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Posts posted by RicePigeon
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I already mentioned Lugia in the analysis, and it needs Reflect and Whirlwind/Dragon Tail in order to reliably beat Mega Rayquaza 1-on-1. Also lol Blizzard (lol attacking Lugia in general). Noobie, I strongly suggest using some kind of damage calculator next time you say Pokemon X can beat Pokemon Y with Z move, it'll really strengthen your argument
But just for the record, Lugia's Blizzard does pathetic damage to MegaRayquaza while MegaQuaza 2HKOs back without Reflect up:
- 0 SpA Lugia Blizzard vs. 0 HP / 4 SpD Mega Rayquaza in Strong Winds: 136-160 (38.7 - 45.5%) -- guaranteed 3HKO
- +2 252+ Atk Life Orb Mega Rayquaza Dragon Ascent vs. 248 HP / 252+ Def Multiscale Lugia: 214-252 (51.5 - 60.7%) -- 94.1% chance to 2HKO after Leftovers recovery
Speaking of Lugia, many defensive Ubers teams have been running Lugia + Mega Sableye + Primal Groudon as their defensive core just for Mega Ray. P-Groudon loses to MegaRay, but it is the most reliable Stealth Rock setter in Ubers at the moment, and Mega Ray hates losing 25% health every time it switches in, especially if Lugia is phazing it out, and Mega Sableye just laughs at any attempt to set up Stealth Rock which would otherwise make MegaRay's job even easier.
EDIT: Turns out Extremekiller Arceus can revenge kill weakened MegaRayquaza as long as its HP is below 54%, (216 Speed EVs is enough to outspeed MegaRayquaza and MegaRay's +2 Extremespeed only 2HKOs Arceus anyway). +2 Dragon Ascent eats it alive, though.
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Too bad its Hardy or I'd ask you to
surrender ittrade it over to me if it was Naive :p -
Even if it did (which Azumarill shouldnt be using anyway lol):
- +1 252+ Atk Life Orb Mega Rayquaza Dragon Ascent vs. 228 HP / 0 Def Azumarill through Reflect: 322-380 (80.9 - 95.4%) -- 56.3% chance to OHKO after Stealth Rock
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- 252+ Atk Life Orb Mega Rayquaza Dragon Ascent vs. 228 HP / 0 Def Azumarill: 430-508 (108 - 127.6%) -- guaranteed OHKO
How is Azumarill countering Mega Rayquaza with Play Rough again?
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Also because I forgot to post this before:
- +2 252+ Atk Life Orb Mega Rayquaza Gyro Ball (16 BP) vs. 16 HP / 0 Def Azumarill: 78-92 (22.6 - 26.6%) -- 26.5% chance to 4HKO
Thats with a Swords Dance boost, 0 Speed EVs, 0 Speed IVs, and a Brave nature.
Also Dragon Ascent takes care of the Fairy types that give MegaRayray issues, even Arceus-Fairy risks being OHKOed by it, as I mentioned in the Checks & Counters list.
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People use those movesets because they work.
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This thread's purpose is to introduce people to the various roles that Pokemon can do on a team, in the hopes that this will create better team builders. This list is not comprehensive, but only serves to provide examples of the roles. Do note that some Pokemon species can fulfill multiple roles depending on its moveset, but the roles that a Pokemon can do effectively are largely determined by its base stats.
Sweeper
This role you are probably most familar with. These are Pokemon that are, once setting up with a boosting move, can sweep through an opponent's team and take out a large number of Pokemon without having to switch out. Effective Sweepers are Pokemon that have both high physical attack stat and high speed, or are capable of boosting both such as through Dragon Dance, so that they can outspeed the opponent's team while hitting hard. Because these Pokemon are primarily offensive, they prefer holding a Life Orb to maximize their damage output, while using a +speed nature such as Jolly to guarantee that they will be as fast as possible, though exceptions do exist. Since many effective sweepers are physical, they absolutely hate being burned, and paralysis can also cut their sweep short. These Pokemon are most effective late in the game when their checks and counters have been successfully removed. Note that some Sweepers who rely on Swords Dance or Nasty Plot can also double as Wallbreakers, which will be detailed below.
