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RicePigeon

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  1. Knock Off is everywhere. Bisharp is a common user of this move.

     

    The only things safe from Knock Off are those with Sticky Hold, no item at all (lol?) or those with Mega Stones.

    You forgot Gliscor, who doesn't give a damn about Knock Off after its Toxic Orb activates, and even runs Acrobatics now to take advantage of it so it can OHKO Mega Heracross.

  2. Night Slash isn't used anymore ever since Knock Off got that stupidly high buff to 97.5 base power if your opponent is holding a removable item.

     

    Also it wouldn't be fair to compare Mega Gardevoir to Mega Alakazam. Mega Gardevoir and Mega Alakazam both have different roles. Mega Gardevoir is mostly a wallbreaker meant to punch holes into the opponent's defensive cores so that a Pokemon can sweep your opponent's team later, while Mega Alakazam is a revenge killer/cleaner that is supposed to be saved until late game when your opponent's team has been weakened and their defensive Pokemon removed (which is what wallbreakers like MegaGardevoir are for) or after your opponent scores a KO.

     

    Speaking of Alakazam, I'll most likely be doing him next to cover the lower tier slot of PotW.

  3. *the woman looks at them*

     

    ku5bbtr.png

    "Mansion's head maid... and you are... the shrine maiden I see. This mansion was supposed to have been destroyed 200 years ago. I woke up to see it in ruins and have wandered since. What caused this to happen? Why was I there just after it happened? How did I get there? But right now, the mansion stands strong. I can only assume that as of right now, I am standing in Gensokyo's past. A time from before the war."

  4. Good news, I'll be able to start on PotW again, though progress might be slower than usual.
     
    With that said, here's Gardevoir, who recently rose in viability again:
     
    Gardevoir & Mega Gardevoir
    gardevoir.gifgardevoir-mega.gif
     
    Gardevoir Base Stats (Max Stats Lv.100) (- Nature) (+ Nature)
    HP: 68 (246-340)
    Attack: 65 (135-229) (121-206) (148-251)
    Defense: 65 (135-229) (121-206) (148-251)
    Sp.Atk: 125 (255-349) (229-314) (280-383)
    Sp.Def: 115 (235-329) (211-296) (258-361)
    Speed: 80 (165-259) (148-233) (181-284)
     
    Mega Gardevoir Base Stats (Max Stats Lv.100) (- Nature) (+ Nature)
    HP: 68 (246-340)
    Attack: 85 (175-269) (157-242) (192-295)
    Defense: 65 (135-229) (121-206) (148-251)
    Sp.Atk: 165 (335-429) (301-386) (368-471)
    Sp.Def: 135 (275-369) (247-332) (302-405)
    Speed: 100 (205-299) (184-269) (225-328)
     
    Current Tiers (Normal / Mega):
    Singles: OU / OU
    Doubles: DOU / DOU
     
    Tier Metagame Viability (Singles):
    Ubers: F (Both)
    OU: A+ (Mega only), F (Normal only)
    UU: Banned
    RU: Banned

    NU: Banned
    PU: Banned

     
    Tier Metagame Viability (Doubles):
    DUbers: F (Both)
    DOU: A- (Both)
    DUU: Banned
    DRU: Banned
     
    Singles
     
    OU Overview
    Normal Gardevoir is, for the most part, outclassed by its Mega Evolution. With Aegislash being banned from OU, Mega Gardevoir was one of three Pokemon that had skyrocketed in viability as a powerful wallbreaker, causing Stall teams to adapt to its presence by increasing their offensive presence, leading to an overall drop in viability to previously established walls such as Chansey, Skarmory, and Hippowdon. As a wallbreaker, Mega Gardevoir's purpose is to hit hard for as much damage as possible off the bat, denting defensive Pokemon and softening up teams for a fast sweeper to come in and finish the job. With Pixilate, Hyper Voice becomes a base 117 Fairy-type attack that hits opponents behind substitutes, far outclassing Moonblast and aiding Mega Gardevoir in breaking down Pokemon that are known to run Substitute, such as Gliscor, Gengar, Black Kyurem, and Mega Heracross. However, Gardevoir's physical defense is frail, even after Mega Evolving, so it is prone to physical attackers. While base 100 speed isn't bad, it does just outsped by many offensive Pokemon, a flaw that is made worse by only having base 80 speed prior to Mega Evolving.
     
