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RicePigeon

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  1. This week's OU Pokemon:
     
    Latios (& Mega Latios)
    latios.giflatios-mega.gif
     
    Type (Latios): Dragon / Psychic
    Type (Mega): Dragon / Psychic
     
    Abilities (Latios): Levitate
    Abilities (Mega): Levitate
     
    Current Tiers:
    Singles (Latios): OU

    Singles (Mega): OU
    Doubles (Latios): DOU

    Doubles (Mega): DOU
     
    Tier Metagame Viability (Singles):
    Ubers (Latios): F
    Ubers (Mega): N/A
    OU (Latios): S
    OU (Mega): N/A
    UU: BANNED
    RU: BANNED
    NU: BANNED
    PU: BANNED

     
    Tier Metagame Viability (Doubles):
    DOU (Latios): A
    DOU (Mega): N/A
     
    Singles
     
    Latios is a Pokemon with quite a bit of history behind it. For the first two generations after it was released in Gen 3, it was banned to Ubers along with its sister, Latias. It wasn't until Gen 5 when Latios and its sister were allowed into OU for the first time, and immediately became notable threats to prepare for. In Gen 6, Latios now must face the new Fairy types that put a dead stop to its Draco Meteor spamming. Latios and Latias also have access to Soul Dew, an item that multiplies their Sp.Attack and Sp.Defense stats by x1.5, effectively giving them a free Calm Mind. However, Soul Dew is as of yet unreleased in X&Y, and it is currently unknown if Soul Dew will become available in ORAS, and Soul Dew has been banned from OU in every generation since it was introduced.
     
    OU Overview
    OU Viability (Latios): S
    OU Viability (Mega): N/A
     
    Latios has carved a huge niche for itself in OU as one of the best, if not THE best, offensive user of Defog in OU; almost no offensive team in OU is seen without Latios as its Defog user. Although its sister Latias sports better defensive stats, Latios still serves as a great check to threats such as Keldeo and Mega Charizard Y. Defog, while important, is not Latios's only role, as it has other notable support options, namely Memento, Reflect, and Light Screen.

     

    ORAS: Mega Latios seems to be only a minor upgrade to Latios at first glance. While Life Orb Latios hits harder than Mega Latios, Mega Latios sports better bulk and does not have the recoil damage that Life Orb inflicts. The main attraction to Mega Latios, however, is its 130 base Attack stat, allowing it to not only run Earthquake as a coverage move more effectively than Latios, but can now run the role of a physical sweeper due to Latios's access to Dragon Dance.

     
    OU Singles Moveset: Offensive Life Orb
    381.png
    Ability: Levitate / Item: @Life Orb
    Nature: Timid w/ EVs: 252 Sp.Attack / 4 Sp.Defense / 252 Speed
    Notable IVs: 29 HP
    Moves: Draco Meteor / Psyshock / Hidden Power Fire, Thunderbolt, or Surf / Defog or Roost
     
    Tips:

    • Draco Meteor is the primary move in Latios's arsenal, hitting and OHKOing many physically oriented Pokemon such as Mega Medicham and Landorus-Incarnate, and allows Latios to perform the role of a wallbreaker.
    • Psyshock is Latios's secondary STAB move that hits specially defensive Pokemon for their weaker physical defense, such as Assault Vest Azumarill and Chansey, as well as KO notable Pokemon weak to Psychic such as Keldeo, Mega Venusaur, and Terrakion.
    • The third moveslot is reserved for a coverage move. Hidden Power Fire gives Latios a move that hits Ferrothorn and Bisharp hard, as these two Pokemon can wall and/or KO Latios easily. It is also Latios' best option against Jirachi and Mega Scizor, while still hitting Skarmory hard. Thunderbolt is used for Azumarill, Skarmory, Slowbro, and Mega Pinsir. Surf, however, gives Latios a move to smack Heatran, Tyranitar, and Excadrill with without having to use Earthquake and a Naive nature.
    • For the last slot, Defog allows Latios to remove entry hazards for the rest of your team, but leaves Latios vulnerable to being worn down. Roost, on the other hand, greatly increases its longevity and allows it to continually check the Pokemon it is supposed to check.
    • The above EV spread with a Timid nature maximizes Latios's Offense and Speed, allowing it to outspeed threats such as Keldeo and Terrakion.
    • Giving Latios 29 IVs in HP allows it to take as little damage from Life Orb recoil as possible.
    • If running Hidden Power Fire, take note that Latios will be unable to speed tie other Pokemon with base 110 Speed such as Gengar and opposing Latios and Latias, as it will be forced to run an imperfect Speed IV in order to run Hidden Power Fire. It will still outspeed Keldeo and Terrakion, however.
    • Though Latios is used to check Keldeo, any Keldeo running Icy Wind can reduce its speed on the switch in and proceed to 2HKO it afterward.
    • Latios is extremely susceptible to Pursuit users such as Bisharp and Tyranitar, as they can OHKO Latios as it switches out while Latios cannot OHKO in return in most cases. Take note however that Hidden Power Fire has a 37.5% chance to OHKO any Bisharp not running Assault Vest if Stealth Rock is up on the opponent's side of the field, but this must be done on a predicted switch as Bisharp can OHKO Latios with Sucker Punch. Additionally, if Latios runs Defog, it will trigger Bisharp's Defiant on the switch in, giving Bisharp a free +2 Attack. Choice Scarf Tyranitar, however, is 2HKOed by Surf in the sand, and can outspeed Latios and OHKO it with Crunch if it should decide to stay in, or can come in to revenge kill Latios after it scores a KO. Teammates that can handle these two Pokemon are strongly recommended.

    Recommended Teammates:

    • Fighting Types (Keldeo, Terrakion; Can threaten and OHKO Bisharp and Tyranitar, can KO Ferrothorn, Chansey, and Heatran)
    • Checks or Counters to Fairy types (Heatran, Excadrill)

     

     

    OU Singles Moveset: Choice Scarf
    381.png
    Ability: Levitate / Item: @Choice Scarf
    Nature: Timid w/ EVs: 252 Sp.Attack / 4 Sp.Defense / 252 Speed
    Moves: Draco Meteor / Psyshock / Hidden Power Fire, Surf, or Thunderbolt / Trick
     
    Tips:

    • This set runs the same moves as the Life Orb set, but functions differently due to Choice Scarf, which turns Latios into an excellent revenge killer
    • Trick is used in the last slot to switch Latios's Choice Scarf with the opponent's item, crippling many defensive Pokemon that can otherwise sponge Latios's attacks, especially Chansey, who is permanently crippled without its Eviolite.
    • As a revenge killer, Latios should be used sparingly. Only bring Latios in after an opponent's KO or late game when you need a cleaner.
    • Refrain from using Trick if your opponent still has a Pokemon in reserve that uses setup sweeping moves such as Swords Dance, as Latios will often need its Choice Scarf in order to outspeed and KO them.
    • Use Draco Meteor sparingly, as Latios will be locked into the move after use and will more often than not be forced to switch out on the next turn due to the Sp.Attack drop, giving your opponent a chance to set up.

    Recommended Teammates:

    • Fighting Types (Keldeo, Terrakion; Can threaten and OHKO Bisharp and Tyranitar, can KO Ferrothorn, Chansey, and Heatran)
    • Checks or Counters to Fairy types (Heatran, Excadrill)
    • Slow users of Volt Switch or U-turn, to bring Latios in safely (Rotom-Wash, Landorus-Incarnate, Mega Scizor)

     

     

    OU Singles Moveset: Dual Screens
    381.png
    Ability: Levitate / Item: @Light Clay
    Nature: Timid w/ EVs: 252 HP / 4 Sp.Defense / 252 Speed
    Moves: Light Screen / Reflect / Memento / Draco Meteor, Psychic, or Hidden Power Fighting
     
    Tips:

    • Due to Latios's speed and relatively acceptable bulk, Latios makes a good user of Light Screen and Reflect, which last for 8 turns each when used with Light Clay, giving a teammate a chance to setup and sweep safely.
    • Memento is another support move, which KOs Latios but decreases the opponent's Attack and Sp.Attack stats by 2 stages each. It also allows Latios to bring in a teammate safely, as the switch will always occur after the opponent's attack.
    • The last slot prevents Latios from becoming Taunt bait, allowing it to still provide an offensive presence even with no investment. Draco Meteor is the most powerful of the three options, as it still hits frailer targets hard, and can also be used to bluff the Choice Scarf set, as there is no visible indicator that it is running Life Orb. Psychic is a consistent option used for the same reasons as Psyshock, but is used over Psyshock on this set as Psyshock will not be dealing significant damage to physically frail targets without attack investment. Hidden Power Fighting is the last option and Latios's best option against Bisharp, as it will OHKO Bisharp even with no Sp.Attack investment, but provides weak coverage and power by itself.
    • The above EV spread makes Latios as fast and as bulky as possible, so that it may set up both Light Screen and Reflect for the next 8 turns.
    • Before deciding on using Latios for a Dual Screens setter, you will want to weigh the pros and cons of using Latios instead of using Azelf for the same role. Latios is bulkier, provides more offensive presence, and has a better defensive typing, with access to Memento. Azelf, on the other hand, has access to Taunt and Stealth Rock, which Latios does not have. Consider this before deciding on one or the other.
    • This Latios set should be used early in the game to set up the dual screens as early as possible and provide support for its teammates.
    • If using this Latios as a lead, avoid using Memento until later in the game as Latios can always come in later to set up both screens again. Additionally, avoid using Memento if your opponent has a Bisharp, as Defiant's +2 attack boost will nullify the drop from Memento.
    • Using Memento against a Defog user will prevent them from removing Reflect and Light Screen on the turn Latios uses it, as there will be no target for Defog to hit.
    • This Latios set should be used on Hyper Offense teams that have multiple setup sweepers, giving them ample opportunities to set up with both Screens active.

    Recommended Teammates:

    • Sweepers, especially those capable of setting up against Bisharp and Tyranitar (Mega Pinsir, Mega Tyranitar, Landorus-Incarnate, Landorus-Therian, Mega Gyarados, Mega Scizor, Terrakion, Garchomp, Belly Drum Azumarill).
    • Pokemon capable of handling Priority users and/or Speed boosting move users (Clefable, Mamoswine, Choice Scarf users)
    • Offensive Stealth Rock users (Terrakion, Garchomp)

     

    ORAS: OU Singles Moveset: Mega Tank
    381-m.png
    Ability: Levitate / Item: @Latiosite
    Nature: Hasty w/ EVs: 252 Sp.Attack / 4 Sp.Defense / 252 Speed
    Moves: Draco Meteor / Psyshock / Earthquake / Defog or Roost
     
    Tips:

    • Identical to the Life Orb set, though with its Base Stat increases it can now afford to run Earthquake, which OHKOs Heatran and hits much harder against Tyranitar and Bisharp than any of Latios's other options.

     

    ORAS: OU Singles Moveset: Mega Dragon Dance
    381-m.png
    Ability: Levitate / Item: @Latiosite
    Nature: Hasty w/ EVs: 252 Attack / 4 Sp.Defense / 252 Speed
    Moves: Dragon Dance / Earthquake / Outrage / Draco Meteor
     
    Tips:

    • With its base 130 Attack, Mega Latios can run as an effective Dragon Dance user, as not even Greninja can outspeed it after a +1 speed boost.
    • Earthquake smacks many steel types hard, including Bisharp, Heatran, and Excadrill. It also has the benefit of OHKOing Tyranitar after Stealth Rock and +1 attack, and also hitting many Fairy types for their weaker physical defense.
    • Outrage hits like a truck after a Dragon Dance boost.
    • Mega Latios also has a usable 160 base Sp.Attack, even when uninvested, so that it can still utilize Draco Meteor against the physically bulky Pokemon with lower Sp.Defense.
    • The above EV spread makes Mega Latios as fast and offensive as possible, reaching 359 Attack, 356 Sp.Attack, and 350 Speed at level 100.
    • As a sweeper, this set should be brought in late game after its checks and counters have been removed.
    • Before Mega Evolving, you can delay the Mega Evolution and use Draco Meteor off the bat in order to bluff a non-mega Latios, then surprise the opponent when you begin setting up.