Example Sweepers:
Ability: Blaze (Tough Claws) / Item: @Charizardite X
Nature: Adamant w/ EVs: 96 HP / 252 Attack / 160 Speed
Moves: Dragon Dance / Flare Blitz / Dragon Claw / Roost
Ability: Steadfast or Justified (Inner Focus) / Item: @Galladite
Nature: Jolly w/ EVs: 252 Attack / 4 Defense / 252 Speed
Moves: Swords Dance / Close Combat / Psycho Cut / Ice Punch, Knock Off, or Shadow SneakAbility: Rough Skin / Item: @Lum Berry or Life Orb
Nature: Jolly w/ EVs: 4 HP / 252 Attack / 252 Speed
Moves: Swords Dance / Earthquake / Dragon Claw or Outrage / Fire Fang, Substitute, or Stone EdgeCleaner
A Cleaner is a variation of a sweeper. It fulfills a similar purpose as a Sweeper, but these Pokemon generally do not have a way to boost their offense stat, yet are very fast. Similar to sweepers, these Pokemon are best saved until late game to "clean up" weakened Pokemon that are left behind. It should be noted that Cleaners may lack the same offensive power as Sweepers. Pokemon that utilize a Choice Scarf may also double as a cleaner due to the nature of their boosted speed, but unlike Sweepers, these Pokemon usually require the opponent's team to be weakened first before they can effectively clean up.
Example Cleaners:
Ability: Protean / Item: @Life Orb
Nature: Naive w/ EVs: 44 Attack / 212 Attack / 252 Speed
Moves: Gunk Shot / Ice Beam / Dark Pulse / Low Kick or Hydro PumpAbility: Intimidate / Item: @Leftovers
Nature: Adamant w/ EVs: 56 HP / 220 Attack / 232 Speed
Moves: Earthquake / Stone Edge / Rock Polish / Swords Dance
Ability: Pressure (Tough Claws) / Item: @Aerodactylite
Nature: Adamant w/ EVs: 252 Attack / 4 Defense / 252 Speed
Moves: Stone Edge / Ice Fang / Aerial Ace / Earthquake or Fire FangWall
Walls are, as the name implies, Pokemon that are very great defensively, but can't do much offensively. Good walls typically have some kind of recovery move such as Recover or Softboiled. Walls are typically found on Stall teams, where they aim to switch in repeatedly and absorb hits reliably. Since they Pokemon dont hit very hard, they are often relegated to support roles such as setting up Stealth Rock, inflicting status, or phazing out opponents.
Example Walls:
Ability: Natural Cure / Item: @Eviolite
Nature: Bold w/ EVs: 4 HP / 252 Defense / 252 Sp.Defense
Moves: Softboiled / Heal Bell or Stealth Rock / Seismic Toss / Toxic, Thunder Wave, or Stealth Rock
Ability: Levitate / Item: @Leftovers
Nature: Calm w/ EVs: 252 HP / 4 Defense / 252 Sp.Defense
Moves: Psychic or Moonblast / Moonlight / Reflect / Ice Beam or Thunder Wave
Ability: Sturdy / Item: @Shed Shell
Nature: Bold or Impish w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense
Moves: Defog / Roost / Counter or Brave Bird / Whirlwind or Taunt
Wallbreaker
As its name implies, a Wallbreaker is a Pokemon that sports tremendous offensive stats in order to "break walls", yet are usually too slow to effectively perform a sweep. These are Pokemon that instead focus on dishing out as much damage as possible right off the bat in order to poke holes in an opponent's defensive cores, enabling another Pokemon to sweep or clean. Some wallbreakers may require the use of a Choice Band or Choice Specs in order to maximize their wallbreaking potential, while some sweepers that utilize Swords Dance can also double as a wallbreaker if their Attack stat is high enough.
Example Wallbreakers:
Ability: Trace (Pixilate) / Item: @Gardevoirite
Nature: Modest or Timid w/ EVs: 24 Defense / 232 Sp.Attack / 252 Speed
Moves: Hyper Voice / Psyshock / Focus Blast or Hidden Power Ground / Taunt, Substitute, or Will-o-Wisp
Ability: Justified / Item: @Life Orb
Nature: Jolly w/ EVs: 252 Attack / 4 Defense / 252 Speed
Moves: Swords Dance / Close Combat / Stone Edge / Substitute or Quick AttackAbility: Justified / Item: @Choice Specs
Nature: Timid w/ EVs: 4 Defense / 252 Sp.Attack / 252 Speed
Moves: Hydro Pump / Scald / Secret Sword / Icy Wind or Hidden Power FlyingStallbreaker
Although they perform a similar role as a Wallbreaker, Stallbreakers differ in that rather than smashing through defensive Pokemon with brute force, they aim to shut down defensive teams by denying them access to their non-damaging moves such as Toxic and Recover through to use of Taunt. These Pokemon also provide some kind of offensive presence or otherwise put pressure on defensive Pokemon by whittling them down or outstalling them. While they can be used on Offensive teams, Stallbreakers can also be used on Defensive teams in order to break opposing Stall.
