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Werewood

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  1. Upvote
    Werewood reacted to CROM Lando in Crom Lando works   
    hello , i thought to show off some of my edits wether bases used, mixes with scratch work and other graphical stuff old and new i have done.  hope you like them.
     
    some old edits

     
    i hate that BG on this. lol]
     
     
    a custom outfit on Rogue

     
    a Lady Spawn like edit i done. added stuff since i was toying around with the sprite. So its not accurate.

     
     
    Comics babe Fratality which was a request for a friend from my  Crom crew friends. 

     
    I call this one PowerGirl In Flight. Its all canvas like work i done. simple easy stuff i figure. lol

     
     
    A Saint Seiya edit i done as a request for Zvitor

     
     
    Sexy Cloud Princess Biatch! lol

     
     
     
     
    Some future  maybe wip edits
     
    A  alt outfit version of my actual Jesse Quick wip for a project of a friend

    another version of Jesse Quick mvc style

     
     
    some smart pals for Violent Ryo - Lando version pals

     

     
     
    these are low res versions of a future android fighting game ( which will be actually HR/HD) i am gonna be in the works of during my downtime from some mugen work here and there. utilizing Android Dev kits and other pro tools.
     
    Rhonda Bolt

    Starwing

    Blixxxen

     
     
    HR/Hd sprite work
     
    Anime sorta style version of a Teen Supergirl edit. just used base and adding many different shading and editings .

     
    then i went crazy and started making pals and smart pals of the outfit and her design. LOL. Still thinkin of wip status her one day.


     
    these were for a contest


    the finished work

     
    this is a future wip i done for my daughter for her actual novel she is writting ( she finished the first short story and got an award for it in school back in 8th grade) and she is the main character. she will be part of that full android game project i been workin in the lab on.
     
    the old mvc edit version
     
    Na'shay Nichols aka - DayWaver: The Immortal Princess   the new look of her redone for the actual game version. finished look ( left one) and with angel powers activate and as well slight animation of the eyes on other sprite.       a redo on Lee rekka , payin a bit of homage to my martial arts background and flicks i watched       i am working on an HD Spider Woman - jessica Drew version and once done i shall post that up like always.  thanx for viewing and keep striving to get a bit better. Anime Battle Royal full game characters will be along same style as DayWaver.        
     
  2. Upvote
    Werewood got a reaction from Moneyspider_Todd in Custom Experimental TRF2 Beatrice updated 2014-02-18   
    @Rimu:
    >> Don't worry if I sound too harsh with my feedback. I tend to accentuate the negative in my comments, but it doesn't mean....
    As long as you don't tell me to stop MUGEN'ing and you don't use insulting languages, it is totally fine to me
     
    >> She's a 640x480 char, hence she requires some of her constants to have their value doubled,...
    I see.  Usually I don't play with those constants very much.  I do most of them just by my feel.  And I tend to overlook too.
    I will re-adjust those values according to yours.
     
    >> After modifying these constants you'll notice that some of her custom states like 5179 will feel strange,
    Thanks for your reminder!
     
    >> A walking Beatrice twitches around if she pushes a standing Beatrice. Take a look at this
    How cool.  I was wondering what you were meaning when you posted that in Ryon's Yamato release topic..........
     
    >> I remembered that you're color-blind,...
    Well, I can tell red and blue, but not green and yellow.  A very special color-blindness resulted by a car accident to me long time ago........
     
    >> I believe that instead of creating explods you can generate the hitsparks the usual way. Like KFM does.
    I had to use Explod because of the 640x480 localcord and all sparks needed to be scaled that is only available by using Explod.
    I will see which ones I can actually change according to your advise.
     
    >> She has many of Reimu's special effects in her SFF, which aren't used at all in Beatrice. Get rid of the unused sprites to make Beatrice's SFF smaller.
    I tend to leave other MUGEN authors' VFX sprites in the SFF file because some later time I might use the same SFF for other characters (one of my half-assed MUGEN authoring way.........).  Yet, for this Beatrice, I will try to get rid of the unused ones you mentioned.
     
    >> During some of her states, like her 1311, some of her sounds play many times in a row if she hits the opponent......Add a line "persistent=0"...
    Cool tip needs cool attention!
     
