-
Posts
3,952 -
Joined
Posts posted by RicePigeon
-
-
Eirin updated
- Fixed bug involving AI triggers when no opponent is available.
- Walk speeds increased.
- Fixed bugs on super cancel conditions.
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Forward dash velocity slightly increased.
- 5z: Chip damage decreased (8xN->7xN).
- Throw: Now properly applies throw proration.
- Burst Shot [X & Y ver]: Power gains decreased (20/30xN/15xN->20/20xN/10xN).
- Burst Shot [Z ver]: Power gains decreased (20/40xN/20xN->20/30xN/15xN).
- Lunar Debris: Added safeguard in event there is no opponent on screen.
- Lunar Debris: Damage increased (20xN->22xN).
- Saturn V: Can now be air blocked.
- Saturn V [X ver]: Chip damage increased (10x2->11x2).
- Saturn V [Y ver]: Chip damage increased (10x2->13x2).
- Saturn V [Z ver]: Chip damage increased (12x2->15x2).
- Elixir ~ Nitrogen: Opponent can now escape by wiggling the directional keys.
- Elixir ~ Nitroglycerin: Chip damage decreased (21->20).
- New Special: Tidal Forces (B,D,DB + x/y/z).
- New Last Word Spellcard: "Roche Limit" (D,DB,B,D,DB,B + x+y+z)
- "Omoikane Device" & "Omoikane's Brain": Removed, orb device reworked and incorporated into "Roche Limit".
-
Sakuya updated.
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- 5y: Power gains decreased (0/80/40->0/60/30).
- 6y: Can now be airblocked.
- 4y: Can now be airblocked on the 2nd hit.
- 5z: Power gains decreased (0/60x2/30x2->0/45x2/27x2).
- 2y: Adjusted hurtbox & hitbox placement.
- 2y: Power gains decreased (0/80/40->0/60/30).
- 2z: Power gains decreased (0/120/60->0/90/45).
- j5y: Power gains decreased (0/80/40->0/60/30).
- j5z: Power gains decreased (0/120/60->0/90/45).
- Throw: Fixed oversight where throw proration was not being applied.
- Throw: Added safeguard in event opponent is lost.
- Sense of Thrown Edge: Power gains increased (15/7xN/3xN->15/10xN/5xN).
- Crossup Magic: Can now be airblocked.
- Crossup Magic [X ver]: Power gains increased (45/20x3/10x3->45/26x3/13x3).
- Crossup Maguc [Z ver]: Power gains increased (45/20x5/10x5->45/24x5/12x5).
- Crossup Magic [Air]: Power gains increased (45/20x3/10x3->45/26x3/13x3).
- Bounce/No-bounce: Power gains increased (15/8xN/4xN->15/10xN/5xN).
- Bounce/No-bounce: Knives are now destroyed if Sakuya is hit.
- Time Paradox: Proration decreased (90%x2->89.5%x2).
- Time Paradox: Power gains increased (45/30x2/15x2->45/40x2/20x2).
- Time Paradox [X ver]: Damage on 1st hit increased (37->39).
- Time Paradox [Y ver]: Damage on 1st hit increased (47->49).
- Time Paradox [Z ver]: Damage on 2nd hit increased (55->56).
- Time Paradox [Z ver]: Fixed bug involving chip damage.
- "Inscribed Red Soul": Is now air blockable.
- "Killing Doll": Chip damage decreased (4xN->3xN).
- "Killing Doll": Fixed bug in instance where there is no opponent.
- "Deflation World": Chip damage decreased (90->80).
-
In the future, please refrain from linking to blacklisted websites.
-
In the future, refrain from linking to blacklisted websites as your primary source.
-
Don't link to blacklisted websites, please. This also includes linking to them indirectly via posting the url for a google search result that directs to the url of said blacklisted site.
-
Don't link to blacklisted websites, please.
-
Don't link to blacklisted websites, please.
-
-
Alice updated
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Alice is now exclusively a Type II chaining character (cannot chain Y into Z).
- Removed certain outdated information from the Readme concerning damage scaling.
- Fixed cancel conditions for several attacks.
- 5y: Damage increased (50->60).
- 4y: Damage increased (55->65).
- 5z: Damage increased (70->80).