Example Stallbreakers:
Ability: Poison Heal / Item: @Toxic Orb
Nature: Careful w/ EVs: 244 HP / 192 Sp.Defense / 72 Speed
Moves: Taunt / Toxic / Roost / Earthquake or Knock OffAbility: Gale Wings / Item: @Leftovers
Nature: Careful w/ EVs: 248 HP / 252 Sp.Defense / 8 Speed
Moves: Brave Bird / Taunt / Roost / Will-o-WispAbility: Prankster (Magic Bounce) / Item: @Sableite
Nature: Bold w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense
Moves: Will-o-Wisp / Recover / Knock Off / Taunt or Foul PlayRevenge Killer
As the name suggests, Revenge Killers are Pokemon that can come in after an opponent scores a KO and KO them back. This is usually done through the use of Priority moves or Choice Scarf, to ensure that these Pokemon strike first and strike hard, and can outspeed even Dragon Dance users. Alternatively, Revenge Killers can also be brought in on predicted switches or through slow users of Volt Switch or U-turn, in order to ensure that they get in safely.
Example Revenge Killers:
Ability: Intimidate / Item: @Choice Scarf
Nature: Jolly w/ EVs: 252 Attack / 24 Defense / 232 Speed
Moves: Earthquake / Stone Edge / U-turn / Superpower, Knock Off, or ExplosionAbility: Gale Wings / Item: @Choice Band
Nature: Adamant w/ EVs: 252 Attack / 4 Defense / 252 Speed
Moves: Brave Bird / Flare Blitz / U-turn / Tailwind or RoostAbility: Teravolt / Item: @Choice Scarf
Nature (1): Naughty or Naive w/ EVs: 252 Attack / 32 Sp.Atk / 224 Speed
Nature (2): Adamant or Jolly w/ EVs: 32 HP / 252 Attack / 224 Speed
Moves: Outrage / Dragon Claw / Fusion Bolt / Ice Beam or Iron Head
Tank
Tanks are sort of a hybrid between an attacker and a wall, in that they sport nice defensive bulk while also maintaining an offensive presence. Commonly found on Bulky Offense teams, these Pokemon are not only able to sponge hits, but are also able to dish out damage in return. These Pokemon either have a naturally high Defense or Sp.Defense stat, or are capable of utilizing Assault Vest without any drawbacks that would hinder their effectiveness.
Example Tanks:
Ability: Huge Power / Item: @Assault Vest
Nature: Adamant w/ EVs: 16 HP / 252 Attack / 240 Sp.Defense
Moves: Play Rough / Waterfall / Aqua Jet / Knock OffPivots
Pivots are Pokemon that are used mainly for switching. More defensive pivots switch in to take an attack and then generally switch back out as the opponent is forced to switch out, thus disrupting an opponent's momentum. More offensively inclined pivots gain momentum for the player by threatening the opponent with a KO and thus force a switch. Momentum can be gained with pivots either by hard switching or using indirect switching through the use of Volt Switch, U-turn, or Baton Pass.
Example Pivots:
Ability: Blaze (Tough Claws) / Item: @Charizardite X
Nature: Careful w/ EVs: 248 HP / 180 Sp.Defense / 80 Speed
Moves: Will-o-Wisp / Dragon Claw or Earthquake / Earthquake or Flare Blitz / RoostAbility: Lightning Rod (Intimidate) / Item: @Manectite
Nature: Timid w/ EVs: 4 Defense / 252 Sp.Attack / 252 Speed
Moves: Thunderbolt / Overheat / Hidden Power Ice / Volt SwitchAbility: Regenerator / Item: @Life Orb
Nature: Naive w/ EVs: 76 Attack / 216 Sp.Attack / 216 Speed
Moves: Hurricane / Superpower / U-turn / TauntAbility: Regenerator / Item: @Assault Vest
Nature: Timid w/ EVs: 132 HP / 160 Sp.Attack / 216 Speed
Moves: Hurricane / Focus Blast / U-turn / Knock OffTrappers
Trappers are Pokemon designed to put an opponent or a specific Pokemon into a lose-lose situation, putting them in a situation where it is too dangerous for them to stay in and attack, and also too dangerous to switch out. This is most commonly done through the use of Pursuit, Magnet Pull, and Shadow Tag, where the former is used to eliminate annoying Psychic and Ghost types, while the latter two prevent the opponent from switching entirely and can reliably eliminate a check or counter to your team's win condition. Common examples in OU include Pursuit for Latios, Magnet Pull for Skarmory and Ferrothorn, and Shadow Tag for Chansey.