    >> Her throw needs a proper Screenbound sctrl, to avoid bugs like this one, in Mugen 1.1 zoomed stages
    Oh I don't use MUGEN1.1 much so I didn't realize this issue.  Thanks for your reminder, I will take a look with my MUGEN1.1.
    By the way, the video you showed me about this MUGEN1.1 stage zoom issue is quite coolly amusing to watch.  It can be some interesting bug to watch XD
    So where can I get that MUGEN1.1 stage please?
     
    >> It helps the sexy KO of her......the defeated Beatrice can't trigger the sexy KO code while she's in a custom state.
    Cool tip needs cool attention!
     
    >> There's a lot of effort from yours put here, and I feel like the result ended up above the average in my opinion.
    Your parts are what yielded the result you said.  My parts are just all about sprite-swap and MUGEN code copy-&-paste's.
     
    >>  I have no clue of how complicated Reimu's codes might actually be. I hope you didn't get crazy during the process of trying to understand them, because, for me, making them was a real pain
    Don't worry, when I find some complicated MUGEN code like yours (like Boomer's OMK's and Orbinaut (now Mr. I?)'s SSFIV's), I will try to follow as much as I can.  If there is no way for me to be able to follow, then I will just leave the complicated MUGEN code intact (another one of my half-assed MUGEN authoring way.........).
     
    Thank you for your awesome feedback, as reimu_z_beta is your MUGEN character, so no one can do better feedback than you do. 
  3. Upvote
    Werewood got a reaction from Moneyspider_Todd in Custom SSFIV Abel & Oni updated 2014-02-10   
    @Noobie:
    >> ...are you planning on making more SSFIV characters?
    Maybe, perhaps I have gotten more current MUGEN WIPs finished first......
    And, if I am going to mugenize more SSFIV characters, then as usual I will pick those who haven't appear in MUGEN yet (i.e. a SSFIV "sprited" Gen/Guy/Sakura does not count in my picks)

    @Rimu:
    >> http://www.mediafire.com/download/a1atnj69xwrchzn/Training.zip
    Thank you very much!  I will try to use this Training thing to fix my Able and Oni, along with your previous suggestions

    @CMG:
    >> Now all it need is some nice palettes.
    Shall me ask the Shogun of MFFA for help sooner?

    @Moneyspider_Todd:
    >> your idea thread in the guild about a SFIV Haggar. So my question is if this idea is dead already or could have a chance of life?
    Hmmmmmmmm.......oh!  That was some idea engineering old stuff!  I totally forgot that already because everybody at MFG turned it down quickly.
    I don't know......since I still have many on-going MUGEN WIPs........but I will keep a note of this old MUGEN idea of mine.....

    @Kanbei:
    >> Man I loved your SSFIV Juri I'm gonna download these both and try them out.
    Thanks and if without Orbinaut (now Mr. I?)'s big help my MUGEN Juri Han was nothing.
    You know what?  I have a future plan on revamping Juri (i.e. re-ripping all "sprites", adding all missing "sprites", updating her MUGEN code sync with Orbinaut (now Mr. I?)'s Cody and my Abel and Oni, and adding A.I....etc.)
  4. Upvote
    Werewood reacted to RicePigeon in Sephiroth by Akira updated (02/04/14)   
    http://www.youtube.com/watch?v=ZTX2y6f-IoA

    http://www1.yel.m-net.ne.jp/will/mugen/sephiroth/

    Click first blue text
     
    Seems to have a new special and a few tweaks to his normals.
  5. Upvote
    Werewood reacted to Shinzaki in [Goemon New Age Shutsudou! + Edits] Edo Highway   
    [Preview]


    [info]
    It's the first stage from the GBA game "Goemon New Age Shutsudou!" with some edits
     
    Originally it looks like this: 
     
    [Download]
    http://www.mediafire.com/download/2ovifiwg8k8vm72/Edo_Highway.zip
  6. Upvote
    Werewood got a reaction from Krypto 'SAM' saiyaN in Harman by Ankokunaitou released (2/8/2014)   
    You know what?  Ankokunaitou is my SFC/SNES MUGEN Hero!  I admire his beyond-normal love of SFC/SNES mugenization very much!
     
    I am so touched. 
     
