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Posts posted by RicePigeon
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Download link to the full, pre-patched version of 2.4.1 added to the first post.
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Just a heads up that she has an NSFW KO animation, which is triggered under "certain conditions", for those who are sensitive to that kind of stuff.
I know Marge was legit featured on the cover of Playboy like 8 years ago, but still...
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Game updated to version 2.4.1
Patch: http://www.mediafire.com/file/vhdy9hc78hmssdh/Touhou_RP_Gensokyo_Reloaded_v2.4.1_update_patch.zip
Quote===================================
09/14/17 - Version 2.4.1
===================================Character updates:
- Alice
- Cirno
- Eirin
- Flandre
- Ichirin
- Koishi
- Komachi
- Lie Meiling
- Hong Meiling
- Mima
- Mokou
- Patchouli
- Reimu
- Reisen
- Remilia
- Sanae
- Utsuho
- Yukari
- YuyukoNew Stages:
- Human Village ~ September 2017 Grand Finals -
Ichirin updated
- Ichirin's hurtbox size now increases drastically while Unzan is active.
- Implemented failsafe if opponent is somehow lost during throws.
- 5x (Unzan): Startup increased by 2f.
- 5y (Unzan): Startup increased by 3f.
- 5y (Unzan): Hurtbox size increased, hitbox size decreased.
- 2y (Unzan): Fists now spawn closer to Ichirin.
- 2y (Unzan): Startup increased by 2f.
- 2z (Unzan): Can now be blocked high.
- 2z (Unzan): Hitbox size decreased.
- j5z (Unzan): Hitbox size decreased.
- Raging Running Fist (Inactive): Chip damage increased (2xN->3xN).
- Raging Running Fist (Active): Damage decreased (25xN->23xN).
- Raging Running Fist (Active): Can no longer supercancel before making contact.
- Raging Running Fist (Active): Fixed issue where Unzan would become disconnected from Ichirin.
- North Mountain Wind of Mercy: Can now be airblocked.
- North Mountain Wind of Mercy: Hitbox size decreased. Fixed issue where hurtbox shrinks for one frame.
- North Mountain Wind of Mercy: Blockstun decreased by 3f.
- Handful of Floating Cloud: Damage decreased (130/140/150->120/130/140).
- Handful of Floating Cloud: Power gains decreased (45/200/100->45/160/80).
- Handful of Floating Cloud: Proration decreased (55%->50%).
- Handful of Floating Cloud: Hitbox size decreased.
- "Foreseeing Nyuudou Cloud": Chip damage decreased (4xN->3xN).
- "Foreseeing Nyuudou Cloud": Hit velocities decreased.
- "King Kraken Strike": Projectile hitbox size slightly decreased.
- "King Kraken Strike": Hit velocities slightly decreased.
- "King Kraken Strike": Recovery increased by 4f.
- "Thunderous Rage of an Angry Old Man": Hitbox size slightly decreased. Hurtbox now persists into recovery frames.
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Reimu updated
- Adjustments on certain hit animations.
- Adjusted air dash behaviors.
- Fixed cancel windows from dashes.
- 5x: Proration decreased (98%->96%).
- 6x/4x: Can now only be performed with 6x.
- 4y: Command changed to 4xyz and 6xyz. Now has two variations.
- 6y: Corrected oversight where incorrect power gains were applied when cancelled into.
- 5z: Damage decreased (75->70).
- 5z: Proration increased (80%->85%).
- 6z: Can now also be performed with 4z.
- 2x: Damage increased (20->25).
- 2y: Proration per hit increased (90%xN->94%xN).
- 2z: Proration decreased (80%->75%).
- 2z: Leg hurtbox size decreased.
- 3z: Proration decreased (85%->80%).
- j5x: Damage decreased (38->36).
- j5x: Proration increased (85%->90%).
- j5y: Proration per hit increased (92%xN->95%xN).
- j5z: Proration decreased (85%->80%).
- Hakurei Amulet: Power gains adjusted (15/80/40->15/60/30).
- Hakurei Amulet: Proration decreased (90%->85%).
- Hakurei Amulet: Damage increased (50->60).
- Hakurei Amulet: Fixed supercancel conditions.
- Ascension Kick: Can no longer be air blocked.
- Ascension Kick [Z version]: Damage increased (110->120).
- Rain Dance: Power gain on startup increased (30->45).
- Rain Dance: Fixed supercancel conditions.
- Dimensional Rift (Y version): Reimu now reappears closer to the opponent.
- Dimensional Rift (Z version): Power gains adjusted (30/25xN/12xN->30/30xN/15xN).
- "Omnidirectional Demon Binding Circle": Chip damage increased (3xN->5xN).