Example Trappers:
Ability: Sand Stream / Item: @Choice Scarf
Nature: Jolly w/ EVs: 252 Attack / 4 Sp.Defense / 252 Speed
Moves: Stone Edge / Pursuit / Ice Punch / Super PowerAbility: Defiant / Item: @Assault Vest
Nature: Adamant w/ EVs: 64 HP / 252 Attack / 192 Sp.Defense
Moves: Sucker Punch / Pursuit / Iron Head / Knock OffAbility: Magnet Pull / Item: @Choice Scarf
Nature: Timid w/ EVs: 4 Def / 252 Sp.Attack / 252 Speed
Moves: Thunderbolt / Flash Cannon / Hidden Power Fire / Volt SwitchStatus Absorbers
Status Absorbers are Pokemon that are either immune to, can easily remove, or can take advantage of common status conditions such as Burn, Poison, and Paralysis. Pokemon that know both Rest and Sleep Talk can also fall under this category.
Example Status Absorbers:
Ability: Natural Cure / Item: @Eviolite
Nature: Bold w/ EVs: 4 HP / 252 Defense / 252 Sp.Defense
Moves: Softboiled / Heal Bell or Stealth Rock / Seismic Toss / Toxic, Thunder Wave, or Stealth Rock
Ability: Poison Heal / Item: @Toxic Orb
Nature: Careful w/ EVs: 244 HP / 192 Sp.Defense / 72 Speed
Moves: Taunt / Toxic / Roost / Earthquake or Knock OffAbility: Prankster (Magic Bounce) / Item: @Sableite
Nature: Bold w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense
Moves: Will-o-Wisp / Recover / Knock Off / Taunt or Foul PlayPhazers
Short for "Pseudo Hazer" or "False Hazer", the term originates from Gen 2 where Haze used to be the most common way to deal with dangerous stat boost users such as Snorlax until people began to realize that forcing them out with Roar and Whirlwind was a much more reliable method of dealing with them. Phazers force an opponent to switch out not by putting them into a disadvantageous situation where the best possible move is to switch out, but forcefully causes them to switch out to a random teammate. This can be done through the use of Roar, Whirlwind, or Dragon Tail, but Perish Song and Yawn can also fall into this category. Phazing an opponent has more applications than just dealing with setup sweepers, as it can also be used to rack up entry hazard damage.
Example Phazers:
Ability: Sturdy / Item: @Shed Shell
Nature: Bold or Impish w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense
Moves: Defog / Roost / Counter or Brave Bird / Whirlwind
Ability: Sandstream / Item: @Leftovers
Nature: Impish w/ EVs: 252 HP / 144 Defense / 112 Sp.Defense
Moves: Earthquake / Stealth Rock / Slack Off / Whirlwind
Clerics & Wishpassers
A Cleric is a Pokemon that supports its teammates by keeping them healthy. This is usually accomplished through the use of Wish for HP healing, and Heal Bell or Aromatherapy to keep them free of debilitating status conditions. These Pokemon are most commonly found on Stall and Balance teams due to their defensive capabilities.
Example Clerics & Wishpassers:
Ability: Natural Cure / Item: @Eviolite
Nature: Bold w/ EVs: 4 HP / 252 Defense / 252 Sp.Defense
Moves: Softboiled / Heal Bell / Seismic Toss / Toxic, Thunder Wave, or Stealth Rock
Ability: Regenerator / Item: @Leftovers
Nature: Calm w/ EVs: 36 HP / 220 Defense / 252 Sp.Defense
Moves: Scald / Wish / Protect / Toxic or Knock Off
Ability: Unaware / Item: @Leftovers
Nature: Bold w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense
Moves: Moonblast / Heal Bell / Wish / Protect
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If you're using Gyro Ball on a Pokemon with base 115 speed then you're using it wrong.
