-
Posts
3,952 -
Joined
Posts posted by RicePigeon
-
-
Alice & Hong Meiling updated.
- 5x: Hitpause reduced.
- 4x: Hitpause reduced.
- 2x: Hitpause reduced.
- 1x: Hitpause reduced.
- 1y: P1 power gain increased (50->80), P2 power gain decreased (50->40).
- 1z: P1 power gain increased (70->120), P2 power gain decreased (70->60).
- Thousand Spear Dolls: Power gain on startup decreased (60->45).
- Edo High-Explosive Pawn: Power gain on startup reduced (30->20).
- Edo High-Explosive Pawn: P1 power gain decreased (70->60), P2 power gain decreased (70->30).
- Doll Set: No longer gives Alice Power on use.
- Doll Activation: Now gives Alice 30 Power on startup.
- Doll Activation: Fixed bug in IKEMEN involving two dolls hitting simultaneously.
- 4y: Projectile hitbox size decreased.
- 4y: Recovery increased by 2f.
- 5z: Now moves Meiling forward.
- 5z: Vertical hit velocity increased.
- j3y/j3z: Vertical velocity increased.
- Cyclone Light Step: Effect now disappears when active frames end.
- Cyclone Light Step [Y version]: Active frames increased by 2f.
- Cyclone Light Step [Z version]: Active frames increased by 4f.
- Cyclone Light Step [Tiger]: Total active frames increased by 4f.
- "Colorful Windchime": Horizontal velocity increased.
-
Byakuren, Chen, & Lie Meiling updated.
- "Master of Buddhist Cosmology": Recovery time reduced by 56f.
- 6y: P1 power gains on hit decreased (120->80).
- 6y: P2 power gains on hit decreased (60->40).
- Jumping Crossing Scales: Damage on all versions increased (80->100, 90->110, 100->120).
- "Descent of the Black Dragon": Block damage decreased (160->129).
-
Meiling & Patchouli updated.
- 5y: Fixed bug on launcher state against certain opponents.
- Fixed hurtbox placement in several gethit animations.
- Taunt: Fixed binding bug on book FX.
- 5y: Proration per hit increased (0.91->0.92).
- 6y: Damage increased (65->75).
- 5z: Damage increased (70->80), Proration decreased (0.85->0.80).
- 2x: Hitpause time reduced.
- 2z: Damage increased (60->70).
- 3z: Damage increased (70->80).
- j5x: Hitpause time reduced.
- j5z: Proration per hit increased (0.80->0.84).
- Summer Red: P1 power gain on hit increased (40->60). P2 power gain on hit increased (20->30).
- Dew Spear: Power gain on startup increased (20->30).
- Autumn Blade [X version]: Adjusted hit velocities against standing opponents.
- Autumn Blade [Z version]: P1 power gain per hit decreased (32->22).
- Autumn Blade [Z version]: P2 power gain per hit decreased (16->11).
- Winter Element [Philosopher's Stone]: Revised hitbox of geysers. Now always deals 2 hits worth 140 damage.
-
Cirno updated
- 1 new palette added.
- Icicle Sword: Fixed bug where hurtboxes where carried over between certain frames.
- Frozen Technique: Damage increased (40->45).
- "Icicle Fall": Hitpause increased by 2f.
- "Icicle Fall": Corrected minor bug on spellcard text when under AI control.
-
Flandre & Ichirin updated
- j5x: Hitboxes adjusted.
- j5y: Hurtbox size increased.
- j5z: Hitbox horizontal size decreased.
- Starbow Break [X version]: Hitbox priority decreased.
- Destroyer Claw: Hitbox size decreased. Hurtbox size increased.
- Destroyer Claw: Damage on all versions decreased (120->110, 130->120, 140->130).
- Fixes a few readme typos.
- Raging Running Fist (Unzan active): Corrected bug where X and Z versions would only hit 4 times.
- Raging Running Fist (Unzan active): Corrected timing discrepancy in X and Z versions.