    Singles Moveset: Wallbreaker
    282-m.png
    Nature: Modest or Timid / Ability: Trace (Pixilate) / Item: @Gardevoirite
    EVs: 24 Defense / 232 Sp.Attack / 252 Speed
    Moves: Hyper Voice / Psyshock / Focus Blast or Hidden Power Ground / Substitute, Taunt, or Will-o-Wisp
     
    Tips:

    • Hyper Voice and Psyshock are the primary moves as both receive STAB. Hyper Voice hits Pokemon using Substitute as well as physically defensive Pokemon, while Psyshock should be used against Specially Defensive Pokemon such as Chansey.
    • Focus Blast and Hidden Power Ground are for steel types that otherwise wall Mega Gardevoir's STAB moves. Both hit Heatran for the same amount of damage, and while Hidden Power Ground is more accurate,  Focus Blast will allow you to deal more damage to Pokemon such as Ferrothorn, Bisharp, and Tyranitar.
    • For the last slot, Substitute can be used to create a buffer to allow Mega Gardevoir to ease prediction with its attacks as it forces a lot of switches. Taunt can be used to give Mega Gardevoir an easier time against Stall teams, which tend to use recovery moves such as Softboiled and Roost. Will-o-Wisp can also be used to cripple common checks to Mega Gardevoir such as Ferrothorn and Mega Scizor, and in general helps mitigate Mega Gardevoir's low physical defense.
    • The given EV spread maximizes Mega Gardevoir's speed and offensive power, while the 24 Defense EVs allow Mega Gardevoir to survive 2 Psyshocks from Latios. Since these EVs are taken from Sp.Attack, Modest is used to compensate for this.
    • Trace is the preferred ability prior to Mega Evolving, allowing Gardevoir to take advantage of your opponent's abilities, most notably Speed Boost, Multiscale, Protean, Sand Rush, Swift Swim, Flash Fire, etc.
    • Useful against both offensive and defensive teams, though may have trouble switching in against the former.
    • Mega Gardevoir should be switched in against special attackers such as Latios, or through indirect switching through slow users of Volt Switch and U-turn.

    Recommended Teammates:

    • Bisharp
    • Any Pokemon that can check/counter Talonflame (Heatran, Rhyperior, Tyranitar)
    • Magnezone
    • Landorus-Therian (Defensive Variants)
    • Thundurus-Incarnate
    • Shuckle (Sticky Web)

    Singles Moveset: Calm Mind Attacker
    282-m.png
    Nature: Modest / Ability: Trace (Pixilate) / Item: @Gardevoirite
    EVs: 24 Defense / 232 Sp.Attack / 252 Speed
    Moves: Calm Mind / Hyper Voice / Psyshock / Focus Blast
     
    Tips:

    • This variant uses Stall teams as setup fodder for Calm Mind, where Mega Gardevoir can attempt a sweep.
    • Calm Mind should be used against weaker opponents that cannot break Mega Gardevoir, such as Chansey, or on a predicted switch.
    • The given EV spread maximizes Mega Gardevoir's speed and offensive power, while the 24 Defense EVs allow Mega Gardevoir to survive 2 Psyshocks from Latios.
    • Trace is the preferred ability prior to Mega Evolving, allowing Gardevoir to take advantage of your opponent's abilities, most notably Speed Boost, Multiscale, Protean, Sand Rush, Swift Swim, Flash Fire, etc.