     

     

    OU Checks and Counters to Latios

    • Fairy types (Clefable, Mega Gardevoir, Sylveon)
    • Tyranitar (Traps and OHKOs Latios with Crunch and Pursuit on the switch out, can outspeed Latios if running Choice Scarf)
    • Bisharp (Traps and OHKOs Latios Pursuit on the switch out, can outspeed and OHKO Latios with Sucker Punch, is 2HKOed by Hidden Power Fire)
    • If not running Hidden Power Fire: Steel Types (Ferrothorn, Jirachi, Mega Scizor, Bisharp)
    • If not running Surf: Heatran (Resists Draco Meteor and Psyshock, immune to Hidden Power Fire, takes minimal damage from Thunderbolt)
    • If not running Trick: Chansey (is 3HKOed by Psyshock, sponges everything else)
    • Azumarill (Immune to Draco Meteor, OHKOs with Play Rough, is 2HKOed by Psyshock and Thunderbolt)
    • Greninja (Outspeeds and OHKOs with Ice Beam, can be revenge killed by Choice Scarf variants)

     

    Doubles
     
    DOU Overview
    DOU Viability (Latios): A
    DOU Viability (Mega): N/A

     

    In the early days of Gen 6 Singles, Latios was held down by common threatening Pokemon such as Mega Kangaskhan and Aegislash. When these Pokemon were eventually banned from Singles OU, Latios rose in viability, eventually filling the space left by these threats. In Doubles, however, Latios must once again deal with Aegislash and Mega Kangaskhan. Fairy types that would never see common usage in Singles, such as Togekiss and Choice Scarf Gardevoir, can give Latios trouble, especially with speed control support, which Latios doesnt have to deal with in Singles. However, Latios still has its great 130 base Sp.Attack and 110 base Speed, making it a viable threat in Doubles OU.

     

    OU Singles Moveset: Special Attacker
    381.png
    Ability: Levitate / Item: @Life Orb
    Nature: Timid w/ EVs: 4 HP / 252 Sp.Attack / 252 Speed
    Moves: Draco Meteor / Psyshock or Psychic / Tailwind or Hidden Power Fire / Protect
     
    Tips:

    • As is the case in Singles, Draco Meteor is Latios's most powerful attack.
    • The second moveslot is dedicated to Latios's Psychic-type STAB move, either Psychic or Psyshock. Psyshock hits Amoonguss harder than Psychic, as well as Assault Vest users such as Ludicolo. Psychic, however, generally hits everything else harder than Psyshock.
    • For the third slot, Tailwind is a useful support move that Latios gains access to, and allows Latios to support its team with speed control and not be dead weight after it incurs the Sp.Attack drop from Draco Meteor. Hidden Power Fire, however, can hit Scizor and Ferrothorn hard if such coverage is needed or if you already have a form of speed control. Hidden Power Fire is also Latios's best option against Aegislash in emergency situations.
    • Protect is an extremely useful move on any Pokemon in Doubles, allowing Latios to scout and avoid KOs.
    • The above EV spread with a Timid nature makes Latios as fast and powerful as possible, while also outspeeding necessary speed benchmarks such as Jolly Terrakion and Timid Keldeo.
    • This Latios should be brought in early game and employ a hit-and-run playstyle, nuking threats with Draco Meteor and then switching out.
    • Latios can also be used as a pivot due to its resistances to common attacks such as Water and Fire, and immunity to Ground due to Levitate.
    • If running Tailwind, you can use it on predicted Sucker Punches to avoid the damage while still supporting its partner.

    Recommended Teammates

    • Steel types (Heatran, Jirachi, Scizor, Aegislash; Type synergy, resists Fairy and Dragon)
    • Mega Kangaskhan (Offensive partner, can abuse Tailwind)
    • Fighting types (Hitmontop, Conkeldurr, Scrafty; Threaten and KO Dark types)
    • Slower, offensive Pokemon (Mega Kangaskhan, Mega Charizard Y, Genesect, Tyranitar)
    • Intimidate support (Gyarados, Hitmontop, Scrafty, Landorus-Therian, Mawile)
    • Quick Guard support (Hitmontop, Terrakion; protects against priority moves)

     

    DOU Checks and Counters to Latios

    • Speed Control (Thunder Wave, Icy Wind, Trick Room, opposing Tailwind)
    • Faster opponents (Choice Scarf Genesect, Choice Scarf Landorus-Therian, Mega Gengar)
    • Utility moves, such as Follow Me (Togekiss, Jirachi)
    • Dark, Ghost, Fairy, and Bug types (Scrafty, Tyranitar, Bisharp, Scizor, Escavalier, Genesect, Sylveon, Gardevoir, Mega Gardevoir, Mawile, Mega Mawile, Aegislash)
    • Mega Abomasnow and Chandelure (Outspeed under Trick Room and OHKO Latios with Ice and Ghost STAB, respectively)
    • Heatran (Resists or Immune to all moves except Hidden Power Ground)
    • Mega Kangaskhan (KOs with Sucker Punch)

     

     

    External Links
    Smogon Analysis (Singles OU, Part 1)
    Smogon Analysis (Singles OU, Part 2)

    Smogon Analysis (Doubles OU)

     

     

    @Dumanios: I was thinking about Venusaur until I starting writing this one up. At least I can do Blastoise for next week's UU PotW

  2. Magikarp
    magikarp.gif
     
    Type: Water
     
    Abilities: Swift Swim / Rattled (HA)
     
    Current Tiers:
    Singles: PU Uber
    Doubles: DUU DUber

     
    Tier Metagame Viability (Singles):
    Ubers: F S+
    OU: F BANNED
    UU: F BANNED
    RU: F BANNED
    NU: F BANNED
    PU: F BANNED
     
    Tier Metagame Viability (Doubles):
    DOU: F BANNED
     
    Singles
     
    Don't ever use this thing competitvely. No seriously, don't. Meet Magikarp, the true god of all Pokemon competitively. Before the introduction of the false idol known as Arceus, Magikarp was so broken that it was the first Pokemon banned from Ubers for 4 generations straight.
     
    Ubers Singles Moveset: Sweeper
    129.png
    Ability:
    Swift Swim / Item: @Stick
    Nature: Naive w/ EVs: 252 Attack / 4 Sp.Defense / 252 Speed
    Moves: Hydro Pump / Bounce / Flail / Tackle or Splash
     
    Tips:

    • Magikarp may only gain access to 5 moves, but the above are all it needs to wreak havoc in ubers.
    • Drizzle support from Kyogre is needed to make the best of the King of all Karp, though Magikarp is more than capable of sweeping under the sun as well.

    Recommended Teammates:

    • Kyogre

    Ubers Checks and Counters to White Kyurem

    • Everything Nothing

     

    External Links

  3. Except if you're using Clefable, then odds are you're using Clefable specifically for Follow Me, which Togekiss can also do and is a much better user of the move just in terms of base stats:

     

    5V83khA.png

     

    Other factors why Clefable is outclassed by Togekiss in Doubles:

    • Togekiss sports higher base speed and Sp.Attack stats, giving it more offensive presence with STAB Air Slash.
    • Can provide additional support besides Follow Me, such as Speed control with Tailwind or Thunderwave and Helping Hand support.
    • Better typing defensively, as Flying grants Togekiss an immunity to Earthquake, a common spread move.
    • Magic Guard and Unaware aren't as useful in Doubles as they are in Singles, and Serene Grace actually allows Togekiss to flinch hax opponents with Air Slash under the speed control it provides.
  4. Since I didn't get a chance to cover an Ubers Pokemon last week, this week I thought I would kill two birds with one stone by covering the remaining two Kyurem forms (Black Kyurem wont be covered here as it already has its own PotW)
     
    Kyurem & White Kyurem
    kyurem.gifkyurem-white.gif

    3vcpaR9.png
    Type (Normal): Dragon / Ice
    Type (White): Dragon / Ice
     
    Abilities (Normal): Pressure
    Abilities (White): Turboblaze
     
    Current Tiers:
    Singles (Normal): BL2
    Singles (White): Uber

    Doubles (Normal): DUU
    Doubles (White): DUber
     

    Tier Metagame Viability (Singles):
    Ubers (Normal): F

    Ubers (White): B-

    OU (Normal): F
    OU (White): BANNED
     
    UU (Normal): B+
    UU (White): BANNED
     

    Tier Metagame Viability (Doubles):
    DOU (Normal): C
    DOU (White): BANNED
     

     
    Singles
     
    Ever since Kyurem was first introduced in Gen 5, it was immediately seen as a lackluster Pokemon. Compared to Reshiram and Zekrom's 680 Base Stat Total (BST), Kyurem's 660 BST paled in comparison. Dragon/Ice is also a rather redundant typing offensively, and Ice in general is a bad defensive type due to its plethora of weaknesses with no resistances other than to itself. This left Kyurem weak to common moves such as Mach Punch, Bullet Punch, and most noticably Stealth Rock. Thus, Kyurem became the first box legendary mascot to fall out of Ubers.
     
    When Black 2 & White 2 came about, it introduced the ability to fuse Kyurem with Reshiram or Zekrom to form White Kyurem or Black Kyurem, respectively, both of which increased its BST to 700 while causing Kyurem to become either specially or physically inclined. As stated in my PotW for Black Kyurem, it was ultimately eclipsed by White Kyurem due to its lack of physical movepool options, causing it to drop to OU while being outclassed by White Kyurem in ubers.
     
    Ubers Overview
    Ubers Viability (Normal): F
    Ubers Viability (White): B-
     
    Just looking at base stats, it should come as no surprise why White Kyurem outclasses normal Kyurem in ubers. Last generation, White Kyurem was an absolute nuke, spamming Draco Meteor whenever it felt like and heavily crushing any Steel types that try to switch in with Fusion Flare. This generation, however, it must now deal with the introduction of the Fairy type, which is completely immune to Dragon while also taking neutral damage from its Fire and Ice attacks. While entry hazards, in particular Stealth Rock, still hold it back, it has become much more manageable this generation due to buffed Defog. It also outspeeds the base 90s that plague ubers, while still possessing quite a few key resistances. However, it also has common weaknesses that prevent it from synergizing well on most teams. Despite its shortcomings, White Kyurem is still an effective wallbreaker.
     