- North Mountain Wind of Mercy: Corrected extended hurtbox missing on one animation frame.
- "King Kraken Strike": Proration per hit increased (60%->95%).
-
April & May's usage stats are finally out. Upper and Lower cutoffs will both be at 3.41%
SpoilerName Mar Apr May TOTAL
Groudon-Primal 69.64% 67.36% 71.15% 70.6133%
Xerneas 46.50% 47.12% 47.92% 47.7603%
Yveltal 34.33% 33.54% 35.20% 34.9593%
Arceus-Normal 24.29% 27.37% 28.09% 27.8431%
Kyogre-Primal 20.04% 21.59% 19.87% 20.0907%
Ho-oh 14.62% 15.22% 15.91% 15.7671%
Lunala 17.47% 13.93% 15.38% 15.2893%
Salamence-Mega 15.49% 16.14% 14.66% 14.8750%
Giratina-O 14.42% 14.29% 14.22% 14.2385%
Deoxys-A 14.43% 14.27% 13.73% 13.8260%
Rayquaza 12.60% 12.61% 14.05% 13.8062%
Gengar-Mega 11.31% 13.23% 13.03% 12.9811%
Lucario-Mega 12.96% 12.88% 12.44% 12.5143%
Lugia 11.13% 11.53% 12.66% 12.4562%
Zygarde-50% 9.51% 12.32% 10.62% 10.7838%
Arceus-Water 10.64% 8.24% 10.56% 10.2737%
Mewtwo-Mega-Y 10.64% 10.16% 9.38% 9.5268%
Arceus-Ground 11.13% 9.47% 9.15% 9.2750%
Magearna 6.88% 7.43% 8.70% 8.4669%
Solgaleo 10.12% 8.17% 7.73% 7.8847%
Arceus-Ghost 7.51% 8.04% 7.17% 7.2962%
Aegislash 7.42% 7.52% 7.24% 7.2840%
Deoxys-S 6.80% 6.30% 7.27% 7.1304%
Mewtwo-Mega-X 7.28% 6.54% 6.69% 6.6922%
Ferrothorn 6.00% 7.36% 6.14% 6.2855%
Pheromosa 2.46% 6.21% 6.12% 5.9779%
Kyurem-White 5.94% 6.01% 5.82% 5.8459%
Darkrai 5.14% 5.43% 5.28% 5.2936%
Kangaskhan-Mega 4.82% 4.50% 5.06% 4.9839%
Blaziken 4.07% 4.99% 4.69% 4.6980%
Dialga 5.81% 4.90% 4.58% 4.6754%
Arceus-Steel 5.46% 4.93% 4.59% 4.6666%
Genesect 5.53% 5.05% 4.48% 4.5963%
Tapu Lele 4.78% 3.91% 4.43% 4.3818%
Ditto 4.08% 3.62% 4.43% 4.3135%
Arceus-Fairy 3.97% 4.39% 4.21% 4.2233%
Shaymin-Sky 4.71% 4.55% 4.02% 4.1132%
Metagross-Mega 1.12% 1.51% 4.54% 4.0148%
Shuckle 3.59% 4.02% 3.88% 3.8827%
Excadrill 3.35% 4.70% 3.69% 3.8027%
Giratina-A 3.76% 3.97% 3.69% 3.7254%
Arceus-Dark 4.25% 3.49% 3.73% 3.7245%
Smeargle 4.14% 3.28% 3.71% 3.6742%
;---------------HIGH/LOW CUTOFF------------------
Mewtwo 4.53% 3.61% 3.30% 3.3868%The following Pokemon are now BANNED from UnderUbers:
The following Pokemon are now UNBANNED from UnderUbers:
In addition, to remain consistent with both the official tiers and with the Ubers tier, the move Baton Pass is now banned from UnderUbers as well.
-
Lie Meiling updated.
- 5x: Corrected hitpausetimes.