    @Ryoucchi:
    >> That green haired chick in the very left of MFFA banner (if anyone cares)
    I care!  Anything related to MFFA I care in no time!
  7. Upvote
    Werewood reacted to Ex✭Cᴀʜᴍ in CVS Robert by DGO Updated (08/02/2014)   
    Link: https://skydrive.live.com/?cid=f93fdb674cbabcc7&id=F93FDB674CBABCC7%21114   Thread: http://mugenguild.com/forum/boardseen./topics/cvs2-robert-updated-2082014-148108.msg1906888.html#new
  8. Upvote
    Werewood reacted to Kazagami in Harman by Ankokunaitou released (2/8/2014)   
    https://skydrive.live.com/?cid=62be273f532481ec&id=62BE273F532481EC%21262&authkey=!ALT3ZrSE6IPDUcc
     
    That green haired chick in the very left of MFFA banner (if anyone cares)
  9. Upvote
    Werewood got a reaction from Sinnamon in Char acting strange...   
    In cartoonguy.def:

    ; Player information
    [info]
    name ="MvC2 Random Cartoon Guy! Da Damn Bob Spriteswap with Some Addictional crap when Some Trolls Doesn愒 Support"
     
    If you try to change it to name ="MvC2 Random Cartoon Guy!" then things shall return to normal........
     
    I am so surprised that the [info] name cannot take that many characters!
  10. Upvote
    Werewood got a reaction from NotAGoodName in Char acting strange...   
    In cartoonguy.def:

    ; Player information
    [info]
    name ="MvC2 Random Cartoon Guy! Da Damn Bob Spriteswap with Some Addictional crap when Some Trolls Doesn愒 Support"
     
    If you try to change it to name ="MvC2 Random Cartoon Guy!" then things shall return to normal........
     
    I am so surprised that the [info] name cannot take that many characters!
  11. Upvote
    Werewood got a reaction from Celest in Rank's and Grouping.   
    This is my opinion (hopefully a humble one):
     
    To me, a MUGEN fan who once has contributed from 1 to 2 MUGEN stuff by releasing then he/she/it can be a creator because he/she/it does creates and releases something to the MUGEN scene.  Be his/her/its release some motif/screenpack/fonts/stage/character, or a remixed BGM.
    So, if it goes by my way then in MFFA there shall be many members being able to get the CREATOR rank.  I think this is not deniable that sometimes a decent and complicated MUGEN motif/screenpack/stage can take more effort than any MUGEN characters.  I mean.....motif/screenpack/fonts/stage/character value should be treated equally.  Perhaps within the rank name there can be some more distinctions/classifications....just a thought....
     
    Moreover, about the rank name.......to me, there are two types:  a creator and an author.
    A MUGEN creator shall be only the one who draws original sprites from scratch, mixes unique SFXs, and mugenizes some motif/screenpack/fonts/stage/character that is not available in any other commercial/homemade/official video games until his/her/its version is released to the MUGEN scene.  Hence the word "creation - from 0's to 1's".  Good example is Toshio, whose Uran for MUGEN is obviously a true from-the-ground-up MUGEN creation.
    On the other hand, a MUGEN author shall be only the one who tries to convert existing video game contents to MUGEN.  Many examples have already been seen and heard of.  Like, I often call myself a MUGEN author rather than a MUGEN creator because I never make any MUGEN materials from scratch.
  12. Upvote
    Werewood got a reaction from MugoUrth in Ryon Pico   
    What a classic! 
  13. Upvote
    Werewood got a reaction from Ex✭Cᴀʜᴍ in MUGEN Review/Evaluation MFFA Style   
    MUGEN Review/Evaluation MFFA Style

    Any MUGEN content, be it motif/screenpack/stage/lifebar/character/font/palette!

    Only one note:  please treat everybody and his/her/its MUGEN works with respect. 
    Just a very simple note!  MFFA'ers can surely do it! 
     
    Thank you! 
     
