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RicePigeon

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  1. So Smogon updated their Doubles Viability Ranks, with the addition of splitting the C rank into C+ and C:
     
    373.png373-m.png: B -> S (+5)
    006.png006-mx.png006-my.png: S -> A- (-3)
    591.png: A+ -> A (-1)
    303.png303-m.png: A -> A+ (+1)
    376.png376-m.png: C -> A+ (+7)
    639.png: A+ -> A (-1)
    184.png: A -> A- (-1)
    635.png: A -> A- (-1)
    212.png212-m.png: A -> B+ (-2)
    245.png: B+ -> A (+2)
    649.png: A- -> B+ (-1)
    647.png: A- -> B+ (-1)
    719.png719-m.png: Unranked -> A- (+8)
    080.png080-m.png: C -> B+ (+5)
    637.png: B -> B+ (+1)
    323.png323-m.png: Unranked -> B (+6)
    475.png475-m.png: C -> B (+3)
    711.png(Small): B -> B- (-1)
    576.png: C -> B (+3)
    254.png254-m.png: Unranked -> B (+6)
    260.png260-m.png: Unranked -> B (+6)
    531.png531-m.png: Unranked -> B- (+5)
    428.png428-m.png: Unranked -> B- (+5)
    181.png181-m.png: C -> C+ (+1)
    015.png015-m.png: Unranked -> C+ (+4)
    009.png009-m.png: C -> C+ (+1)
    350.png: C -> C+ (+1)
    243.png: C -> C+ (+1)
    464.png: C -> C+ (+1)
    319.png319-m.png: Unranked -> C+ (+4)
    398.png: C -> C+ (+1)
    494.png: C -> C+ (+1)
    547.png: C -> C+ (+1)
    362.png362-m.png: Unranked -> C (+3)
    018.png018-m.png: Unranked -> C (+3)
    208.png208-m.png: Unranked -> C (+3)

  2. I already mentioned Lugia in the analysis, and it needs Reflect and Whirlwind/Dragon Tail in order to reliably beat Mega Rayquaza 1-on-1. Also lol Blizzard (lol attacking Lugia in general). Noobie, I strongly suggest using some kind of damage calculator next time you say Pokemon X can beat Pokemon Y with Z move, it'll really strengthen your argument

     

    But just for the record, Lugia's Blizzard does pathetic damage to MegaRayquaza while MegaQuaza 2HKOs back without Reflect up:

     

    • 0 SpA Lugia Blizzard vs. 0 HP / 4 SpD Mega Rayquaza in Strong Winds: 136-160 (38.7 - 45.5%) -- guaranteed 3HKO
    • +2 252+ Atk Life Orb Mega Rayquaza Dragon Ascent vs. 248 HP / 252+ Def Multiscale Lugia: 214-252 (51.5 - 60.7%) -- 94.1% chance to 2HKO after Leftovers recovery

     

    Speaking of Lugia, many defensive Ubers teams have been running Lugia + Mega Sableye + Primal Groudon as their defensive core just for Mega Ray. P-Groudon loses to MegaRay, but it is the most reliable Stealth Rock setter in Ubers at the moment, and Mega Ray hates losing 25% health every time it switches in, especially if Lugia is phazing it out, and Mega Sableye just laughs at any attempt to set up Stealth Rock which would otherwise make MegaRay's job even easier.

     

    EDIT: Turns out Extremekiller Arceus can revenge kill weakened MegaRayquaza as long as its HP is below 54%, (216 Speed EVs is enough to outspeed MegaRayquaza and MegaRay's +2 Extremespeed only 2HKOs Arceus anyway). +2 Dragon Ascent eats it alive, though.

  3. Also because I forgot to post this before:

     

    • +2 252+ Atk Life Orb Mega Rayquaza Gyro Ball (16 BP) vs. 16 HP / 0 Def Azumarill: 78-92 (22.6 - 26.6%) -- 26.5% chance to 4HKO

     

    Thats with a Swords Dance boost, 0 Speed EVs, 0 Speed IVs, and a Brave nature.

     

    Also Dragon Ascent takes care of the Fairy types that give MegaRayray issues, even Arceus-Fairy risks being OHKOed by it, as I mentioned in the Checks & Counters list.

  4. This thread's purpose is to introduce people to the various roles that Pokemon can do on a team, in the hopes that this will create better team builders. This list is not comprehensive, but only serves to provide examples of the roles. Do note that some Pokemon species can fulfill multiple roles depending on its moveset, but the roles that a Pokemon can do effectively are largely determined by its base stats.