    Recommended Teammates:

    • Any Pokemon that can check or counter Gengar (Bisharp, Tyranitar)
    • Any Pokemon that can check or counter Talonflame (Heatran, Rhyperior, Tyranitar)
    • Any Pokemon that can check or counter Mega Scizor (Heatran, Magnezone, Talonflame)
    • Any Pokemon that can check or counter Steel types (Magnezone, Heatran, Talonflame, Terrakion, Keldeo, Conkeldur)
    • Landorus-Therian (Defensive Variants w/ Stealth Rock)

    Doubles
     
    DOU Overview
    Whereas Gardevoir's Mega Evolution eclipses regular Gardevoir in Singles, regular Gardevoir in Doubles is just as viable, if not more so, than its Mega Evolution. Just like in Singles, Mega Gardevoir has access to STAB Fairy type Hyper Voice thanks to Pixilate, which is now 87.75 base power due to it hitting both opponents which, when backed by its base 165 Sp.Atk, hits them hard. Unlike in Singles where Mega Gardevoir can get by with 100 base speed, its speed isn't as effective in Doubles, especially when combined with its physical frailty. To rectify this, Gardevoir can forfeit its Mega Evolution in favor of a Choice Scarf, allowing Gardevoir to snipe specific threats to a team while still possessing a respectable 125 base Sp.Attack. Both sets, however, hate priority moves, so a user of Quick Guard can pair well with it.
     
    Doubles Moveset: Mega Attacker
    282-m.png
    Nature: Timid or Modest / Ability: Telepathy or Trace (Pixilate) / Item: @Gardevoirite
    EVs: 4 HP / 252 Sp.Attack / 252 Speed
    Moves: Hyper Voice / Psyshock / Focus Blast / Protect
     
    Tips:

    • Hyper Voice should be spammed as liberally as possible, tearing through both opponents at once. Caution should be taken if your opponent carries a potential Wide Guard user such as Hitmontop or Aegislash.
    • Psyshock hits Amoongus hard, as well as Pokemon with high Sp.Defense stats
    • Focus Blast compliments Mega Gardevoir's Fairy Stab, and hits threats such as Heatran and Tyranitar while OHKOing the latter, even while in sand.
    • Protect is a staple move on most Doubles Pokemon and Mega Gardevoir is no exception. It should be used to keep Mega Gardevoir healthy when there is a threat it cannot handle that its teammate can use.
    • Thunderbolt is an optional move that can be used to hit Tornadus, Talonflame, and Mega Charizard Y, but finding a spot for it can be difficult.
    • Timid is the preferred nature to give Mega Gardevoir as much speed as possible, which is more important in Doubles than the extra power from Modest, though Modest can be used if your team utilizes speed control moves such as Thunder Wave, Icy Wind, or Tailwind.
    • Telepathy is preferred if your team has spread moves, as Gardevoir will become immune to them prior to Mega Evolving, otherwise Trace should be used instead.
    • A teammate with Quick Guard can boost Mega Gardevoir's longevity, as it is prone to priority attacks.
    • Helping Hand can be used to further boost Hyper Voice's power, potentially nuking both opponents at once.

    Recommended Teammates:

    • Users of Tailwind or Icy Wind (Talonflame, Jirachi, Togekiss)
    • Heatran
    • Tyranitar
    • Quick Guard users (Hitmontop, Terrakion, Scrafty, Talonflame)

     

    Doubles Moveset: Choice Scarf
    282.png
    Nature: Modest / Ability: Telepathy or Trace / Item: @Choice Scarf
    EVs: 4 HP / 252 Sp.Attack / 252 Speed
    Moves: Moonblast / Psyshock / Will-o-Wisp or Thunderbolt / Trick or Encore
     

    Tips:

    • Without Pixilate to boost Hyper Voice, Gardevoir's Fairy STAB move of choice here is Moonblast, which snipes popular Fighting and Dragon types that populate Doubles.
    • Psyshock hits Amoongus hard, as well as Pokemon with low physical Defense such as Gengar.
    • Will-o-Wisp allows Gardevoir to still support the team even if it cannot do much. Thunderbolt, however, is an option for hitting Mega Charizard Y, though it cannot OHKO.
    • Trick allows Gardevoir to cripple support Pokemon such as Cresselia and Hitmontop, rendering them useless for the rest of the match. Encore, however, can be used to lock opponents into moves such as Protect and Leech Seed, rendering them vulnerable.
    • Modest nature enables Gardevoir to score important OHKOs against many Dragon types, while Choice Scarf compensates for its otherwise poor speed, allowing it to outspeed threats such as Sky Forme Shaymin.
    • Dazzling Gleam can be used in any of the last three slots to compensate for the lack of Hyper Voice, but should not be used over Moonblast as Gardevoir misses out on many important KOs.
    • Telepathy is preferred if your team has spread moves, as Gardevoir will become immune to them, otherwise Trace should be used instead.
    • Choice Scarf Gardevoir is difficult to switch in to a match, so it should only come in while maintaining high offensive pressure, or though baiting Dragon types to switch in by using slower Dragons.

    Recommended Teammates:

    • Heatran
    • Slow Dragon types (Black Kyurem, Mega Garchomp)
    • Users of field spread moves such as Earthquake (Landorus-Therian, Excadrill)
    • Users of Quick Guard (Hitmontop, Terrakion, Scrafty, Talonflame)

     

     
    External Links:
    Smogon Analysis (OU)
    Smogon Analysis (DOU)

  5. *as the group arrives at the scarlet devil mansion, they notice a woman with long silver hair wearing a scarf standing there, who bears an uncanny resemblance to Sakuya Izayoi *

     

    ku5bbtr.png

    "So this is place is intact. What horrible truths lay inside at this time? Do I even want to know? What will I find?"

     

    *she looks at the group approaching the mansion nearby*

  6. Dfq4Vej.png

    "Yes... Yukari's apprentice was responsible for this but. Go easy on her. She didn't ask for what became of her."

     

    *Hikari then proceeds to go over to Reimu*

     

    Dfq4Vej.png

    "The realities of war have left her extremely distrusting of youkai. We're lucky she hesitated and didn't blow our heads off, because that rifle she carries utilizes high-powered danmaku, more lethal than what you may be accustomed to."

  7. *Yume looks at her predecessor with a curious look on her face, as she begins to put her gun down.*

    "I see... It would appear that you are who you claim to be. But how is this possible? How could, no, why would those from the past be appearing here and now?"

    *She looks at Hikari suspiciously*

    "This woman bears a very strong resemblance to the youkai the elders once talked about. The one who created Gensokyo and sought to ensure that mankind would stay enslaved to meet the needs of the youkai. Why would my ancestor ally herself with youkai such as her? Why would the previous Hakurei shrine maiden assist in the enslavement of mankind like this?"

    *Hikari began to answer, only to be cut off by Yume*

    "I was asking my ancestor, not you..."

  8. *the gun miko scoffs*

    "At least get the name right. Its Yume Hakurei. Besides, only the Hakurei shrine maiden like myself can control the Yin Yang orbs. That power is too much for thieves such as yourself. Now I won't ask again... Hand them over."

  9. *the gun maiden points her rifle at Meimu*

     

    "I have no idea what details you're talking about, and it probably doesn't concern me. But I see you've heard of me at least."

     

    *she then turns her attention to Reimu*

     

    "Another shrine maiden? No... a thief I see."

     

    *points her gun at Reimu*

     

    "You'll return the Hakurei Yin-Yang orbs to my shrine, post haste."

  10. Alright Trini, I'm not gonna have to warn you again. It's becoming very disruptive to the thread now. If you feel you have an issue with Darkflare you should report him and let a moderator like myself sort it out. As as I see it, most of Darkflare's comments are rather harmless aside from the ones about you being disruptive and godmodding, to which he's right about. If you can't calm down and refrain from further disruptive behavior I'll have no choice but to take further action.

  11. Ironically the "best" Gourgeist form is actually the small size, since 99 base speed is pretty fast for something that annoys the crap out of you with Leech Seed and Wisp.

     

    Then again, they're pretty much only doing this for the upcoming Battle Spot event

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