     
    ------------------------------------------
     
     
    My first MUGEN review/evaluation is:
    Ryu Hayabusa NES 0.50 by chuchoryu, sprites by G.M.Spectre, edited by Duck@ss
    Download can be found at Duck@ss' MUGEN web site: http://www.geocities.ws/duckss/files/duck8.htm

    1) Introduction





    2) About the Ryu Hayabusa NES MUGEN character




    3) MUGEN raw materials




    4) MUGEN gameplay




    5) Room for update




    6) Conclusion



  14. Upvote
    Werewood got a reaction from Flowering Knight in Rank's and Grouping.   
    This is my opinion (hopefully a humble one):
     
    To me, a MUGEN fan who once has contributed from 1 to 2 MUGEN stuff by releasing then he/she/it can be a creator because he/she/it does creates and releases something to the MUGEN scene.  Be his/her/its release some motif/screenpack/fonts/stage/character, or a remixed BGM.
    So, if it goes by my way then in MFFA there shall be many members being able to get the CREATOR rank.  I think this is not deniable that sometimes a decent and complicated MUGEN motif/screenpack/stage can take more effort than any MUGEN characters.  I mean.....motif/screenpack/fonts/stage/character value should be treated equally.  Perhaps within the rank name there can be some more distinctions/classifications....just a thought....
     
    Moreover, about the rank name.......to me, there are two types:  a creator and an author.
    A MUGEN creator shall be only the one who draws original sprites from scratch, mixes unique SFXs, and mugenizes some motif/screenpack/fonts/stage/character that is not available in any other commercial/homemade/official video games until his/her/its version is released to the MUGEN scene.  Hence the word "creation - from 0's to 1's".  Good example is Toshio, whose Uran for MUGEN is obviously a true from-the-ground-up MUGEN creation.
    On the other hand, a MUGEN author shall be only the one who tries to convert existing video game contents to MUGEN.  Many examples have already been seen and heard of.  Like, I often call myself a MUGEN author rather than a MUGEN creator because I never make any MUGEN materials from scratch.
  15. Upvote
    Werewood got a reaction from Galvatron in Welcome to MFFA! Introduce yourself here!   
    You can't find any other online MUGEN places better than MFFA! 
  16. Upvote
    Werewood reacted to Zzyzzyxx in Reimu Hakurei (Pseudo-Rumble Fish styled) - Public beta   
    Seeing that
     
    * I didn't make noticeable improvements after I published the private beta in MFG
     
    * I paused my work on her in favor of a new project
     
    * her gameplay was excellent since the last beta
     
    , I felt that I didn't have any reason for keeping my current version as private.
     
    Hence here it is, my 4th character. A project of a pseudo-The-Rumble-Fish Reimu.
     

     
    Download:
     
    http://www.mediafire.com/download/wt0ut5ti9p9lkuy/reimu_z_beta.zip
     
    A video of her gameplay, made by my friend Muirtower:
     

     
    Her gameplay is inspired from The Rumble Fish series of fighting games, a game I knew you never played and you should be ashamed of it and fix this mistake as soon as possible. The game is this good.
     

     
    Still, she doesn't feel 100% like a The Rumble Fish character because I made her gameplay much more loose less stiff than the source game, to give her appeal to more casual gamers, and to the ones who don't know The Rumble Fish.
     

     
    She is 40% complete, missing some supermoves, mechanics and special effects but she has all the required tools to defeat medium and hard AIs.
     
    Have fun. Comments are welcome.
  17. Upvote
    Werewood got a reaction from Krypto 'SAM' saiyaN in Custom SSFIV Abel & Oni updated 2014-02-10   
    Merry Christmas 2013 to MFFA!



    Custom SSFIV Abel & Oni released 2013-12-22

    Finally this 9-month old MUGEN WIP is done! Thank you very much in the times!

    ------------------------------------------------------------------------------------------------------
     
    Custom SSFIV Abel MUGEN update 2014-02-10:
    - for every PlaySnd sctrl volumescale = 9999999999999, changed to volumescale = 214483647 (advised by Rimu)
    - re-adjusted all standing and crouching normals' recovery frames (advised by Rimu)
    - fixed Abel mid.pos and head.pos (advised by Rimu)
     
    Download (SkyDrive):  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!518#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!518
    Download (MediaFire): http://www.mediafire.com/download/91zxq5jxq1qj4me/Custom_SSFIV_Abel_2014-02-10.zip
     
    Custom SSFIV Oni MUGEN update 2014-02-10:
    - for every PlaySnd sctrl volumescale = 9999999999999, changed to volumescale = 214483647 (advised by Rimu)
    - fixed Oni mid.pos and head.pos (advised by Rimu)
     