     

     

    Sweeper

    This role you are probably most familar with. These are Pokemon that are, once setting up with a boosting move, can sweep through an opponent's team and take out a large number of Pokemon without having to switch out. Effective Sweepers are Pokemon that have both high physical attack stat and high speed, or are capable of boosting both such as through Dragon Dance, so that they can outspeed the opponent's team while hitting hard. Because these Pokemon are primarily offensive, they prefer holding a Life Orb to maximize their damage output, while using a +speed nature such as Jolly to guarantee that they will be as fast as possible, though exceptions do exist. Since many effective sweepers are physical, they absolutely hate being burned, and paralysis can also cut their sweep short. These Pokemon are most effective late in the game when their checks and counters have been successfully removed. Note that some Sweepers who rely on Swords Dance or Nasty Plot can also double as Wallbreakers, which will be detailed below.

     

    Example Sweepers:

    006-mx.png
    Ability:
    Blaze (Tough Claws) / Item: @Charizardite X
    Nature: Adamant w/ EVs: 96 HP / 252 Attack / 160 Speed
    Moves: Dragon Dance / Flare Blitz / Dragon Claw / Roost

     

    t1uu1nb.png
    Ability:
    Steadfast or Justified (Inner Focus) / Item: @Galladite
    Nature: Jolly w/ EVs: 252 Attack / 4 Defense / 252 Speed
    Moves: Swords Dance / Close Combat / Psycho Cut / Ice Punch, Knock Off, or Shadow Sneak

     

    445.png

    Ability: Rough Skin / Item: @Lum Berry or Life Orb
    Nature: Jolly w/ EVs: 4 HP / 252 Attack / 252 Speed
    Moves: Swords Dance / Earthquake / Dragon Claw or Outrage / Fire Fang, Substitute, or Stone Edge

     

     

     

     

    Cleaner

    A Cleaner is a variation of a sweeper. It fulfills a similar purpose as a Sweeper, but these Pokemon generally do not have a way to boost their offense stat, yet are very fast. Similar to sweepers, these Pokemon are best saved until late game to "clean up" weakened Pokemon that are left behind. It should be noted that Cleaners may lack the same offensive power as Sweepers. Pokemon that utilize a Choice Scarf may also double as a cleaner due to the nature of their boosted speed, but unlike Sweepers, these Pokemon usually require the opponent's team to be weakened first before they can effectively clean up.

     

    Example Cleaners:

     

    658.png
    Ability:
    Protean / Item: @Life Orb
    Nature: Naive w/ EVs: 44 Attack / 212 Attack / 252 Speed
    Moves: Gunk Shot / Ice Beam / Dark Pulse / Low Kick or Hydro Pump

     

    645-s.png

    Ability: Intimidate / Item: @Leftovers
    Nature: Adamant w/ EVs: 56 HP / 220 Attack / 232 Speed
    Moves: Earthquake / Stone Edge / Rock Polish / Swords Dance

     

    142-m.png
    Ability: Pressure (Tough Claws) / Item: @Aerodactylite
    Nature: Adamant w/ EVs: 252 Attack / 4 Defense / 252 Speed
    Moves: Stone Edge / Ice Fang / Aerial Ace / Earthquake or Fire Fang

     

     

     

     

    Wall

    Walls are, as the name implies, Pokemon that are very great defensively, but can't do much offensively. Good walls typically have some kind of recovery move such as Recover or Softboiled. Walls are typically found on Stall teams, where they aim to switch in repeatedly and absorb hits reliably. Since they Pokemon dont hit very hard, they are often relegated to support roles such as setting up Stealth Rock, inflicting status, or phazing out opponents.

     

    Example Walls:

     

    113.png

    Ability: Natural Cure / Item: @Eviolite

    Nature: Bold w/ EVs: 4 HP / 252 Defense / 252 Sp.Defense

    Moves: Softboiled / Heal Bell or Stealth Rock / Seismic Toss / Toxic, Thunder Wave, or Stealth Rock

     

    488.png

    Ability: Levitate / Item: @Leftovers

    Nature: Calm w/ EVs: 252 HP / 4 Defense / 252 Sp.Defense

    Moves: Psychic or Moonblast / Moonlight / Reflect / Ice Beam or Thunder Wave

     

    227.png

    Ability: Sturdy / Item: @Shed Shell

    Nature: Bold or Impish w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense

    Moves: Defog / Roost / Counter or Brave Bird / Whirlwind or Taunt

     

     

     

     

    Wallbreaker

    As its name implies, a Wallbreaker is a Pokemon that sports tremendous offensive stats in order to "break walls", yet are usually too slow to effectively perform a sweep. These are Pokemon that instead focus on dishing out as much damage as possible right off the bat in order to poke holes in an opponent's defensive cores, enabling another Pokemon to sweep or clean. Some wallbreakers may require the use of a Choice Band or Choice Specs in order to maximize their wallbreaking potential, while some sweepers that utilize Swords Dance can also double as a wallbreaker if their Attack stat is high enough.