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In all honesty that one victory quote was completely uncalled for. This bordering on the whole fiasco that happened over at MFG when Jesuszilla added a "Special Fucks" section to his character's readmes.
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Well with ORAS released, allow me to formally reintroduce you to the POTW thread. Like the X&Y version of this thread, the posts will go over a specific Pokemon each week, tell you how to use it, and even give example movesets. Things will be run a bit differently here, however;
- For starters, unlike the X&Y PotW thread, which had 1 Ubers Pokemon, one OU Pokemon, and one lower tier Pokemon each week (for a total of 3 Pokemon), there will now be strictly one Pokemon each week, with each tier alternating (in order from Ubers to OU to UU/RU/NU/PU)
- Since the ORAS Metagame is still relatively young, specific checks and counters and teammates will be kept to a minimum until further notice.
List of Ubers & AG POTW
Rayquaza & Mega Rayquaza (11/24/14)
List of OU & BL POTW
List of Lower Tier POTW
With that in mind, let us begin with a Pokemon who received a new Mega Evolution and perhaps the most threatening one with power not seen since RBY Mewtwo;
EDIT: Outdated. Please view the new PotW for Rayquaza
Rayquaza & Mega Rayquaza
Tier Status (Normal): Ubers
Tier Status (Mega): AG
Base Stats (Normal): 105 / 150 / 90 / 150 / 90 / 95
Base Stats (Mega): 105 / 180 / 100 / 180 / 100 / 115
Abilities (Normal):Air Lock: For as long as this Pokemon is on the field, negates the effect of all weathers.
Abilities (Mega):Delta Stream: For as long as this Pokemon is on the field, the Strong Winds weather is in effect. Cannot be overwritten by other weathers and reduces the damage of the opponent's Rock, Electric, and Ice attacks by 50%. This weather disappears once the Pokemon is switched out.
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Ubers & AG OverviewUbers & AG Checks & Counters
Overview
Rayquaza has always been an Ubers Pokemon ever since it was first introduced back in Gen 3. With the release of Omega Ruby and Alpha Sapphire, Rayquaza became the second legendary Pokemon since Mewtwo to receive a Mega Evolution. What makes Mega Rayquaza much more threatening than other Mega Evolutions, however, is that the opportunity cost of having to hold a Mega stone does not exist for Rayquaza. Instead, Rayquaza merely needs to know Dragon Ascent in order to Mega Evolve, and can hold any item that it wants. This limited moveslot requirement is more of a positive than a negative, as Dragon Ascent gives Rayquaza a powerful base 120 power physical Flying type STAB attack, and there is virtually no reason not to run it as Flying is easily one of the most spammable attack types this generation. Combine this with Mega Rayquaza's massive 180 base attack and Special Attack, base 115 speed, and ability to hold any item and you have a monster with power not seen since Mewtwo in RBY.
If this wasn't enough, Mega Rayquaza also gains access to the new Delta Stream ability, which not only blocks all incoming weather just like Air Lock, but also reduces the damage of any incoming attack that is super effective versus Flying by 50%. In other words, Mega Rayquaza loses its Rock-type weakness, gains an Electric-type resistance, and its crippling 4x Ice weakness is now only 2x. With all of these factors taken into account, Mega Rayquaza has no counters and very few checks.
(UPDATE 11/29): Mega Rayquaza has been banned from Ubers effective Nov 29th. Normal Rayquaza may still be substituted for any instance of its Mega, but for all intents and purposes, this PotW now contains outdated information.
AG Singles Moveset: Mega Sweeper
Ability: Air Lock (Delta Stream) / Item: @Life Orb, Lum Berry, or Weakness Policy
Nature: Adamant or Jolly w/ EVs: 252 Attack / 4 Defense / 252 Speed
Moves: Dragon Ascent / Earthquake / ExtremeSpeed / Dragon Dance or Swords Dance
Tips:Dragon Ascent, despite its name, grants Mega Rayquaza a powerful Flying-type equivalent of Close Combat.Earthquake nails many of the Steel type Pokemon that resist Dragon Ascent, such as Aegislash.Extremespeed allows Mega Rayquaza to outspeed Priority users and faster Pokemon that could otherwise check Mega Rayquaza.The last move is dedicated to a boosting move of choice. Dragon Dance boosts both speed and attack and allows Mega Rayquaza a way to outspeed faster Pokemon without having to rely on Extremespeed, while Swords Dance provides it with more immediate attacking power.While it may make sense to give Mega Rayquaza Dragon Claw or Outrage as a Dragon-type STAB, Dragon provides redundant coverage with Flying.The given EV spread maximizes Mega Rayquaza's attack and speed.For the item, Life Orb provides even more brutal attacking power, while Lum Berry allows Mega Rayquaza to laugh at attempts to burn or paralyze it to stop its sweep. Weakness policy, however, takes advantage of the fact that Mega Rayquaza has very few type weaknesses and is bulky enough to sponge most of them, and makes it even more threatening afterwards.
