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Werewood

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  1. Upvote
    Werewood got a reaction from CoolAnimeHustler in Welcome to MFFA! Introduce yourself here!   
    Thank you very much for your help. 

    About my user name change, where can I get a list of capable MFFA admins who can help me change my user name please? 

     
  2. Upvote
    Werewood got a reaction from Raiu in Welcome to MFFA! Introduce yourself here!   
    Please help change my "Borewood2013" back to "Werewood"
    Please help change my "Borewood2013" back to "Werewood"
     
    =========================================================
     
    I try my best to make short (hopefully).
     
    I left MFG then to MFFA some years ago and then moved to MMV, and later on I became a MMV admin/mod.
    Being a MUGEN forum admin/mod is very hard to me, because I am really bad at handling human e-relations.
    During all these years, I failed to realize why I was banned/hated everywhere, and kept trying to act like a MUGEN victim, while keeping to say bad things about MFG/MFFA and to be a white-knight of everything.  After trying to manage some recent MMV admin/mod jobs, I now finally understand that I had been doing all the wrong things for long years, that I was once a dense headache to MFG/MFFA admins/mods.  MFG/MFFA admins/mods were doing the right things afterall.
     
    Now that I want to change.
     
    Just talking is useless, I am trying to prove by some actions:
    - renamed my "Borewood2013" back to "Werewood"
    - removed all my silly/stupid "MUGEN Story/History" from all my MUGEN stuff in my OneDrive (but it can some time because these days my VPN upload speed is weird....)
    - changed my YouTube channel owner name from "Borewood2013" back to "Werewood", and changed my YouTube channel description to something more normal
    - from now on I don't care about my so-called "e-bashing/e-haunting/e-trolling/e-bullying" against me and my MUGEN stuff any more
    - will not add my silly/stupid "MUGEN Story/History" in my next/future MUGEN stuff to my OneDrive
    - now will take the good part of MUGEN Feedback (i.e. hypers give back MUGEN Power) and ignore the bad part of MUGEN Feedback (i.e. you suck at MUGEN making)
    - from now on I will only release my MUGEN stuff in my MUGEN WIPs topic, and all my MUGEN stuff are/will be MUGEN WIPs, which means all of my MUGEN stuff still needs a lot of works to do to improve to a point for actual MUGEN releases
    - will not do anything bad to RicePigeon & Darkflare & Daniel9999999 (i.e. made my MUGEN stuff act weird to their MUGEN stuff) any more
    - will try to use less/fewer similies/emoticons (but I still want to use a bit more in my own MUGEN WIPs though...)
    - will think more before posting
    - .........probably some more, well, only time can tell..........
     
    Now I must say a big "sorry very much" to the following MUGEN people:
    - RicePigeon => sorry very much!  I somehow saw you as my main MUGEN Foe in my own silly/stupid imagination...
    - Darkflare => sorry very much!  you had been very right about my sucky MUGEN authoring skill, I just refused to admit that...
    - Daniel9999999 => sorry very much!  actually you had done nothing bad to me and I somehow dragged you into again my silly/stupid MUGEN imagination...
    - Ryon => sorry very much!  I had been disappointing you so much, my MUGEN Father, please forgive me~~~
    - Ryoucchi => sorry very much!  I couldn't forgive myself for ruining the precious MUGEN e-relation between you and me.........
    - .........probably a lot more....sorry for not including you in here....

    While I am returning to here again, I keep my focus mainly in MMV, because I have a great deal of responsibility in MMV.
    If anybody is willing to help me out in my coming MUGEN WIPs topic in here, then it will be greatly appreciated.
     
    My eye problems are getting worse these days............I want to spend my energy on something more productive (i.e. my own very belated MUGEN works and the coming 2017 Christmas MMV Event and MMV admin/mod tasks).......
     
    Thank you for your time.
  3. Upvote
    Werewood got a reaction from IDGCaptainRussia in Custom Experimental BA Wang Pairon by Borewood2013 released (3/13/2017)   
    I log in only/just to provide my MUGEN update..........
     
