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RicePigeon

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Posts posted by RicePigeon

  1. Chen updated

     

    CE9uH3q.png
    • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
    • Charge input buffers lowered from 50f to 45f.
    • Added safeguard during throws in event opponent is lost.
    • 5x: Proration increased (92%->96%).
    • 5y: Proration increased (85%->90%).
    • 5z: Proration increased (92%xN->92.5%xN).
    • 2x: Damage increased (20->25).
    • j5x: Proration increased (90%->92%).
    • j5y: Proration increased (80%->85%).
    • Immortal Sage's Rumbling [Z ver]: Can now be airblocked.
    • Rumbling Jikokuten: Power gains increased (30/40/20->30/60/30).
    • Rumbling Jikokuten: Projectile Behavior changed.
    • Rumbling Jikokuten [X ver]: Damage increased (55->60).
    • Rumbling Jikokuten [Y ver]: Damage increased (55->75).
    • Rumbling Jikokuten [Z ver]: Damage increased (55->90).
    • "Flight of Itaden": Can now be used in the air.
    • "Pentagram Flight": Can now be airblocked.
    • "Cait Sith of Mayohiga": Initial projectile now spawns further away from Chen.
    • "Cait Sith of Mayohiga": Total damage increased (420->440).
    • "Cait Sith of Mayohiga": Chip damage increased (50->88).
    • "Soaring Bishamonten": Damage on initial hit increased (56->57).
    • "Soaring Bishamonten": Chip damage increased (50->84).
  2. Eirin updated

     

    a0pD6NV.png
    • Fixed bug involving AI triggers when no opponent is available.
    • Walk speeds increased.
    • Fixed bugs on super cancel conditions.
    • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
    • Forward dash velocity slightly increased.
    • 5z: Chip damage decreased (8xN->7xN).
    • Throw: Now properly applies throw proration.
    • Burst Shot [X & Y ver]: Power gains decreased (20/30xN/15xN->20/20xN/10xN).
    • Burst Shot [Z ver]: Power gains decreased (20/40xN/20xN->20/30xN/15xN).
    • Lunar Debris: Added safeguard in event there is no opponent on screen.
    • Lunar Debris: Damage increased (20xN->22xN).
    • Saturn V: Can now be air blocked.
    • Saturn V [X ver]: Chip damage increased (10x2->11x2).
    • Saturn V [Y ver]: Chip damage increased (10x2->13x2).
    • Saturn V [Z ver]: Chip damage increased (12x2->15x2).
    • Elixir ~ Nitrogen: Opponent can now escape by wiggling the directional keys.
    • Elixir ~ Nitroglycerin: Chip damage decreased (21->20).
    • New Special: Tidal Forces (B,D,DB + x/y/z).
    • New Last Word Spellcard: "Roche Limit" (D,DB,B,D,DB,B + x+y+z)
    • "Omoikane Device" & "Omoikane's Brain": Removed, orb device reworked and incorporated into "Roche Limit".
  3. Sakuya updated.

     

    h0vU48r.png
    • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
    • 5y: Power gains decreased (0/80/40->0/60/30).
    • 6y: Can now be airblocked.
    • 4y: Can now be airblocked on the 2nd hit.
    • 5z: Power gains decreased (0/60x2/30x2->0/45x2/27x2).
    • 2y: Adjusted hurtbox & hitbox placement.
    • 2y: Power gains decreased (0/80/40->0/60/30).
    • 2z: Power gains decreased (0/120/60->0/90/45).
    • j5y: Power gains decreased (0/80/40->0/60/30).
    • j5z: Power gains decreased (0/120/60->0/90/45).
    • Throw: Fixed oversight where throw proration was not being applied.
    • Throw: Added safeguard in event opponent is lost.
    • Sense of Thrown Edge: Power gains increased (15/7xN/3xN->15/10xN/5xN).
    • Crossup Magic: Can now be airblocked.
    • Crossup Magic [X ver]: Power gains increased (45/20x3/10x3->45/26x3/13x3).
    • Crossup Maguc [Z ver]: Power gains increased (45/20x5/10x5->45/24x5/12x5).
    • Crossup Magic [Air]: Power gains increased (45/20x3/10x3->45/26x3/13x3).
    • Bounce/No-bounce: Power gains increased (15/8xN/4xN->15/10xN/5xN).
    • Bounce/No-bounce: Knives are now destroyed if Sakuya is hit.
    • Time Paradox: Proration decreased (90%x2->89.5%x2).
    • Time Paradox: Power gains increased (45/30x2/15x2->45/40x2/20x2).
    • Time Paradox [X ver]: Damage on 1st hit increased (37->39).
    • Time Paradox [Y ver]: Damage on 1st hit increased (47->49).
    • Time Paradox [Z ver]: Damage on 2nd hit increased (55->56).
    • Time Paradox [Z ver]: Fixed bug involving chip damage.
    • "Inscribed Red Soul": Is now air blockable.
    • "Killing Doll": Chip damage decreased (4xN->3xN).
    • "Killing Doll": Fixed bug in instance where there is no opponent.
    • "Deflation World": Chip damage decreased (90->80).
  4. Alice updated