    Download (SkyDrive):  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!110#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!516
    Download (MediaFire): http://www.mediafire.com/download/tf4ngjjvorepif3/Custom_SSFIV_Oni_2014-02-10.zip

    Custom SSFIV Abel


    SF3 Alex has now to face SSF4 Abel in MUGEN! Two "A"'s from two SF generations!

    preview video:
    - if you have a nicovideo account: http://www.nicovideo.jp/watch/sm22510142
    - if you don't have a nicovideo account: http://en.niconico.sarashi.com/?sm22510142 or http://nicoviewer.net/sm22510142

    ** from last WIP: not much beta-testing issue-related result reported.......only Rimu's "excess of frames" issue was fixed
    ** known issue: I couldn't get the proper localcord and MUGEN x/y scaling to work.........

    Custom SSFIV Oni


    Oni, "Akuma, let me fix your back!"

    preview video:
    - if you have a nicovideo account: http://www.nicovideo.jp/watch/sm22510064
    - if you don't have a nicovideo account: http://en.niconico.sarashi.com/?sm22510064 or http://nicoviewer.net/sm22510064

    ** from last WIP: not much beta-testing issue-related result reported.......
    ** known issue: I couldn't get the proper localcord and MUGEN x/y scaling to work.........


    Custom SSFIV Abel & Oni download here: https://skydrive.live.com/#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!110

    * that is, inside the two folders in the "Custom MUGEN Characters 2000 Series" folder........and please read the included MUGEN_manual_2013-12-22.txt and "Offline Abel/Oni Tutorial and Guide" for details
  18. Upvote
    Werewood reacted to Zemilia in GFX For Share   
    Hey Ex, mind making me both a sig and Avvie for me?
    Here's the pics
    For avvie:



    Size: 200x200 and 400x400 (A render may do as well)
    For Sig:



    Size: Anything under the limit MFFA wants
    Text: "Au Revoir"
  19. Upvote
    Werewood reacted to The 100 Mega Shock! in MVC2 Mewtwo   
    It's what it says on the tin.
     
    I wanted to do something a little different now and create something that would fit in better with more existing Mugen characters, as well as use a good, established system instead of a hodgepodge of mechanics from several different games. And, to commemorate over two years of creating trash characters, create a Mewtwo that does justice to the character.
     

     
    This animation is the most finalized, just missing the color layer over the shading and lines. Everything else is in a pre-cleanup state:

    Movement


    Gethits


    Stand Basics


  20. Upvote
    Werewood reacted to Toshio Tenma in Toshio Wip topic   
    Since it "doesn't" exists a version of Dot Warner for M.U.G.E.N I'm trying my own version.

    Wip Log 1, 01/31/14:

    a) Added stand.
    b) Added turn animation (stand and crouch).
    c) Added crouch.
    d) Added jump.

    Special thanks to Muirtower, Ryochi, Jarquin and Noobie for supporting that project.
     
    Video:

  21. Upvote
    Werewood reacted to JARRO77 in Iron Skull Update   
    Hi all, i make the update for Iron Skull this is what i add and fix:     Add New Stand Add the palette Add 2 new Hyper move Add a new special move Add a new Intro Add  2new Win Pose Add a new Stand Strong Kick add a new crouch medium punc Change the air medium Kick Add the small portrait Add a new portrait improve the effects and the code for some special and hyper moves  add a correct laungher  fix some small error in the AI I decrease the damage in all the specials and hyper moves       Credits:   Big THANKS TO Arkady for:   fixed the .sff Adding the Palette in regards to gethits positions, and the 3 points of unshared sprites that was hurting palette system amened the commands to have the AI do all the hypers, not just three that were there,  changed the command types a bit, to lessen the guesswork on what Ironskull moves can do merged the golden armour with, maximum combo, looks cool, and they both felt half finished     Link for the char: http://www.mediafire.com/download/hl36gguagg32202/Iron+Skull.zip         here some screen           Stand       Artillery       new win pose     New hyper move             ok with this update i improve alot the char and i think now is very great  hope you like this update  :)  
  22. Upvote
    Werewood reacted to DJ HANNIBALROYCE in Mari by Duck@ss & DJ HANNIBALROYCE (Updated & VIDEO)   
    DUCK@SS & DJ HANNIBALROYCE
    proudly presents...
    MARI
    (BOOTLEG MARIO)
    http://www.youtube.com/watch?v=laz1lI8IPYQ
    Introducing Mari, a combination of every bootleg Mario game into one 2-button character.
    This was a really fun collaboration and you can see both of our styles implemented. Special thanx to Duck@ss for considering me to work on this project with him. Hope u guys enjoy!