     

    Example Wallbreakers:

     

    282-m.png
    Ability: Trace (Pixilate) / Item: @Gardevoirite
    Nature: Modest or Timid w/ EVs: 24 Defense / 232 Sp.Attack / 252 Speed
    Moves: Hyper Voice / Psyshock / Focus Blast or Hidden Power Ground / Taunt, Substitute, or Will-o-Wisp

     

    639.png
    Ability: Justified / Item: @Life Orb
    Nature: Jolly w/ EVs: 252 Attack / 4 Defense / 252 Speed
    Moves: Swords Dance / Close Combat / Stone Edge / Substitute or Quick Attack

     

    647.png

    Ability: Justified / Item: @Choice Specs
    Nature: Timid w/ EVs: 4 Defense / 252 Sp.Attack / 252 Speed
    Moves: Hydro Pump / Scald / Secret Sword / Icy Wind or Hidden Power Flying

     

     

     

    Stallbreaker

    Although they perform a similar role as a Wallbreaker, Stallbreakers differ in that rather than smashing through defensive Pokemon with brute force, they aim to shut down defensive teams by denying them access to their non-damaging moves such as Toxic and Recover through to use of Taunt. These Pokemon also provide some kind of offensive presence or otherwise put pressure on defensive Pokemon by whittling them down or outstalling them. While they can be used on Offensive teams, Stallbreakers can also be used on Defensive teams in order to break opposing Stall.

     

    Example Stallbreakers:

     

    472.png

    Ability: Poison Heal / Item: @Toxic Orb
    Nature: Careful w/ EVs: 244 HP / 192 Sp.Defense / 72 Speed
    Moves: Taunt / Toxic / Roost / Earthquake or Knock Off

     

    663.png

    Ability: Gale Wings / Item: @Leftovers
    Nature: Careful w/ EVs: 248 HP / 252 Sp.Defense / 8 Speed
    Moves: Brave Bird / Taunt / Roost / Will-o-Wisp

     

    0vrs5qm.png

    Ability: Prankster (Magic Bounce) / Item: @Sableite
    Nature: Bold w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense
    Moves: Will-o-Wisp / Recover / Knock Off / Taunt or Foul Play

     

     

     

    Revenge Killer

    As the name suggests, Revenge Killers are Pokemon that can come in after an opponent scores a KO and KO them back. This is usually done through the use of Priority moves or Choice Scarf, to ensure that these Pokemon strike first and strike hard, and can outspeed even Dragon Dance users. Alternatively, Revenge Killers can also be brought in on predicted switches or through slow users of Volt Switch or U-turn, in order to ensure that they get in safely.

     

    Example Revenge Killers:

     

    645-s.png
    Ability: Intimidate / Item: @Choice Scarf
    Nature: Jolly w/ EVs: 252 Attack / 24 Defense / 232 Speed
    Moves: Earthquake / Stone Edge / U-turn / Superpower, Knock Off, or Explosion

     

    663.png

    Ability: Gale Wings / Item: @Choice Band
    Nature: Adamant w/ EVs: 252 Attack / 4 Defense / 252 Speed
    Moves: Brave Bird / Flare Blitz / U-turn / Tailwind or Roost

     

    646-b.png

    Ability: Teravolt / Item: @Choice Scarf

    Nature (1): Naughty or Naive w/ EVs: 252 Attack / 32 Sp.Atk / 224 Speed

    Nature (2): Adamant or Jolly w/ EVs: 32 HP / 252 Attack / 224 Speed

    Moves: Outrage / Dragon Claw / Fusion Bolt / Ice Beam or Iron Head

     

     

     

    Tank

    Tanks are sort of a hybrid between an attacker and a wall, in that they sport nice defensive bulk while also maintaining an offensive presence. Commonly found on Bulky Offense teams, these Pokemon are not only able to sponge hits, but are also able to dish out damage in return. These Pokemon either have a naturally high Defense or Sp.Defense stat, or are capable of utilizing Assault Vest without any drawbacks that would hinder their effectiveness.