     

    08pMNiA.png
    • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
    • Alice is now exclusively a Type II chaining character (cannot chain Y into Z).
    • Removed certain outdated information from the Readme concerning damage scaling.
    • Fixed cancel conditions for several attacks.
    • 5y: Damage increased (50->60).
    • 4y: Damage increased (55->65).
    • 5z: Damage increased (70->80).
    • 4z: Damage increased (80->90).
    • 2y: Damage increased (30x2->35x2).
    • 1y: Damage increased (50->65).
    • 2z: Damage increased (80->85).
    • 1z: Damage increased (90->100).
    • j5y: Damage increased (60->65).
    • j4y: Damage increased (65->75), adjusted hitvels on crossup.
    • j5z: Damage increased (70->80).
    • j4z: Damage increased (90->95).
    • Throw: Fixed bug where hitbox shrinks after 1st active frame.
    • Throw [Fwd]: Damage decreased (95->90).
    • Doll Placement: Power gains decreased (30/20x4/10x4->20/15x4/7x4).
    • Doll Placement: Chip damage increased (2x4->4x4).
    • Doll Activation: Power gains decreased (30/20x4/10x4->20/15x4/7x4).
    • Doll Activation: Chip damage increased (2x4->4x4).
    • Edo High Explosive Pawn: Fixed bug where recovery frames were not flagged.
    • Volatile Doll: Power gain on startup decreased (30->20).
    • "Return Inanimate": Chip damage decreased (56->48).
    • "Goliath Doll MkII": Now applies 45% proration.
    • "Lemmings Parade": Proration increased (85%xN->97.5%xN).
  5. Reisen and Reimu updated.

     

    dvaDPcR.png
    • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
    • Fixed missing dust effects from ground tech recovery.
    • Vertical hurtbox size during aerial states decreased.
    • Forward dash velocity slightly increased.
    • 5y: Power gains decreased (0/80/40->0/60/30).
    • 5z: Damage increased (65->70).
    • 5z: Proration increased (80%->85%).
    • 5z: Power gains decreased (0/120/60->0/90/45).
    • 4z/6z: Power gains decreased (0/120/60->0/90/45).
    • 2y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
    • 2z: Power gains decreased (0/120/60->0/90/45).
    • j5y: Power gains decreased (0/80/40->0/60/30).
    • j5z: Power gains decreased (0/120/60->0/90/45).
    • j2z: Power gains decreased (0/120/60->0/90/45).
    • jzz: Hit velocities adjusted, now causes a knockdown versus airborne opponents.
    • Mind Explosion: Power gains adjusted (15/80*20*20/40*10*10->20/30x3/15x3).
    • Mind Explosion: Chip damage increased (3x3->5x3).
    • Ultrared Field: No longer gains power on use.
    • Ultrared Field: Durations increased (2 sec -> 2.67 sec, 3.5 sec -> 4 sec).
    • Ultrared Field [623 ver]: Field size increased by approx 20%.
    • Ultraviolet Field: No longer gains power on use.
    • Ultraviolet Field: Durations increased (2 sec -> 2.67 sec, 3.5 sec -> 4 sec).
    • Ultraviolet Field [623 ver]: Field size increased by approx 20%.
    • Undersense Break: Chip damage decreased (5xN->4xN).
    • Illusionary Blast: Power gains adjusted (15/20xN/10xN->20/18xN/9xN).
    • Illusionary Blast: Chip damage increased (4xN->5xN).
    • Disbelief Aspect: Power gain on startup increased (15->20).
    • Disbelief Aspect: Chip damage increased (2xN->6xN).
    • Spellbreaking Drug: Power gains adjusted (15/40/-1000/40->20/60/-1000/30).
    • "X-Wave": P2 Power gains increased (42xN->43xN).
    • "Lunacy Ray": Chip damage decreased (26x2->24x2).
    • "Lunatic Echo": Fixed bug where projectiles would not spawn if Reisen is above a certain stage height.
    • "Lunatic Red Eyes": Chip damage decreased (5xN->4xN).
    mZkpBT5.png
    • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
    • Added missing dust effects on ground tech recovery.
    • 5y: Power gains decreased (0/80/40->0/60/30).
    • 5z: Power gains decreased (0/120/60->0/90/45).
    • 2y: Power gains decreased (0/26x3/13x3->0/20x3/10x3).
    • 2z: Power gains decreased (0/120/60->0/90/45).
    • 3z: Power gains decreased (0/120/60->0/90/45).
    • j5y: Power gains decreased (0/26x3/13x3->0/20x3/10x3).
    • j5z: Power gains decreased (0/120/60->0/90/45).
  6. Sanae updated

