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RicePigeon

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Posts posted by RicePigeon

  1. Alice & Hong Meiling updated.

     

    08pMNiA.png
    • 5x: Hitpause reduced.
    • 4x: Hitpause reduced.
    • 2x: Hitpause reduced.
    • 1x: Hitpause reduced.
    • 1y: P1 power gain increased (50->80), P2 power gain decreased (50->40).
    • 1z: P1 power gain increased (70->120), P2 power gain decreased (70->60).
    • Thousand Spear Dolls: Power gain on startup decreased (60->45).
    • Edo High-Explosive Pawn: Power gain on startup reduced (30->20).
    • Edo High-Explosive Pawn: P1 power gain decreased (70->60), P2 power gain decreased (70->30).
    • Doll Set: No longer gives Alice Power on use.
    • Doll Activation: Now gives Alice 30 Power on startup.
    • Doll Activation: Fixed bug in IKEMEN involving two dolls hitting simultaneously.
    jXcrR3V.png
    • 4y: Projectile hitbox size decreased.
    • 4y: Recovery increased by 2f.
    • 5z: Now moves Meiling forward.
    • 5z: Vertical hit velocity increased.
    • j3y/j3z: Vertical velocity increased.
    • Cyclone Light Step: Effect now disappears when active frames end.
    • Cyclone Light Step [Y version]: Active frames increased by 2f.
    • Cyclone Light Step [Z version]: Active frames increased by 4f.
    • Cyclone Light Step [Tiger]: Total active frames increased by 4f.
    • "Colorful Windchime": Horizontal velocity increased.
  2. Meiling & Patchouli updated.

     

    jXcrR3V.png
    • 5y: Fixed bug on launcher state against certain opponents.
    jFvZDOD.png
    • Fixed hurtbox placement in several gethit animations.
    • Taunt: Fixed binding bug on book FX.
    • 5y: Proration per hit increased (0.91->0.92).
    • 6y: Damage increased (65->75).
    • 5z: Damage increased (70->80), Proration decreased (0.85->0.80).
    • 2x: Hitpause time reduced.
    • 2z: Damage increased (60->70).
    • 3z: Damage increased (70->80).
    • j5x: Hitpause time reduced.
    • j5z: Proration per hit increased (0.80->0.84).
    • Summer Red: P1 power gain on hit increased (40->60). P2 power gain on hit increased (20->30).
    • Dew Spear: Power gain on startup increased (20->30).
    • Autumn Blade [X version]: Adjusted hit velocities against standing opponents.
    • Autumn Blade [Z version]: P1 power gain per hit decreased (32->22).
    • Autumn Blade [Z version]: P2 power gain per hit decreased (16->11).
    • Winter Element [Philosopher's Stone]: Revised hitbox of geysers. Now always deals 2 hits worth 140 damage.
  3. Flandre & Ichirin updated

     

    AWazliz.png
    • j5x: Hitboxes adjusted.
    • j5y: Hurtbox size increased.
    • j5z: Hitbox horizontal size decreased.
    • Starbow Break [X version]: Hitbox priority decreased.
    • Destroyer Claw: Hitbox size decreased. Hurtbox size increased.
    • Destroyer Claw: Damage on all versions decreased (120->110, 130->120, 140->130).
    99attgT.png
    • Fixes a few readme typos.
    • Raging Running Fist (Unzan active): Corrected bug where X and Z versions would only hit 4 times.
    • Raging Running Fist (Unzan active): Corrected timing discrepancy in X and Z versions.
    • North Mountain Wind of Mercy: Corrected extended hurtbox missing on one animation frame.
    • "King Kraken Strike": Proration per hit increased (60%->95%).
  4. April & May's usage stats are finally out. Upper and Lower cutoffs will both be at 3.41%

     