     

    Example Tanks:

     

    184.png

    Ability: Huge Power / Item: @Assault Vest
    Nature: Adamant w/ EVs: 16 HP / 252 Attack / 240 Sp.Defense
    Moves: Play Rough / Waterfall / Aqua Jet / Knock Off

     

     

     

    Pivots

    Pivots are Pokemon that are used mainly for switching. More defensive pivots switch in to take an attack and then generally switch back out as the opponent is forced to switch out, thus disrupting an opponent's momentum. More offensively inclined pivots gain momentum for the player by threatening the opponent with a KO and thus force a switch. Momentum can be gained with pivots either by hard switching or using indirect switching through the use of Volt Switch, U-turn, or Baton Pass.

     

    Example Pivots:

     

    006-mx.png
    Ability:
    Blaze (Tough Claws) / Item: @Charizardite X
    Nature: Careful w/ EVs: 248 HP / 180 Sp.Defense / 80 Speed
    Moves: Will-o-Wisp / Dragon Claw or Earthquake / Earthquake or Flare Blitz / Roost

     

    310-m.png

    Ability: Lightning Rod (Intimidate) / Item: @Manectite
    Nature: Timid w/ EVs: 4 Defense / 252 Sp.Attack / 252 Speed
    Moves: Thunderbolt / Overheat / Hidden Power Ice / Volt Switch

     

    641-s.png

    Ability: Regenerator / Item: @Life Orb
    Nature: Naive w/ EVs: 76 Attack / 216 Sp.Attack / 216 Speed
    Moves: Hurricane / Superpower / U-turn / Taunt

     

    641-s.png

    Ability: Regenerator / Item: @Assault Vest
    Nature: Timid w/ EVs: 132 HP / 160 Sp.Attack / 216 Speed
    Moves: Hurricane / Focus Blast / U-turn / Knock Off

     

     

     

    Trappers

    Trappers are Pokemon designed to put an opponent or a specific Pokemon into a lose-lose situation, putting them in a situation where it is too dangerous for them to stay in and attack, and also too dangerous to switch out. This is most commonly done through the use of Pursuit, Magnet Pull, and Shadow Tag, where the former is used to eliminate annoying Psychic and Ghost types, while the latter two prevent the opponent from switching entirely and can reliably eliminate a check or counter to your team's win condition. Common examples in OU include Pursuit for Latios, Magnet Pull for Skarmory and Ferrothorn, and Shadow Tag for Chansey.

     

    Example Trappers:

     

    248.png

    Ability: Sand Stream / Item: @Choice Scarf
    Nature: Jolly w/ EVs: 252 Attack / 4 Sp.Defense / 252 Speed
    Moves: Stone Edge / Pursuit / Ice Punch / Super Power

     

    625.png

    Ability: Defiant / Item: @Assault Vest
    Nature: Adamant w/ EVs: 64 HP / 252 Attack / 192 Sp.Defense
    Moves: Sucker Punch / Pursuit / Iron Head / Knock Off

     

    462.png

    Ability: Magnet Pull / Item: @Choice Scarf
    Nature: Timid w/ EVs: 4 Def / 252 Sp.Attack / 252 Speed
    Moves: Thunderbolt / Flash Cannon / Hidden Power Fire / Volt Switch

     

     

     

    Status Absorbers

    Status Absorbers are Pokemon that are either immune to, can easily remove, or can take advantage of common status conditions such as Burn, Poison, and Paralysis. Pokemon that know both Rest and Sleep Talk can also fall under this category.

     

    Example Status Absorbers:

     

    113.png

    Ability: Natural Cure / Item: @Eviolite

    Nature: Bold w/ EVs: 4 HP / 252 Defense / 252 Sp.Defense

    Moves: Softboiled / Heal Bell or Stealth Rock / Seismic Toss / Toxic, Thunder Wave, or Stealth Rock

     

    472.png

    Ability: Poison Heal / Item: @Toxic Orb
    Nature: Careful w/ EVs: 244 HP / 192 Sp.Defense / 72 Speed
    Moves: Taunt / Toxic / Roost / Earthquake or Knock Off

     

    0vrs5qm.png

    Ability: Prankster (Magic Bounce) / Item: @Sableite
    Nature: Bold w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense
    Moves: Will-o-Wisp / Recover / Knock Off / Taunt or Foul Play

     

     

     

    Phazers

    Short for "Pseudo Hazer" or "False Hazer", the term originates from Gen 2 where Haze used to be the most common way to deal with dangerous stat boost users such as Snorlax until people began to realize that forcing them out with Roar and Whirlwind was a much more reliable method of dealing with them. Phazers force an opponent to switch out not by putting them into a disadvantageous situation where the best possible move is to switch out, but forcefully causes them to switch out to a random teammate. This can be done through the use of Roar, Whirlwind, or Dragon Tail, but Perish Song and Yawn can also fall into this category. Phazing an opponent has more applications than just dealing with setup sweepers, as it can also be used to rack up entry hazard damage.