     

    lx2CSv7.png
    • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
    • Fixed missing dust particles on ground tech.
    • 5y: Power gains decreased (0/80/40->0/60/30).
    • 5z: Power gains decreased (0/120/60->0/90/45).
    • 4z/j4z: No longer causes a reset versus airborne opponents. Hit velocities adjusted.
    • 4z/j4z: Damage decreased (50xN->45xN). Now causes chip damage.
    • 2y: Power gains decreased (0/80/40->0/60/30).
    • 2z: Power gains decreased (0/120/60->0/90/45).
    • j5y: Power gains decreased (0/80/40->0/60/30).
    • j5z: Power gains decreased (0/120/60->0/90/45).
    • j5z: No longer causes a reset versus airborne opponents.
  7. Youmu updated

     

    uxx3JYT.png
    • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
    • Backdashes no longer deplete Youmu's spirit meter.
    • Added missing dust effects on ground tech recovery.
    • Throw: Fixed bug with proration.
    • Crescent Moon Slash [X ver]: Can now be airblocked after 3rd active frame.
    • Crescent Moon Slash [Y & Z ver]: Final hit can now be airblocked.
    • Slash of Life and Death: 3rd hit can now be airblocked.
    • "Meditation": Chip damage decreased (10xN->7xN), Chip damage during Level Max decreased (10xN->8xN).
    • "Slash of Present": Chip damage on Level Max decreased (40*40->28*28).
  8. Marisa updated

     

    VnxoqGH.png
    • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
    • 6z: Power gains decreased (0/120/60->0/90/45).
    • 2x: Startup decreased by 1f.
    • 2y: Proration decreased (90%->85%).
    • j2z: Power gains decreased (0/120/60->0/90/45).
    • Throw: Fixed bug causing throw proration flag to not set properly.
    • Throw: Implemented safeguard in case opponent is lost during throw.
    • Throw: Adjusted hurtbox positioning.
    • Witching Blaster [X, Y & Z ver]: Power gains decreased (15/80/40->15/60/30).
    • Miasma Sweep: Can now be airblocked after 2nd active frame.
    • Miasma Sweep [X ver]: Damage increased (87[67]->90[70]).
    • Miasma Sweep [Y ver]: Damage increased (67*54->70*57).
    • Miasma Sweep [Z ver]: Damage increased (147[77]->150[80]).
    • Miasma Sweep [EX ver]: Damage increased (67x2->80x2).
    • Miasma Sweep [EX ver]: Power gains increased (45/40x2/20x2->45/60x2/30x2).
    • Witch Leyline: Power gain on startup increased (15->30).
    • Witch Leyline [EX ver]: Chip damage decreased (24->23).
    • Witch Leyline [EX ver]: Power gains increased (15/80/40->30/120/60).
    • Narrow Spark [Y ver]: Power gains decreased (15/32x2/16x2->15/30x2/15x2).
    • Narrow Spark [Z ver]: Power gains decreased (15/32x3/16x3->15/20x3/10x3).
    • "Master Spark": Startup decreased by 4f.
    • "Dragon Meteor": Proration decreased (99%xN->98%xN).
    • "Sungrazer": Is now air blockable.
  9. Threads in the release section require a download link. Since this doesn't have a download link, this does not qualify as a release. Moving this to the WIP section for the time being.

     

    Also, holding a release for ransom until someone gives likes on a youtube video is a pretty petty way of garnering attention for a release, regardless of whether it's against the rules or not. I'd follow the advice everyone else has given so far, it tends to work much better.

