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Posts
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Posts posted by RicePigeon
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Eirin updated
- Minor adjustments to dash behavior.
- Fixed guarding behavior in regards to crossups.
- Adjustments to how resets are handled.
- Fixed issue regarding when Eirin is knocked down.
- Guard Cancel: Adjustments to invinicibility, startup decreased by 5f.
- Fixed issues with several projectiles being able to move during super pause.
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Added the following:
- Aya Shameimaru by Barai
- Reisen U. Inaba by Gondwana
Couldnt add the others since the site isnt working for me at the moment.
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IZ Yukari updated with some fixes.
- Changed aesthetics of Alignment selector.
- Added C button shortcut for X+Y+Z, due to popular demand.
- Adjustments to reset behavior.
- Bewitching Bait: Now removes itself properly if Yukari is hit before lasers are created.
- "Unmanned Abandoned Railroad Car Bomb": Resolved hitbox issue in corner.
- "Phantasm, Foam, & Shadow": Base damage per hit increased (100->120), proration decreased (92%->87%).
- "Phantasm, Foam, & Shadow": Now becomes unblockable at maximum charge.
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To reduce the workload for when Ryoucchi gets back, I've updated the first post with the following additions:
- Dream World by Nomucoke
- Dream World by GarchompMatt
- Byakuren Hijiri by Boomer
- Suika Ibuki by RicePigeon
- Incident Zero-styled Yukari Yakumo by RicePigeon
- Boomer's AI patch for RicePigeon's Sanae
Feel free to keep submitting new entries for the collection as usual.
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Suika updated
- Minor adjustments to dash behavior.
- Adjustments to guarding behavior regarding crossups.
- Adjustments to Guard Cancel invulnerability.
- Adjustments to reset behavior.
- 5y: Damage increased (55->70).
- 6y: Damage increased (75->80).
- 5z: Damage increased (80->90), proration decreased (85%->80%).
- 2y: Damage increased (60->80).
- 2z: Damage increased (90->100).
- j5y: Damage increased (30*38->35*43).
- j5z: Damage increased (90->100).
- Spectre -Dense-: Damage increased (70/85/100 -> 80/100/120).
- Kidnapping Oni: Damage increased (90/125/160 -> 100/140/190).
- "Throwing Mt. Tokagushi": Throw portion can no longer be jumped out of post-super pause.
- "Massacre on Mt. Ooe": Can no longer be jumped out of post-super pause.
- "Massacre on Mt. Ooe": Fixed bug where final hit would not cause a KO.
- "Missing Purple Power": Damage on initial hit decreased (180->140), proration decreased (85%->75%).
- "Missing Purple Power": Duration decreased (10 sec -> 8 sec).
- "Missing Purple Power" 5x: Damage decreased (90->80).
- "Missing Purple Power" 5y: Damage decreased (110->100).
- "Missing Purple Power" 5z: Damage decreased (130->120).
- "Missing Purple Power" j5x: Damage decreased (100->90).
- "Missing Purple Power" j5y: Damage decreased (120->105).
- "Missing Purple Power" j5z: Damage decreased (140->125).
- "Giant Oni of Earth's Axis": Damage decreased (220->200).
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Kanako, Komachi, Mamizou, & Mokou updated
- Minor adjustments to dash behavior.
- Adjustments to guarding behavior regarding crossups.
- Adjustments to Guard Cancel invulnerability.
- Adjustments to reset behavior.
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Yukari updated to address a recently discovered issue with Just Defends
- Fixed issues regarding Type-B's Just Defend.
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Reuploaded the zip archive with the changes added, as well as some corrections to the readme.
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Added link to a patch that fixes an issue with using spellcards during Spell Rage, will update the main download to include this fix later.
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For the record, I wasn't the one who banned him. Also for the record, nothing good can come of this thread.
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Yukari Yakumo (Incident Zero style) released (03/22/18)
A new version of the youkai of boundaries, Yukari, has been released, this time with a new gameplay style to serve as a demonstration of the upcoming fullgame project, "Touhou: Incident Zero". This version can be found in the new "Incident Zero style" section of the character downloads.
Link: http://ricepigeon.neocities.org
- First release.
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Patchouli updated
- Fixed bugs involving Dash behaviors.
- Fixed guarding behavior regarding crossups.
- Fixed invuln time on Guard Cancel.
- Adjustments to reset behavior.
- Emerald City: Hitbox size increased.
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Alice, Chen, Cirno, & Mima updated
- Adjustments to reset behavior.
- Fixed Guarding behavior regarding crossups.
- Fixed Invulnerability times on Guard Cancel Counter.