- 4z: Damage increased (80->90).
- 2y: Damage increased (30x2->35x2).
- 1y: Damage increased (50->65).
- 2z: Damage increased (80->85).
- 1z: Damage increased (90->100).
- j5y: Damage increased (60->65).
- j4y: Damage increased (65->75), adjusted hitvels on crossup.
- j5z: Damage increased (70->80).
- j4z: Damage increased (90->95).
- Throw: Fixed bug where hitbox shrinks after 1st active frame.
- Throw [Fwd]: Damage decreased (95->90).
- Doll Placement: Power gains decreased (30/20x4/10x4->20/15x4/7x4).
- Doll Placement: Chip damage increased (2x4->4x4).
- Doll Activation: Power gains decreased (30/20x4/10x4->20/15x4/7x4).
- Doll Activation: Chip damage increased (2x4->4x4).
- Edo High Explosive Pawn: Fixed bug where recovery frames were not flagged.
- Volatile Doll: Power gain on startup decreased (30->20).
- "Return Inanimate": Chip damage decreased (56->48).
- "Goliath Doll MkII": Now applies 45% proration.
- "Lemmings Parade": Proration increased (85%xN->97.5%xN).
-
Reisen and Reimu updated.
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Fixed missing dust effects from ground tech recovery.
- Vertical hurtbox size during aerial states decreased.
- Forward dash velocity slightly increased.
- 5y: Power gains decreased (0/80/40->0/60/30).
- 5z: Damage increased (65->70).
- 5z: Proration increased (80%->85%).
- 5z: Power gains decreased (0/120/60->0/90/45).
- 4z/6z: Power gains decreased (0/120/60->0/90/45).
- 2y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
- 2z: Power gains decreased (0/120/60->0/90/45).
- j5y: Power gains decreased (0/80/40->0/60/30).
- j5z: Power gains decreased (0/120/60->0/90/45).
- j2z: Power gains decreased (0/120/60->0/90/45).
- jzz: Hit velocities adjusted, now causes a knockdown versus airborne opponents.
- Mind Explosion: Power gains adjusted (15/80*20*20/40*10*10->20/30x3/15x3).
- Mind Explosion: Chip damage increased (3x3->5x3).
- Ultrared Field: No longer gains power on use.
- Ultrared Field: Durations increased (2 sec -> 2.67 sec, 3.5 sec -> 4 sec).
- Ultrared Field [623 ver]: Field size increased by approx 20%.
- Ultraviolet Field: No longer gains power on use.
- Ultraviolet Field: Durations increased (2 sec -> 2.67 sec, 3.5 sec -> 4 sec).
- Ultraviolet Field [623 ver]: Field size increased by approx 20%.
- Undersense Break: Chip damage decreased (5xN->4xN).
- Illusionary Blast: Power gains adjusted (15/20xN/10xN->20/18xN/9xN).
- Illusionary Blast: Chip damage increased (4xN->5xN).
- Disbelief Aspect: Power gain on startup increased (15->20).
- Disbelief Aspect: Chip damage increased (2xN->6xN).
- Spellbreaking Drug: Power gains adjusted (15/40/-1000/40->20/60/-1000/30).
- "X-Wave": P2 Power gains increased (42xN->43xN).
- "Lunacy Ray": Chip damage decreased (26x2->24x2).
- "Lunatic Echo": Fixed bug where projectiles would not spawn if Reisen is above a certain stage height.
- "Lunatic Red Eyes": Chip damage decreased (5xN->4xN).
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Added missing dust effects on ground tech recovery.
- 5y: Power gains decreased (0/80/40->0/60/30).
- 5z: Power gains decreased (0/120/60->0/90/45).
- 2y: Power gains decreased (0/26x3/13x3->0/20x3/10x3).
- 2z: Power gains decreased (0/120/60->0/90/45).
- 3z: Power gains decreased (0/120/60->0/90/45).
- j5y: Power gains decreased (0/26x3/13x3->0/20x3/10x3).
- j5z: Power gains decreased (0/120/60->0/90/45).
-
Sanae updated
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Fixed missing dust particles on ground tech.
- 5y: Power gains decreased (0/80/40->0/60/30).
- 5z: Power gains decreased (0/120/60->0/90/45).