  10. Remilia updated (again), along with Meiling

     

    fFwiIom.png
    • Guard Cancel Counter: Command changed to B,DB,D + X/Y/Z (412X, 412Y, 412Z).
    • Demon Lord Walk: Is now air blockable.
    • Demon Lord Cradle: Is now air blockable after the first 2 active frames.
    • "Demon King Cradle": Is now air blockable.
    • "Scarlet Devil": Is now air blockable.
    jXcrR3V.png
    • Fixed bug where Throw could not be done while crouching.
    • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
    • j3x/y/z: Now applies movement velocities 3f later.
    • "Colorful Light Lotus Flower Palm": Damage decreased (420->355).
  11. Remilia updated

     

    fFwiIom.png
    • Adjustments to various hit animations.
    • Power gains on Normals adjusted.
    • Fixed missing dust effects on ground tech recovery.
    • New mechanic added: Guard Cancel Counter (B+2 atk during blockstun).
    • j2y: Fixed bug during "Millenium Vampire" where Remilia would only heal during 1st hit.
    • j5z: Now causes soft knockdown against airborne opponents.
    • Throw: Bugfix for Proration.
    • Demon Lord Walk [Y ver]: Chip damage on 1st hit increased (10->11).
    • Demon Lord Walk [Z ver]: Chip damage on 2nd & 3rd hits swapped.
    • Vampire Kiss: Fixed bug where proration was not being applied.
    • Vampire Kiss: Power gains decreased (45/120/60->45/80/40).
    • Chain Gang: Fixed bug in homing algorithm.
    • Chain Gang [X & Y ver]: Now only hits once.
    • Chain Gang [X & Y ver]: Damage increased (15->70), Proration decreased (96%->80%).
    • Chain Gang [X & Y ver]: Power gains increased (15/14/7->15/60/30).
    • "Demon King Cradle": Chip damage decreased (8xN->7xN).
  12. Koishi updated

     

    qFIT4S7.png
    • Adjustments to common animations.
    • Corrections to supercancel conditions.
    • Koishi's command normals and Specials are no longer solely governed by her subconscious.
    • New mechanic added: Guard Cancel Counter (B+2 atk during blockstun).
    • 5x: Hitbox size slightly increased.
    • 5y: No longer requires a cooldown.
    • 5y: Damage reduced (75->50).
    • 5y: Hurtbox extended, hitbox position adjusted.
    • 5y: Power gains decreased (0/80/40->0/60/30).
    • 4y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
    • 4y: Chip damage increased (6->7)
    • 4y: Hitpause & blockpause decreased (8->6).
    • 5z: Startup is now fixed at 9f, to compensate for removal of stored version.
    • 5z: Damage decreased (80->70).
    • 5z: Proration increased (80%->85%).
    • 5z: Power gains decreased (0/120/60->0/90/45).
    • 6z: Hurtbox extended, hitbox position adjusted.
    • 6z: Damage decreased (90->80).
    • 6z: Startup increased by 1f.
    • 4z: Damage decreased (90->80).
    • 4z: Is now air blockable.
    • 4z: Hitbox size decreased.
    • 2x: Hitbox and hurtbox sizes decreased, can now chain into itself.
    • 2x: Damage decreased (35->25).
    • 2y: Hit vels adjusted.
    • 2y: Power gains decreased (0/80/40->0/60/30).
    • 2z: Fixed bug that prevented this move from being cancelled into from certain normals.
    • 2z: Damage decreased (90->80).
    • 2z: Power gains decreased (0/120/60->0/90/45).
    • j5x: Hurtbox size decreased after 2nd animation frame.
    • j5y: Hurtbox size decreased.
    • j5y: Fixed inability to cancel into HP level Normals.
    • j5y: Power gains decreased (0/80/40->0/60/30).
    • j5z: Startup is now fixed at 10f, to compensate for removal of stored version.
    • j5z: Damage decreased (80->70).
    • j5z: Power gains decreased (0/120/60->0/90/45).
    • j6z: Hurtbox extended, hitbox position adjusted.
    • j6z: Startup increased by 1f.
    • j2z: Hurtbox extended, hitbox position adjusted.
    • Throw: Fixed bug with proration.
    • Fidgety Snatcher: Is now air blockable.
    • Fidgety Snatcher [Y Ver]: Startup time increased by 2f.
    • Fidgety Snatcher [Z ver]: Startup time decreased by 1f.
    • Unanswered Love: Is now air blockable.
    • Unanswered Love: Now only hops a maximum of three times. Additional hops no longer require opponent at a certain height.
    • Unanswered Love: Now has projectile invincibility during each hop.
    • Unanswered Love: Velocities and hit vels adjusted.
    • Catch & Rose: X version now always acts as a command grab.
    • Catch & Rose: Corrected visual bug where cords would disconnect from Koishi on hit.
    • Catch & Rose: Implemented safeguard if opponent is lost.
    • Growing Pain: Power gains increased (15/10xN/5xN->15/30xN/15xN).
    • Growing Pain: Fixed IKEMEN exclusive bug where hitboxes shrink in size.
    • "Superego": Damage decreased (22xN->13xN), damage on final hit decreased (28->24).
    • "Superego": Proration increased (92%xN->96%xN).
    • "Release of the Id": Chip damage increased (2xN->4xN).
    • "Ancestors are Watching You": Is now air usable.
  13. Koishi updated

