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Posts posted by Arias
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5 hours ago, Ex☆Cham said:
Ok thats cool.
Sorry to ask but theres someway to loop that vortex so doesn´t open/close? (just stay open and spining)
ok, this time.
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A few animations I made, just experimenting a bit with the render, not going to use these, so I'm posting them for whoever may find them useful.
https://www.sendspace.com/file/kj4rov
vortex loop with alpha channel:
https://www.sendspace.com/file/rpiebt
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I know it's "immortal smoke" from touhou 8,.... but each touhou theme has like 1000 different arranges/versions by different artists.
anyway, good luck.
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the truck changing lane is a nice touch, I'd speed up the first line of trees just abit,
btw if you don't want characters to get too close to the edge use screenleft/screenright, instead of leftbound/rightbound. you will have less space to move if you use it in 1.0 but using left-right bound is buggy.
I just checked the 1.1 version, but in the video looks like you have trees slinding in the 1.0.
ps: the bgm sounds very familiar, but can't pinpoint it, actually I have an idea but i'm not 100% sure.
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- SSBKing65✯, Kazagami, Shinzaki and 1 other
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Yami to Bōshi to Hon no Tabibito
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Whatever is down Is being updated, I lost it, link expired, or host died (re-uploaded the SKM stages & several others to GLB's site, and his site died...)
but most are still online warehoused somewhere so I didn't bother again.
kinda wanted the 1.1 classic stage as well.
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that version up there is the very first (winmugen) version, not the 32 bit version.
I don't have the 1.1 version anymore, lost it in my past hard drive so I guess the stage is still lost.
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...Cthugha?
Edit:
yeah, god character, I wanted her sprites at least, but they aren't even complete, some of her animations are too choppy.
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Updated
+32 bits
+zoom
DL:
https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/omk-stages
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try something like:
bgmloopstart = 0, bgmloopend =44100
or 44100-88200
compare the 1 sec beat with your pc timer or something, just tried it for 2 min with several themes and didn't desynchronize.
so basically:
bgmloopstart = 2868079/44100= 65.035 sec
bgmloopend = 5577347/44100= 126.47 secI never bothered with this, since people just change the music anyway.
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wasn't it the (standard)sample frequency?
44100 = 1 second of music?
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sure :I
- ろくお 石田 (旗 の 心) and Demitri
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A revamp.
made it months ago, decided to release it.
DL:
https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/stages
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Screenshots Mffa Style
in [ VIDEO SHARING ]
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