AG Singles Moveset: Mega All Out Attacker
Ability: Air Lock (Delta Stream) / Item: @Life Orb, Choice Scarf, or Choice Band
Nature: Adamant or Naughty w/ EVs: 252 Attack / 4 Defense / 252 Speed
Moves: Dragon Ascent / Earthquake / Draco Meteor or ExtremeSpeed / V-create or Overheat
Tips:Dragon Ascent, despite its name, grants Mega Rayquaza a powerful Flying-type equivalent of Close Combat.Earthquake nails many of the Steel type Pokemon that resist Dragon Ascent, such as Aegislash.For the third slot, Draco Meteor provides a powerful special Dragon STAB that hits any physically defensive Pokemon that try to tank Mega Rayquaza's physical attacks. Extremespeed, however, allows Mega Rayquaza to outspeed Priority users and faster Pokemon that could otherwise check Mega Rayquaza.The last move is dedicated to Fire type coverage. V-Create is a powerful 180 base physical Fire move that hits extremely hard with Choice Band or Life Orb, but usually forces Mega Rayquaza to switch out afterward. Overheat, however, is a weaker special equivalent that hits physically defensive Pokemon harder.The given EV spread maximizes Mega Rayquaza's attack and speed.For nature, Naughty should only be used if running Draco Meteor or Overheat, as it does not drop Rayquaza's Special Attack unlike Adamant.For the item, Life Orb provides brutal mixed attacking power. Choice Scarf can be used to play the role of a revenge killer, especially if running Draco Meteor over Extremespeed. Choice Band, however, provides maximum wallbreaking power, but should only be used if running Extremespeed and V-Create in the last two slots.
Recommended Teammates:Primal Groudon (Immune to Burn and Thunder Wave, can set up Stealth Rock)Jirachi (Provides Healing Wish support, can provide safe switch-ins with U-turn)
AG Checks and Counters to Mega RayquazaStealth RockMega Aerodactyl (Immune to Earthquake, resists Dragon Ascent and Extremespeed)Klefki (Paralyzes with priority Thunderwave, resists Extremespeed and Dragon Ascent, is KOed by Earthquake, Overheat, and V-Create)Dialga (Resists Dragon Ascent and Extremespeed, Air Balloon variants avoid KO from Earthquake, takes neutral damage from Dragon and Fire attacks)Ditto (Can revenge kill boosted Mega Rayquaza)Arceus-Fairy (Outspeeds and OHKOs with Judgement, is 2HKOed by +2 Extremespeed, has 50% chance of being OHKOed by +1 Dragon Ascent)Lugia (Tanks hits, wins 1v1 with Reflect, can Whirlwind Mega Rayquaza out, also checks Primal Groudon)
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So with ORAS, Smogon just unbanned a bunch of Pokemon from UU:
Now the fun stuff, along with the stuff ORAS will release into UU, we will also be releasing the following Pokemon from BL (which will also have to be nominated to be voted on during the "potentially broken" stage: Klefki, Staraptor, Volcarona, Salamence (Salamencite will be banned, however), and Togekiss.
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VGC typically bans Pokemon transferred over from previous generation games so its not like it matters. The only way you're going to be seeing Heatran in VGC this year is if it was caught in ORAS, in which case it won't be running Eruption.
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Changelog:
Lie Meiling:
Added 05/15/14:
- New intro.
Added 08/24/14:
- Revised effects on Raging Youkai
Added 11/23/14:
- BUGFIX: Throw can now kill opponent.
- BUGFIX: Fixed counterhits on projectiles.
- BUGFIX: Linking from a throw no longer causes the next hit to be counted as counterhit
- Monochrome Hurricane: Revised colors on effects
- Piercing Heaven "Youkai Armageddon":
- Revised colors on effects.
- Strike Sign "Roc's Fist":
- Adjusted effects and sounds.
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No. There's a Japan-only event Rayquaza (15th anniversary or something) that was distributed locally in Gen V.