     
    Ubers Singles Moveset: White Wallbreaker
    646-w.png
    Ability:
    Turboblaze / Item: @Choice Specs
    Nature: Modest or Timid w/ EVs: 4 Defense / 252 Sp.Attack / 252 Speed
    Moves: Draco Meteor / Ice Beam / Fusion Flare / Focus Blast or Earth Power
     
    Tips:

    • With base 170 Sp.Attack and a Choice Specs, White Kyurem's STAB Draco Meteor is the most powerful in the game bar none. Only Blissey, bulky Steel types, and Fairy types are able to take the hit well.
    • Ice Beam is White Kyurem's secondary STAB option that is very spammable due to not having anything immune to it, and destroys Pokemon without having to lower White Kyurem's Sp.Attack by 2 stages. Common defensive targets of Ice Beam include Groudon, Gliscor, Arceus-Grass, Arceus-Ground, Yveltal, and Lugia. In the latter's case, Lugia is hit hard by Ice Beam as Turboblaze causes White Kyurem's attacks to ignore Lugia's Multiscale.
    • Fusion Flare, while it doesn't receive STAB, allows White Kyurem to incinerate any Steel type which otherwise resists both Draco Meteor and Ice Beam. Because of Turboblaze, Fusion Flare will ignore Heatran's Flash Fire and allow White Kyurem to score a neutral hit on it if it tries to switch in. Additionally, Turboblaze will guarantee that Forretress is cleanly OHKOed even with full health, as Turboblaze allows White Kyurem's attacks to bypass Sturdy as well.
    • For the last slot, Focus Blast is a powerful, yet inaccurate, method of 2HKOing Blissey after Stealth Rock. It can also KO other threats such as Arceus-Normal, Arceus-Rock, Heatran, Mega Kangaskhan, Tyranitar, and Dialga. Earth Power is a less powerful but more accurate alternative that still crushes Heatran, Dialga, and Tyranitar, while also capable of downing Zekrom, Arceus-Poison, Blaziken, and Mega Charizard X.
    • Maximum Speed and Sp.Attack investment is necessary to capitalize on White Kyurem's role as a wallbreaker that can outspeed the neutral natured base 90 speed benchmark, so a Modest nature is preferred. Timid, however, sacrifices additional power for to the ability to break the speed tie with Rayquaza and positive natured base 90 speed Pokemon.
    • As a Choice Specs user, prediction will be required.
    • Avoid using Draco Meteor if your opponent has a Xerneas or Sylveon on their side of the field, or if they have not yet revealed which Arceus forme they are using, as a blocked Draco Meteor by a Fairy type will easily kill your offensive momentum.
    • Because of its many type weaknesses, try to switch in White Kyurem against a Defensive Pokemon who can't do much to it, or on a predicted Entry Hazard setup. Don't be afraid to switch it in on Toxic or Burns, either.
    • White Kyurem should be used on offensive teams that have trouble breaking past Giratina, Lugia, and support forms of Arceus.
    • Even with Focus Blast, White Kyurem still has issues with Blissey, so partnering with a stallbreaker or Fighting type is recommended.

    Recommended Teammates:

    • Mega Gengar (Traps and KOs Fairy types)
    • Volt Switch or U-turn users (Scizor, Mega Scizor, Zekrom, Landorus-Therian)
    • Fighting Types or Stallbreakers (Mega Mewtwo X, Blaziken, Mega Lucario, Terrakion)
    • Defog or Rapid Spin users (Arceus, Giratina, Lugia, Excadrill, Forretress)
    • Checks or Counters to Ho-oh (Stealth Rock, Groudon, Landorus-Therian, Arceus-Rock)
    • Checks or Counters to Arceus-Normal (Skarmory, physically defensive Yveltal)
    • Checks or Counters to Xerneas (Ho-oh, Jirachi, Bronzong, Aegislash)

     

    Ubers Singles Moveset: White Special Attacker
    646-w.png
    Ability:
    Turboblaze / Item: @Life Orb or Leftovers
    Nature: Modest or Timid w/ EVs: 4 Defense / 252 Sp.Attack / 252 Speed
    Moves: Draco Meteor / Ice Beam / Fusion Flare or Toxic / Roost, Substitute, Focus Blast, or Stone Edge.
     
    Tips:

    • Draco Meteor and Ice Beam still hit hard with a Life Orb, allowing White Kyurem to fire off powerful attacks without the drawback of being locked into a single move.
    • Fusion Flare, as mentioned before, nails Steel types hard and hits Heatran for neutral damage thanks to Turboblaze. Toxic can be used over Fusions Flare, however, as it lets White Kyurem cripple its common switch ins such as Ho-oh, Blissey, and support Arceus formes.
    • For the last slot, Roost provides reliable recovery that can mitigate damage taken from Stealth Rock and Life Orb, greatly increasing its longevity. Focus Blast can be used if extra coverage is needed, while Stone Edge can turn White Kyurem into a Ho-oh lure, smacking it hard even with no attack investment. If using Leftovers, Substitute is an option in this slot allows it to scout moves, avoid status attacks, and giving White Kyurem a buffer against attacks and eases prediction.
    • As before, the EV spread maximizes White Kyurem's offense while allowing it to hit necessary speed benchmarks. Timid is the preferred nature if running a Life Orb, while Modest should be used if running Leftovers as the extra bulk from Leftovers is more important than additional speed.
    • If using a Life Orb variant with Roost, try switching White Kyurem into something it can force out, and either use Roost on the switch to recover the damage, or use the appropriate move on the predicted switch in, using Toxic on Ho-oh, Blissey, and Arceus if you have it.
    • If using Substitute, try to play aggressively with White Kyurem, so that you can use a predicted switch to set up Substitute.

    Recommended Teammates:

    • Groudon (Can set up Stealth Rock, can spread Paralysis and Toxic Poison, gives Fusion Flare psuedo-STAB with Drought)
    • Landorus-Therian (Can set up Stealth Rock, can get White Kyurem in safely with U-turn)
    • Defog or Rapid Spin users (Arceus, Giratina, Lugia, Excadrill, Forretress)
    • Smeargle (Provides Sticky Web support, can Baton Pass Shell Smashes)

    Ubers Checks and Counters to White Kyurem

    • Blissey (Can sponge any attack other than Choice Specs Focus Blast)
    • Fairy Types (Xerneas, Sylveon, Arceus-Fairy; Immune to Draco Meteor, only Sylveon can sponge Choice Specs Ice Beam)
    • Ho-oh (Can sponge attacks, can Roost off damage, can KO with Brave Bird, cannot switch in if Stealth Rock is up)
    • Steel types not 4x weak to Fire (Aegislash, Jirachi, Bronzong, Arceus-Steel; former immune to Focus Blast, all must watch out for Earth Power)
    • Scizor & Mega Scizor (checks/revenge kills White Kyurem with Bullet Punch, OHKOed by Fusion Flare)
    • Arceus-Fighting (Can outspeed and 2HKO with Judgement)
    • Arceus-Rock (Can outspeed and 2HKO with Judgement, is KOed by Focus Blast or Earth Power)
    • Any Arceus w/ Calm Mind (Sets up Calm Mind while sponging hits and Recovering damage, can force White Kyurem out if it lacks Toxic + Roost, Arceus-Electric must watch out for Earth Power)
    • Bulky Water types (Kyogre, Arceus-Water; Can stall with Recovery moves, can phaze with Roar, can sponge any attack except Draco Meteor)
    • Stealth Rock (chips away 25% health on switching in, limiting number of times White Kyurem can switch in, can be mitigated by Roost or Defog/Rapid Spin support)
    • Fast threats & Revenge killers (Mewtwo, Mega Mewtwo X, Mega Mewtwo Y, Palkia, Genesect, Terrakion, Mega Lucario, Choice Scarf Zekrom; all cannot switch in safely without being OHKOed or 2HKOed)

     

     

     

    OU Overview
    OU (Normal): F
    OU (White): BANNED
     
    Due to its status as an ubers Pokemon, White Kyurem is banned from OU. Normal Kyurem, however, is grossly outclassed by Black Kyurem in OU. While Normal Kyurem does have 10 base Sp.Attack higher than Black Kyurem, Black Kyurem fits the role of a mixed attacker much better than Normal Kyurem thanks to its massive 170 base Attack, so it can afford to minimally invest in attack. Speaking of offensive presence, Normal Kyurem also lacks access to Fusion Bolt, something which Black Kyurem enjoys having as the combination of Ice and Electric gives great neutral coverage. Furthermore, Teravolt is a much better ability offensively than Pressure, as it allows Black Kyurem to bypass common defensive abilities such as Multiscale, Sturdy, Thick Fat, and Levitate, allowing it to OHKO and 2HKO threats such as Mega Venusaur, Dragonite, Skarmory, Gengar and Rotom-Wash, something that Normal Kyurem cannot accomplish. Although Pressure can be used to PP stall, doing so would mean sacrificing Normal Kyurem's offensive presence, if any, making it very passive. Running Normal Kyurem as a defensive Pokemon in OU is generally a bad idea, as Ice is the worst defensive typing in the game, and the many threats that already give Black Kyurem problems will give Normal Kyurem a headache. However, Normal Kyurem does have one small niche in OU, and that's doing the fusion dance with Zekrom.
     

     
    UU Overview
    UU (Normal): B+
    UU (White): BANNED
     
    As was the case with OU, White Kyurem is banned from UU due to its ubers tiering status. With both White and Black Kyurem banned from UU, Normal Kyurem has a chance to shine. Normal Kyurem currently sits at BL2 status; it would have been an RU Pokemon due to its usage, were it not for the fact that Normal Kyurem was explicitly banned from RU. In UU, Kyurem no longer faces competition from its fused formes, and its typing is slightly better defensively. With lesser offensive pressure placed on it, its bulk now accounts for more, and is able to stall out super effective Fighting and Rock type moves in conjunction with Pressure. While Kyurem can play the role of a defensive Pokemon with offensive presence, it does have issues getting past Special walls such as Blissey and Florges, while Umbreon and Snorlax also give Kyurem issues if it doesn't run Focus Blast. 95 Base speed also means that Hydreigon can outspeed and OHKO Kyurem, while common offensive Pokemon such as Meinshao and Infernape can also outspeed and OHKO with their STAB Fighting moves.
     
     
    UU Singles Moveset: Subroost
    646.png
    Ability:
    Pressure / Item: @Life Orb or Leftovers
    Nature: Timid w/ EVs: 56 HP / 236 Sp.Attack / 216 Speed
    Moves: Substitute / Roost / Ice Beam / Earth Power or Dragon Tail
     
    Tips:

    • Since Kyurem is faster than most walls in UU, Substitute, in conjunction with Roost and Pressure, allows it to effectively PP stall them out.
    • Ice Beam is a reliable Ice type STAB move that still hits hard, especially if running a Life Orb
    • For the last slot, Earth Power gives good type synergy with Ice Beam, as it is able to hit the Steel, Water, and Fire types that resist Ice Beam at least neutral damage. If your team relies on stacking entry hazards, Dragon Tail can be used instead, as it forces the opponent out and causes them to take damage from the incoming hazards.
    • The above EV spread gives Kyurem 405 HP at level 100, and 207 HP at level 50. This allows Kyurem to create up to 4 Substitutes with exactly 101 HP / 51 HP, respectively, allowing it to survive Seismic Toss with its Substitute still intact, and also allows it to switch in to Stealth Rock 4 times without being KOed. 216 Speed EVs with Timid allows Kyurem to outspeed positive natured base 90 Speed Pokemon, a necessary speed benchmark in UU. The rest of its EVs are put toward its Sp.Attack for offensive presence. Dragon Tail, if used, will be used as a utility move, not for its damage, so investing toward Attack or using a neutral Attack nature would be a waste.
    • The choice between Life Orb or Leftovers depends on what you need Kyurem to do more for your team; Life Orb allows it to hit harder, while Leftovers allows it to survive longer as it mitigates damage taken from Substitute and Stealth Rock.
    • This Kyurem can be brought in at any point in the game to Pressure stall low PP moves. While Kyurem usually has enough bulk to stomach super effective moves like Draco Meteor, Stone Edge, and Close Combat, it must be careful when facing Hydreigon and Infernape, as these two Pokemon can both OHKO Kyurem with the above moves.
    • Infiltrator users such as Crobat will give this set problems, as Infiltrator now allows the user to ignore Substitute as of X&Y.