    Wholly Molly BoyBoyz long time no see man how are you doing lately?  Thank you for you MUGEN bug report, here is my BA Wang Pairon MUGEN update:

    MUGEN update 2017-03-27:

    @BoyBoyz:
    >> There's a bug, where when you walk against her, she will either be pushed back very slowly, or even walk forward against your character. The auto walking forward thing happened against M.Ranmaru character.
    I did that "hard-to-move-her-idle" on purpose, but I forgot to fix that "auto walking forward thing" when Pairon's MUGEN Enemy has non-1:1 xscale.....now fixed it just!

    @Staubhold:
    >> Bug is still in there...Try to recreate it, had "better" results by doing the following. In the corner, crouching z knockdown, let p2 stand up, do the knock down again and then the Dragon King's Roar. The hit sound bug plays even before the actual projectile. Sound plays in her "charge up" phase.
    Finally I could replicate the MUGEN bug that you keep reporting to me!
    That was not SFA's hit sounds; rather, that was the sound when Pairon's MUGEN Victim falls on the ground, now fixed it finally!

    @Dumanios:
    >> stupa's "Training" MUGEN character (with autoguard ON)  couldn't guard/block many Pairon's attacks
    Well, even having AttackDist values with guard.dist = 0 in HitDef&Projectile MUGEN state controllers, the CPU/A.I. is having a MUGEN problem....
    but for human players that is working..........anyway, now fixed it just........
    >> Pairon's attack (i.e. Celestial Dragon Kick SFA) missed Saki Omokane during a corner combo
    Well, it was not Pairon's MUGEN default, it was Saki Omokane's "Tripped" animation Action 5070 has no blue collision boxes:
    ; Tripped [Begin Action 5070] 5080,0, 0,0, 3 5080,1, 0,0, 3 5080,2, 0,0, -1 Even when I put Pairon's "Tripped" MUGEN Victim in my MUGEN Custom States, I don't want to give him/her/it a custom "Tripped" animation,
    because every MUGEN character has his/her/its own "Tripped" animation and it is up to the MUGEN creator/author to make their Action 5070
    invincible like Saki Omokane's...
     
    => added the missing note about the "Ryuga Helper/Assist doesn't give any damages to the MUGEN Enemy during his Support Intervention (SI)" to the MUGEN_Manual.html
     
    => made some Pairon's MUGEN A.I. changes (very minor...)

    Well, even after a Pairon's MUGEN A.I. change, she still cannot defeat this "Colossal Attack on Titan" :
    -------------------------------------------------------------------
    MUGEN update 2017-03-17:
     
    @Staubhold:
    - About that SFA-hit-sound-still-heard-when-not-actually-hitting-P2 MUGEN bug, since I couldn't replicate that myself, I took your MUGEN advice:
      "Looks like p2 has to hit/almost hit the ground at the same time as the SFA starts..."
      and then I just now restricted both SFA's hit sounds to make sure it is not taking place when Pairon's MUGEN Victim falls down on the ground,
      in hope of trying to fix this "rare-and-hard-to-replicate" MUGEN bug...
    - >> Why can´t I use Pairon against Pairon?
       It is because a Pairon vs Pairon can give a bunch of MUGEN bugs which I have yet to figure out how to fix.........
    - >> IMO she needs more electricity sound effects....
      In the PC BA source game, there is no electricity sound effects when hitting a player with all her electrical attacks.......but since you mentioned it,
      I just now took the "Custom" label advantage and added the SFA start-up electricity sound effect to all her electrical attacks......
    - >> Are you sure about her name? Cause I researched and found "Won Pairon", "Wang Pairon" and even "Wong Pairon"... IMO stay with the source naming and
           just call her "Pairon".
       Sorry but I tend to like use full names like "Wang Pairon" in MUGEN.  Please look closely her swimsuit poster (the right hand side of that)....it shows that
       it is "Wang Pairon" in a vertically aligned text.........
    Other update:
    - fixed that when facing some smaller MUGEN characters (with smaller hit boxes), sometimes Pairon's Reversal Strike (RF) might miss her MUGEN Enemy...
    - added the missing "For Pairon's MUGEN Enemy" note for the "8) No Killing/Defeat by Chip Damage" part to the very important MUGEN_Manual.html....

