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RicePigeon

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Posts posted by RicePigeon

  1. Hong Meiling & Lie Meiling updated

     

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    • Adjustments to dash behavior.
    • Corrected guarding behavior in regards to crossups.
    • Adjusted handling of invulnerability on Guard Cancel.
    • Adjustments to the handling of resets.
    • 5x: Startup increased by 1f, hitvels slightly adjusted.
    • 5x: Damage decreased (25->20), proration decreased (95%->93%).
    • 5y: Damage decreased (60->50).
    • 5y: Can now only be jump cancelled on hit when used outside of Fierce Tiger's Inner Strength.
    • 5z: Damage decreased (70->60), proration decreased (85%->80%).
    • 2x: Damage decreased (25->20).
    • 2z: Damage decreased (70->60), proration decreased (75%->70%).
    • Descending Flower Slam: Now always causes a Hard Knockdown.
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    • Minor adjustments to dashing behaviors.
    • Fixed guarding behavior in regards to crossups.
    • Adjustments to invulnerability handling on Guard Cancel.
    • Changes to reset behavior.
  2. IZ Yukari updated with some fixes.

     

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    • Changed aesthetics of Alignment selector.
    • Added C button shortcut for X+Y+Z, due to popular demand.
    • Adjustments to reset behavior.
    • Bewitching Bait: Now removes itself properly if Yukari is hit before lasers are created.
    • "Unmanned Abandoned Railroad Car Bomb": Resolved hitbox issue in corner.
    • "Phantasm, Foam, & Shadow": Base damage per hit increased (100->120), proration decreased (92%->87%).
    • "Phantasm, Foam, & Shadow": Now becomes unblockable at maximum charge.
  3. To reduce the workload for when Ryoucchi gets back, I've updated the first post with the following additions:

     

    • Dream World by Nomucoke
    • Dream World by GarchompMatt
    • Byakuren Hijiri by Boomer
    • Suika Ibuki by RicePigeon
    • Incident Zero-styled Yukari Yakumo by RicePigeon
    • Boomer's AI patch for RicePigeon's Sanae

     

    Feel free to keep submitting new entries for the collection as usual.

  4. Suika updated

     

    J61jXTK.png
    • Minor adjustments to dash behavior.
    • Adjustments to guarding behavior regarding crossups.
    • Adjustments to Guard Cancel invulnerability.
    • Adjustments to reset behavior.
    • 5y: Damage increased (55->70).
    • 6y: Damage increased (75->80).
    • 5z: Damage increased (80->90), proration decreased (85%->80%).
    • 2y: Damage increased (60->80).
    • 2z: Damage increased (90->100).
    • j5y: Damage increased (30*38->35*43).
    • j5z: Damage increased (90->100).
    • Spectre -Dense-: Damage increased (70/85/100 -> 80/100/120).
    • Kidnapping Oni: Damage increased (90/125/160 -> 100/140/190).
    • "Throwing Mt. Tokagushi": Throw portion can no longer be jumped out of post-super pause.
    • "Massacre on Mt. Ooe": Can no longer be jumped out of post-super pause.
    • "Massacre on Mt. Ooe": Fixed bug where final hit would not cause a KO.
    • "Missing Purple Power": Damage on initial hit decreased (180->140), proration decreased (85%->75%).
    • "Missing Purple Power": Duration decreased (10 sec -> 8 sec).
    • "Missing Purple Power" 5x: Damage decreased (90->80).
    • "Missing Purple Power" 5y: Damage decreased (110->100).
    • "Missing Purple Power" 5z: Damage decreased (130->120).
    • "Missing Purple Power" j5x: Damage decreased (100->90).
    • "Missing Purple Power" j5y: Damage decreased (120->105).
    • "Missing Purple Power" j5z: Damage decreased (140->125).
    • "Giant Oni of Earth's Axis": Damage decreased (220->200).
  5. Yukari Yakumo (Incident Zero style) released (03/22/18)

    X8emuay.png

     

    A new version of the youkai of boundaries, Yukari, has been released, this time with a new gameplay style to serve as a demonstration of the upcoming fullgame project, "Touhou: Incident Zero". This version can be found in the new "Incident Zero style" section of the character downloads.

     

    Link: http://ricepigeon.neocities.org

     

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    • First release.
  6. What exactly does this have to do with Nintendo consoles though? This looks like it's in the wrong section, except if this was meant to be a collections thread for mugen then we already have collection threads for both Nintendo and Smash characters, so there's no reason to have a duplicate thread. Locking.

  7. Yukari updated

     

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    • 6y: Hitbox size decreased, hurtbox size increased.
    • j5y: Hitbox size adjusted, hurtbox size increased.
    • j2y: Hitbox size decreased (2018.01.08 change reverted).
    • j2y: Now has a height restriction.
    • j5z: Hurtbox size increased, block velocities decreased.
    • Maxwell's Demon: Fixed issue regarding throws hitting opponents during pre-jump frames after use.
    • Maxwell's Demon: Proration decreased (80%->75%).
    • Boundary Between Mind & Foot: Super cancel conditions adjusted, fixed bug with juggle flags.
    • Boundary Between Mind & Foot [X & Y ver]: Hitvels adjusted.
    • "Ran Yakumo": Horizontal block velocity decreased.
  8. Mamizou updated

     

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    • Movement velocities increased.
    • 5x: Hitbox size increased.
    • 5y: Startup decreased by 1f, hitbox size increased, damage increased (45->50).
    • 6y: Startup decreased by 1f, damage increased (65->70).
    • 5z: Startup decreased by 2f, damage increased (60->70).
    • 2x: Startup decreased by 1f, hitbox size increased.
    • 2y: Startup decreased by 1f, hitbox size increased, damage increased (50->55).
    • 2z: Damage increased (70->75).
    • j5x: Damage increased (40->45).
    • j5y: Startup decreased by 1f, damage increased (50->55).
    • j5z: Startup decreased by 2f, hibox size increased, damage increased (70->75).
    • j2z: Startup decreased by 3f.
    • Animal Lute Priest: Recovery decreased by 6f, damage increased (55->60).
    • Youkai Tsurube Transformation: Startup decreased by 1f.
    • Utsusemi Jizo Transformation: Startup decreased by 1f.
    • Youkai Amikiri Transformation: Damage increased (80/100/120->90/110/130).
    • Youkai Karakasa Transformation: Startup decreased by 2f.
    • "Bunbuku Hot Soup Bathtub": Startup decreased by 1f, hitbox sizes increased.
  9. Reisen updated

     

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    • Various bug fixes with dash cancel timings.
    • Walk & Forward Dash speeds increased.
    • 2z: Hit velocities adjusted.
    • j5z: Hitbox size decreased, hurtbox size increased.
    • j5z: Startup increased by 1f. Hit & block velocities decreased.
    • Throw: Now applies an additional 90% proration on successful grab.
    • Mind Explosion: Startup decreased by 3f.
    • Mind Explosion: Projectile now spawns from clone's position if a clone is present.
    • Mind Explosion: Fixed minor visual bug.
    • Undersense Break: Startup decreased by 2f. Now has 7f of Startup invulnerability.
    • Undersense Break: Now has its range extended by Ultraviolet Field.
    • Illusionary Blast: Fixed visual bug when hit by certain projectiles.
    • "Lunacy Ray": Fixed graphical bug when interacting with projectiles. Now has 3 second cooldown after use.
    • "X-Wave": Startup decreased by 5f.
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