    Recommended Teammates:

    • Defog or Rapid Spin users (Donphan, Mega Blastoise, Forretress; Removes Stealth Rock from Kyurem's side)
    • Florges (Immune to Dragon)
    • Entry hazards, especially Spikes and/or Stealth Rock users (Forretress, Nidoqueen)
    • Mega Blastoise (Wallbreaker, provides Rapid Spin support)

     

    UU Singles Moveset: Mixed Attacker
    646.png
    Ability:
    Pressure / Item: @Life Orb
    Nature (1): Hasty w/ EVs: 4 Attack / 252 Sp.Attack / 252 Speed

    Nature (2): Timid w/ EVs: 252 Sp.Attack / 4 Sp.Defense / 252 Speed
    Moves: Draco Meteor / Ice Beam / Earth Power / Outrage, Iron Head, or Roost
     
    Tips:

    • Draco Meteor is a nuke, even on Kyurem.
    • Ice Beam is the weaker of Kyurem's two STAB moves, but provides consistent power without the drawback of a Sp.Attack drop.
    • Earth Power gives good type synergy with Ice Beam, as it is able to hit the Steel and Fire types that resist Ice Beam for super effective damage, while Draco Meteor can cover the Water types.
    • For the last slot, Outrage with a Hasty nature allows Kyurem to bypass Blissey, hitting it for its lower physical defense. Iron Head, however, allows Kyurem to hit Florges hard, as Florges is a common switch in to Kyurem in UU. Roost can be used instead if you need to mitigate the recoil damage from Life Orb.
    • Both EV spreads make Kyurem hit as hard and as fast as possible, with preference for speed. The first EV spread utilizes 4 Attack EVs with a Hasty nature, which is enough to 2HKO Blissey with Outrage. This set will have problems with Umbreon unless Kyurem runs 104 Attack EVs so that it can 2HKO, but doing so it usually not worth it and Umbreon is best left for a teammate that can handle it. The second EV spread should only be used if running Roost.
    • This Kyurem set can be played in one of two ways: it can serve as a mixed wallbreaker of sorts to punch holes in an opponent's team so that a setup sweeper can come in and begin wreaking havoc, or it can serve as a sweeper on its own with its good coverage and make room for a cleaner to pick off whatever Pokemon are left after Kyurem plows through the opponent's team.

    Recommended Teammates:

    • Defog or Rapid Spin users (Donphan, Mega Blastoise, Forretress; Removes Stealth Rock from Kyurem's side)
    • Florges (Immune to Dragon, provides Wish & Aromatherapy support)
    • Cleaners and/or setup sweepers (Swords Dance Lucario, Choice Scarf Krookodile)
    • Entry hazards, especially Spikes and/or Stealth Rock users (Forretress, Nidoqueen)
    • Sticky Web users (Galvantula, Shuckle; lets Kyurem sweep Pokemon faster than itself)

     

    UU Singles Moveset: Choice Scarf
    646.png
    Ability:
    Pressure / Item: @Choice Scarf
    Nature: Hasty or Mild w/ EVs: 4 Attack / 252 Sp.Attack / 252 Speed
    Moves: Draco Meteor / Ice Beam / Earth Power / Outrage
     
    Tips:

    • While this set runs the same moves as the Mixed Attacker set, it functions as a cleaner or revenge killer, and should only be brought in late in the game or after the opponent scores a KO.
    • Hasty is preferred for as much speed as possible, although Mild can be used to boost Sp.Attack instead, as Kyurem is already quite fast with a Choice Scarf.
    • Many checks to Kyurem's other two sets, such as Infernape, Mega Aerodactyl, and Mienshao, are all outsped and KO'ed by one of Kyurem's coverage moves. Do note however, that Mienshao sometimes carries Choice Scarf, in which case Kyurem will not be able to outspeed it.
    • Unlike the other sets, this set lacks the power of sets running Life Orb or Choice Specs, and will require opponents to be weakened first before it can score KOs. This can be accomplished with a wallbreaker.

    Recommended Teammates:

    • Defog or Rapid Spin users (Donphan, Mega Blastoise, Forretress; Removes Stealth Rock from Kyurem's side)
    • Florges (Immune to Dragon, provides Wish & Aromatherapy support)
    • Entry hazards, especially Spikes and/or Stealth Rock users (Forretress, Nidoqueen)
    • Wallbreakers, to weaken the opponent's team so Kyurem can clean up (Mega Blastoise, Hydreigon, Nidoking, Darmanitan)

     

    UU Singles Moveset: Choice Specs
    646.png
    Ability:
    Pressure / Item: @Choice Specs
    Nature: Timid or Modest w/ EVs: 252 Sp.Attack / 4 Sp.Defense / 252 Speed
    Moves: Draco Meteor / Ice Beam / Earth Power / Dragon Pulse, Flash Cannon, or Focus Blast
     
    Tips:

    • The first three moves are staples of pretty much every Kyurem set aside from Subroost, as they provide great coverage.
    • For the last slot, Dragon Pulse can be used. While it may seem redundant to run both Draco Meteor and Dragon Pulse on the same set, Dragon Pulse offers Kyurem an alternative move to use in situations where Draco Meteor may be detrimental, and where being locked into Ice Beam or a coverage move would not be good enough. For instance, Dragon Pulse will allow Kyurem to stay in after a KO and not lose offensive momentum, whereas Draco Meteor will usually force Kyurem out after a KO due to the Sp.Attack drop. On the flip side, not using Draco Meteor greatly sacrifices this Kyurem's wallbreaking potential, so both moves are run for both situations. If Dragon Pulse is not needed, Flash Cannon can be used to leave a mark on Florges, a common switch in against Kyurem. Focus Blast is another move that deals with Umbreon and Snorlax, two common special walls in UU.
    • Timid nature is used to give this Kyurem the best possible combination of speed and power. Modest, however, allows Kyurem to 2HKO Florges with Stealth Rock.
    • Sticky Web support helps Kyurem wallbreak faster threats or Pokemon that it speed ties with it, especially if Kyurem is running Modest.
    • While it can be played as a wallbreaker, this Kyurem should also be played as a pivot, as Draco Meteor will be forcing it out quite a bit. As such, it will be switching in quite often.

    Recommended Teammates:

    • Defog or Rapid Spin users (Donphan, Mega Blastoise, Forretress; Removes Stealth Rock from Kyurem's side)
    • Entry hazards, especially Spikes and/or Stealth Rock users (Forretress, Nidoqueen)
    • Sweepers, to take advantage of holes left in the team by Kyurem (Lucario, Haxorus)

    UU Checks and Counters to Kyurem

    • Special Walls (Florges, Snorlax, Blissey, and Umbreon; Completely wall Subroost Kyurem, Florges KOed by Iron Head, Umbreon and Snorlax KOed by Focus Blast, Blissey KOed by Outrage)
    • Fighting types (Infernape, Mienshao; outspeed and OHKO with Fighting STAB, are outsped and KOed by Choice Scarf Kyurem if lacking Choice Scarf themselves)
    • Specially defensive Steel types (Jirachi, Assault Vest Metagross, Bronzong; Resist Dragon+Ice STAB, take minimal to no damage from Earth Power and Focus Blast)
    • Hydreigon (Outspeeds and OHKOs with Dragon STAB, can be outsped and KOed by Choice Scarf Kyurem if lacking Choice Scarf, has problems with SubRoost Kyurem)

     

     

    Doubles

     

    DOU Overview
    DOU (Normal): C
    DOU (White): BANNED

     

    In Doubles OU, Normal Kyurem sort of faces the same situation as in Singles OU, where it is most outclassed by Black Kyurem. However, Normal Kyurem does have one option that Black Kyurem doesn't, and that's its signature move Glaciate, which it loses upon fusing with Reshiram or Zekrom. Glaciate is essentially a slightly buffed version of Icy Wind, dealing 65 base damage (48.75 in Doubles) as opposed to Icy Wind's 55 (41.25). This usually doesn't make a huge difference, as Glaciate will be used as a support move rather than an attack move, and there are more viable Icy Wind users than Kyurem. Kyurem does have quite a number of support options it can use, such as Reflect, Light Screen, Safeguard, and even Imprison, which can seal an opponent from using Protect and leave them vulnerable to attack, as Protect is one of the most common moves in Doubles. Outside of Glaciate, all of these options can also be done by Black Kyurem, who prefers running offensive sets (as shown in the PotW for Black Kyurem I did a few weeks ago). Long story short, while Normal Kyurem has a niche in Doubles OU, it still prefers doing the fusion dance with Zekrom.

     

    OU Doubles Moveset: Choice Scarf
    646.png
    Ability:
    Pressure / Item: @Choice Scarf
    Nature: Timid or Modest w/ EVs: 4 HP / 252 Sp.Attack / 252 Speed
    Moves: Draco Meteor / Blizzard / Earth Power / Ice Beam, Glaciate, or Rock Slide
     
    Tips:

    • Draco Meteor hits hard, and provides necessary coverage.
    • Blizzard hits both opponents, but has rather sub par accuracy unless used with Mega Abomasnow
    • Earth Power gives coverage against those that resist or immune to Dragon and Ice
    • For the last slot, Ice Beam is a single target STAB move that can KO those not affected by Draco Meteor. Glaciate can provide fast speed control in conjunction with Choice Scarf, and Rock Slide can be used to cause flinch on at least one opponent with a rather high rate.
    • Choice Scarf with the above EV spread is Kyurem's only niche, albeit a small one, over Black Kyurem.

    Recommended Teammates:

    • Abomasnow & Mega Abomasnow (Provides Hail support)
    • Landorus-Therian (Provides Intimidate support)
    • Aegislash (KOes Fairy types, provides Wide Guard support)
    • Heatran (Type synergy)

    UU Checks and Counters to Kyurem

    • Fighting Types (Terrakion, Keldeo, Conkeldurr; OHKO with Fighting STAB, Conkeldurr outspeeds and KOs with Mach Punch)
    • Steel Types (Aegislash, Scizor, Bisharp; Resist Dragon & Ice Stab, must watch out for Earth Power)

     

     

    External Links

  5. Pretty much what Xan said. Clefable may be bulky enough for Singles, but not for Doubles. One look at its base stats should show you why.

     

    That and anything it can do in Doubles, it's more than likely outclassed by another Pokemon.

     

    ie: Mega Gardevoir and Choice Specs Sylveon are alot more useful in Doubles than Clefable, spamming Fairy Hyper Voice while Clefable has... Dazzling Gleam? and 90 base Sp.Attack?

     

    And as for Clefable learning Follow Me, Togekiss is a much much better Fairy type user of Follow Me than Clefable will ever be.

  6. Hugely better typing than Normal, but it would still have less bulk than Chansey. At least it can actually hit things, which is part of the reason it jumped to C-

     

     

    Also, since Smogon stopped updating its Viability ranking until ORAS comes out, Viability discussion has its own thread now:

  7. Doubles OU Viability (Last updated 08/20/14)
     

    Pokemon in Tier 1 are Pokemon that are near flawless in the Doubles OU metagame. These Pokemon have a very low opportunity cost due to their low risk and high reward, and are able to provide either excellent power or excellent team support. As such, these Pokemon can easily be put onto most teams.
    Tier 1

    681.png591.png006-my.png488.pngWHn0uhM.png115-m.png647.png645-s.png479w.png
     

    Pokemon in Tier 1.5 are Pokemon that are good in the Doubles OU metagame. These Pokemon are strong, but can be dead weight versus certain match ups, are only useful for checking certain team styles, or do not have that great of a match up against most of the Pokemon in Tier 1.

    Tier 1.5

    625.png485.png635.png385.png646-b.png381.png376-m.png663.png639.png642.png

     

    Pokemon in Tier 2 are Pokemon that are good in the Doubles OU metagame, but either only fit on specific teams or require heavy support in order to be truly effective.