- 4z/j4z: No longer causes a reset versus airborne opponents. Hit velocities adjusted.
- 4z/j4z: Damage decreased (50xN->45xN). Now causes chip damage.
- 2y: Power gains decreased (0/80/40->0/60/30).
- 2z: Power gains decreased (0/120/60->0/90/45).
- j5y: Power gains decreased (0/80/40->0/60/30).
- j5z: Power gains decreased (0/120/60->0/90/45).
- j5z: No longer causes a reset versus airborne opponents.
-
Youmu updated
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Backdashes no longer deplete Youmu's spirit meter.
- Added missing dust effects on ground tech recovery.
- Throw: Fixed bug with proration.
- Crescent Moon Slash [X ver]: Can now be airblocked after 3rd active frame.
- Crescent Moon Slash [Y & Z ver]: Final hit can now be airblocked.
- Slash of Life and Death: 3rd hit can now be airblocked.
- "Meditation": Chip damage decreased (10xN->7xN), Chip damage during Level Max decreased (10xN->8xN).
- "Slash of Present": Chip damage on Level Max decreased (40*40->28*28).
-
Marisa updated
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- 6z: Power gains decreased (0/120/60->0/90/45).
- 2x: Startup decreased by 1f.
- 2y: Proration decreased (90%->85%).
- j2z: Power gains decreased (0/120/60->0/90/45).
- Throw: Fixed bug causing throw proration flag to not set properly.
- Throw: Implemented safeguard in case opponent is lost during throw.
- Throw: Adjusted hurtbox positioning.
- Witching Blaster [X, Y & Z ver]: Power gains decreased (15/80/40->15/60/30).
- Miasma Sweep: Can now be airblocked after 2nd active frame.
- Miasma Sweep [X ver]: Damage increased (87[67]->90[70]).
- Miasma Sweep [Y ver]: Damage increased (67*54->70*57).
- Miasma Sweep [Z ver]: Damage increased (147[77]->150[80]).
- Miasma Sweep [EX ver]: Damage increased (67x2->80x2).
- Miasma Sweep [EX ver]: Power gains increased (45/40x2/20x2->45/60x2/30x2).
- Witch Leyline: Power gain on startup increased (15->30).
- Witch Leyline [EX ver]: Chip damage decreased (24->23).
- Witch Leyline [EX ver]: Power gains increased (15/80/40->30/120/60).
- Narrow Spark [Y ver]: Power gains decreased (15/32x2/16x2->15/30x2/15x2).
- Narrow Spark [Z ver]: Power gains decreased (15/32x3/16x3->15/20x3/10x3).
- "Master Spark": Startup decreased by 4f.
- "Dragon Meteor": Proration decreased (99%xN->98%xN).
- "Sungrazer": Is now air blockable.
-
Threads in the release section require a download link. Since this doesn't have a download link, this does not qualify as a release. Moving this to the WIP section for the time being.
Also, holding a release for ransom until someone gives likes on a youtube video is a pretty petty way of garnering attention for a release, regardless of whether it's against the rules or not. I'd follow the advice everyone else has given so far, it tends to work much better.
-
Lie Meiling updated
- Fixed bug where Throw could not be done while crouching.
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Black Dragon Rising: Is now air blockable.
- Monochromatic Hurricane [Y & Z ver]: First hit no longer air blockable.
-
Remilia updated (again), along with Meiling
- Guard Cancel Counter: Command changed to B,DB,D + X/Y/Z (412X, 412Y, 412Z).
- Demon Lord Walk: Is now air blockable.
- Demon Lord Cradle: Is now air blockable after the first 2 active frames.
- "Demon King Cradle": Is now air blockable.
- "Scarlet Devil": Is now air blockable.
- Fixed bug where Throw could not be done while crouching.
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- j3x/y/z: Now applies movement velocities 3f later.
- "Colorful Light Lotus Flower Palm": Damage decreased (420->355).
-
Jokes aside, RMH took care of it this morning, so we're good for another year.
-
Remilia updated
- Adjustments to various hit animations.
- Power gains on Normals adjusted.
- Fixed missing dust effects on ground tech recovery.
- New mechanic added: Guard Cancel Counter (B+2 atk during blockstun).