    Please get my "Custom Experimental BA Wang Pairon" MUGEN update if anyone here cares:
    http://mugenmultiverse.fanbb.net/t9832p15-mugen1-0-custom-experimental-ba-wang-pairon-updated-by-borewood2013-2017-03-27
  4. Upvote
    Werewood got a reaction from Noside in Custom Experimental BA Wang Pairon by Borewood2013 released (3/13/2017)   
    I log in only/just to provide my MUGEN update..........
     
    Wholly Molly BoyBoyz long time no see man how are you doing lately?  Thank you for you MUGEN bug report, here is my BA Wang Pairon MUGEN update:

    MUGEN update 2017-03-27:

    @BoyBoyz:
    >> There's a bug, where when you walk against her, she will either be pushed back very slowly, or even walk forward against your character. The auto walking forward thing happened against M.Ranmaru character.
    I did that "hard-to-move-her-idle" on purpose, but I forgot to fix that "auto walking forward thing" when Pairon's MUGEN Enemy has non-1:1 xscale.....now fixed it just!

    @Staubhold:
    >> Bug is still in there...Try to recreate it, had "better" results by doing the following. In the corner, crouching z knockdown, let p2 stand up, do the knock down again and then the Dragon King's Roar. The hit sound bug plays even before the actual projectile. Sound plays in her "charge up" phase.
    Finally I could replicate the MUGEN bug that you keep reporting to me!
    That was not SFA's hit sounds; rather, that was the sound when Pairon's MUGEN Victim falls on the ground, now fixed it finally!

    @Dumanios:
    >> stupa's "Training" MUGEN character (with autoguard ON)  couldn't guard/block many Pairon's attacks
    Well, even having AttackDist values with guard.dist = 0 in HitDef&Projectile MUGEN state controllers, the CPU/A.I. is having a MUGEN problem....
    but for human players that is working..........anyway, now fixed it just........
    >> Pairon's attack (i.e. Celestial Dragon Kick SFA) missed Saki Omokane during a corner combo
    Well, it was not Pairon's MUGEN default, it was Saki Omokane's "Tripped" animation Action 5070 has no blue collision boxes:
    ; Tripped [Begin Action 5070] 5080,0, 0,0, 3 5080,1, 0,0, 3 5080,2, 0,0, -1 Even when I put Pairon's "Tripped" MUGEN Victim in my MUGEN Custom States, I don't want to give him/her/it a custom "Tripped" animation,
    because every MUGEN character has his/her/its own "Tripped" animation and it is up to the MUGEN creator/author to make their Action 5070
    invincible like Saki Omokane's...
     
    => added the missing note about the "Ryuga Helper/Assist doesn't give any damages to the MUGEN Enemy during his Support Intervention (SI)" to the MUGEN_Manual.html
     
    => made some Pairon's MUGEN A.I. changes (very minor...)

    Well, even after a Pairon's MUGEN A.I. change, she still cannot defeat this "Colossal Attack on Titan" :
    -------------------------------------------------------------------
    MUGEN update 2017-03-17:
     
    @Staubhold:
    - About that SFA-hit-sound-still-heard-when-not-actually-hitting-P2 MUGEN bug, since I couldn't replicate that myself, I took your MUGEN advice:
      "Looks like p2 has to hit/almost hit the ground at the same time as the SFA starts..."
      and then I just now restricted both SFA's hit sounds to make sure it is not taking place when Pairon's MUGEN Victim falls down on the ground,
      in hope of trying to fix this "rare-and-hard-to-replicate" MUGEN bug...
    - >> Why can´t I use Pairon against Pairon?
       It is because a Pairon vs Pairon can give a bunch of MUGEN bugs which I have yet to figure out how to fix.........
    - >> IMO she needs more electricity sound effects....
      In the PC BA source game, there is no electricity sound effects when hitting a player with all her electrical attacks.......but since you mentioned it,
      I just now took the "Custom" label advantage and added the SFA start-up electricity sound effect to all her electrical attacks......
    - >> Are you sure about her name? Cause I researched and found "Won Pairon", "Wang Pairon" and even "Wong Pairon"... IMO stay with the source naming and
           just call her "Pairon".
       Sorry but I tend to like use full names like "Wang Pairon" in MUGEN.  Please look closely her swimsuit poster (the right hand side of that)....it shows that
       it is "Wang Pairon" in a vertically aligned text.........
    Other update:
    - fixed that when facing some smaller MUGEN characters (with smaller hit boxes), sometimes Pairon's Reversal Strike (RF) might miss her MUGEN Enemy...
    - added the missing "For Pairon's MUGEN Enemy" note for the "8) No Killing/Defeat by Chip Damage" part to the very important MUGEN_Manual.html....