If the Rayquaza has an English name, has high IVs, or is shiny, assume it's hacked; hacked like that male, English Extreme Speed Pikachu Shofu used.
For competitive purposes if it exists, then its available, even if its limited.
And its not like the GTS doesnt exist. Just because its a gen 3 remake doesnt mean were limited to Gen 3 trade mechanics. :p
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It wants Overheat or V-Create so it can fuck over the steel types that give it problems, like Ferrothorn, Skarmory, Scizor, and Dialga.
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Good luck outspeeding it with that 110 base speed versus MegaRayray's 115
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- 252 SpA Mega Mewtwo Y Ice Beam vs. 0 HP / 4 SpD Delta Stream Mega Rayquaza: 266-314 (75.7 - 89.4%) -- guaranteed 2HKO
- 252+ Atk Life Orb Mega Rayquaza Extreme Speed vs. 4 HP / 0 Def Mega Mewtwo Y: 213-252 (60.1 - 71.1%) -- guaranteed 2HKO after Stealth Rock
- 252+ Atk Life Orb Mega Rayquaza Dragon Ascent vs. 4 HP / 0 Def Mega Mewtwo Y: 480-565 (135.5 - 159.6%) -- guaranteed OHKO
Unless youve got Stealth Rock up, Good luck with that. And god forbid if its running Weakness Policy.
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Smogon just posted an announcement that they are considering a quickban on Mega Salamence from OU. The announcement is as follows:
After much anticipation, ORAS is finally here! A few questions are on everybody's mind: what megas will reign supreme? what will the metagame be like? more importantly...what's the status on Mega Salamence?
It's been immediately evident to anyone who's played the ORAS OU ladder that Mega Salamence is incredibly centralizing and difficult to play around. The boosted Defense makes it hard to revenge kill with the most common priorities. The 120 base Speed means that it's able to outspeed many wanna be revenge killers (Lati@s, Thundurus, Keldeo, Starmie etc) even whitout a dragon dance under its belt. On the top of that, M-Salamence gets an Attack boost and Aerialite, which makes its Return/Double Edge hit stupidly hard even when unboosted.
Many top players from both Tournaments and Pokémon Showdown consider Mega Salemence's presence detrimental to the correct development of the ORAS metagame and have been asking us to take quick and drastic measures against it. The OU Council is currently considering quick banning Mega Salamence to Ubers. However we're not totally opposed to suspect testing it.
If the quickban goes through, this means that Mega Salamence will be banned from OU immediately, without the usual suspect tests that are usually done when determining if a Pokemon should be banned. Quickbans are reserved for Pokemon that are unquestionably broken and detrimental, as we saw with Mega Kangashan in X&Y.
Source: http://www.smogon.com/forums/threads/mega-salamence-considering-a-quick-ban.3522637/
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With the new revelations regarding Mega Rayquaza's ability to hold any items, Mega Rayray now gets his own rank until Smogon gives him an official viability rank.
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Rayquaza has never dropped down to OU and with a Mega like that, there's no chance in hell it ever will.
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So apparently...
http://tieba.baidu.com/photo/p?kw=%E5%8F%A3%E8%A2%8B%E5%A6%96%E6%80%AA&flux=1&tid=3420062800&pic_id=84bc91529822720e8989fda378cb0a46f31fabeb&pn=1&fp=2&see_lz=1
http://tieba.baidu.com/photo/p?kw=%E5%8F%A3%E8%A2%8B%E5%A6%96%E6%80%AA&flux=1&tid=3420062800&pic_id=1d199922720e0cf351b051a20946f21fbf09aaeb&pn=1&fp=2&see_lz=1
...Rayquaza only needs to have Dragon Ascent taught to it via move tutor in order to Mega Evolve. Aka, it can hold any item and still go Mega. GFJ Gamefreak. -
Some new food for thought, seeing as I already teased it in the OP:
Mega Articuno
Normal base stats: 90 / 85 / 100 / 95 / 125 / 85
Mega base stats: 90 / 65 / 130 / 145 / 155 / 95
Ability: Pressure -> Snow Warning
Articuno's Pokedex entry always stated that it had the ability to create Blizzards, and its receipt of Snow Warning in its Mega Evolution reflects this. Of the three Legendary birds, Articuno was always defensively inclined, yet Ice has always been regarded as a poor defensive type. With a 50 base point increase to its Sp.Attack, Articuno can now provide much more offensive presence while still having the base Defense and Sp.Defense to stomach attacks. Moreover, the fact that Articuno gains roost gives it a big advantage over other Pokemon with its Sp.Defense such as Goodra.