- "Fantasy Heaven": P2 Power gains decreased (20xN->13xN).
- "Fantasy Nature": Chip damage increased (50->84).
- "Fantasy Nature": Corrected powergain values.
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Cirno has been updated with a few adjustments. Totally not an obligatory ⑨-day update... Nope, complete coincidence.
- Adjustments to hit animations.
- 6y: Fixed bug where overhead property was not lost when cancelling into.
- 2y: Chip damage increased (2xN->3xN).
- 2z: Proration decreased (80%->75%).
- Icicle Fairy Sculpture: Opponent can no longer erroneously block during startup.
- Ice Charge [Followup]: Chip damage decreased (10->9).
- "Great Crusher": Chip damage decreased (93-83).
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Cirno has been updated with a few adjustments. Totally not an obligatory ⑨-day update... Nope, complete coincidence.
- Adjustments to hit animations.
- 6y: Fixed bug where overhead property was not lost when cancelling into.
- 2y: Chip damage increased (2xN->3xN).
- 2z: Proration decreased (80%->75%).
- Icicle Fairy Sculpture: Opponent can no longer erroneously block during startup.
- Ice Charge [Followup]: Chip damage decreased (10->9).
- "Great Crusher": Chip damage decreased (93-83).
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Lie Meiling updated
- Minor adjustments to hit & system animations.
- 6z: Power gains decreased (120/60->90/45).
- j2y: Power gains decreased (80/40->60/30).
- "Roc's Fist": Proration on second hit decreased (85%->70%).
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August's usage statistic are out. The high and low cutoff will both be 3.41% for this month;
QuoteName June July August TOTAL
Groudon-Primal 71.13% 76.78% 76.87% 76.6188%
Xerneas 49.65% 47.70% 48.28% 48.2623%
Marshadow 3.41% 44.26% 42.60% 41.1775%
Yveltal 36.79% 37.28% 33.67% 34.2527%
Kyogre-Primal 19.83% 20.05% 20.27% 20.2230%
Arceus-Normal 24.94% 20.77% 17.72% 18.3977%
Salamence-Mega 13.96% 16.83% 16.53% 16.4566%
Ho-oh 14.36% 15.04% 14.72% 14.7423%
Arceus-Ground 10.81% 13.02% 15.03% 14.6031%
Lucario-Mega 14.10% 12.66% 13.85% 13.7136%
Arceus-Fairy 4.61% 12.16% 13.83% 13.2375%
Zygarde-50% 10.76% 10.05% 12.40% 12.0403%
Arceus-Water 8.91% 12.21% 11.89% 11.8088%
Rayquaza 12.98% 12.08% 10.87% 11.1126%
Giratina-O 13.95% 10.46% 11.02% 11.0686%
Deoxys-A 12.79% 10.19% 10.04% 10.1768%
Lugia 13.63% 9.93% 9.70% 9.8937%
Magearna 9.01% 9.51% 9.17% 9.2071%
Gengar-Mega 12.89% 9.12% 9.02% 9.1925%
Mewtwo-Mega-Y 9.40% 8.50% 8.95% 8.9114%
Lunala 15.05% 8.13% 7.40% 7.8111%
Solgaleo 8.10% 9.20% 6.86% 7.2031%
Deoxys-S 7.18% 6.32% 5.96% 6.0592%
Ferrothorn 6.21% 4.53% 6.06% 5.8738%
Aegislash 7.50% 5.81% 5.78% 5.8519%
Kyurem-White 5.27% 4.15% 5.53% 5.3435%
Tapu Lele 4.72% 5.05% 5.35% 5.2871%
Shaymin-Sky 4.08% 4.37% 5.12% 4.9851%
Smeargle 4.49% 3.35% 5.19% 4.9300%
Blaziken-Mega 6.47% 4.33% 4.56% 4.6144%
Arceus-Ghost 10.82% 4.45% 3.84% 4.2069%
Genesect 3.91% 4.05% 4.15% 4.1277%
Excadrill 4.45% 3.78% 3.98% 3.9745%
Darkrai 5.49% 3.96% 3.80% 3.8888%
Dialga 3.88% 3.96% 3.81% 3.8329%
Arceus-Steel 4.00% 3.67% 3.82% 3.8122%
Mewtwo-Mega-X 5.40% 3.89% 3.65% 3.7511%
Metagross-Mega 3.99% 4.26% 3.60% 3.6976%
Greninja 1.97% 4.02% 3.73% 3.6939%
Ditto 5.60% 3.11% 3.52% 3.5570%
Palkia 2.97% 2.87% 3.68% 3.5472%
;---------------HIGH & LOW CUTOFF: 3.41%-----------
Pheromosa 5.27% 3.79% 3.24% 3.3925%In addition to the above, the decision was made that, due to most Zygardes in Ubers using Power Construct, which is currently banned from UnderUbers, that Zygarde's 50% form will be unbanned.