    Tier 2

    460-m.png184.png323-m.png386a.png094-m.png272.png151.png186.png245.png003.png

     

    Pokemon in Tier 2.5 are Pokemon that are good in the Doubles OU metagame, and generally have unique match ups that allow them to excel when used on certain teams, but otherwise cannot be broadly used on just any team.

    Tier 2.5

    257.png286.png036.png491.png598.png094.png130.png645.png473.png310-m.png243.png479h.png560.png700.png468.png003-m.png494.png637.png461.png

     

    Pokemon in Tier 3 are Pokemon that are just viable enough to function in the Doubles OU metagame. Pokemon in Tier 3 either have good match ups against specific top threats, or fulfill some kind of valuable niche on specific team builds. In general, Pokemon in Tier 3 have the most flaws and, therefore, require the most support.

    Tier 3

    035.png534.png719.png589.png445.png282-m.png649.png576.png658.png392.png593.png230.png428-m.png448-m.png303-m.png350.png579.pngrhydon.png464.pngsableye.png373.png260-m.png642-s.png145.png

  8. Singles RU Viability (Last updated 09/09/15)

    Pokemon in the S rank are Pokemon that are near flawless in the RU metagame. These Pokemon have a very low opportunity cost due to their low risk and high reward, and are able to either perform multiple roles very well or greatly excel at a single role. As such, these Pokemon can easily be put onto most teams.
    S Rank
    7H7CLGA.png[IMG]

    Pokemon in the A+ and A ranks are Pokemon that are fantastic, being able to support, sweep, or wall a significant portion of the RU metagame. These Pokemon are low risk, high reward with few flaws, but require more support than those Pokemon in the S rank.
    A+ Rank
    594.png632.png500.png330.pngQ8a7hTZ.png648.png560.png561.png[IMG]697.png640.png
    A Rank
    683.png437.pngMbxWOjE.png655.png589.png662.png106.png229.png593.png211.png464.png479m.png537.png215.png

    Pokemon in the B+ and B ranks are Pokemon that are good in the current RU metagame. These Pokemon have flaws that hold them back, but their pros and cons are generally equal. Given the right amount of team support, these Pokemon can easily reach their full potential.
    B+ Rank

    452.png621.png051.png295.png475.png533.png135.png308.png481.png195.png503.png539.png442.png176.png480.png
    B Rank
    617.png591.png
    531.pngeHZd9AB.png628.png693.png604.png042.png711.png(XL)210.png237.png124.png687.png221.png[IMG][IMG]666.png178.png

     

    Pokemon in the C+, C, and C- ranks are Pokemon that have small niches in the RU metagame, able to perform specific roles that a team may require, but otherwise have numerous flaws. These Pokemon are high risk, and require a great amount of support in order to be truly effective. As such, these Pokemon usually cannot be slapped onto just any team. Pokemon that receive heavy competition from, or are partially outclassed by, Pokemon in the higher ranks can also be found in the C ranks.
    C+ Rank
    567.png354-m.png563.png423.png711.png(Small)141.png171.png082.png518.png139.png279.png379.png315.png479f.png275.png435.png110.png335.png
    C Rank
    699.png144.png689.png441.png346.png558.png132.png[IMG]569.png297.png352.png[IMG][IMG]510.png272.png[IMG]226.png[IMG]028.png123.png[IMG]128.png[IMG]071.png

    Pokemon in the D rank are Pokemon that are simply mediocre in the RU metagame, but are just barely viable enough to be used on very specific teams. These Pokemon are usually high risk, low reward, and usually can only pull off one very specific role and nothing more, thus they are heavily outclassed by other Pokemon in the higher ranks.
    D Rank
    [IMG]449.png402.png542.png549.png[IMG]508.png

     

     

    Pokemon in the E rank are Pokemon that are completely unviable in the RU metagame and thus should never be used in serious competitive matches. Pokemon in the E rank are either RU by usage, are banned from NU, or are otherwise used more times in the RU metagame than they actually should. These Pokemon either have no niches in the RU metagame, are completely outclassed by Pokemon in the higher ranks, have very poor matchups against the majority of the RU metagame, or require an overwhelming amount of team support to the point where attempting to use these Pokemon in a serious competitive setting simply isn't worth it. The E rank, by definition, should be treated as an extension of the unlisted F rank, which consists of all Pokemon that are unviable in the RU metagame.
    E Rank (aka "Don't use these")
    424.png573.png157.png

  9. Singles UU Viability: Smogon Version  (Last updated 09/03/15)
     
     

    S Rank
    Pokemon in the S rank are Pokemon that are near flawless in the UU metagame. These Pokemon have a very low opportunity cost due to their low risk and high reward, and are able to either perform multiple roles very well or greatly excel at a single role. As such, these Pokemon can easily be put onto most teams.
    160.png635.png579.png373.png245.png
     

    A+ Rank
    Pokemon in the A+, A, and A- ranks are Pokemon that are fantastic, being able to support, sweep, or wall a significant portion of the UU metagame. These Pokemon are low risk, high reward with few flaws, but require more support than those Pokemon in the S rank.
    142-m.png015-m.png638.png244.png671.png553.png473.pngvSaxZS9.png
    A Rank
    482.png009-m.png609.png488.png169.png680.png395.png214.png620.png031.png233.pngAKSQwc4.png492.png199.png143.png547.png
    A- Rank
    460-m.png306-m.png181-m.png691.png205.png392.png646.png448.png068.png630.png479m.png685.png260.png454.png697.png
     

    B+ Rank
    Pokemon in the B+, B, and B- ranks are Pokemon that are good in the current UU metagame. These Pokemon have flaws that hold them back, but their pros and cons are generally equal. Given the right amount of team support, these Pokemon can easily reach their full potential.
    059.png437.png652.png555.png478.png207.png695.png612.png593.png146.png034.png474.png211.png407.png479h.pngns1PnDU.png465.png073.png641.png197.png[IMG]469.png
    B Rank
    359-m.png594.png683.png242.png323-mega.png051.png589.png596.png430.png229-m.png082.png648.png715.png675.png464.png537.png319.png
    B- Rank
    142.png591.png009.png232.png662.png362-m.png706.png210.png230.png208-m.png134.png640.png571.png


    C Rank
    Pokemon in the C rank are Pokemon that have small niches in the UU metagame, able to perform specific roles that a team may require, but otherwise have numerous flaws. These Pokemon are high risk, and require a great amount of support in order to be truly effective. As such, these Pokemon usually cannot be slapped onto just any team. Pokemon that receive heavy competition from, or are partially outclassed by, Pokemon in the higher ranks can also be found in the C rank.
    091.png563.png452.png632.png500.png196.png295.png330.png711.png(Super)106.png350.png429.png[IMG]195.png[IMG]213.png[IMG]442.png176.png110.png178.png
     

    D Rank
    Pokemon in the D rank are Pokemon that are simply mediocre in the UU metagame, but are just barely viable enough to be used on very specific teams. These Pokemon are usually high risk, low reward, and usually can only pull off one very specific role and nothing more, thus they are heavily outclassed by other Pokemon in the higher ranks. Pokemon that are UU by usage, but otherwise should never be used in a competitive scene, can sometimes be found in the D rank.
    [IMG]

  10. Singles OU Viability: Smogon Version (Last updated 03/28/16)
     

     

    Pokemon in the S rank are Pokemon that are near flawless in the OU metagame. These Pokemon have a very low opportunity cost due to their low risk and high reward, and are able to either perform multiple roles very well or greatly excel at a single role. As such, these Pokemon can easily be put onto most teams.

    S Rank

    036.png[IMG]647.png641-s.png

     

    Pokemon in the A+, A, and A- ranks are Pokemon that are fantastic, being able to support, sweep, or wall a significant portion of the OU metagame. These Pokemon are low risk, high reward with few flaws, but require more support than those Pokemon in the S rank.
    A+ Rank
    065-m.png184.png625.png006-mx.pngWHn0uhM.png530.png598.png445.png485.png645-s.png381.pngAsvQNus.png490.png376-m.png479w.png0vrs5qm.png212-m.png663.png642.png461.png
    A Rank
    006-my.png282-m.png094.png472.png130-m.png385.png646-b.png380-m.png(M.Latias)310-m.png308-m.png497.png227.png080.png248.png003-m.png
    A- Rank
    142-m.png065.pngelvqhTa.png591.png286.png450.png707.png380.png462.png151.png127-m.png243.pngx568l7X.png121.png639.png

    Pokemon in the B+, B, and B- ranks are Pokemon that are good in the current OU metagame. These Pokemon have flaws that hold them back, but their pros and cons are generally equal. Given the right amount of team support, these Pokemon can easily reach their full potential.
    B+ Rank
    251.png113.png660.png149.png423.png130.png214-m.png230.png473.png186.png245.png465.png637.png
    B Rank
    efA6EXl.png342.png691.png160.pngt1uu1nb.png445-m.png635.png141.png376.png195.png579.png212.pngAKSQwc4.png199.pngvSaxZS9.png468.png494.png
    B- Rank
    594.png395.png701.png448.png630.png139.pngYuS4yui.pngns1PnDU.png545.png073.png642-s.png454.png248-m.png145.png

    Pokemon in the C rank are Pokemon that have small niches in the OU metagame, able to perform specific roles that a team may require, but otherwise have numerous flaws. These Pokemon are high risk, and require a great amount of support in order to be truly effective. As such, these Pokemon usually cannot be slapped onto just any team. Pokemon that receive heavy competition from, or are partially outclassed by, Pokemon in the higher ranks can also be found in the C rank.
    C+ Rank
    181-m.png482.png009-m.png652.png638.png534.png244.png392.png646.png[IMG]464.png537.png398.png700.png697.png718.png
    C Rank
    306-m.png[IMG]437.png563.png488.png051.png706.png214.png229-m.png082.png233.png479h.png547.png
    C- Rank
    359-m.png242.png091.png205.png478.png[IMG][IMG]492.png
     

    Pokemon in the D rank are Pokemon that are simply mediocre in the OU metagame, but are just barely viable enough to be used on very specific teams. These Pokemon are usually high risk, low reward, and usually can only pull off one very specific role and nothing more, thus they are heavily outclassed by other Pokemon in the higher ranks.
    D Rank
    609.png500.png711.png(Super)430.png[IMG][IMG]620.png675.png407.png302.png[IMG]213.png[IMG]003.png[IMG]

     

    Pokemon in the E rank are Pokemon that are OU or BL by usage, but are completely unviable and should never be used on any serious competitive team.
    E Rank

    381-m.png(M.Latios)

  11. For a much easier reference, the viability ranks for the various tiers will be listed here, as seen on Smogon.
     
    Singles Ubers Viability: Smogon Version (Last updated 03/28/16)
    Note: Pokemon in each subrank are listed from highest to lowest viability within that subrank.

