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Posts
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Joined
Posts posted by Arias
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1.0 def files are only to get rid of tiling bugs. all win versions are compatible with both, so there's no need to include a 1.0 def file to all.
your pc probably can't handle the layering I use in some of them.
they run perfectly fine in win & 1.1 for me btw
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Added:
-Koroukan(1.1) 960x720, 32 bits, Zoom, Animated
-Keirin Risui(Win/1.0) 640x480, Animated
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added:
-Wall (1.1) 960x720, 32 bits, Zoom, Animated
-Koroukan(Win/1.0) 640x480, Animated
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[Preview]
Wall
that visible colorloss in the sky was fixed btw.
Koroukan
Keirin
Throne
Market
Chouhan
Red Cliff
Enjou
[Download]
[Comment]
I guess I'll be updating this thread each 1-2 days, I don't want to spam the section with my releases.
1- win/1.0 - 640x480, Animated
1.1 - 960x720, 32 bits, Zoom, Animated
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in 16 & 32 bits probably.
since they're pretty simple, I'll release a pack or something.
EDIT:
they're simple but the deltas look pretty good in some.
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... is ok sometimes, I guess.
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Added intro? Or is it just the addition of a cinematic borders and timer?
updating to 32 bits. improved the blending greatly.
I already released this one for Win 4 months ago Btw
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checking
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[Preview]
[Download]
https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/stages
[Comment]
the use of OpenGL is.....satisfactory.
Since I wasn't really happy with the outcome in Win I reworked the stage completely with a bit of compositing.
still not as it was supposed to be, due to a thing regarding my pc memory and the render. but at least I'm okay with the general look this time,
may release the complete thing .....some day, but for now my pc can't handle the full scene
-640x480
-animated
-high jump
-2.5D
-Requires OpenGL
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try giving a more noticeable delta to each element(floor-back-towers-mountains), it gives more depth to the stage & looks better.
I think the fire looks better constant & faster, rather than slow & paused.
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in [ RELEASES ]
I wonder was was going to happen when they gang of deer got a hold of that chick with the gun. (Yea I don't know anything about this game)
Too graphic to describe D:
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in [ RELEASES ]
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- Werewood and NeoGeoKitsune
- 2
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messing stuff most of the time,
only to see what I can do.
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I still recall that guild thread. yeah it was fun to read
doesn't matter anymore but I guess you should have released it in april's fool so people didn't get all butthurt and remove your contributor rank (removing it only because of that was a pretty dumb reason IMO, but their forum their rules I guess)
the serious reaction of the people and the stage BGM is what made me laugh. oddly enough the title character was the one who didn't took it seriously.
I've never had a problem with Darkflare tho(or that other guy), I've just interacted with him in the past 1-2 times jokingly back at infantry.
and the other dude criticizing the meaning of my videos(i think it was him, didn't pay much attention tbh).
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Or 55+
if you make something like nmori yagami, it's acceptable :)
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Dokkyun
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I wonder if any of you has made a character or a scenario to consider their opinions serve something.
the "you must know how to code/create for mugen to give feedback, otherwise your opinion is worthless" thing.
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you won't save Mugen Infantry?
I'll be homeless? D:
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I was just familiar enough with KEY works (kanon, clannad, air & angel beats), ....never finished watching the first 3 though.
probably I should finish them, don't have anything better to watch anyway.
Music Leak Thread
in [ RANDOM CHATTER ]
Posted
ok, let's try here.
the Arcueid themes - In the future & The end of 1000 years from the Melty Blood off-vocal "experimental" edition made by Jill's project. only finding the full album of the vocal version of it was annoying.
also, author/circle/arranger..... ANYTHING
on this:
asked in other places but apparently no one knows :)