    Please get my "Custom Experimental BA Wang Pairon" MUGEN update if anyone here cares:
    http://mugenmultiverse.fanbb.net/t9832p15-mugen1-0-custom-experimental-ba-wang-pairon-updated-by-borewood2013-2017-03-27
  5. Upvote
    Werewood got a reaction from DLF in Touhou-styled sprites by 丸子欠轰   
    Touhou-styled sprites by 丸子欠轰 (a Chinese, not a Japanese):
     

     
    More:



  6. Upvote
    Werewood got a reaction from Galvatron in The Most Unlikely Crossovers   
  7. Upvote
    Werewood got a reaction from Ori-Ori in Moves that does not suit a character   
    How about the legendary Proton Cannon?
  8. Upvote
    Werewood got a reaction from Flowering Knight in Happy Birthday to Me   
    I drop by just to want to say "Happy Birthday" to Laharl.

    Although you and I have some different MUGEN opinions, we have one (1) thing in common for sure:  "We believe in caring is sharing in MUGEN!"
    Wish you a wonderful Birthday and a MUGEN Extension that brings MFFA to the next level!
    By the way, the new MFFA forum software is cool~

    Bye!
     
    P.S. My next drop-by may be on 11/25........another big day in MFFA.........
     
  9. Upvote
    Werewood got a reaction from Ex✭Cᴀʜᴍ in Happy Birthday to Me   
    I drop by just to want to say "Happy Birthday" to Laharl.

    Although you and I have some different MUGEN opinions, we have one (1) thing in common for sure:  "We believe in caring is sharing in MUGEN!"
    Wish you a wonderful Birthday and a MUGEN Extension that brings MFFA to the next level!
    By the way, the new MFFA forum software is cool~

    Bye!
     
    P.S. My next drop-by may be on 11/25........another big day in MFFA.........
     
  10. Upvote
    Werewood got a reaction from Ryon in Happy Birthday to Me   
    I drop by just to want to say "Happy Birthday" to Laharl.

    Although you and I have some different MUGEN opinions, we have one (1) thing in common for sure:  "We believe in caring is sharing in MUGEN!"
    Wish you a wonderful Birthday and a MUGEN Extension that brings MFFA to the next level!
    By the way, the new MFFA forum software is cool~

    Bye!
     
    P.S. My next drop-by may be on 11/25........another big day in MFFA.........
     
  11. Upvote
    Werewood got a reaction from Galvatron in Happy Birthday to Me   
    I drop by just to want to say "Happy Birthday" to Laharl.

    Although you and I have some different MUGEN opinions, we have one (1) thing in common for sure:  "We believe in caring is sharing in MUGEN!"
    Wish you a wonderful Birthday and a MUGEN Extension that brings MFFA to the next level!
    By the way, the new MFFA forum software is cool~

    Bye!
     
    P.S. My next drop-by may be on 11/25........another big day in MFFA.........
     
  12. Upvote
    Werewood got a reaction from dchan250 in Coding My Own Jump   
    I found a half-assed way to make that landing dust being disabled (tried and tested with your Flappy Bird):

    In your Flappy Bird's common1.cns:
    - copy its Jump Land [statedef 52] state
    - paste to create a dummy [statedef 53] state
    - then in its Statedef 52] state, near the end of the state:
      [state 52, 5]
      type = ChangeState
      trigger1 = 1 ;AnimTime = 0
      value = 53
      ctrl = 0 ;1
    - the idea is to skip its [statedef 52] state so the landing dust has no chance to happen
    - it works for most other MUGEN characters including your Flappy Bird
     
    or, simply just change to this, without making a [statedef 52] state duplicate:
    - [state 52, 5]
      type = ChangeState
      trigger1 = 1 ;AnimTime = 0
      value = 0
      ctrl = 1
    - the same state skipping idea
    - it works for your Flappy Bird only
     
    Both ways you might need to take extra care of your default/custom landing sound, if there is any.