- 5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
- 5y: Small adjustment to hurtboxes.
- 6y: P1 power gain on 1st hit decreased (80->40), P2 power gain on 1st hit decreased (40->20).
- 6y: Fixed bug where overhead property was not lost if cancelled into.
- 5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
- 2x: Corrected hitpausetimes.
- 2x: P2 power gain decreased (30->20).
- 2y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
- 2z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
- j5x: Corrected hitpausetimes.
- j5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
- j2y: Fixed issue with hitting airborne opponents.
- j2y: Adjusted certain hurtboxes.
- j5z: P1 power gain per hit decreased (60->46), P2 power gains decreased (30->23).
- j5z: 2nd hit damage increased (40->45).
- Throw: Hitbox size decreased.
- Throw: Recovery frames increased by 3f.
- Throw: P1 power gains decreased (140->80), P2 power gains decreased (70->40).
- Seven Star Sword [X ver]: P1 power gain per hit increased (10->13), P2 power gain per hit increased (5->6).
- Seven Star Sword [Y ver]: P1 power gain per hit increased (8->10), P2 power gain per hit increased (3->5).
- Seven Star Sword [Z ver]: P1 power gain per hit increased (10->12), P2 power gain per hit increased (5->6).
- Four Star Sword: P1 power gains per hit decreased (30->20), P2 power gain per hit decreased (15->10).
- Monochromatic Hurricane [X version]: P1 power gains increased (40->80), P2 power gains increased (10->40).
- Monochromatic Hurricane [Air version]: P1 power gain on hit increased (60->80), P2 power gain increased (30->40).
- "Dichromatic Spark": Block damage per hit decreased (3->2).
- "Dichromatic Spark": P2 power gain per hit decreased (20->16).
- "Roc's Fist": P2 power gain per hit increased (50->150).
- "Wrath of the Raging Youkai": P2 power gains increased (40->600).
- "Youkai Armageddon": P2 power gain on hit decreased (615->600), on block increased (300->600).
- "Descent of the Black Dragon": P2 power gains increaed (300->600).
- "Descent of the Black Dragon": Fixed issue where move was unsafe on hit.
-
Sanae, Kanako, Koishi, Alice, & Mokou updated.
- Throw: fixed bug where poweradds were not being applied.
- Throw: P1 power gains increased, P2 power gains decreased.
- Throw: P1 power gains increased, P2 power gains increased.
-
Yuuka updated.
- 5x: P2 power gains reduced (30->20).
- j2z: Now puts grounded opponents into a dizzy state on counterhit, airborne opponents into hard knockdown.
- j2z: Damage proration reduced (0.75->0.7).
- Soil Tilling: Fixed bug where Y and Z versions used the X version hitbox.
- Flytrap: P2 power gains reduced (110->80).
-
Double whammy: Remilia updated.
- Voice added.
- Chain Gang [Z version]: Can now be destroyed by projectiles.
- "Spear the Gungnir": Fixed minor bug that may occur during combos.
- "Spear the Gungnir": Proration decreased (0.75->0.55).
- "Spear the Gungnir": Now has a small internal cooldown after use.
-
Marisa Kirisame updated
- 5x: P1 power gains increased (30->40), P2 power gains decreased (30->20).
- 5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
- 5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
- 2x: P1 power gains increased (30->40), P2 power gains decreased (30->20).
- 2y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
- 2z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
- j5x: P1 power gains increased (30->40), P2 power gains decreased (30->20).
- j5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
- j5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
- Throw: P2 power gains reduced (60->40).
- EX Witching Blaster: Proration per hit increased (0.85->0.92).
- Miasma Sweep [Y version]: 2nd hit proration increased (0.75->0.87).
- EX Miasma Sweep: 2nd hit proration increased (0.75->0.87).
- Narrow Spark [X version]: Proration decreased (0.93->0.8).
- Narrow Spark [Y version]: Damage per hit increased (37->39).