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Reimu, Marisa, Sakuya, Youmu, Reisen, & Sanae updated
- Adjustments to reset behavior.
- Fixed Guarding behavior regarding crossups.
- Fixed Invulnerability times on Guard Cancel Counter.
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Yuuka updated
- Adjustments to reset behavior.
- Fixed Guarding behavior regarding crossups.
- Fixed Invulnerability times on Guard Cancel Counter.
- j5x: New animation & hitboxes.
- Soil Tilling: Now has startup invincibility.
- New Special: Drifting Dandelion (Air 360+x/y/z).
- "Reflowering of Gensokyo": Startup invincibility increased by 1f.
- "Twin Spark": Now has startup invincibility.
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What exactly does this have to do with Nintendo consoles though? This looks like it's in the wrong section, except if this was meant to be a collections thread for mugen then we already have collection threads for both Nintendo and Smash characters, so there's no reason to have a duplicate thread. Locking.
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Yukari updated
- 6y: Hitbox size decreased, hurtbox size increased.
- j5y: Hitbox size adjusted, hurtbox size increased.
- j2y: Hitbox size decreased (2018.01.08 change reverted).
- j2y: Now has a height restriction.
- j5z: Hurtbox size increased, block velocities decreased.
- Maxwell's Demon: Fixed issue regarding throws hitting opponents during pre-jump frames after use.
- Maxwell's Demon: Proration decreased (80%->75%).
- Boundary Between Mind & Foot: Super cancel conditions adjusted, fixed bug with juggle flags.
- Boundary Between Mind & Foot [X & Y ver]: Hitvels adjusted.
- "Ran Yakumo": Horizontal block velocity decreased.
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Remilia, Flandre, Yuyuko, and Yukari updated
- Fixed Guarding behavior regarding crossups.
- Fixed Invulnerability times on Guard Cancel Counter.
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Mamizou updated
- Movement velocities increased.
- 5x: Hitbox size increased.
- 5y: Startup decreased by 1f, hitbox size increased, damage increased (45->50).
- 6y: Startup decreased by 1f, damage increased (65->70).
- 5z: Startup decreased by 2f, damage increased (60->70).
- 2x: Startup decreased by 1f, hitbox size increased.
- 2y: Startup decreased by 1f, hitbox size increased, damage increased (50->55).
- 2z: Damage increased (70->75).
- j5x: Damage increased (40->45).
- j5y: Startup decreased by 1f, damage increased (50->55).
- j5z: Startup decreased by 2f, hibox size increased, damage increased (70->75).
- j2z: Startup decreased by 3f.
- Animal Lute Priest: Recovery decreased by 6f, damage increased (55->60).
- Youkai Tsurube Transformation: Startup decreased by 1f.
- Utsusemi Jizo Transformation: Startup decreased by 1f.
- Youkai Amikiri Transformation: Damage increased (80/100/120->90/110/130).
- Youkai Karakasa Transformation: Startup decreased by 2f.
- "Bunbuku Hot Soup Bathtub": Startup decreased by 1f, hitbox sizes increased.
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p3
in [ RELEASES ]
1 hour ago, Unbeh said:Can I get the names of the two chars in the 3rd pic if possible, thanks in advance.
http://mugenfreeforall.com/index.php?/forum/108-content-requests/
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Added the NSFW tag due to some things present, including the obvious vore move.
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Flandre updated
- Starbow Break [X ver]: Now causes Flandre to recoil on hit.
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10 hours ago, Pepe21 said:
Oye @byLegendZ ya terminaste a gunner?
This was better suited for a PM, not a collection thread.
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Reisen updated
- Various bug fixes with dash cancel timings.
- Walk & Forward Dash speeds increased.
- 2z: Hit velocities adjusted.
- j5z: Hitbox size decreased, hurtbox size increased.
- j5z: Startup increased by 1f. Hit & block velocities decreased.
- Throw: Now applies an additional 90% proration on successful grab.
- Mind Explosion: Startup decreased by 3f.
- Mind Explosion: Projectile now spawns from clone's position if a clone is present.
- Mind Explosion: Fixed minor visual bug.
- Undersense Break: Startup decreased by 2f. Now has 7f of Startup invulnerability.
- Undersense Break: Now has its range extended by Ultraviolet Field.
- Illusionary Blast: Fixed visual bug when hit by certain projectiles.
- "Lunacy Ray": Fixed graphical bug when interacting with projectiles. Now has 3 second cooldown after use.
- "X-Wave": Startup decreased by 5f.
[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
in [ RELEASES ]
Posted
Hong Meiling & Lie Meiling updated