    I am sure there are some more non-half-assed ways but these are the simplest ones I could come up with............
  13. Upvote
    Werewood got a reaction from vgassassin_420 in "non-fighting-game in MUGEN" vs "fighting-game in MUGEN"   
    By seeing a recent Status Updates of NapoleonJonamite, I think it might not be a bad idea to bring out a discussion subject about:
     
    "non-fighting-game in MUGEN" vs "fighting-game in MUGEN"
     
    In My Humble Opinion:
    A) mugenizing non-fighting-game stuff
       + more fun, a big window of creativity development
       +/- perhaps more challenging, as raw materials are usually limited
       - the line between success and failure is thin (kind of a big risk)
    B) mugenizing fighting-game stuff
       + having access to certain amount of available resources, depending on how popular one's choice is
       + gameplay systems mixing is welcomed in some cases
       + some people accept custom and/or edited stuff; both approaches can lead to some sort of success or failure
       + one can be a MUGEN legend if being able to make everybody's fighting game
          cross-over MUGEN source-accuracy dreams come true
       +/- one must be almost like the source game maker in order to mugenize source-accuracy perfectly
       - if trying to go for source-accuracy then there is not much creativity element at all (aka boring, I mean the process...)
     
    I myself don't see anything wrong about making non-fighting-game stuff for MUGEN.
     
    In last year of 2013, I mugenized a character from an old arcade action game called "Vigilante":



    I love this arcade action very much and I would like to see it in MUGEN but no one has not yet convert it to MUGEN so I had to DIY.  Since the source materials were so limited, I had to do some extra works like Franken-spriting and adding strikers and even the hero's girlfriend interaction.  It was a challenge to me since ripping sprites and sounds from MAME is always hard as heck.  But I really enjoyed the MUGEN making process of that.  Of course, the outcome quality was another story, but at least it pleased me as its author. 
     
    I remember when I was still in MUGEN Infantry (MI), some MUGEN dude told me, "hey, why the hell did you convert some non-fighting-game stuff to MUGEN?  it was just an awful idea and execution!"   Not hard to imagine, I had fought against that MUGEN dude and wasted some MI forum space.
     
    Other examples:
    - Boss Ryon's was from a classic action game, many MFFA'ers like it because it contains Boss Ryon's MUGEN creativity and nice execution
    - DJ HANNIBALROYCE's was from a classic action game, it takes SNES MUGEN to the next level
    - BaganSmashBros' was from a classic action game, really shows off BaganSmashBros' love towards Metroid and his MUGEN authoring skill
    - Big O Ilusionista's was from a classic action game, I don't need to repeat mentioning its awesomeness and epicness
     
    Now, something about the usual fighting-game stuff for MUGEN.
     
    I am not going to talk about "MUGEN source-accuracy" because I am not allowed to do so.
     
    The custom and edited ones in MUGEN, undoubtedly most fighting game players are mostly familiar with these categories, because these come from the fighting games they have been playing all the times.  Of course, not all custom and edited ones in MUGEN are widely welcomed and accepted by everybody.
     
    Some examples being mentioned here:
    - Boss Ryon's from Capcom Fighting Jam, plays very solid and it shows cool use of the RemapPal MUGEN state controller
    - PotS' and all his successors' MUGEN characters, a collection of these already can make a decent MUGEN full game because these share a similar style and standard (high standard here)
    - SxVector's a popular female character with a popular gameplay system, this is the essence of custom + edit
    - M3's a popular female character with a new gameplay system, this is the essence of custom + edit
    - Xasor's I call it "extreme custom + edit" that turned out so cool
    - Gladiacloud & Beximus' I call it "legendary custom + edit" because Legendary Wings is so legendary:
     


     
    "non-fighting-game in MUGEN" vs "fighting-game in MUGEN".........both worlds have fans.........
     
    So, please make your vote I want to know what do you think about "non-fighting-game in MUGEN" vs "fighting-game in MUGEN".
     
    Thank you for your time.
     