    Spoiler

    Name    Mar    Apr    May    TOTAL
    Groudon-Primal    69.64%    67.36%    71.15%    70.6133%
    Xerneas    46.50%    47.12%    47.92%    47.7603%
    Yveltal    34.33%    33.54%    35.20%    34.9593%
    Arceus-Normal    24.29%    27.37%    28.09%    27.8431%
    Kyogre-Primal    20.04%    21.59%    19.87%    20.0907%
    Ho-oh    14.62%    15.22%    15.91%    15.7671%
    Lunala    17.47%    13.93%    15.38%    15.2893%
    Salamence-Mega    15.49%    16.14%    14.66%    14.8750%
    Giratina-O    14.42%    14.29%    14.22%    14.2385%
    Deoxys-A    14.43%    14.27%    13.73%    13.8260%
    Rayquaza    12.60%    12.61%    14.05%    13.8062%
    Gengar-Mega    11.31%    13.23%    13.03%    12.9811%
    Lucario-Mega    12.96%    12.88%    12.44%    12.5143%
    Lugia    11.13%    11.53%    12.66%    12.4562%
    Zygarde-50%    9.51%    12.32%    10.62%    10.7838%
    Arceus-Water    10.64%    8.24%    10.56%    10.2737%
    Mewtwo-Mega-Y    10.64%    10.16%    9.38%    9.5268%
    Arceus-Ground    11.13%    9.47%    9.15%    9.2750%
    Magearna    6.88%    7.43%    8.70%    8.4669%
    Solgaleo    10.12%    8.17%    7.73%    7.8847%
    Arceus-Ghost    7.51%    8.04%    7.17%    7.2962%
    Aegislash    7.42%    7.52%    7.24%    7.2840%
    Deoxys-S    6.80%    6.30%    7.27%    7.1304%
    Mewtwo-Mega-X    7.28%    6.54%    6.69%    6.6922%
    Ferrothorn    6.00%    7.36%    6.14%    6.2855%
    Pheromosa    2.46%    6.21%    6.12%    5.9779%
    Kyurem-White    5.94%    6.01%    5.82%    5.8459%
    Darkrai    5.14%    5.43%    5.28%    5.2936%
    Kangaskhan-Mega    4.82%    4.50%    5.06%    4.9839%
    Blaziken    4.07%    4.99%    4.69%    4.6980%
    Dialga    5.81%    4.90%    4.58%    4.6754%
    Arceus-Steel    5.46%    4.93%    4.59%    4.6666%
    Genesect    5.53%    5.05%    4.48%    4.5963%
    Tapu Lele    4.78%    3.91%    4.43%    4.3818%
    Ditto    4.08%    3.62%    4.43%    4.3135%
    Arceus-Fairy    3.97%    4.39%    4.21%    4.2233%
    Shaymin-Sky    4.71%    4.55%    4.02%    4.1132%
    Metagross-Mega    1.12%    1.51%    4.54%    4.0148%
    Shuckle    3.59%    4.02%    3.88%    3.8827%
    Excadrill    3.35%    4.70%    3.69%    3.8027%
    Giratina-A    3.76%    3.97%    3.69%    3.7254%
    Arceus-Dark    4.25%    3.49%    3.73%    3.7245%
    Smeargle    4.14%    3.28%    3.71%    3.6742%
    ;---------------HIGH/LOW CUTOFF------------------
    Mewtwo    4.53%    3.61%    3.30%    3.3868%

     

    The following Pokemon are now BANNED from UnderUbers:

    376-m.png795.png213.png

     

    The following Pokemon are now UNBANNED from UnderUbers:

    150.png

     

    In addition, to remain consistent with both the official tiers and with the Ubers tier, the move Baton Pass is now banned from UnderUbers as well.

  5. Lie Meiling updated.

     