    Pokemon in the S+ and S ranks are Pokemon that are near flawless in the Ubers metagame. These Pokemon have a very low opportunity cost due to their low risk and high reward, and are able to either perform multiple roles very well or greatly excel at a single role. As such, these Pokemon can easily be put onto most teams.
    S+ Rank
    383-p.png
    S Rank
    Y63zdgN.png716.png493.png(Normal)250.png491.png

     

    Pokemon in the A+, A, and A- ranks are Pokemon that are fantastic, being able to support, sweep, or wall a significant portion of the Ubers metagame. These Pokemon are low risk, high reward with few flaws, but require more support than those Pokemon in the S rank.
    A+ Rank
    094-m.png493-water.png(Water)249.png
    A Rank
    381.png707.png0vrs5qm.png386s.png493-ground.png(Ground)WHn0uhM.png493-ghost.png(Ghost)
    A- Rank
    487o.png382-p.png384.png386a.png150.png493-rock.png(Rock)
     


    Pokemon in the B+, B, and B- ranks are Pokemon that are good in the current Ubers metagame. These Pokemon have flaws that hold them back, but their pros and cons are generally equal. Given the right amount of team support, these Pokemon can easily reach their full potential.
    B+ Rank
    380.png493-dragon.png(Dragon)483.png248.png530.png717.png227.png492s.png115-mega.png
    B Rank
    150-my.png[IMG]385.png598.png644.png150-mx.png[IMG]448-m.png681.png242.png
    B- Rank
    091.png545.png493-dark.png(Dark)[IMG]493-ice.png(Ice)[IMG][IMG]658.png257.png
     

     

    Pokemon in the C rank are Pokemon that have small niches in the Ubers metagame, able to perform specific roles that a team may require, but otherwise have numerous flaws. These Pokemon are high risk, and require a great amount of support in order to be truly effective. As such, these Pokemon usually cannot be slapped onto just any team. Pokemon that receive heavy competition from, or are partially outclassed by, Pokemon in the higher ranks can also be found in the C rank.
    C+ Rank
    594.png493.png(Fairy)212-m.png[IMG][IMG]142-m.png257-m.png[IMG]383.png[IMG]
    C Rank
    484.png646-w.png493-grass.png(Grass)[IMG]493-electric.png(Electric)493-fighting.png(Fighting)493-poison.png(Poison)
    C- Rank
    487.png132.png[IMG]303-m.png493-steel.png(Steel)493-flying.png(Flying)
     

     

    Pokemon in the D rank are Pokemon that are simply mediocre in the Ubers metagame, but are just barely viable enough to be used on very specific teams. These Pokemon are usually high risk, low reward, and usually can only pull off one very specific role and nothing more, thus they are heavily outclassed by other Pokemon in the higher ranks.
    D Rank
    493-bug.png(Bug)493-fire.png(Fire)493-psychic.png(Psychic)386d.png386.png649.png382.png643.png 

     

    Pokemon in the E rank are Pokemon that are completely unviable in the Ubers metagame and thus should never be used in serious competitive matches. Pokemon in the E rank are either banned from OU or are otherwise used more times in the Ubers metagame than they actually should. These Pokemon either have no niches in the Ubers metagame, are completely outclassed by Pokemon in the higher ranks, have very poor matchups against the majority of the Ubers metagame, or require an overwhelming amount of team support to the point where attempting to use these Pokemon in a serious competitive setting simply isn't worth it. The E rank, by definition, should be treated as an extension of the unlisted F rank, which consists of all Pokemon that are unviable in the Ubers metagame.
    E Rank (a.k.a "Don't use these")
    113.png[IMG]Fj9Ab0G.png(M.Latias)Fj9Ab0G.png(M.Latios)376.png

  12. So Smogon decided to make this the final viability rank change until ORAS:

     

    Zapdos: B- ---> B
    Quagsire: B- ---> B
    Sableye: B- ---> C+
    Froslass: C- ---> C
    Staraptor: B ---> B-
    Zygarde: D ---> C-
    Mega Heracross: A+ ---> A
    Garchomp: Stays in A+
    Conkeldurr: C+ ---> B-
    Kingdra: B ---> B+
    Rhyperior: B ---> B+
    Tentacruel: D ---> C
    Ampharos Mega: B- ---> C+
    Blissey: D ---> C-
  13. Sorry for the delay, here is this week's OU PotW:
     
    Charizard, Mega Charizard X & Mega Charizard Y
    charizard.gifcharizard-megax.gifcharizard-megay.gif

    rkrARri.png

    Type (Normal): Fire / Flying
    Type (Mega X): Fire / Dragon
    Type (Mega Y): Fire / Flying

    Abilities (Normal): Blaze / Solar Power (HA)
    Abilities (Mega Y): Drought
    Abilities (Mega X): Tough Claws
     
    Current Tiers:
    Singles (Normal): OU
    Singles (Mega X): OU
    Singles (Mega Y): OU
    Doubles (Normal): DOU
    Doubles (Mega X): DOU
    Doubles (Mega Y): DOU
     
    Tier Metagame Viability (Singles):
    Ubers (Normal): C+

    Ubers (Mega X): C+
    Ubers (Mega Y): C+
    OU (Normal): F
    OU (Mega X): S
    OU (Mega Y): A+


    Tier Metagame Viability (Doubles):
    DOU (Normal): S
    OU (Mega X): S
    OU (Mega Y): S

     
    Singles
     
    Admit it, you all thought Charizard was awesome back in the days of RBY. Just kidding. Competitively, Charizard has been rather lackluster, held back by its Fire/Flying type, which became even worse after the introduction of Stealth Rock. Gen 6, however, blessed Charizard with not only one, but TWO Mega Evolutions, a blessing shared only with Mewtwo. Mega Charizard Y retains Charizard's original Fire/Flying typing while giving it access to Drought, an ability formerly exclusive only to Groudon and Ninetails. However, while the four weather abilities were nerfed this generation to only have the weather last 5 turns instead of infinite, 5 turns of sun is usually more than enough to bolster Mega Charizard Y's wallbreaking power, especially in conjunction with its high 159 base Sp.Atk. Mega Charizard X, however, turns Charizard into a proper Dragon type Pokemon in exchange for its Flying type, and with Tough Claws boosting the power of contact moves by 30%, Mega Charizard X finds itself as a powerful physical sweeper with a whole different set of checks and counters.
     
     
    Ubers Overview
    Ubers Viability (Normal): F
    Ubers Viability (Mega X): C+
    Ubers Viability (Mega Y): C+
     
    In Ubers, Mega Charizard X faces competition from Mega Blaziken, but Mega Charizard X is able to differentiate itself by being able to take down the Giratina formes, something that Blaziken struggles against. Mega Charizard X also has better bulk than Blaziken, as well as access to reliable recovery in Roost. Its typing also allows to to check Arceus-Electric.

    Ubers Singles Moveset: Mega X Dragon Dance
    006-mx.png
    Ability:
    Blaze (Tough Claws) / Item: @Charizardite X
    Nature: Jolly w/ EVs: 252 Attack / 4 Sp.Defense / 252 Speed
    Moves: Dragon Dance / Flare Blitz / Roost / Dragon Claw or Outrage
     
    Tips:

    • Dragon Dance increases Mega Charizard X's attack and speed, allowing it to perform a sweep.
    • Flare Blitz is the most powerful physical Fire type move Charizard gets, and is boosted by Tough Claws.
    • Roost provides Charizard with reliable recovery, allowing it to stay healthy as it proceeds to sweep.
    • Dragon Claw and Outrage provide physical Dragon type STAB, offering excellent neutral coverage with Flare Blitz, a type combination resisted only by Heatran.
    • If extra coverage is needed, Earthquake can be run over Roost in order to hit Heatran, but the recovery is generally more valuable in Ubers.
    • Blaze is the preferred ability prior to Mega Evolving, as this set does not benefit from the Special Attack boost by Solar Power.
    • As previously mentioned, its typing allows it to check Arceus-Electric.
    • While Mega Charizard X is still much bulkier than Mega Blaziken, Flare Blitz can still cut its life short.
    • If setting up Dragon Dance is too risky, Flare Blitz and Dragon Claw/Outrage still hit hard even with no boosts, so do not be afraid to spam them if necessary.
    • Avoid setting up if your opponent has a priority user that can pick off Charizard after Flare Blitz recoil.
    • Best used in the sun, as a +1 Flare Blitz can OHKO most Xerneas and Arceus variants in the sun, including defensive ones.
    • Stealth Rock removal is a must, especially prior to Mega Evolving

    Recommended Teammates:

    • Groudon (Provides sun support, resists Rock, can set up Stealth Rock, can clean up with Rock Polish)
    • Defog or Rapid Spin users (Arceus, Forretress, Origin Giratina)
    • Wobbuffet (Traps removes checks and counters to Charizard)
    • Checks and Counters to Kyogre (Palkia, Arceus-Water, Arceus-Grass)
    • Checks and Counters to Heatran (Arceus-Water)
    • Additional/Backup Sweepers (Arceus-Normal, Rock Polish Groudon)
       

    Ubers Singles Moveset: Mega Y Special Attacker
    006-my.png
    Ability:
    Solar Power (Drought) / Item: @Charizardite Y
    Nature: Timid or Modest w/ EVs: 252 Sp.Attack / 4 Sp.Defense / 252 Speed
    Moves: Fire Blast or Overheat / Dragon Pulse or Solarbeam / Toxic or Focus Blast / Roost
     
    Tips:

    • For the first slot, Fire Blast and Overheat are the most powerful Fire type moves Charizard has access to. Overheat is more powerful and more accurate, but cuts Charizard's Sp.Attack in half after one use.
    • For the second slot, Dragon Pulse allows Charizard to take on the many Dragon types present in Ubers, such as Palkia, Rayquaza, and Zekrom. Solarbeam, however, can be used to can advantage of Drought, and can potentially score a KO on Tyranitar and Kyogre, provided they don't switch in against Charizard.
    • For the third slot, Toxic can be used to cripple common switch-ins against this Chariozard set, such as Tyranitar and Kyogre, as well as bulky Pokemon and any Dragon types if not running Dragon Pulse. Focus Blast, however, gives Charizard an option to OHKO Tyranitar regardless of weather, though is lacking in accuracy.
    • Roost gives Charizard staying power, as well as remove its Electric weakness for the turn and reducing its Rock weakness. It will leave Charizard vulnerable to ground moves, however.
    • Timid nature guarantees that Charizard will outspeed Pokemon of base 90-99 speed, while Modest can be used for additional wallbreaking power.
    • Although it will rarely get the chance to, Solar Power is the preferred ability prior to Mega Evolution, as it allows Charizard to take advantage of droughts already in effect from Groudon or an opponent's Mega Charizard Y.
    • If your opponent carries a Kyogre or Tyranitar and Charizard is not yet Mega Evolved, it may be a good idea to use Solar Beam on the turn you Mega Evolve due to turn order mechanics.
    • Entry hazard removal is a must.

    Recommended Teammates:

    • Defog or Rapid Spin users (Arceus, Forretress, Origin Giratina, Excadrill)
    • Wobbuffet (Traps removes checks and counters to Charizard)
    • Pokemon that can benefit from sun (Ho-oh, Arceus-Electric)
    • Checks and Counters to Ho-oh (Arceus-Rock, Tyranitar, Excadrill)

    Ubers Checks and Counters to Mega Charizard X

    • Stealth Rock
    • Heatran (Immune to Flare Blitz, resists Dragon, is OHKOed by Earthquake)
    • Ground types (Hippowdon, Quagsire, Landorus-Therian)
    • Rock types (Arceus-Rock, Tyranitar)
    • Rain

    Ubers Checks and Counters to Mega Charizard Y

    • Fire types (Ho-oh, Heatran, Mega Charizard X, Reshiram)
    • Rock Types (Tyranitar, Arceus-Rock)
    • Palkia (Assault vest variants can tank Dragon Pulse, Quad resists Fire, can KO back with Hydro Pump and Spacial Rend)
    • Kyogre (Removes sun, OHKOs with Water STAB, can be KOed by Solar Beam in sun)
    • Tyranitar (Removes sun, OHKOs with Rock STAB, is OHKOed by Focus Blast)

     

     

    OU Overview
    OU Viability (Normal): F
    OU Viability (Mega X): S
    OU Viability (Mega Y): A+
     

    From rags to riches, Mega Charizard X is not S rank by itself, but is S rank because it is extremely versatile. With nice bulk and offensive power, Mega Charizard X can run from full offensive Dragon Dance to Bulky Dragon Dance, to even full defensive, allowing Mega Charizard X to find its place on both Offensive and Defensive teams. Mega Charizard X's STAB combination of Fire and Dragon, when boosted by Tough Claws, is guaranteed to hit anything hard not named Azumarill or Heatran.