The following Pokemon are now BANNED from UnderUbers:
(Torrent/Protean only)
The following Pokemon are now UNBANNED from UnderUbers:
(Arceus-Dark)
The following items are now UNBANNED from UnderUbers:
Kangaskhanite
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Utsuho updated.
- "Creeping Sun": Fixed bug involving charging during an opponent's pause/superpause.
- "Creeping Sun": Fixed bug where projectile would not be launched if opponent is KOed.
- "Creeping Sun": Fixed issue with scaling.
- "Creeping Sun": Fixed issue with minimum guarding distances.
- "Creeping Sun": Fixed interaction with Yukari's Ride the Waves.
- "Creeping Sun": Fixed bug on hitsparks when colliding with another projectile.
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Yuyuko updated
- Minor animation & hurtbox adjustments on some hit animations.
- Butterfly Dream Dance [Y version]: Chip damage increased (20->24).
- Butterfly Dream Dance [Z version]: Chip damage when in front of opponent increased (20->24).
- "Ghastly Dream": Fixed bug where pushing Yuyuko would misalign the butterfly rings.
- "Ghastly Dream": Chip damage per hit increased (3xN->5xN).
- "Death Lance": Chip damage per hit decreased (12xN->11xN).
- "Death Lance": Fixed bug where lasers would not destroy themselves offscreen if fired at certain angles.
- "Sense of Cherry Blossom": P2 Power gains on hit now scale with the move's charge level.
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Mima & Utsuho updated.
- Sweep Away [MP ver]: Fixed discrepancy where aerial version dealt more damage.
- Stellar Missile [Aerial]: Recovery increased by 2f.
- "Escape Velocity": Fixed discrepancy where aerial version dealt more damage.
- "Creeping Sun": Fixed issue where Sun could be "disconnected" from Utsuho before release.
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Jesus, talk about letting sleeping dogs lie...
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Utsuho updated
- Adjusted timing & hurtboxes of several hit & system animations.
- Added safeguard during throws in the event target is somehow lost during throw.
- Added missing dust effects on ground tech animation.
- Corrected cancel windows on Specials.
- Corrected bugs on Klaxon intro.
- Fixed bug where Utsuho's charge from one Special could carry over to another.
- Fixed bug regarding Utsuho's palette effects while charging.
- Spellcards now properly remove charge meters from cancelled into from Specials.
- 5x: Damage decreased (60->50).
- 5y: Hurtbox size slightly increased, hitbox size reduced.
- 5y: Proration decreased (90%->85%).
- 5z: Damage decreased (91->90).
- 2x: Proration decreased (94%->90%).
- 2y: Now hits mid.
- 2z: Damage decreased (130->120).
- j5x: Damage decreased (55->50).
- j5y: Damage decreased (100->90).
- j5z: Damage decreased (130->125).
- j5z: Proration decreased (85%->80%).
- j6z: Damage decreased (120->110).
- Throw: Fixed bug regarding application of throw proration.
- Throw: Fixed bug where opponent could ground tech after being thrown.
- Control Rod (Lv1): Power gains adjusted (15/40/20->15/60/30).
- Control Rod (Lv2): Power gains adjusted (30/80/40->15/80/40).
- Control Rod (Lv3): Power gains adjusted (45/18xN/9xN -> 30/18xN/9xN).
- Control Rod (Lv3): Damage per hit decreased (24xN->22xN).
- Rocket Dive: Opponent can no longer erroneously go into block stance while Utsuho is charging.
- Rocket Dive: Power gain on startup reduced (45->30), now gains an additional 15 Power on startup when fully charged.
- Hell Geyser: Opponent can no longer erroneously go into block stance while Utsuho is charging.
- Hell Geyser: Now gains an additional 15 Power on startup when fully charged.
- Flare Up: Opponent can no longer erroneously go into block stance while Utsuho is charging.
- Flare Up: Now gains an additional 15 Power on startup when fully charged.
- Flare Up: Projectile hitboxes now activate 1 tick after being summoned.
- Flare Up: Proration per hit decreased (95%xN->90%xN).
- "Creeping Sun": Minimum guard distance during startup reduced.
- "Creeping Sun": Damage per hit during charging animation reduced (8xN->4xN).
- "Creeping Sun": Can now only hit a maximum of 30 times after being released.
- "Mega Flare"/"Giga Flare"/"Tera Flare": Opponent can no longer erroneously go into block stance while Utsuho is charging.
- "Mega Flare": Damage per hit decreased (66xN->60xN).
- "Mega Flare": P2 power gain per hit increased (30xN->50xN).