    jOVMesX.png
    • 5x: Corrected hitpausetimes.
    • 5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
    • 5y: Small adjustment to hurtboxes.
    • 6y: P1 power gain on 1st hit decreased (80->40), P2 power gain on 1st hit decreased (40->20).
    • 6y: Fixed bug where overhead property was not lost if cancelled into.
    • 5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
    • 2x: Corrected hitpausetimes.
    • 2x: P2 power gain decreased (30->20).
    • 2y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
    • 2z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
    • j5x: Corrected hitpausetimes.
    • j5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
    • j2y: Fixed issue with hitting airborne opponents.
    • j2y: Adjusted certain hurtboxes.
    • j5z: P1 power gain per hit decreased (60->46), P2 power gains decreased (30->23).
    • j5z: 2nd hit damage increased (40->45).
    • Throw: Hitbox size decreased.
    • Throw: Recovery frames increased by 3f.
    • Throw: P1 power gains decreased (140->80), P2 power gains decreased (70->40).
    • Seven Star Sword [X ver]: P1 power gain per hit increased (10->13), P2 power gain per hit increased (5->6).
    • Seven Star Sword [Y ver]: P1 power gain per hit increased (8->10), P2 power gain per hit increased (3->5).
    • Seven Star Sword [Z ver]: P1 power gain per hit increased (10->12), P2 power gain per hit increased (5->6).
    • Four Star Sword: P1 power gains per hit decreased (30->20), P2 power gain per hit decreased (15->10).
    • Monochromatic Hurricane [X version]: P1 power gains increased (40->80), P2 power gains increased (10->40).
    • Monochromatic Hurricane [Air version]: P1 power gain on hit increased (60->80), P2 power gain increased (30->40).
    • "Dichromatic Spark": Block damage per hit decreased (3->2).
    • "Dichromatic Spark": P2 power gain per hit decreased (20->16).
    • "Roc's Fist": P2 power gain per hit increased (50->150).
    • "Wrath of the Raging Youkai": P2 power gains increased (40->600).
    • "Youkai Armageddon": P2 power gain on hit decreased (615->600), on block increased (300->600).
    • "Descent of the Black Dragon": P2 power gains increaed (300->600).
    • "Descent of the Black Dragon": Fixed issue where move was unsafe on hit.
  6. Marisa Kirisame updated

     

    VnxoqGH.png
    • 5x: P1 power gains increased (30->40), P2 power gains decreased (30->20).
    • 5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
    • 5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
    • 2x: P1 power gains increased (30->40), P2 power gains decreased (30->20).
    • 2y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
    • 2z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
    • j5x: P1 power gains increased (30->40), P2 power gains decreased (30->20).
    • j5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
    • j5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
    • Throw: P2 power gains reduced (60->40).
    • EX Witching Blaster: Proration per hit increased (0.85->0.92).
    • Miasma Sweep [Y version]: 2nd hit proration increased (0.75->0.87).
    • EX Miasma Sweep: 2nd hit proration increased (0.75->0.87).
    • Narrow Spark [X version]: Proration decreased (0.93->0.8).
    • Narrow Spark [Y version]: Damage per hit increased (37->39).
    • Narrow Spark [Y version]: Proration per hit decreased (0.93->0.89).
    • "Final Spark": Projectile hitbox positioning adjusted.
  7. Chen updated

     

    CE9uH3q.png
    • Fixed error on super portrait.
    • 2z: Fixed voice clip not playing.
    • 3z: Fixed voice clip not playing.
    • j.5x: Damage reduced (40->35).
    • Immortal Sage's Rumbling [Z followup]: P1 power gain per hit decreased (60->30).
    • Immortal Sage's Rumbling [Z followup]: P2 power gain per hit decreased (30->15).
    • Immortal Sage's Rumbling [Z followup]: Now causes Knockdown.
    • Jumping Crossing Scales [Z followup]: P1 power gain per hit decreased (60->30).
    • Jumping Crossing Scales [Z followup]: P2 power gain per hit decreased (30->15).
    • Jumping Crossing Scales [Z followup]: Now causes Knockdown.
    • Nekomata Feral Movement: Velocity increased. Chen now turns to face opponent when getting up.
    • Nekomata Feral Movement: Can no longer be cancelled into from Normals.
    • Soaring Bishamonten: Chip damage increased (12->50).
    • Soaring Bishamonten: Fixed minor errors.
  8. Inspired by a thread by @TheFclass97 over on MFG;


     

    Quote

     

    905bdcc455.PNGKaIMMF.pngUinohitboxRP.png

    Thoughts? I decided to ask some people to make their versions of this normal and compare how we do our hitboxes. I was bored...

     

    This is a standing Medium Attack from Uino (by Drowin).

    7a694bf24a.gif

    Blank Version:

    e87ddfab1f.PNG

     

     

    I'm curious to see people's thought process behind their hitbox designs as well, I figured I'd extend this discussion over to here.

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