    Duck@ss also has something to say....
    "This character is originaly mindmixed,so don't move it to edits section...
    I planed this character to release long time ago
    peace."


    DOWNLOAD: https://sites.google.com/site/djhrmugen/
     
  23. Upvote
    Werewood reacted to Zeiba in New powers Jill Valentine   
    Hello friends mugeneros already spent a year since I got the permission to publish this edition of Jill Valentine. Now I bring it with more powers, rebalanceada and improved. Within the Char is a file word with absolutely all the movements of this new delivery enjoy it and please advise if you see something that doesn't work well or if you forget to mention something.   Hola amigos mugeneros ya paso un año desde que consegui el permiso para publicar esta edicion de Jill Valentine. Ahora les traigo la misma con mas poderes, rebalanceada y mejorada. Dentro del Char esta un archivo word con absolutamente todos los movimientos de este nueva entrega disfrutenla y por favor avisar si ven algo que no funciona bien o si olvide mencionar algo.     link: http://www.4shared.com/rar/2E2j4fqDce/jill.html   escribir a [email protected]
  24. Upvote
    Werewood got a reaction from Ex✭Cᴀʜᴍ in Custom Experimental TRF2 Beatrice updated 2014-02-18   
    First thing first:
     
    Happy Chinese New Year Of The Horse 2014!
     

     
    Happy Chinese New Year Of The Horse 2014!
     
    Custom Experimental TRF2 Beatrice
    Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home
     
    Beatrice is from The Rumble Fish 2 (TRF2), a 2D fighting game produced by Dimps and published by Sammy
     
    If you don't know about or forget The Rumble Fish 2 (TRF2)  then this YouTube video might help introduce it to you or refresh your memory:
     

     
    - official web site (index page):  http://www.dimps.co.jp/product/rumblefish2/
    - official web site (Beatrice info. page):  http://www.dimps.co.jp/product/rumblefish2/character.php?name=beatrice
               
                misc.:  equestrian is her interest
                skill:    can see fast things in slow motion
    - official web site (Beatrice commands page):  http://www.dimps.co.jp/product/rumblefish2/command.php?name=beatrice
     
    MUGEN screenshot:

     
    OMK Beatrice: "Are you another chess piece bearing my name in the next game? 
                             But your dress and Ushiromiya crest look wrong......"
    TRF2 Beatrice: "What the heck are you talking about?"
     
    MUGEN video Preview (with nicovideo account):  http://www.nicovideo.jp/watch/sm22797199
    MUGEN viideo Preview (without nicovideo account):  http://en.niconico.sarashi.com/?sm22797199
     
    Please read the "MUGEN Manual.doc" and "About this MUGEN experiment 2014-01-31.doc" inside the MUGEN character.
    Please watch the MP4 tutorial videos inside the "MUGEN demo videos" folder in the MUGEN character.
     
    update_notes_2014-02-18:

    - fixed her MUGEN constants in [Velocity] and [Movement] for Beatrice's 640x480 localcoord (advised by Zzyzzyxx aka Rimu)
      *
    - used Reimu's hitspark generator for all normal moves and non-energy-waves moves (advised by Zzyzzyxx aka Rimu)
      *
    - got rid of the unused sprites in Custom_Experimental_TRF2_Beatrice.sff (advised by Zzyzzyxx aka Rimu)
      *
    - fixed the "A walking Beatrice twitches around if she pushes a standing Beatrice." issue (advised by Zzyzzyxx aka Rimu)
      *
      *
    - added "persistent = 0" to some moves' "whoosh" Playsnd sctrls to get rid of a sound repeats bug. (advised by Zzyzzyxx aka Rimu)
      *
    - added ScreenBound sctrl to fix the MUGEN1.1 zoomout stage Beatrice interesting throw bug. (advised by Zzyzzyxx aka Rimu)
      *
    - added ScreenBound sctrl to fix the MUGEN1.1 zoomout stage Beatrice throw bug. (advised by Zzyzzyxx aka Rimu)
      *
    - added SelfState sctrl to make Beatrice's Sexy KO happen in some custom states. (advised by Zzyzzyxx aka Rimu)
      *
    - tried to separate the stronger "energy waves" from Beatrice's body and add MUGEN transparency to the stronger "energy waves"
      * I couldn't tell which colors of the lighter "energy waves" and the stronger "energy waves".....I judged them by their shapes and sizes...
     