     

    Example Phazers:

     

    227.png

    Ability: Sturdy / Item: @Shed Shell

    Nature: Bold or Impish w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense

    Moves: Defog / Roost / Counter or Brave Bird / Whirlwind

     

    450.png

    Ability: Sandstream / Item: @Leftovers

    Nature: Impish w/ EVs: 252 HP / 144 Defense / 112 Sp.Defense

    Moves: Earthquake / Stealth Rock / Slack Off / Whirlwind

     

     

     

    Clerics & Wishpassers

    A Cleric is a Pokemon that supports its teammates by keeping them healthy. This is usually accomplished through the use of Wish for HP healing, and Heal Bell or Aromatherapy to keep them free of debilitating status conditions. These Pokemon are most commonly found on Stall and Balance teams due to their defensive capabilities.

     

    Example Clerics & Wishpassers:

     

    113.png

    Ability: Natural Cure / Item: @Eviolite

    Nature: Bold w/ EVs: 4 HP / 252 Defense / 252 Sp.Defense

    Moves: Softboiled / Heal Bell / Seismic Toss / Toxic, Thunder Wave, or Stealth Rock

     

    594.png

    Ability: Regenerator / Item: @Leftovers

    Nature: Calm w/ EVs: 36 HP / 220 Defense / 252 Sp.Defense

    Moves: Scald / Wish / Protect / Toxic or Knock Off

     

    036.png

    Ability: Unaware / Item: @Leftovers

    Nature: Bold w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense

    Moves: Moonblast / Heal Bell / Wish / Protect

  5. Well with ORAS released, allow me to formally reintroduce you to the POTW thread. Like the X&Y version of this thread, the posts will go over a specific Pokemon each week, tell you how to use it, and even give example movesets. Things will be run a bit differently here, however;

    • For starters, unlike the X&Y PotW thread, which had 1 Ubers Pokemon, one OU Pokemon, and one lower tier Pokemon each week (for a total of 3 Pokemon), there will now be strictly one Pokemon each week, with each tier alternating (in order from Ubers to OU to UU/RU/NU/PU)
    • Since the ORAS Metagame is still relatively young, specific checks and counters and teammates will be kept to a minimum until further notice.

    List of Ubers & AG POTW

    • 384.png384-m.pngRayquaza & Mega Rayquaza (11/24/14)
    • 487.png487o.png

    List of OU & BL POTW

    • 497.png

    List of Lower Tier POTW

    With that in mind, let us begin with a Pokemon who received a new Mega Evolution and perhaps the most threatening one with power not seen since RBY Mewtwo;
     
    EDIT: Outdated. Please view the new PotW for Rayquaza
     
    Rayquaza & Mega Rayquaza
    rayquaza.gifrayquaza-mega.gif
    Tier Status (Normal): Ubers
    Tier Status (Mega): AG
     
    Base Stats (Normal): 105 / 150 / 90 / 150 / 90 / 95
    Base Stats (Mega): 105 / 180 / 100 / 180 / 100 / 115
     
    Abilities (Normal):

    • Air Lock: For as long as this Pokemon is on the field, negates the effect of all weathers.

    Abilities (Mega):

    • Delta Stream: For as long as this Pokemon is on the field, the Strong Winds weather is in effect. Cannot be overwritten by other weathers and reduces the damage of the opponent's Rock, Electric, and Ice attacks by 50%. This weather disappears once the Pokemon is switched out.