     

    Mega Charizard Y, on the other hand, acts as a fantastic wallbreaker, breaking through defensive Pokemon with its powerful Fire Blast under the sun. However, due to change in the weather abilities, Mega Charizard Y's Drought should not be used to provide sun support for the team, as 5 turns is not enough time to take advantage of the sun in Singles. Instead, Drought should be used solely to support Charizard itself.

     

    Despite the huge buffs, both Mega Evolutions hate Stealth Rock, so entry hazard removal is mandatory when using it. Both also sit at 100 base speed, and thus are susceptible to being revenge killed.

     
    OU Singles Moveset: Mega X Dragon Dance
    006-mx.png
    Ability:
    Blaze (Tough Claws) / Item: @Charizardite X
    Nature (1): Adamant w/ EVs: 96 HP / 252 Attack / 160 Speed
    Nature (2): Adamant w/ EVs: 40 HP / 252 Attack / 216 Speed
    Nature (3): Adamant w/ EVs: 248 HP / 100 Attack / 160 Speed
    Nature (4): Careful w/ EVs: 248 HP / 180 Sp.Defense / 80 Speed
    Nature (5): Jolly w/ EVs: 104 HP / 220 Attack / 184 Speed
    Moves: Dragon Dance / Flare Blitz / Dragon Claw / Roost
     
    Tips:

    • Mega Charizard X is perhaps one of the best, if not the best, Dragon Dance user in OU currently, as it becomes a deadly threat after a single Dragon Dance thanks to Tough Claws.
    • Dragon Claw and Flare Blitz provide excellent neutral coverage with each other, resisted only by Azumarill and Heatran.
    • Roost not only provides longevity, but also opens opportunities for Charizard to acquire a second Dragon Dance boost.
    • Dragon Dance Mega Charizard X is very flexible when it comes to EV spreads, and has 5 common spreads that it can use.
    • EV Spread #1 is perhaps the most beneficial, as it gives Charizard maximum offensive power while also being able to outspeed Jolly Mega Heracross and Adamant Excadrill outside of the sun, before any boosts. The rest is dumped into HP to make it as bulky as possible.
    • EV Spread #2 is a more offensive-oriented spread, increasing Charizard's speed and allowing it to outspeed additional Pokemon that it could not with the first spread, such as Black Kyurem.
    • EV Spread #3 is a variation of EV Spread #1, but with preference for bulk over attack, while still being able to reach the necessary speed benchmarks.
    • EV Spread #4 makes Charizard as specially bulky as possible, as it can still hit hard with a Dragon Dance boost even with no attack investment. This spread allows it to survive powerful special attacks from Keldeo, Mega Charizard Y, and Greninja while still outspeeding the latter after a single Dragon Dance.
    • EV Spread #5 has a significant niche over the other four spreads, as it prevents Charizard from being revenge killed by Choice Scarf Landorus-Therian after a single Dragon Dance.
    • Only set up Dragon Dance against Pokemon that cannot deal significant damage to Charizard, such as Rotom-Wash and Mega Manectric.
    • As a sweeper, this set is best brought in late game after its checks and counters have been removed.
    • Do keep in mind that because of the type change after Mega Evolving, it may be beneficial to delay the Mega Evolution in certain situations. One such example is bringing in Charizard after an opposing Latios has just used Draco Meteor, and setting up Dragon Dance while still in its base form to avoid being hit super effectively by a second Draco Meteor.

    Recommended Teammates:

    • Offensive Defog or Rapid Spin users (Excadrill, Starmie, Latios, Latias, Mew)
    • Physical attackers that check/counter Mega Charizard's checks and counters (Terrakion, Dragonite, Diggersby)
    • Clefable (Provides Heal Bell support, type synergy)
    • Celebi (Type synergy, can Baton Pass substitutes)
    • Latias (Provides Defog support, can give Mega Charizard X a second sweeping opportunity with Healing Wish)

     

     

    OU Singles Moveset: Mega Y Wallbreaker
    006-my.png
    Ability:
    Solar Power (Drought) / Item: @Charizardite Y
    Nature: Modest or Timid w/ EVs: 16 HP / 252 Sp.Attack / 240 Speed
    Moves: Fire Blast / Solar Beam / Focus Blast / Roost
     
    Tips:

    • Fire Blast in the sun destroys anything that does not resist it or immune to it not named Chansey.
    • Solar Beam takes advantage of the sun and decimates Water and Rock types that resist Fire Blast.
    • Focus Blast allows Mega Charizard Y to OHKO Heatran and Tyranitar, who otherwise wall it or shut down its sun with sand.
    • Roost gives Charizard longevity and allows it to mitigate residual damage such as that taken from Stealth Rock.
    • The EV spread gives Charizard maximized offensive potential, while also giving it enough speed necessary to outspeed Jolly Mega Pinsir prior to Mega Evolving. The remaining EVs are put into HP for a little more bulk. Modest can be used for the most wallbreaking potential, while Timid allows Charizard to outspeed Modest Mega Gardevoir and Adamant Mega Medicham.
    • This set can work at any time during the match, sending it in against Pokemon that it can destroy with its raw power.
    • Despite its obvious glaring weakness to Stealth Rock, Fire/Flying is a great defensive typing, allowing Mega Charizard Y to come in on many attacks such as Earthquake, Iron Head, Bullet Punch, Mach Punch, Moonblast, and other weak Special attacks. Being a Mega Evolution with Drought also allows it to come in on Knock Off and Scald with ease.
    • Despite its raw power, this set has problems with Chansey, so it is best paired with a Pokemon that can handle her.

    Recommended Teammates:

    • Defog or Rapid Spin users (Excadrill, Starmie, Latios, Latias, Mew)
    • Pursuit users, to trap and KO Latios, Latias, and Chansey (Bisharp, Tyranitar)
    • Offensive type coverage against Rock and Electric (Excadrill, Raikou, Landorus-Therian)
    • Checks or Counters to Chansey (Terrakion, Bisharp, Tyranitar, physical Thundurus-Incarnate, Gothitelle, Scizor, Keldeo)
    • Ground type Stealth Rock setters (Hippowdon, Landorus-Therian, Garchomp)
    • Checks or Counters to common Flying types (Tyranitar, Thundurus-Incarnate)

     

    OU Singles Moveset: Mega X Bulky Will-o-Wisp
    006-mx.png
    Ability:
    Blaze (Tough Claws) / Item: @Charizardite X
    Nature: Careful w/ EVs: 248 HP / 180 Sp.Defense / 80 Speed
    Moves: Will-o-Wisp / Dragon Claw or Earthquake / Earthquake or Flare Blitz / Roost
     
    Tips:

    • Will-o-Wisp the the key to this set, as Mega Charizard X is quite bulky thanks to its base stats and typing. Will-o-Wisp cripples most physical attacking checks and counters to Mega Charizard X such as Landorus-Therian and Azumarill.
    • As previously mentioned with the Dragon Dance set, Flare Blitz and Dragon Claw provide near unresisted coverage, resisted only by Azumarill and Heatran, the former of which is crippled by Will-o-Wisp. Both attacks are boosted by Tough Claws and hit quite hard even with no attack investment. Earthquake can be run other either of these two moves if Heatran is an issue. Sacrificing Flare Blitz, however, will give this set issues against Clefable, while replacing Dragon Claw will give it problems against opposing Dragon and Water types.
    • Roost is a huge boon for any defensive Pokemon, providing Charizard with reliable recovery.
    • The above EV spread makes Mega Charizard X as specially bulky as possible, while still being able to outspeed and burn Diggersby. The HP EVs are left at 248 instead of 252 as this gives Charizard an odd HP number, allowing it to switch in against Stealth Rock a total of four times with only 1 HP left over.
    • As a defensive Pokemon, this set should be used as a pivot on Defensive teams or on Bulky Offense.
    • The general way to use this set is to send it in against something that it can easily sponge a hit from and wear it down with your attacks while roosting off damage. Use Will-o-Wisp on a predicted switch to your opponent's physical attacker.
    • Just as with the Dragon Dance set, it may be beneficial to delay the Mega Evolution in certain situations due to the change in Charizard's type post-Mega. Such examples include against Garchomp and Landorus-Therian, who may try to go for Earthquake.
    • Due to its ability to wear down Defensive Pokemon, this set pairs nicely with physical sweepers on Bulky Offense teams.

    Recommended Teammates:

    • Defog or Rapid Spin users (Excadrill, Starmie, Latios, Latias, Mew)
    • Physical Sweepers (Garchomp, Dragonite)
    • Checks and Counters to Tyranitar, Excadrill, and Terrakion (Landorus-Therian, Hippowdon)
    • Rotom-Wash (Checks Water and Ground types)
    • Thundurus-Incarnate (Cripples Latias and Keldeo with Thunder Wave)

     

    OU Singles Moveset: Mega Y Bulky Will-o-Wisp
    006-my.png
    Ability:
    Solar Power (Drought) / Item: @Charizardite Y
    Nature: Calm w/ EVs: 240 HP / 100 Defense / 136 Sp.Defense / 32 Speed
    Moves: Fire Blast or Flamethrower / Roost / Will-o-Wisp / Focus Blast, Earthquake, or Solarbeam
     
    Tips:

    • Even with no Sp.Attack investment, Fire Blast still hits hard in the sun. Flamethrower is more accurate and has more PP, but is noticeably weaker.
    • Roost provides longevity and is what separates Mega Charizard Y from other defensive Fire type Pokemon such as Rotom-Heat and Victini.
    • Will-o-Wisp cripples common switch-ins while also compensating for its lower physical bulk.
    • For the last slot, Focus Blast OHKOs Tyranitar and 2HKOs Heatran, both of which give Mega Charizard Y problems. Earthquake can be used as a more reliable alternative to KO Heatran, but is not an effective coverage move outside of this purpose. Solar Beam, again, takes advantage of the sun and allows it to decimate bulky Water types like Rotom-Wash, but should not be used if the opponent has a Politoed or Tyranitar in reserve, as they can cancel out the sun and force Charizard into charging for a turn.
    • The above EV spread allows Charizard to outspeed Jolly Tyranitar lacking a Choice Scarf, while giving it the best possible mixed bulk. 240 HP EVs gives it an odd HP number so that it can switch into Stealth Rock 2 times without being KOed the second time.
    • Due to its great offensive presence even with no investment, it should not be played as a wall, and also serves as a nice answer to Landorus-Incarnate.
    • Pursuit support is not mandatory since it can wear down its common switch-ins with Will-o-Wisp.
    • Always keep Charizard's HP above 50% with Roost, so that it can switch in to Stealth Rock.