- "Giga Flare": Damage per hit reduced (36xN->34xN), chip damage reduced (4xN->2xN).
- "Yatagarasu Dive": Fixed bug where proration values were not being applied properly.
- "Yatagaradu Dive": Damage per hit during dive decreased (90xN->80xN).
- "Uncontrollable Dive": Fixed bug where proration values were not being applied properly.
- "Uncontrollable Dive": Damage per hit decreased (28xN->27xN).
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Three more characters updated
- Safeguard implemented if target is somehow lost during throws.
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Day 2 of updates for Sanae (last time for a while, I promise)
- 6y: Proration decreased (90%->85%).
- 6z/j6z: Proration decreased (98%->85%).
- 6z/j6z: Power gain on hit adjusted (80/60->80/40).
- 2z: Proration decreased (80%->75%).
- 3z: Proration decreased (80%->75%).
- 4z: Proration decreased (96%xN->95%xN).
- j5x: Proration decreased (92%->90%).
- j2y: Power gains reduced (80/40->40/20).
- j5z: Proration increased (75%->80%).
- Wind Call: Power gain on startup decreased (40->20).
- Wind Call: Fixed bug where proration was being applied twice per hit.
- Omikuji Bomb: Power gains adjusted (40/40/20->20/60/30).
- Wind Goddess ~ Thrust: Power gain on startup decreased (60->45).
- Wind Goddess ~ Pillar: Power gain on startup decreased (60->45).
- Cobalt Spread: Power gains adjusted (40/40/20->20/60/30).
- Earth Goddess ~ Shield: No longer applies power gains on startup.
- Earth Goddess ~ Snare: No longer applies power gain on startup use, only when trap is activated.
- Earth Goddess ~ Snare: Fixed bug where proration was being applied multiple times per hit.
- Earth Goddess ~ Snare: Proration decreased (96%x3->95%x3).
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Sanae updated
- Frog Hop: Adjusted cancel window on hit.
- Omikuji Bomb: Can no longer toss additional packets if one is already on screen.
- Cobalt Spread: Hit velocities adjusted.
- Cobalt Spread [Y version]: Now causes a knockdown.
- Wind Goddess ~ Pillar: Can now be used in midair.
- "Charm of Good Commerce": Packets can now hit OTG if directed downward via wind.
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Lie Meiling updated
- Four Star Sword: Power gain on startup increased (10->15).
- Black Dragon Rising: Fixed bug where proration was not being applied for the 2nd hit.
- Black Dragon Rising: Proration per hit increased (0.85->0.9)
- Black Dragon Rising: Minor adjustments to hurtboxes.
- Black Dragon Rising [X Version]: Chip damage decreased (12x2->11x2).
- Black Dragon Rising [Z Version]: Chip damage decreased (17x2->13x2).
- Ultraviolet Flip [X followup]: Now applies a static 80% proration.
- Ultraviolet Flip [Y followup]: Now applies a static 80% proration.
- Monochromatic Hurricane: Now applies a static 85% proration per hit.
- Monochromatic Hurricane [Air versions]: Startup Power gain increased (20->30).
- Descending Dragon Slam: Now applies a static 85% proration.
- Descending Dragon Slam [Z version]: Now applies an additional 90% proration on groundbounce.
- "Roc's Fist": Chip damage decreased (40*30->10*40).
- All Last Words now properly apply proration.
- "Wrath of the Raging Youkai" [F version]: Startup invincibility now extends up until the 1st active frame.
- "Wrath of the Raging Youkai" [F version]: Startup time after superpause decreased to 0f.
- "Wrath of the Raging Youkai" [B version]: Startup invincibility now extends up until the 2nd active frame.
- "Wrath of the Raging Youkai" [B version]: Startup time reduced by 1f.
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A double dose of China and U.N. Owen get updated.
- Safeguard implemented if target is somehow lost during throws.
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I'm pretty sure there's a global understanding of what constitutes "anime" so gonna have to ask everyone to drop the "technicality" loopholes and stay on topic. @WlanmaniaX this goes for your plugs, too.
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Reimu & Sanae updated
- Safeguard implemented if target is somehow lost during throws.
- Dimensional Rift: Startup on all versions reduced by 3f.
- "Fantasy Seal": Fixed lag issues in IKEMEN
- Safeguard implemented if target is somehow lost during throws.
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Now getting the same error as above.
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45 minutes ago, Lord M said:
File blocked. Also, I call bullshit on this char, he is not actually naked.
If you played MGS3, then you'd know why he's called that.
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Alice, Cirno, Reisen, Yukari, and Yuyuko updated.
- Safeguard implemented if target is somehow lost during throws.
[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
in [ RELEASES ]
Posted
Cirno updated