    Contents

    • Ubers & AG Overview
      • Ubers & AG Checks & Counters

    Overview
    Rayquaza has always been an Ubers Pokemon ever since it was first introduced back in Gen 3. With the release of Omega Ruby and Alpha Sapphire, Rayquaza became the second legendary Pokemon since Mewtwo to receive a Mega Evolution. What makes Mega Rayquaza much more threatening than other Mega Evolutions, however, is that the opportunity cost of having to hold a Mega stone does not exist for Rayquaza. Instead, Rayquaza merely needs to know Dragon Ascent in order to Mega Evolve, and can hold any item that it wants. This limited moveslot requirement is more of a positive than a negative, as Dragon Ascent gives Rayquaza a powerful base 120 power physical Flying type STAB attack, and there is virtually no reason not to run it as Flying is easily one of the most spammable attack types this generation. Combine this with Mega Rayquaza's massive 180 base attack and Special Attack, base 115 speed, and ability to hold any item and you have a monster with power not seen since Mewtwo in RBY.
     
    If this wasn't enough, Mega Rayquaza also gains access to the new Delta Stream ability, which not only blocks all incoming weather just like Air Lock, but also reduces the damage of any incoming attack that is super effective versus Flying by 50%. In other words, Mega Rayquaza loses its Rock-type weakness, gains an Electric-type resistance, and its crippling 4x Ice weakness is now only 2x. With all of these factors taken into account, Mega Rayquaza has no counters and very few checks.
     
    (UPDATE 11/29): Mega Rayquaza has been banned from Ubers effective Nov 29th. Normal Rayquaza may still be substituted for any instance of its Mega, but for all intents and purposes, this PotW now contains outdated information.
     
    AG Singles Moveset: Mega Sweeper
    384-m.png
    Ability: Air Lock (Delta Stream) / Item: @Life Orb, Lum Berry, or Weakness Policy
    Nature: Adamant or Jolly w/ EVs: 252 Attack / 4 Defense / 252 Speed
    Moves: Dragon Ascent / Earthquake / ExtremeSpeed / Dragon Dance or Swords Dance
     
    Tips:

    • Dragon Ascent, despite its name, grants Mega Rayquaza a powerful Flying-type equivalent of Close Combat.
    • Earthquake nails many of the Steel type Pokemon that resist Dragon Ascent, such as Aegislash.
    • Extremespeed allows Mega Rayquaza to outspeed Priority users and faster Pokemon that could otherwise check Mega Rayquaza.
    • The last move is dedicated to a boosting move of choice. Dragon Dance boosts both speed and attack and allows Mega Rayquaza a way to outspeed faster Pokemon without having to rely on Extremespeed, while Swords Dance provides it with more immediate attacking power.
    • While it may make sense to give Mega Rayquaza Dragon Claw or Outrage as a Dragon-type STAB, Dragon provides redundant coverage with Flying.
    • The given EV spread maximizes Mega Rayquaza's attack and speed.
    • For the item, Life Orb provides even more brutal attacking power, while Lum Berry allows Mega Rayquaza to laugh at attempts to burn or paralyze it to stop its sweep. Weakness policy, however, takes advantage of the fact that Mega Rayquaza has very few type weaknesses and is bulky enough to sponge most of them, and makes it even more threatening afterwards.

    AG Singles Moveset: Mega All Out Attacker
    384-m.png
    Ability: Air Lock (Delta Stream) / Item: @Life Orb, Choice Scarf, or Choice Band
    Nature: Adamant or Naughty w/ EVs: 252 Attack / 4 Defense / 252 Speed
    Moves: Dragon Ascent / Earthquake / Draco Meteor or ExtremeSpeed / V-create or Overheat
     
    Tips:

    • Dragon Ascent, despite its name, grants Mega Rayquaza a powerful Flying-type equivalent of Close Combat.
    • Earthquake nails many of the Steel type Pokemon that resist Dragon Ascent, such as Aegislash.
    • For the third slot, Draco Meteor provides a powerful special Dragon STAB that hits any physically defensive Pokemon that try to tank Mega Rayquaza's physical attacks. Extremespeed, however, allows Mega Rayquaza to outspeed Priority users and faster Pokemon that could otherwise check Mega Rayquaza.
    • The last move is dedicated to Fire type coverage. V-Create is a powerful 180 base physical Fire move that hits extremely hard with Choice Band or Life Orb, but usually forces Mega Rayquaza to switch out afterward. Overheat, however, is a weaker special equivalent that hits physically defensive Pokemon harder.
    • The given EV spread maximizes Mega Rayquaza's attack and speed.
    • For nature, Naughty should only be used if running Draco Meteor or Overheat, as it does not drop Rayquaza's Special Attack unlike Adamant.
    • For the item, Life Orb provides brutal mixed attacking power. Choice Scarf can be used to play the role of a revenge killer, especially if running Draco Meteor over Extremespeed. Choice Band, however, provides maximum wallbreaking power, but should only be used if running Extremespeed and V-Create in the last two slots.