    Recommended Teammates:

    • Defog or Rapid Spin users (Excadrill, Starmie, Latios, Latias, Mew, Skarmory)
    • Latios or Latias (Provides Defog support, can check Thundurus-Incarnate and Keldeo)
    • Checks or Counters to Chansey (Bisharp, Terrakion, Keldeo)
    • Bulky Ground types (Gliscor, Hippowdon, Landorus-Therian)
    • Tyranitar (Checks Dragonite and Goodra, resets Sun turns with sand, Pursuit traps Latios, Latias, and Chansey)
    • Bulky Water types (Slowbro, Alomomola)

     

    OU Singles Moveset: Mega X Roost + 3 Attacks
    006-mx.png
    Ability:
    Blaze (Tough Claws) / Item: @Charizardite X
    Nature: Adamant w/ EVs: 40 HP / 252 Attack / 216 Speed
    Moves: Flare Blitz / Dragon Claw / Earthquake or Substitute / Roost
     
    Tips:

    • One of the main issues with Dragon Dance Mega Charizard X is that it has to run either Roost or Earthquake, but cannot run both, so it either sacrifices its longevity or allows itself to be walled by Heatran. This set gives Mega Charizard X the best of both worlds by dropping Dragon Dance, as Mega Charizard X still hits hard even without it.
    • While capable of cleaning, this set functions as more of a wallbreaker on offensive teams.
    • The set can act as a lure or surprise factor for the opponent, as Mega Charizard X typically does not run Roost alongside Earthquake if it is not using Will-o-Wisp, acting as a lure for Heatran, which is KOed by Earthquake.
    • In a similar fashion, seeing Mega Charizard X on an offensive team, people will assume it has Dragon Dance, and will send in their check on the predicted Dragon Dance turn, only to be hit hard by one of its STAB moves.
    • Substitute can be run over Earthquake, as it works nicely on the switches that Mega Charizard X forces, and still allows Mega Charizard X to beat any Heatran that lacks Earth Power as it whittles them away with Dragon Claw while Roosting off damage, while blocking Toxic with the use of Substitute.

    Recommended Teammates:

    • Defog or Rapid Spin users (Excadrill, Starmie, Latios, Latias, Mew)
    • Stallbreaker Pokemon (Gothitelle, Mew, Gengar, Gliscor)
    • Checks or Counters to Ground types (Keldeo, Black Kyurem)
    • Wallbreakers (Terrakion, Diggersby, Dragonite)

     

    OU Singles Moveset: Mega X Double Dance
    006-mx.png
    Ability:
    Blaze (Tough Claws) / Item: @Charizardite X
    Nature: Adamant w/ EVs: 40 HP / 252 Attack / 216 Speed
    Moves: Swords Dance / Tailwind / Flare Blitz / Outrage
     
    Tips:

    • Another big issue with the standard Dragon Dance sets is that the OU metagame has evolved to make use of faster revenge killers, such as Choice Scarf Landorus-Therian and Sand Rush Excadrill, who can outspeed and OHKO. Tailwind alleviates this problem, allowing Mega Charizard X to outspeed these offensive threats for 3 turns after use. Most offensive teams consist of frailer Pokemon, so an attack boost isnt usually necessary.
    • Swords Dance boosts Charizard's attack to even greater levels than Dragon Dance, allowing it to break through the slower defensive teams.
    • In most situations, you will not be able to acquire a boost from both Swords Dance and Tailwind, so you will have to pick one depending on the team you are facing: Tailwind vs Offensive, and Swords Dance vs Defensive. However, when using Dual Screens support from a teammate, only then will Charizard have an opportunity to grab both boosts.
    • If facing against an Unaware user such as Clefable or Quagsire, they must be eliminated first before attempting to sweep.
    • If facing against an opponent that you outspeed, but cannot KO, and you know they can KO you back, setting up Tailwind while sacrificing Charizard will allow a teammate to take advantage of the doubled speed.

    Recommended Teammates:

    • Defog or Rapid Spin users (Excadrill, Starmie, Latios, Latias, Mew)
    • Dual Screens (Light Screen & Reflect) setters (Azelf, Latios, Klefki, Espeon)
    • Checks or Counters to Quagsire (Greninja, Keldeo, Celebi)
    • Celebi (Can Baton Pass Substitutes, type synergy)

     

    OU Checks and Counters to Mega Charizard X

    • Stealth Rock
    • Physically Bulky Ground types (Quagsire, Landorus-Therian, Rhyperior, Hippowdon)
    • Heatran (walls any set lacking Earthquake)
    • Slowbro (can recover off damage)
    • Azumarill (Resists Flare Blitz, immune to Dragon STAB, can tank Earthquake)
    • Faster or Choice Scarf Revenge Killers (Landorus-Therian, Garchomp, Excadrill, Black Kyurem, Terrakion)
    • Thundurus-Incarnate (negates speed boosts with priority Thunder Wave)

     

    OU Checks and Counters to Mega Charizard Y

    • Stealth Rock
    • Chansey
    • Goodra (Specially Defensive, resists Fire Blast and Solarbeam)
    • Hippowdon (Removes sun with sand, is 3HKOed by Fire Blast in sand, can set up Stealth Rock)
    • Politoed (Removes sun with rain, can OHKO with Hydro Pump in rain)
    • Tyranitar (Removes sun with sand, can OHKO with Rock STAB, can outspeed if Choice Scarfed)
    • Talonflame (Resists all moves, can wear down with Toxic and Brave Bird)
    • Mega Charizard X (Quad Resists Fire Blast and Solar Beam)
    • Latios and Latias (Resists all moves)
    • Garchomp (Resists Fire Blast, can outspeed and OHKO with Stone Edge)
    • Dragonite (Resists all moves, has Multiscale, can set up Dragon Dance)
    • Mega Ampharos (Resists Fire Blast and Solar Beam, can KO with Electric STAB)
    • Faster Revenge killers (Garchomp, Keldeo, Greninja, Thundurus-Incarnate, Terrakion)
       

     

     
    Doubles
     
    OU Overview
    OU Viability (Normal): F
    OU Viability (Mega X): S
    OU Viability (Mega Y): S
     

    Unlike in Singles, where sun teams are an unviable strategy even with Mega Charizard Y's presence, 5 turns is often more than enough time in Doubles, and sun is a perfectly viable strategy. While Mega Charizard X may be a more dominant force in Singles, it is Mega Charizard Y that shines brighter in Doubles, capable of firing off powerful Heat Waves. However, both Mega Evolutions find themselves vulnerable to speed control.

     

     

    OU Doubles Moveset: Mega Y Sun Attacker
    006-my.png
    Ability:
    Solar Power (Drought) / Item: @Charizardite Y
    Nature: Timid w/ EVs: 252 Sp.Attack / 4 Sp.Defense / 252 Speed
    Moves: Heat Wave / Solarbeam / Focus Blast or Overheat / Protect
     
    Tips:

    • Heat Wave is a powerful spread move in Doubles, frying anything that doesnt resist it while under the sun.
    • Solarbeam provides coverage against the Water and Rock types that resist Heat Wave.
    • For the third slot, Focus Blast can be used to hit Heatran and Tyranitar regardless of weather. Overheat, however, can be used as a powerful single target nuke, though has the obvious drawback of lowering Sp.Attack by 2 stages.
    • Protect is a valuable move that not only scouts, but blocks Fake Out and can stall out Trick Room.
    • The above EV spread allows it to speed tie the most common base 100 speed Pokemon in Doubles, most notably Mega Kangaskhan and Mega Gardevoir, while hitting as hard as possible.
    • Spam Heat Wave. This is what you will be doing most of the time with Mega Charizard Y. The only time you should not be using Heat Wave is if you need to hit something with your coverage moves or using Protect.
    • If using Overheat, Mega Charizard Y should play more of a hit-and-run role, pivoting in and out.
    • Expect your opponent to be leading with their checks to Mega Charizard Y, so you should have partners that can cover these threats.
    • If you are not using Mega Charizard Y on a sun team, it is recommended to not Mega Evolve on the first turn while using Protect. This will prevent you from wasting turns of Drought.
    • Likewise, you should delay Mega Evolving Charizard until your opponent's weather setter is out on the field, so that you can override it with Drought upon Mega Evolving.

    Recommended Teammates

    • Venusaur (Type synergy, can abuse Chlorophyll in sun, checks rain teams, checks Electric types)
    • Checks or Counters to rain teams (Ferrothorn, Ludicolo, Venusaur)
    • Wide Guard users, to block Rock Slide (Hitmontop, Aegislash)
    • Fighting types, the check Rock types (Hitmontop, Scrafty, Terrakion)
    • Speed Control (Cresselia, Latios)
    • Helping Hand users (Cresselia, Latias, Togekiss)
    • Heatran (Can abuse sun boosted Heat Wave, type synergy)

     

    OU Doubles Moveset: Mega X Dragon Dance
    006-mx.png
    Ability:
    Blaze (Tough Claws) / Item: @Charizardite X
    Nature: Adamant w/ EVs: 40 HP / 208 Attack / 32 Defense / 228 Speed
    Moves: Dragon Dance / Dragon Claw / Flare Blitz / Protect or Substitute
     
    Tips:

    • Dragon Dance boosts attack while allowing it to outspeed the majority of Doubles OU after a single boost, as well as bypass attack drops from Intimidate.
    • Flare Blitz is Charizard's most powerful physical attack, but Fire Punch can be used instead due to the lack of Roost to mitigate the recoil damage from Flare Blitz. However, Fire Punch is significantly weaker.
    • Dragon Claw is a reliable STAB move and provides great neutral coverage with Flare Blitz.
    • For the last slot, Protect can stall out Trick Room, scout moves, and disrupt an opponent's strategy. Substitute can be used instead in order to capitalize on the type change from Mega Evolving, and give it a buffer to set up against Electric types.
    • The above EV spread allows Mega Charizard X to outspeed everything up to and including Deoxys-Attack after a Dragon Dance. The HP and defense EVs allow Charizard to survive a single Earthquake from Jolly Landorus-Therian after Mega Evolving.
    • Try to set up Dragon Dance only against Pokemon that try to target Mega Charizard X's typing prior to Mega Evolution, such as Electric types.
    • Since many players will (incorrectly) anticipate your Charizard to be a Mega Charizard Y, they will often use Wide Guard to block an anticipated Heat Wave, giving you a turn to set up Dragon Dance.
    • Due to the above, avoid bringing in Charizard too early or the surprise factor will be ruined.
    • Follow Me and Rage Powder help in assisting Charizard with setting up Dragon Dance.

    Recommended Teammates

    • Users of Follow Me or Rage Powder (Togekiss, Jirachi, Amoonguss)
    • Landorus-Therian (check/counters Rock types, Ground types, and Heatran)
    • Bisharp (Dissuades use of Intimidate and Icy Wind, can pick off faster checks to Charizard with Sucker Punch)
    • Wide Guard users, to protect against Rock Slide and Earthquake (Hitmontop, Aegislash)
    • Speed Control (Cresselia, Jirachi, Suicune, Thundurus-Incarnate)

     

     
    DOU Checks and Counters to Mega Charizard X

    • Speed Control (Thunder Wave, Icy Wind, Trick Room, opposing Tailwind)
    • Heatran (Immune to Fire STAB, resists Dragon Claw)
    • Bulky Water types (Gyarados, Azumarill)
    • Terrakion
    • Choice Scarf users (Excadrill, Tyranitar, Landorus-Therian)
    • Talonflame
    • Swift Swimmers (Kingdra, Ludicolo)
    • Fast offensive Pokemon (Deoxys-Attack, Latios, Mega Gengar, Garchomp)
    • Mega Kangaskhan (Speed ties, can KO with Return, can Fake Out)
    • Utility moves (Encore, Fake Out)

     

    DOU Checks and Counters to Mega Charizard Y

    • Speed Control (Thunder Wave, Icy Wind, Trick Room, opposing Tailwind)
    • Dragon types (Salamence, Latios)
    • Chandelure (Immune to Fire STAB, resists Solar Beam, immune to Focus Blast)
    • Opposing Weather (Politoed, Tyranitar)
    • Terrakion
    • Choice Scarf users (Excadrill, Tyranitar, Landorus-Therian)
    • Talonflame
    • Electric types (Thundurus-Incarnate, Mega Manectric, Rotom-Wash)
    • Swift Swimmers (Kingdra, Ludicolo)
    • Fast offensive Pokemon (Deoxys-Attack, Latios, Mega Gengar, Garchomp)
    • Mega Kangaskhan (Speed ties, can KO with Return, can Fake Out)
    • Utility moves (Encore, Fake Out)

     
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