     
    - improved Beatrice's A.I.
    - fixed the positions of Beatrice and P2 and used the highest possible SprPriority of elements used in the "Very Meaningful Desperation Move",
      for some MUGEN stages that have "higher floor" level......and tried to hide the "Guard" tag during the move....
     
    - added a "Custom_Experimental_TRF2_Beatrice_boss.def" for MUGEN human players to use Beatrice's boss version
      * note that Beatrice's boss version is not able to use Boost Dive (Noble Force)
     
    There are three(3) different download files available in my SkyDrive:
      https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!105#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524
    1) Custom_Experimental_TRF2_Beatrice_2014-02-18_with_demo_videos.zip
        * 135 MB file size
    2) Custom_Experimental_TRF2_Beatrice_2014-02-18_without_demo_videos.zip
        * 67 MB file size
    3) Custom_Experimental_TRF2_Beatrice_2014-02-18_demo_videos_only.zip
        * 87 MB file size
     
    Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    -> Custom MUGEN Characters Experiments -> Custom_Experimental_TRF2_Beatrice -> Custom_Experimental_TRF2_Beatrice_2014-01-31.zip

    for MUGEN 1.0 only.
    Custom_Experimental_TRF2_Beatrice.def - localcoord = 640,480
    (mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)
     
    Credit:

    Zzyzzyxx aka Rimu - reimu_z_beta 2013-10-31 that introduced TRF2 system to MUGEN
    just another hideout - TRF2 guide @ http://kofplayer.wordpress.com/rf2/
    SRK - TRF2 guide @ http://forums.shoryuken.com/discussion/12577/the-rumblefish-2-thread-that-cf-built/p9
    Noadi - her 2D horse sprite @ http://www.noadi.net/2d-art/pixel-art/
    物置のブログ - some TRF2 Beatrice arts @ http://kirinobeyanomonooki.seesaa.net/article/13106938.html

    Thank you:

    Dimps - The Rumble Fish 2 (TRF2) producer
    Sammy - The Rumble Fish 2 (TRF2) publisher
    Guru - for dumping The Rumble Fish 2 (TRF2) ROM
    Demul - for emulating The Rumble Fish 2 (TRF2)
    VirtuallTek Systems - Fighter Factory Classic

    MUGEN Free For All  http://mugenfreeforall.com/ - Borewood's new MUGEN home
    Elecbyte  http://www.elecbyte.com/ - MUGEN
  25. Upvote
    Werewood got a reaction from Zephyr in Custom Experimental TRF2 Beatrice updated 2014-02-18   
    First thing first:
     
    Happy Chinese New Year Of The Horse 2014!
     

     
    Happy Chinese New Year Of The Horse 2014!
     
    Custom Experimental TRF2 Beatrice
    Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home
     
    Beatrice is from The Rumble Fish 2 (TRF2), a 2D fighting game produced by Dimps and published by Sammy
     
    If you don't know about or forget The Rumble Fish 2 (TRF2)  then this YouTube video might help introduce it to you or refresh your memory:
     

     
    - official web site (index page):  http://www.dimps.co.jp/product/rumblefish2/
    - official web site (Beatrice info. page):  http://www.dimps.co.jp/product/rumblefish2/character.php?name=beatrice
               
                misc.:  equestrian is her interest
                skill:    can see fast things in slow motion
    - official web site (Beatrice commands page):  http://www.dimps.co.jp/product/rumblefish2/command.php?name=beatrice
     
    MUGEN screenshot:

     
    OMK Beatrice: "Are you another chess piece bearing my name in the next game? 
                             But your dress and Ushiromiya crest look wrong......"
    TRF2 Beatrice: "What the heck are you talking about?"
     