- j2y: Fixed bug during "Millenium Vampire" where Remilia would only heal during 1st hit.
- j5z: Now causes soft knockdown against airborne opponents.
- Throw: Bugfix for Proration.
- Demon Lord Walk [Y ver]: Chip damage on 1st hit increased (10->11).
- Demon Lord Walk [Z ver]: Chip damage on 2nd & 3rd hits swapped.
- Vampire Kiss: Fixed bug where proration was not being applied.
- Vampire Kiss: Power gains decreased (45/120/60->45/80/40).
- Chain Gang: Fixed bug in homing algorithm.
- Chain Gang [X & Y ver]: Now only hits once.
- Chain Gang [X & Y ver]: Damage increased (15->70), Proration decreased (96%->80%).
- Chain Gang [X & Y ver]: Power gains increased (15/14/7->15/60/30).
- "Demon King Cradle": Chip damage decreased (8xN->7xN).
-
Koishi updated
- Adjustments to common animations.
- Corrections to supercancel conditions.
- Koishi's command normals and Specials are no longer solely governed by her subconscious.
- New mechanic added: Guard Cancel Counter (B+2 atk during blockstun).
- 5x: Hitbox size slightly increased.
- 5y: No longer requires a cooldown.
- 5y: Damage reduced (75->50).
- 5y: Hurtbox extended, hitbox position adjusted.
- 5y: Power gains decreased (0/80/40->0/60/30).
- 4y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
- 4y: Chip damage increased (6->7)
- 4y: Hitpause & blockpause decreased (8->6).
- 5z: Startup is now fixed at 9f, to compensate for removal of stored version.
- 5z: Damage decreased (80->70).
- 5z: Proration increased (80%->85%).
- 5z: Power gains decreased (0/120/60->0/90/45).
- 6z: Hurtbox extended, hitbox position adjusted.
- 6z: Damage decreased (90->80).
- 6z: Startup increased by 1f.
- 4z: Damage decreased (90->80).
- 4z: Is now air blockable.
- 4z: Hitbox size decreased.
- 2x: Hitbox and hurtbox sizes decreased, can now chain into itself.
- 2x: Damage decreased (35->25).
- 2y: Hit vels adjusted.
- 2y: Power gains decreased (0/80/40->0/60/30).
- 2z: Fixed bug that prevented this move from being cancelled into from certain normals.
- 2z: Damage decreased (90->80).
- 2z: Power gains decreased (0/120/60->0/90/45).
- j5x: Hurtbox size decreased after 2nd animation frame.
- j5y: Hurtbox size decreased.
- j5y: Fixed inability to cancel into HP level Normals.
- j5y: Power gains decreased (0/80/40->0/60/30).
- j5z: Startup is now fixed at 10f, to compensate for removal of stored version.
- j5z: Damage decreased (80->70).
- j5z: Power gains decreased (0/120/60->0/90/45).
- j6z: Hurtbox extended, hitbox position adjusted.
- j6z: Startup increased by 1f.
- j2z: Hurtbox extended, hitbox position adjusted.
- Throw: Fixed bug with proration.
- Fidgety Snatcher: Is now air blockable.
- Fidgety Snatcher [Y Ver]: Startup time increased by 2f.
- Fidgety Snatcher [Z ver]: Startup time decreased by 1f.
- Unanswered Love: Is now air blockable.
- Unanswered Love: Now only hops a maximum of three times. Additional hops no longer require opponent at a certain height.
- Unanswered Love: Now has projectile invincibility during each hop.
- Unanswered Love: Velocities and hit vels adjusted.
- Catch & Rose: X version now always acts as a command grab.
- Catch & Rose: Corrected visual bug where cords would disconnect from Koishi on hit.
- Catch & Rose: Implemented safeguard if opponent is lost.
- Growing Pain: Power gains increased (15/10xN/5xN->15/30xN/15xN).
- Growing Pain: Fixed IKEMEN exclusive bug where hitboxes shrink in size.
- "Superego": Damage decreased (22xN->13xN), damage on final hit decreased (28->24).
- "Superego": Proration increased (92%xN->96%xN).
- "Release of the Id": Chip damage increased (2xN->4xN).
- "Ancestors are Watching You": Is now air usable.
-
Koishi updated
- Adjustments to common animations.