    Recommended Teammates:

    • Primal Groudon (Immune to Burn and Thunder Wave, can set up Stealth Rock)
    • Jirachi (Provides Healing Wish support, can provide safe switch-ins with U-turn)

    AG Checks and Counters to Mega Rayquaza

    • Stealth Rock
    • Mega Aerodactyl (Immune to Earthquake, resists Dragon Ascent and Extremespeed)
    • Klefki (Paralyzes with priority Thunderwave, resists Extremespeed and Dragon Ascent, is KOed by Earthquake, Overheat, and V-Create)
    • Dialga (Resists Dragon Ascent and Extremespeed, Air Balloon variants avoid KO from Earthquake, takes neutral damage from Dragon and Fire attacks)
    • Ditto (Can revenge kill boosted Mega Rayquaza)
    • Arceus-Fairy (Outspeeds and OHKOs with Judgement, is 2HKOed by +2 Extremespeed, has 50% chance of being OHKOed by +1 Dragon Ascent)
    • Lugia (Tanks hits, wins 1v1 with Reflect, can Whirlwind Mega Rayquaza out, also checks Primal Groudon)
  6. So with ORAS, Smogon just unbanned a bunch of Pokemon from UU:

     


    Now the fun stuff, along with the stuff ORAS will release into UU, we will also be releasing the following Pokemon from BL (which will also have to be nominated to be voted on during the "potentially broken" stage: Klefki, Staraptor, Volcarona, Salamence (Salamencite will be banned, however), and Togekiss.

  7. mugen119_zpsef2d1aaf.png

    http://ricepigeon.webs.com

    Changelog:

    Lie Meiling:

    Added 05/15/14:

    - New intro.

    Added 08/24/14:

    - Revised effects on Raging Youkai

    Added 11/23/14:

    - BUGFIX: Throw can now kill opponent.

    - BUGFIX: Fixed counterhits on projectiles.

    - BUGFIX: Linking from a throw no longer causes the next hit to be counted as counterhit

    - Monochrome Hurricane: Revised colors on effects

    - Piercing Heaven "Youkai Armageddon":

    - Revised colors on effects.

    - Strike Sign "Roc's Fist":

    - Adjusted effects and sounds.

  8. No. There's a Japan-only event Rayquaza (15th anniversary or something) that was distributed locally in Gen V.

     

    If the Rayquaza has an English name, has high IVs, or is shiny, assume it's hacked; hacked like that male, English Extreme Speed Pikachu Shofu used.

     

    For competitive purposes if it exists, then its available, even if its limited.

     

    And its not like the GTS doesnt exist. Just because its a gen 3 remake doesnt mean were limited to Gen 3 trade mechanics. :p

    • 252 SpA Mega Mewtwo Y Ice Beam vs. 0 HP / 4 SpD Delta Stream Mega Rayquaza: 266-314 (75.7 - 89.4%) -- guaranteed 2HKO
    • 252+ Atk Life Orb Mega Rayquaza Extreme Speed vs. 4 HP / 0 Def Mega Mewtwo Y: 213-252 (60.1 - 71.1%) -- guaranteed 2HKO after Stealth Rock
    • 252+ Atk Life Orb Mega Rayquaza Dragon Ascent vs. 4 HP / 0 Def Mega Mewtwo Y: 480-565 (135.5 - 159.6%) -- guaranteed OHKO

     

    Unless youve got Stealth Rock up, Good luck with that. And god forbid if its running Weakness Policy.

  9. Smogon just posted an announcement that they are considering a quickban on Mega Salamence from OU. The announcement is as follows:

     

     

    After much anticipation, ORAS is finally here! A few questions are on everybody's mind: what megas will reign supreme? what will the metagame be like? more importantly...what's the status on Mega Salamence?

    It's been immediately evident to anyone who's played the ORAS OU ladder that Mega Salamence is incredibly centralizing and difficult to play around. The boosted Defense makes it hard to revenge kill with the most common priorities. The 120 base Speed means that it's able to outspeed many wanna be revenge killers (Lati@s, Thundurus, Keldeo, Starmie etc) even whitout a dragon dance under its belt. On the top of that, M-Salamence gets an Attack boost and Aerialite, which makes its Return/Double Edge hit stupidly hard even when unboosted.

