no use in OU outside of some very niche roles on DragMag teams.
     
    302.png: C+ >> B-
    One of stall's few counters to Mega Medicham, great stallbreaker that also beats some dangerous stallbreakers such as Gengar and Mew.
     
    701.png: C- >> C
    Aegislash leaves from OU and Hawulucha becomes much more viable, as it's now able to clean up much easier against all kinds of teams. Yes it needs support in order to set up and because priority users hurt it, but not that much support to put it in the same rank as way more situational Pokemon such as Ludicolo, Tornadus, and Dugtrio.
     
    319.png: C- >> D
    Put in D rank for now [pending] a proper explanation as to why [it] should stay ranked.
     
    494.png: B- >> B
    Mega Medicham and Mega Gardevoir hard check is crazy good for stall and defensive teams in general, TauntWoW is a really cool set. It also helps that it has great synergy with most Wish passers, such as Clefable, Alomomola, and Chansey. Finally, it's offensive sets are cool too, especially a recent innovation i have been hearing about, SubPuP with V-Create and Bolt Strike.
     
    139.png: C >> C+
    Better than most C rank stuff mostly, it's hard to fit on rain teams but its combination of power and Speed under rain is absurd, not to mention that you hardly need any prediction when using (just a lucky charm because fuck Hydro Pump).
     
    454.png: Unranked >> C-
    Niche rain mon similarly to Torn-I, also can be used on offensive teams that struggle with a lot of popular mons, such as Keldeo, Azumarill, Terrakion, Clefable, Suicune, Alomomola, and Breloom. It's also not that easy to wall with Aegislash gone, so Drain Punch + Gunk Shot / Ice Punch + Sucker Punch is great coverage.
     
    210.png: Unranked >> D
    Good Mega Medicham and Mega Heracross check that also checks a lot of physical Pokemon and has a decent amount of support options, such as Heal Bell, Thunder Wave, and Roar. Also hits hard enough to beat a lot of the Pokemon it checks.
     
    Potential Rank Changes in Next Update:
    (currently up for discussion)
    121.png: B >> B+
    494.png: B >> B+
    462.png: B >> B+
    701.png: C >> C+
    245.png: B+ >> A-
    482.png: C+ >> B-

     
    Original post: http://www.smogon.com/forums/threads/xy-ou-viability-ranking-thread-v2-last-update-on-post-5189.3502428/page-208#post-5676610

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