    P.S.  The following message is for NapoleonJonamite ONLY:



  14. Upvote
    Werewood got a reaction from Genderless Child in MvC Batsu released by Mouser [10/22/2013]   
    Please allow me to say this:
     
    "This MvC Batsu by mouser is the best MUGEN character throughout the whole October 2013!"
     
    If it weren't, then it has gotten to be.................
     
    Now, with Kyosuke by Byakko and Hinata by Fervicante, my Rival Schools MUGEN team is completed! 
  15. Upvote
    Werewood got a reaction from NotAGoodName in Ending pack 1 By me   
    I like French fries and your MUGEN ending pack 2!
     
    Looking forward to your MUGEN ending pack 1!
  16. Upvote
    Werewood got a reaction from NotAGoodName in "non-fighting-game in MUGEN" vs "fighting-game in MUGEN"   
    By seeing a recent Status Updates of NapoleonJonamite, I think it might not be a bad idea to bring out a discussion subject about:
     
    "non-fighting-game in MUGEN" vs "fighting-game in MUGEN"
     
    In My Humble Opinion:
    A) mugenizing non-fighting-game stuff
       + more fun, a big window of creativity development
       +/- perhaps more challenging, as raw materials are usually limited
       - the line between success and failure is thin (kind of a big risk)
    B) mugenizing fighting-game stuff
       + having access to certain amount of available resources, depending on how popular one's choice is
       + gameplay systems mixing is welcomed in some cases
       + some people accept custom and/or edited stuff; both approaches can lead to some sort of success or failure
       + one can be a MUGEN legend if being able to make everybody's fighting game
          cross-over MUGEN source-accuracy dreams come true
       +/- one must be almost like the source game maker in order to mugenize source-accuracy perfectly
       - if trying to go for source-accuracy then there is not much creativity element at all (aka boring, I mean the process...)
     
    I myself don't see anything wrong about making non-fighting-game stuff for MUGEN.
     
    In last year of 2013, I mugenized a character from an old arcade action game called "Vigilante":



    I love this arcade action very much and I would like to see it in MUGEN but no one has not yet convert it to MUGEN so I had to DIY.  Since the source materials were so limited, I had to do some extra works like Franken-spriting and adding strikers and even the hero's girlfriend interaction.  It was a challenge to me since ripping sprites and sounds from MAME is always hard as heck.  But I really enjoyed the MUGEN making process of that.  Of course, the outcome quality was another story, but at least it pleased me as its author. 
     
    I remember when I was still in MUGEN Infantry (MI), some MUGEN dude told me, "hey, why the hell did you convert some non-fighting-game stuff to MUGEN?  it was just an awful idea and execution!"   Not hard to imagine, I had fought against that MUGEN dude and wasted some MI forum space.
     
    Other examples:
    - Boss Ryon's was from a classic action game, many MFFA'ers like it because it contains Boss Ryon's MUGEN creativity and nice execution
    - DJ HANNIBALROYCE's was from a classic action game, it takes SNES MUGEN to the next level
    - BaganSmashBros' was from a classic action game, really shows off BaganSmashBros' love towards Metroid and his MUGEN authoring skill
    - Big O Ilusionista's was from a classic action game, I don't need to repeat mentioning its awesomeness and epicness
     
    Now, something about the usual fighting-game stuff for MUGEN.
     
    I am not going to talk about "MUGEN source-accuracy" because I am not allowed to do so.
     
    The custom and edited ones in MUGEN, undoubtedly most fighting game players are mostly familiar with these categories, because these come from the fighting games they have been playing all the times.  Of course, not all custom and edited ones in MUGEN are widely welcomed and accepted by everybody.
     
    Some examples being mentioned here:
    - Boss Ryon's from Capcom Fighting Jam, plays very solid and it shows cool use of the RemapPal MUGEN state controller
    - PotS' and all his successors' MUGEN characters, a collection of these already can make a decent MUGEN full game because these share a similar style and standard (high standard here)
    - SxVector's a popular female character with a popular gameplay system, this is the essence of custom + edit
    - M3's a popular female character with a new gameplay system, this is the essence of custom + edit
    - Xasor's I call it "extreme custom + edit" that turned out so cool
    - Gladiacloud & Beximus' I call it "legendary custom + edit" because Legendary Wings is so legendary:
     


     
    "non-fighting-game in MUGEN" vs "fighting-game in MUGEN".........both worlds have fans.........
     
