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LightFlare_Da_Realest

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Everything posted by LightFlare_Da_Realest

  1. [PREVIEW] [DOWNLOAD] Unless you master "Haow-Ken", you can never beat me. [COMMENT] This is it. The final showdown. You journey to find Yuri has led you to, The Karate Gym. This is where you will face Mr. Karate. If you're playing on 1.0 it will include standard features. If your playing on 1.1, you will experience zoom, zoom delta and parallax. Use all your skills to defeat your final opponent and save Yuri! But is he really the enemy...?
  2. [PREVIEW] [DOWNLOAD] How ya doing Mr Biiiiig....!? [COMMENT] The 7th stage has arrived. And it's The Factory which is...the factory...that you encounter Mr. Big. But he's not the real boss?! The 1.0 stage is classic but the 1.1 version adds zoom, zoom delta and parallax. Looks like we got one more stop to find Yuri! Click that link and let's get her back!
  3. [PREVIEW] [DOWNLOAD] No...I'm not related to Guile in any way.. [COMMENT] Here we are at installment number 6. This is stage you encounter John on your quest to rescue Yuri. The 1.0 version is close to source while the 1.1 version adds zoom feature, parallax and scale delta(pay close attention to the crates). Now hurry and click the link! We have to save Yuri!
  4. Thanks bro! Glad to hear from ya. I'm still cranking out stages. Browsing Spriters Resource. Still see some of your stuff that needs converting. I might have to get to those soon. Lol!
  5. AAAAAAAAAAAAAAHH! HAHAHAHA!
  6. [PREVIEW] [DOWNLOAD] Come on, Baby! [COMMENT] Back with the fifth stage from the infamous Art of Fighting for the Neo Geo. As usual, the 1.0 version is close to source, while the 1.1 version adds parallax, and zoom features. Click that link, yall!
  7. [PREVIEW] [DOWNLOAD] Wait...you're a g...? [COMMENT] Comming atcha with the forth installment of this Art of Fighting extravaganza! This is restaurant where you encounter King. The 1.0 version is basic but the 1.1 version has zoom, zoomdelta and parallax. Click and profit.
  8. [PREVIEW] [DOWNLOAD] Cuz it's a town...that looks like China... [COMMENT] Hit'n y'all with the third installment of this NeoGeo Art of Fighting series. China Town is where you encounter Lee on your quest to save Yuri. The 1.0 version keeps it simple but the 1.1 version has zoom features, parallax and scale delta. Enjoy!
  9. [PREVIEW] [DOWNLOAD] Outta my way, kid... [COMMENT] I'm back with the second installment of my NEOGEO/Arcade Art of Fighting stage collection. This is of course Mac's Bar, where you encounter the big biker, Jack. The 1.0 version plays like the original but the 1.1 has parallax, scale delta, and zoom features. Click and enjoy!
  10. This thread is still hanging in there.
  11. [PREVIEW] [DOWNLOAD] An elbow? As a special move? Really?! [COMMENT] Sup, guys? It's time to take it back to a game that is near and dear to my heart. If you've been a fan of mine for a while, you'll know that the Southtown saga is one of my favorite storylines. It pans across so many games. I've done an entire original screenpack with stages from the SNES version of Art of Fighting 1. Well, now it's time to go back to that game. But this time I'm giving you the Arcade version, which we all know had more detailed stages. I will be dropping each stage one by one starting with Todo's stage. Included will be the 1.0 version which will stay true to the original and the 1.1 version which will take advantage of 1.1's superior features. The stages were already large so I didn't increase them vertically like I normally would. Instead I chose to create more depth and use things like zoom, which was a signature feature of that series. I also included zoom delta and parallax. Keep an eye out and enjoy a new twist on an old favorite!
  12. [PREVIEW] [DOWNLOAD] Good times... [COMMENT] Sup, fellaz. Dropping some of dat infamous pixel art dank drawn by the talented Waneella and coded by me. Nothing too fancy. Just some wavy ish for yall to fight to. Comes with zoom and animations. Enjoy yaself.
  13. [PREVIEW] [DOWNLOAD] sPOoKy [COMMENT] Sup, ladies and gents. Coming through with the ish. Got a spooky theme, so it's looking kinda ghoulish. Barz. But for real, got an original stage inspired by the Darkstalkers Vs Street Fighter project over at Newagemugen.com, although it's not apart of the official project. Come with zoom, animations, superjump and looped bgm. Don't be scared. Click the link.
  14. [PREVIEW] [DOWNLOAD] Oil Field [COMMENT] Dropping another original stage thanks to the wonderful art of Mark Kirkpatrick. Got the usual specs like zoom, scaling, looped bgm, animations and superjump. Enjoy the vibes...
  15. [PREVIEW] [DOWNLOAD] RUSH [COMMENT] Back wit dat cooked cr...uh..."creation!" Chopped up a stage from awesome arcade game Rolling Thunder and gave a sorta remix. Comes with superjump, parallax, zoom, animations, looped bgm and plenty of layers. Click and enjoy, my dudes!
  16. [PREVIEW] [DOWNLOAD] Tayio [COMMENT] Back wit some heat for ya. Based on an iconic stage from an iconic fighting game, and one of my all time favorite games in general. Come with zoom, superjump, parallax and looped bgm. Click that link, homie.
  17. It's all good. Ain't nothing happening these days. This thread used to be lit.
  18. [PREVIEW] [DOWNLOAD] EXCITING! [COMMENT] Sup, guys? Been handing on to this one for a while. So I randomly decided to release it. It's based on the Pacific High stage from Rival Schools for ps1. I comes with zoom, animations, parallax and looped bgm. Basic stuff. I hope you like it.
  19. The good ol days are gone my friend.
  20. [DOWNLOAD] River City [COMMENT] Hello again, my friends. This time around I'm bringing you some stage conversions from a game that I hold near and dear to my heart. River City Ransom for the NES was one of the first beat'em ups I ever played, right behind Double Dragon. Me and my best friend would play this all the time. I've wanted to convert these for a long time. I wanted to really mix them up, but I decided to release them in a more "close to source" manner. There's no zoom, only a few have moderate superjump but they all have looped bgm's. I used 180x120 scale. It means that most source characters will appear too small but normal characters will look better. It made sense to me because there are only a few River City Characters and I wanted the stages to appeal to the majority. Eventually I intend to pick a select few and make them for 1.1 only, at which point I will really chop them up and things like seperate delta's, parallax, zoom and scailing. But for now, enjoy these basic but classic stages.
  21. [PREVIEW] [DOWNLOAD] 03 [COMMENT] Dropping another cool piece of artwork from Mark Kirkpatrick that I converted to mugen. Has animations, parallax, zoom, zoom delta, and super jump. Click and enjoy!
  22. [PREVIEW] [DOWNLOAD] 02 [COMMENT] Dropping some more cool art by Mark Kirkpatrick converted to mugen goodness. Come with zoom, zoom delta, superjump and looped bgm. Enljoy!
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