- Narrow Spark [Y version]: Proration per hit decreased (0.93->0.89).
- "Final Spark": Projectile hitbox positioning adjusted.
-
Meiling updated
- j3x/y/z: Startup increased by 1f, landing recovery decreased by 2f.
- j3x/y/z: Fixed error where landing could not be cancelled into Specials.
- j3x/y/z: Power gains doubled.
- j3x/y/z: Hitstun increased by 1f.
-
Patchouli updated
- Corrected improper horizontal velocity when jumping out of a forward dash.
- Spring Wind: Now has a 3 second cooldown after use, using again during cooldown reduces pushback effectiveness.
-
-
Koishi updated
- 4y: Startup increased by 1f, recovery increased by 2f.
- 4y: Hitstun increased by 1f.
- 4y: Now has a 1f gap between projectiles.
- Fidgety Snatcher: Now only automatically activates when the opponent is airborne.
-
Chen updated
- Fixed error on super portrait.
- 2z: Fixed voice clip not playing.
- 3z: Fixed voice clip not playing.
- j.5x: Damage reduced (40->35).
- Immortal Sage's Rumbling [Z followup]: P1 power gain per hit decreased (60->30).
- Immortal Sage's Rumbling [Z followup]: P2 power gain per hit decreased (30->15).
- Immortal Sage's Rumbling [Z followup]: Now causes Knockdown.
- Jumping Crossing Scales [Z followup]: P1 power gain per hit decreased (60->30).
- Jumping Crossing Scales [Z followup]: P2 power gain per hit decreased (30->15).
- Jumping Crossing Scales [Z followup]: Now causes Knockdown.
- Nekomata Feral Movement: Velocity increased. Chen now turns to face opponent when getting up.
- Nekomata Feral Movement: Can no longer be cancelled into from Normals.
- Soaring Bishamonten: Chip damage increased (12->50).
- Soaring Bishamonten: Fixed minor errors.
-
Lie Meiling updated
- "Dichromatic Spark": Ground version recovery increased by 15f.
- "Roc's Fist": Recovery increased by 10f.
- "Roc's Fist": No longer auto-corrects before second hit.
-
http://www.mediafire.com/file/433h7dqgkqzw4y0/Touhou+RP+Gensokyo+Reloaded+v2.3.0.1+update+patch.zip
Game updated to version 2.3.0.1. See first post for changelog.
-
Alice & Ichirin updated
- Fixed bug in IKEMEN where certain attacks proration was not applied correctly.
-
Inspired by a thread by @TheFclass97 over on MFG;
QuoteThoughts? I decided to ask some people to make their versions of this normal and compare how we do our hitboxes. I was bored...
This is a standing Medium Attack from Uino (by Drowin).
Blank Version:
I'm curious to see people's thought process behind their hitbox designs as well, I figured I'd extend this discussion over to here.
-
Flandre, Mokou, & Koishi updated
- Fixed bug in IKEMEN where damage proration was being applied incorrectly.
- "South Wind, Clear Sky -Mt. Fuji Volcano-": Fixed bug in IKEMEN where damage proration was being applied incorrectly.
- Fixed bug in IKEMEN where damage proration was being applied incorrectly.
-
I for one welcome our new overlords.
- RobotMonkeyHead and DLF
-
2
-
Marisa & Remilia updated
- Fixed bug where damage proration would not apply correctly in IKEMEN.
- "Sungrazer": Startup invincibility increased by 1f.
- Fixed bug where damage proration would not apply correctly in IKEMEN.
- Chain Gang [Z version]: Startup increased by 2f.
-
Sanae, Patchouli, & Meiling updated
- Adjusted minor issue in select screen portrait.
- Removed unused sounds.
- Fixed misalignment in select portrait.
- Fixed bug where damage proration would not apply correctly in IKEMEN.
- "Royal Flare": Hit velocity increased.
- Minor code optimization.
[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
in [ RELEASES ]
Posted
Alice & Chen updated.