    So, please make your vote I want to know what do you think about "non-fighting-game in MUGEN" vs "fighting-game in MUGEN".
     
    Thank you for your time.
     
    P.S.  The following message is for NapoleonJonamite ONLY:



  17. Upvote
    Werewood reacted to tehdevil in "non-fighting-game in MUGEN" vs "fighting-game in MUGEN"   
    Most of my Mugen game contain characters from their original fighting games, I actually enjoy characters from their fighting game, like have King of Fighters 98's Kyo to fight against King of Fighters 2002's Kyo or maybe Capcom vs. SNK 2's Iori to fight against Mizuchi from Neogeo Battle Coliseum is pretty cool, a dream fight from different fighting game fighting against another fighting game. I also adore some non-fighting-game in MUGEN, some of them are interesting to see and converted to Mugen, a non fighting game character being playable in Mugen as fighting game character is interesting. I voted fighting-game in MUGEN" only because I am fan of fighting game and I rarely play games that are not fighting game
  18. Upvote
    Werewood got a reaction from Genderless Child in Midler by Montana error in 1.0   
    MUGEN1.0 doesn't like %D, change it to %d then it shall work again.......
  19. Upvote
    Werewood reacted to Ryuugu in H.N.Kelly [Kirsten] Stage   
    Game: Grief Syndrome Mugen Version: 1.0 Resolution: 640x480 Animations: Yes Music: Yes     http://ebu-mugen.jimdo.com
  20. Upvote
    Werewood reacted to Himeko_Tatsumi in Power Blood Coming Soon From Ragnarok [Web Manga]   
    This manga is a world of Power, Spirit, Adventure, Beauty
     
    a Breath taking experience that will invite you into the world shared with my non web manga Soul Pride
     
    Stuff you All Love in Shounen and Shoujo mangas and anime Coming Together in one manga Of fantasy and dreams
     
    Feel free to talk about what you would enjoy seeing for this manga as much as i put a lot of time with care will be the same for this web manga
     
    Here are the main Protagonist:
     
    Nataku Takina [Leader and a Huge Badass]
     
    Mako yotomaka [Partner] (Nataka likes to refer him as the sidekick)
     
    they will appear in the manga as Teenage enforcers were they settle fights that are by students that fight without signing a contract for Ms. Takanawa (The Principal) so she won't Be Responsible since she almost lost a court case
     
    Nataka and Mako are not students they do this as a short day job for their real missions
     
    and That Is To Destroy the most unforgivable Person they have ever seen
     
    The Multi Weapon Witch Known As
     
    ESMERALDA!!!!!!!!!!!!!! (ANTAGONIST)
     
    she is almost as worse as The Nazo King (Soul Pride) Antagonist
     
    Esmeralda used to be Nataku's Best friend Until well lets Just wait for upcoming chapters...
     
    if you like many mangas like:
     
    naruto
     
    bleach
     
    one piece
     
    Samurai X
     
    Sword Art Online
     
    Hajime No Ippo
     
    Detective Conan
     
    Chobits
     
    Deadman Wonderland
     
    Ouran High School Host Club
     
    Fullmetal Achemist  
    InuYasha
     
    Durarara
     
    Sis X Kiss
     
    (i know these series)
     
    you will love this manga a lot
     
    and if you all love this series then i will be able to make a special chapter with more pages and i can make 10 copies
    of a printed version so you will be the only ones with the only copies with secret chapters that will not be shown to anyone online so talk to your selves about this or to me and if you have any questions i will try to answer them or PM me
     

    If this becomes popular here then i can make more web mangas here they will be located in the anime/manga section
  21. Upvote
    Werewood got a reaction from Duralminn in MUGENGERS Video Series   
    Yo Duralminn can you do a fight against KYOKO_typeA and KYOKO_typeK by mast-chen edited by 鶺鴒?
     

     
    鶺鴒's OneDrive:  https://onedrive.live.com/?cid=5e40f67aa8c1346f&id=5E40F67AA8C1346F%21109
     
    Thank you! 
     