Sample moveset:Ability: Pressure (Snow Warning) / Item: @Articunite
Nature (Fast Tank): Timid w/ EVs: 252 HP / 4 Sp.Defense / 252 SpeedNature (Special Wall): Calm w/ EVs: 252 HP / 4 Sp.Attack / 252 Sp.Defense
Nature (Mixed Wall): Bold w/ EVs: 252 HP / 176 Defense / 80 Sp.Defense
Moves: Blizzard / Freeze Dry / Roost / Substitute, Toxic, or HurricaneBlizzard gaining 100% accuracy during Hail is a big boon, especially backed by Articuno's newfound 145 base Sp.Attack and STAB. The above spread allows it to check Gunk Shot Greninja, a dangerous S rank threat in ORAS, as none of Greninja's moves can 2HKO while Mega Articuno OHKOs in return:
- 40 Atk Life Orb Protean Greninja Gunk Shot vs. 252 HP / 0 Def Mega Articuno: 134-160 (34.8 - 41.6%) -- guaranteed 3HKO
- 212 SpA Life Orb Protean Greninja Hidden Power Fire vs. 252 HP / 4 SpD Mega Articuno: 143-172 (37.2 - 44.7%) -- guaranteed 3HKO
- 0 SpA Mega Articuno Freeze Dry vs. 4 HP / 0- SpD Greninja: 306-362 (106.9 - 126.5%) -- guaranteed OHKO
The combination of STAB Blizzard and Freeze Dry allow it to deal nice damage to anything that doesnt resist it, and can even deal a chunk to Mega Slowbro before it can Calm Mind up:
- 0 SpA Articuno Freeze Dry vs. 252 HP / 252 SpD Slowbro: 192-228 (48.7 - 57.8%) -- guaranteed 2HKO after Stealth Rock and hail damage
If one decides to invest towards Sp.Defense instead of Speed, MegaCuno can also comfortably take a hit from Latios and Keldeo:
- 252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 252 SpD Mega Articuno: 160-188 (41.6 - 48.9%) -- guaranteed 3HKO
- 252 SpA Life Orb Latios Thunderbolt vs. 252 HP / 252 SpD Mega Articuno: 148-177 (38.5 - 46%) -- guaranteed 3HKO
- 252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 0 Def Mega Articuno: 166-196 (43.2 - 51%) -- 4.3% chance to 2HKO
- 252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 252 SpD Articuno: 154-183 (40.1 - 47.6%) -- guaranteed 3HKO
A 252/252 HP/SpDef spread is still 2HKOed by Thundurus-Incarnate, but even with no investment, MegaCuno can OHKO back:
- 252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 252 SpD Mega Articuno: 218-257 (56.7 - 66.9%) -- guaranteed 2HKO
- 0 SpA Articuno Blizzard vs. 0 HP / 0 SpD Thundurus: 392-464 (131.1 - 155.1%) -- guaranteed OHKO
-
readded Noob
[Gen6] Viability ranks: Smogon Ver (Singles Ubers & OU updates, 03/28/16)
in [ NINTENDO ]
Posted
So Smogon updated their Doubles Viability Ranks, with the addition of splitting the C rank into C+ and C:
: B -> S (+5)
: S -> A- (-3)
: A+ -> A (-1)
: A -> A+ (+1)
: C -> A+ (+7)
: A+ -> A (-1)
: A -> A- (-1)
: A -> A- (-1)
: A -> B+ (-2)
: B+ -> A (+2)
: A- -> B+ (-1)
: A- -> B+ (-1)
: Unranked -> A- (+8)
: C -> B+ (+5)
: B -> B+ (+1)
: Unranked -> B (+6)
: C -> B (+3)
(Small): B -> B- (-1)
: C -> B (+3)
: Unranked -> B (+6)
: Unranked -> B (+6)
: Unranked -> B- (+5)
: Unranked -> B- (+5)
: C -> C+ (+1)
: Unranked -> C+ (+4)
: C -> C+ (+1)
: C -> C+ (+1)
: C -> C+ (+1)
: C -> C+ (+1)
: Unranked -> C+ (+4)
: C -> C+ (+1)
: C -> C+ (+1)
: C -> C+ (+1)
: Unranked -> C (+3)
: Unranked -> C (+3)
: Unranked -> C (+3)