    Many top players from both Tournaments and Pokémon Showdown consider Mega Salemence's presence detrimental to the correct development of the ORAS metagame and have been asking us to take quick and drastic measures against it. The OU Council is currently considering quick banning Mega Salamence to Ubers. However we're not totally opposed to suspect testing it.

     

    If the quickban goes through, this means that Mega Salamence will be banned from OU immediately, without the usual suspect tests that are usually done when determining if a Pokemon should be banned. Quickbans are reserved for Pokemon that are unquestionably broken and detrimental, as we saw with Mega Kangashan in X&Y.

     

    Source: http://www.smogon.com/forums/threads/mega-salamence-considering-a-quick-ban.3522637/

  10. Some new food for thought, seeing as I already teased it in the OP:
    articuno.gif
    Mega Articuno
     
    Normal base stats: 90 / 85 / 100 / 95 / 125 / 85
    Mega base stats: 90 / 65 / 130 / 145 / 155 / 95
     
    Ability: Pressure -> Snow Warning
     
    Articuno's Pokedex entry always stated that it had the ability to create Blizzards, and its receipt of Snow Warning in its Mega Evolution reflects this. Of the three Legendary birds, Articuno was always defensively inclined, yet Ice has always been regarded as a poor defensive type. With a 50 base point increase to its Sp.Attack, Articuno can now provide much more offensive presence while still having the base Defense and Sp.Defense to stomach attacks. Moreover, the fact that Articuno gains roost gives it a big advantage over other Pokemon with its Sp.Defense such as Goodra.
     
    Sample moveset:
    144.png

    Ability: Pressure (Snow Warning) / Item: @Articunite
    Nature (Fast Tank): Timid w/ EVs: 252 HP / 4 Sp.Defense / 252 Speed

    Nature (Special Wall): Calm w/ EVs: 252 HP / 4 Sp.Attack / 252 Sp.Defense

    Nature (Mixed Wall): Bold w/ EVs: 252 HP / 176 Defense / 80 Sp.Defense
    Moves: Blizzard / Freeze Dry / Roost / Substitute, Toxic, or Hurricane

     

    Blizzard gaining 100% accuracy during Hail is a big boon, especially backed by Articuno's newfound 145 base Sp.Attack and STAB. The above spread allows it to check Gunk Shot Greninja, a dangerous S rank threat in ORAS, as none of Greninja's moves can 2HKO while Mega Articuno OHKOs in return:

     

    • 40 Atk Life Orb Protean Greninja Gunk Shot vs. 252 HP / 0 Def Mega Articuno: 134-160 (34.8 - 41.6%) -- guaranteed 3HKO
    • 212 SpA Life Orb Protean Greninja Hidden Power Fire vs. 252 HP / 4 SpD Mega Articuno: 143-172 (37.2 - 44.7%) -- guaranteed 3HKO
    • 0 SpA Mega Articuno Freeze Dry vs. 4 HP / 0- SpD Greninja: 306-362 (106.9 - 126.5%) -- guaranteed OHKO

    The combination of STAB Blizzard and Freeze Dry allow it to deal nice damage to anything that doesnt resist it, and can even deal a chunk to Mega Slowbro before it can Calm Mind up:

     

    • 0 SpA Articuno Freeze Dry vs. 252 HP / 252 SpD Slowbro: 192-228 (48.7 - 57.8%) -- guaranteed 2HKO after Stealth Rock and hail damage

     

    If one decides to invest towards Sp.Defense instead of Speed, MegaCuno can also comfortably take a hit from Latios and Keldeo:

    • 252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 252 SpD Mega Articuno: 160-188 (41.6 - 48.9%) -- guaranteed 3HKO
    • 252 SpA Life Orb Latios Thunderbolt vs. 252 HP / 252 SpD Mega Articuno: 148-177 (38.5 - 46%) -- guaranteed 3HKO
    • 252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 0 Def Mega Articuno: 166-196 (43.2 - 51%) -- 4.3% chance to 2HKO
    • 252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 252 SpD Articuno: 154-183 (40.1 - 47.6%) -- guaranteed 3HKO

     

    A 252/252 HP/SpDef spread is still 2HKOed by Thundurus-Incarnate, but even with no investment, MegaCuno can OHKO back:

     

    • 252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 252 SpD Mega Articuno: 218-257 (56.7 - 66.9%) -- guaranteed 2HKO
    • 0 SpA Articuno Blizzard vs. 0 HP / 0 SpD Thundurus: 392-464 (131.1 - 155.1%) -- guaranteed OHKO
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