    P.S. these two (2) 京子 Kyoko's have very hard to beat A.I......
  22. Upvote
    Werewood got a reaction from Sir Ghostler in Archetype HD & Ryougi Shiki HD released by 41 2014-08-04   
    Archetype HD & Ryougi Shiki HD released by 41 2014-08-04:
     

     
    41's OneDrive:  https://onedrive.live.com/?cid=6EEDEC9B43469CDA&id=6EEDEC9B43469CDA!534
  23. Upvote
    Werewood got a reaction from Duralminn in Archetype HD & Ryougi Shiki HD released by 41 2014-08-04   
    Archetype HD & Ryougi Shiki HD released by 41 2014-08-04:
     

     
    41's OneDrive:  https://onedrive.live.com/?cid=6EEDEC9B43469CDA&id=6EEDEC9B43469CDA!534
  24. Upvote
    Werewood got a reaction from NeoGeoKitsune in Yo what is some good food in your countries/cities?   
    So, what is some good food in my countries/cities?
     
    I live in China and Chinese people like to enjoy some "tea times" at some "tea restaurants".
    "Tea restaurants" offer not just tea but also good leisure food.
     
    One kind of Chinese food that is commonly used for accompanying Chinese tea at "tea restaurants" is:  Dim Sum (中式點心):
     

     
    Dim Sum (中式點心) is a nice food serving for either one person or more than one  persons.
    One typical serving is usually put in a special container called Chinese Steamer (蒸籠):
      * it consists of a base container and a lid cover
    Actually its design allows one to stack up as many Chinese Steamers (蒸籠) as one wants:
    * when one is enjoying the top one, the rest at the bottom still keeps warm
     
    Now, some Dim Sum (中式點心) I would like to introduce here:
     
    - Shrimp Dumplings (蝦餃)



    * flexible skin made of gluten-free flour, wrapping some shrimp piece, meat piece, and bamboo shoot that can neutralize the fishy taste of the shrimp
     
    - Barbecued Pork (叉燒)



    * using a fork-like too, grill some pork in a B.B.Q. style, adding some honey to bring out special chewing texture of the pork (most people like pork with good amount of fat, I myself prefer pork with less fat)
     
    - Turnip Cake (蘿蔔糕)



    * scrape some Turnip into very small silk-like pieces, adding some dried shrimp pieces, Chinese mushroom shattered pieces, and Chinese sausage cuts, usually put into steamers or fried pans (I like steamed ones more :)
     
    - Steamed Bun Stuffed with Juicy Pork (小籠包)



    * skin made of wheat flour wrapping inside there are pork and the more important soup, the soup is the soul of this Dim Sum (中式點心), one has to be careful when trying to swallowing the whole thing at the same time, because the soup inside the wrapping is hot~
    * his Dim Sum (中式點心) design has standard in the making - a fixed number of folds with the wrapping skin
     
    - Soya Bean Custard (豆腐花)



    * a dessert now!  Tofu made of Soya Bean, mixing with some Gypsum, can serve as some Chinese Jelly!
      one has to add some solid/liquid sugar when enjoying that, because merely the content there is not much sweet taste
     
    -------------------------------------------------------------------------------------------------
     
    Dim Sum (中式點心) has many many types and kinds, the ones I listed above (some are my favorites) are just a very small portion.
    Chinese culture pays big time attention to "shape" (形).  If you know about Chinese text and even Chinese Kung-Fu then you may have also already known, that many Chinese text and even Chinese Kung-Fu are based on "shapes" (形).
    As a result, some Chinese food like Dim Sum (中式點心) can be made in different "shapes" (形) too:
     

     
    Oh about the "tea times" at some "tea restaurants", the tea serving is commonly used to give a neutralization to the Dim Sum (中式點心) because most Dim Sum (中式點心) is full of fat meat and oils.
     
    Have you tried some Dim Sum (中式點心) in your China Town yet?
  25. Upvote
    Werewood got a reaction from NeoGeoKitsune in Kitsune's Holiday (Summer 2014)   
    Have you tried to set your PC Windows system locale to Japanese?
     
    Mine is set like that in order for me to run most Japanese games like Ougon Musou Kyoku CROSS:
     



     
    By the way, do you like/dislike this home-made Tail Concerto Battle?
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