    MUGEN video Preview (with nicovideo account):  http://www.nicovideo.jp/watch/sm22797199
    MUGEN viideo Preview (without nicovideo account):  http://en.niconico.sarashi.com/?sm22797199
     
    Please read the "MUGEN Manual.doc" and "About this MUGEN experiment 2014-01-31.doc" inside the MUGEN character.
    Please watch the MP4 tutorial videos inside the "MUGEN demo videos" folder in the MUGEN character.
     
    update_notes_2014-02-18:

    - fixed her MUGEN constants in [Velocity] and [Movement] for Beatrice's 640x480 localcoord (advised by Zzyzzyxx aka Rimu)
      *
    - used Reimu's hitspark generator for all normal moves and non-energy-waves moves (advised by Zzyzzyxx aka Rimu)
      *
    - got rid of the unused sprites in Custom_Experimental_TRF2_Beatrice.sff (advised by Zzyzzyxx aka Rimu)
      *
    - fixed the "A walking Beatrice twitches around if she pushes a standing Beatrice." issue (advised by Zzyzzyxx aka Rimu)
      *
      *
    - added "persistent = 0" to some moves' "whoosh" Playsnd sctrls to get rid of a sound repeats bug. (advised by Zzyzzyxx aka Rimu)
      *
    - added ScreenBound sctrl to fix the MUGEN1.1 zoomout stage Beatrice interesting throw bug. (advised by Zzyzzyxx aka Rimu)
      *
    - added ScreenBound sctrl to fix the MUGEN1.1 zoomout stage Beatrice throw bug. (advised by Zzyzzyxx aka Rimu)
      *
    - added SelfState sctrl to make Beatrice's Sexy KO happen in some custom states. (advised by Zzyzzyxx aka Rimu)
      *
    - tried to separate the stronger "energy waves" from Beatrice's body and add MUGEN transparency to the stronger "energy waves"
      * I couldn't tell which colors of the lighter "energy waves" and the stronger "energy waves".....I judged them by their shapes and sizes...
     
     
    - improved Beatrice's A.I.
    - fixed the positions of Beatrice and P2 and used the highest possible SprPriority of elements used in the "Very Meaningful Desperation Move",
      for some MUGEN stages that have "higher floor" level......and tried to hide the "Guard" tag during the move....
     
    - added a "Custom_Experimental_TRF2_Beatrice_boss.def" for MUGEN human players to use Beatrice's boss version
      * note that Beatrice's boss version is not able to use Boost Dive (Noble Force)
     
    There are three(3) different download files available in my SkyDrive:
      https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!105#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524
    1) Custom_Experimental_TRF2_Beatrice_2014-02-18_with_demo_videos.zip
        * 135 MB file size
    2) Custom_Experimental_TRF2_Beatrice_2014-02-18_without_demo_videos.zip
        * 67 MB file size
    3) Custom_Experimental_TRF2_Beatrice_2014-02-18_demo_videos_only.zip
        * 87 MB file size
     
    Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    -> Custom MUGEN Characters Experiments -> Custom_Experimental_TRF2_Beatrice -> Custom_Experimental_TRF2_Beatrice_2014-01-31.zip

    for MUGEN 1.0 only.
    Custom_Experimental_TRF2_Beatrice.def - localcoord = 640,480
    (mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)
     
    Credit:

    Zzyzzyxx aka Rimu - reimu_z_beta 2013-10-31 that introduced TRF2 system to MUGEN
    just another hideout - TRF2 guide @ http://kofplayer.wordpress.com/rf2/
    SRK - TRF2 guide @ http://forums.shoryuken.com/discussion/12577/the-rumblefish-2-thread-that-cf-built/p9
    Noadi - her 2D horse sprite @ http://www.noadi.net/2d-art/pixel-art/
    物置のブログ - some TRF2 Beatrice arts @ http://kirinobeyanomonooki.seesaa.net/article/13106938.html

    Thank you:

    Dimps - The Rumble Fish 2 (TRF2) producer
    Sammy - The Rumble Fish 2 (TRF2) publisher
    Guru - for dumping The Rumble Fish 2 (TRF2) ROM
    Demul - for emulating The Rumble Fish 2 (TRF2)
    VirtuallTek Systems - Fighter Factory Classic

    MUGEN Free For All  http://mugenfreeforall.com/ - Borewood's new MUGEN home
    Elecbyte  http://www.elecbyte.com/ - MUGEN
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