     

    qFIT4S7.png
    • Adjustments to common animations.
    • Corrections to supercancel conditions.
    • Koishi's command normals and Specials are no longer solely governed by her subconscious.
    • New mechanic added: Guard Cancel Counter (B+2 atk during blockstun).
    • 5x: Hitbox size slightly increased.
    • 5y: No longer requires a cooldown.
    • 5y: Damage reduced (75->50).
    • 5y: Hurtbox extended, hitbox position adjusted.
    • 5y: Power gains decreased (0/80/40->0/60/30).
    • 4y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
    • 4y: Chip damage increased (6->7)
    • 4y: Hitpause & blockpause decreased (8->6).
    • 5z: Startup is now fixed at 9f, to compensate for removal of stored version.
    • 5z: Damage decreased (80->70).
    • 5z: Proration increased (80%->85%).
    • 5z: Power gains decreased (0/120/60->0/90/45).
    • 6z: Hurtbox extended, hitbox position adjusted.
    • 6z: Damage decreased (90->80).
    • 6z: Startup increased by 1f.
    • 4z: Damage decreased (90->80).
    • 4z: Is now air blockable.
    • 4z: Hitbox size decreased.
    • 2x: Hitbox and hurtbox sizes decreased, can now chain into itself.
    • 2x: Damage decreased (35->25).
    • 2y: Hit vels adjusted.
    • 2y: Power gains decreased (0/80/40->0/60/30).
    • 2z: Fixed bug that prevented this move from being cancelled into from certain normals.
    • 2z: Damage decreased (90->80).
    • 2z: Power gains decreased (0/120/60->0/90/45).
    • j5x: Hurtbox size decreased after 2nd animation frame.
    • j5y: Hurtbox size decreased.
    • j5y: Fixed inability to cancel into HP level Normals.
    • j5y: Power gains decreased (0/80/40->0/60/30).
    • j5z: Startup is now fixed at 10f, to compensate for removal of stored version.
    • j5z: Damage decreased (80->70).
    • j5z: Power gains decreased (0/120/60->0/90/45).
    • j6z: Hurtbox extended, hitbox position adjusted.
    • j6z: Startup increased by 1f.
    • j2z: Hurtbox extended, hitbox position adjusted.
    • Throw: Fixed bug with proration.
    • Fidgety Snatcher: Is now air blockable.
    • Fidgety Snatcher [Y Ver]: Startup time increased by 2f.
    • Fidgety Snatcher [Z ver]: Startup time decreased by 1f.
    • Unanswered Love: Is now air blockable.
    • Unanswered Love: Now only hops a maximum of three times. Additional hops no longer require opponent at a certain height.
    • Unanswered Love: Now has projectile invincibility during each hop.
    • Unanswered Love: Velocities and hit vels adjusted.
    • Catch & Rose: X version now always acts as a command grab.
    • Catch & Rose: Corrected visual bug where cords would disconnect from Koishi on hit.
    • Catch & Rose: Implemented safeguard if opponent is lost.
    • Growing Pain: Power gains increased (15/10xN/5xN->15/30xN/15xN).
    • Growing Pain: Fixed IKEMEN exclusive bug where hitboxes shrink in size.
    • "Superego": Damage decreased (22xN->13xN), damage on final hit decreased (28->24).
    • "Superego": Proration increased (92%xN->96%xN).
    • "Release of the Id": Chip damage increased (2xN->4xN).
    • "Ancestors are Watching You": Is now air usable.
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