Jump to content

Arias

Creator
  • Posts

    541
  • Joined

Posts posted by Arias

  1. +Zoom
    +640X480
    +32 Bits
    +Animated
    +Super Jump
    +Semi 3D, horizontal & vertical
    +Parallax
    -No foreground expectators, I don't like how they look, plus the animation isn't done correctly(it's misaligned for most of them).
     
    Wait for the gifs to load completely to watch at full framerate.
     
    hRSh6al.png
     
    meridian1_by_murdertroyd-d8ailzb.gif

    meridian2_by_murdertroyd-d8ahihw.gif

     
    The graveyard side was supposed to be separated in layers, but that would put a lot of stress in the cpu, so I merged them to keep the vertical effect aligned with the parallax floor.
    DL:
  2. One thing I've noticed is that with png's, in some stages the scrolling goes more smoothly than one using indexed sprites, regardless of the fps(could go 60 fps and the scrolling still would look jumpy), I already made it anyway:

     

    1.0 version

    http://www.mediafire.com/download/nqf61irqm5qu6dk/sdm%281.0%29.rar

     

    It doesn't look as good as the 1.1 version, but still keeps the perspective(3D) effect in the walls, ceiling, etc.

  3. The Cathedral was updated

    Now it has a much better depth effect, the curtains over the statue won't change perspective vertically, only horizontally because I didn't want to add more stress to the CPU in low systems.

     

    May I ask how you make those moving screenshots that show the entirety of the stage from left to right and vice versa?

    It's just a video converted to gif.

  4. It got a very good feeling of depth, though I feel strange how all the statues face in the same direction all the same time, also because one side shrinks too much when you reach the bounds, you may like to arrange their perspective from the center viewpont, in 1.1 you can do it without the need to change anything in the sff.

     

    I'll leave a small edit in case you want to see what I mean:

    http://www.mediafire.com/download/0vjajr79qd7vp5m/GurianoStage1.1.rar

     

    There's also a bit of sliding in the floor.

  5. -Zoom

    -960x720

    -32 Bits

    -Animated

    -Super Jump

    -3D horizontal & vertical

    -Parallax

     

    Wait for the gifs to load completely to watch at full framerate.

     

    JqtLJTF.png

    aslhorizontal_by_murdertroyd-d7xmylz.gif

    aslvertical_by_murdertroyd-d7xmz5m.gif

     

    The stage comes with two defs, one has a full perspective effect and is demanding, but in case you have problems

    running it due to a low system, there comes another file wich replaces the cells and floor with a simple scaledelta.

     

    Note that in this version, the floor (& most of the stage) will still change perspective vertically but the cells won't, this isn't too noticeable if the jump is only vertical, however it becomes evident when the stage makes the change of perspective in both ways at the same time ( I mean, when you jump and scroll the stage at the same time).

     

    If this annoys you like me, just set the boundhigh to 0, this will make the stage being unable to change perspective vertically and will keep only the horizontal effect.

     

    DL:

    https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/skullgirls

  6. I'm all for both, novelty & accuracy, but I'm rather special with my choices:

     

    when it comes to existing characters from non fighting games, my choices are generally bosses & minigames(a good example are those bosses created by IF, or that megaman game by Ukege), this is what I like the most, generally don't pick characters meant to be used but to be fought against.(even got to start a mini DooM game in the form of a FPS, that never could finish for one thing or another)

     

    when it comes to characters from fighting games, my choice is to pick the most accurate possible(like in Souki, Kurogane, Aotsuki touhou stuff, ‡H melty blood stuff, muteki gg, neat unsou etc...)

    I don't keep those with custom gameplay,there are a few exceptions, the only characters with custom gameplay I keep is Arcueid by kuro & Shin Gouki by POTS,..... and rare akuma if joke counts, but that's it, I don't bother with anything else with "POTS" in the title, or with similar styles. Also characters which I liked their sprites, in this case, I liked the graphics & they could play horrible, but I only want them for showcase, most likely keep their sff.

     

    fanmade/original stuff is a rather rare choice for me as well(I think I have only 7 counting both), but one thing they have in common is that they share a mix of novelty gameplay+graphics I find interesting, like Unyuho by Ohgaki.

×
×
  • Create New...