- Corrections to supercancel conditions.
- Koishi's command normals and Specials are no longer solely governed by her subconscious.
- New mechanic added: Guard Cancel Counter (B+2 atk during blockstun).
- 5x: Hitbox size slightly increased.
- 5y: No longer requires a cooldown.
- 5y: Damage reduced (75->50).
- 5y: Hurtbox extended, hitbox position adjusted.
- 5y: Power gains decreased (0/80/40->0/60/30).
- 4y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
- 4y: Chip damage increased (6->7)
- 4y: Hitpause & blockpause decreased (8->6).
- 5z: Startup is now fixed at 9f, to compensate for removal of stored version.
- 5z: Damage decreased (80->70).
- 5z: Proration increased (80%->85%).
- 5z: Power gains decreased (0/120/60->0/90/45).
- 6z: Hurtbox extended, hitbox position adjusted.
- 6z: Damage decreased (90->80).
- 6z: Startup increased by 1f.
- 4z: Damage decreased (90->80).
- 4z: Is now air blockable.
- 4z: Hitbox size decreased.
- 2x: Hitbox and hurtbox sizes decreased, can now chain into itself.
- 2x: Damage decreased (35->25).
- 2y: Hit vels adjusted.
- 2y: Power gains decreased (0/80/40->0/60/30).
- 2z: Fixed bug that prevented this move from being cancelled into from certain normals.
- 2z: Damage decreased (90->80).
- 2z: Power gains decreased (0/120/60->0/90/45).
- j5x: Hurtbox size decreased after 2nd animation frame.
- j5y: Hurtbox size decreased.
- j5y: Fixed inability to cancel into HP level Normals.
- j5y: Power gains decreased (0/80/40->0/60/30).
- j5z: Startup is now fixed at 10f, to compensate for removal of stored version.
- j5z: Damage decreased (80->70).
- j5z: Power gains decreased (0/120/60->0/90/45).
- j6z: Hurtbox extended, hitbox position adjusted.
- j6z: Startup increased by 1f.
- j2z: Hurtbox extended, hitbox position adjusted.
- Throw: Fixed bug with proration.
- Fidgety Snatcher: Is now air blockable.
- Fidgety Snatcher [Y Ver]: Startup time increased by 2f.
- Fidgety Snatcher [Z ver]: Startup time decreased by 1f.
- Unanswered Love: Is now air blockable.
- Unanswered Love: Now only hops a maximum of three times. Additional hops no longer require opponent at a certain height.
- Unanswered Love: Now has projectile invincibility during each hop.
- Unanswered Love: Velocities and hit vels adjusted.
- Catch & Rose: X version now always acts as a command grab.
- Catch & Rose: Corrected visual bug where cords would disconnect from Koishi on hit.
- Catch & Rose: Implemented safeguard if opponent is lost.
- Growing Pain: Power gains increased (15/10xN/5xN->15/30xN/15xN).
- Growing Pain: Fixed IKEMEN exclusive bug where hitboxes shrink in size.
- "Superego": Damage decreased (22xN->13xN), damage on final hit decreased (28->24).
- "Superego": Proration increased (92%xN->96%xN).
- "Release of the Id": Chip damage increased (2xN->4xN).
- "Ancestors are Watching You": Is now air usable.
-
Yuuka updated again
- Adjusted head & mid positions in data.
- j2z: Fixed bug involving Yuuka's dizzy state.
- Throw: Fixed bug with proration.
- Fantastic Spring Flowers: Corrected buffer code that caused priority conflict with Yuuka's 360 motions.
- Fantastic Spring Flowers: Adjusted spawn positioning of projectile.
-
Yuuka updated
- Minor behavior adjustments on ground tech.
- New Special: Fantastic Spring Flowers (D,DF,F + X/Y/Z).
-
Reimu updated
- 6y: Fixed bug where Overhead property is not lost when cancelled into.
- 4xyz/6xyz: Is now air blockable.
- Ascension Kick: Becomes air blockable after the first 3 active frames.
-
Cirno updated
- Several new voices added/modified.
- Icicle Sword: Is now air blockable.
- Icicle Fairy Sculpture: Is now air blockable.
[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
in [ RELEASES ]
Posted
Chen updated