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Werewood

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  1. Upvote
    Werewood reacted to Cenobite 53 in Dragoon Might Sprites (starting with Yamato)   
    Thanks to N. for the big help with Artmoney!!

    http://www.sendspace.com/file/ndcvz9


    I (dragoon) might try to rip the whole roster, I'll keep you guys updated.
  2. Upvote
    Werewood reacted to Basara-kun in Scott Pilgrim (Serious ver.) finally released!   
    My main project for 2013 is finished now: as I promise you since the beginning, Scott now is coming to your MUGEN for real. An intense work since january 2013 respriting almost all his sprites not just to get the basics for him in MUGEN, but giving you a cool experience of playing with him. I hope you enjoy my masterpiece of this year, which restated me as a spriter after many years :D   For those ones who couldn't follow my WIP threads (character and resprite), here're some of the stuff he has: -Almost all sprites remade by me, since basics to supers, now Scott has all required for MUGEN -Changed 3-buttons (all punches) to 4-buttons (2 punches and 2 kicks) -5 intros (1 against evil chars), a taunt and 3 wins -12 palettes, almost all new ones -4 command moves, 2 throws, 5 specials and 6 supers -Replaced random sprites summoned for real Scott's strikers (Ramona, Stephen, Kim, Knives, Wallace and Nega Scott) -Sparks and sounds from Capcom's SFA series -Michael Cera's voice, as well other voices and sounds ripped from SPvTW movie and SPvTA -A new readme, of course :P   And now, the mandatory shots: Special thanks to Rolento for giving me the shots to base my work of respriting, as well all the ones who helped Scott to see this day. I love you all guys (no homo) :D   http://network.mugenguild.com/basara/ Chars -> Adaptations   PS: For those ones who still like or want to test the Joke ver., there's still in Jokes/Bosses section, so don't worry ;)
  3. Upvote
    Werewood got a reaction from Mister Fael in CustomOMKBeatriceWIP updated and released 20131006   
    update to 2013-10-06:
    - fixed the corner close Strong attack air juggle infinite
    - made the Attack Touch partner (herself) come out faster
    - now it takes even more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed some more portion of "Boomer's OMK characters only" compatibility
    - made the Meta Super (Summon Twin Battle Towers) firing faster
    - tweaked the updated A.I.
    - fixed some minor things.........
     
    I think it is time to get her out of WIP now. 
    Please visit my release topic here:

     
    All new feedback please post in my release topic, not here anymore, thank you!
     
     
    --------------------------------------------------------------------------------------------------------------------
     
     
     
     
    My first try to mugenize an OMK character....and I chose the Current Golden Witch, Beatrice.
     

     
      For MUGEN 1.0 only.
      (Custom_OMK_Beatrice.def - localcoord = 640,480)
      (mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)
     
    More screens:



     
    2013-10-03 update:
     
    What I have edited (up to 2013-10-03):
    - Boomer uses the P1 SP bar for the original Touch bar, now I switched it back to match that of the source game
    - I have gotten YU-TOHARU's permission to use his OMK MUGEN Touch bar and partner SP bar, yet, fully making use of these only makes MUGEN1.0 slow down further, especially during the firing of the Meta Super (Summon Twin Battle Towers), so, I gave up about that and added a mini version of the Touch bar and partner SP bar
      * please see the included Custom_OMK_Beatrice_WIP_MUGEN_min_Touch_bar.png for a preview or here:
     

    * the left one is showing available Touch chance
    * the right one is showing unavailable/waiting Touch chance
    - added the "what-the-heck" Halloween mocking sound whenever P1 (except Beatrice) gets thrown by Beatrice
    - reduced the transparency of the Meta Super (Summon Twin Battle Towers)
    - reduced the volume of the firing of the Meta Super (Summon Twin Battle Towers)
    - fixed the PalFX that worked for all Beatrice's golden butterfly transformation before having used the FF3 MUGEN1.0 SFF palette group 1,2 for the alternative Touch partner color
    - fixed the Normal Touch display text
    - now it takes more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed transparency for the Seven Sisters/Stakes of Purgatory (advised by SXVector)
    - added some more A.I. (now she is a bit more challenging than the previous update)
    - fixed some minor things.........
     
    WIP video 2013-09-28:
     
    - without nico video account:
    http://en.niconico.sarashi.com/?sm21960506
     
    - with nico video account:
    http://www.nicovideo.jp/watch/sm21960506
     
    * if for some reason you cannot see nico video, then please download the Custom_OMK_Beatrice_WIP_by_Borewood_2013-10-03.mp4 from my SkyDrive -> Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series *
     
    And, the private beta-testing period is over, now open to the public to beta-test:
    download at my SkyDrive:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    ->  Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series -> Custom_OMK_Beatrice_WIP_by_Borewood_2013-10-03.zip
     
    To-do list:
      1. bug fix/tweak when people report to me........
     
    For MUGEN1.0 ONLY!!!!!!!!!!!!!!!
     
    2013-09-28 update:
     
    Not using Boomer's default button layout any more.

    Now using this button layout:
    x: Weak attack
    y: Medium attack
    z: Strong attack
    a: Touch
    b: Appeal
    c: Meta shortcut
     
    What I have updated (up to 2013-09-28):
    - completed and cleaned the SND file
    - completed and cleaned the SFF file
    - opened a MFFA MUGEN WIP topic and posted WIP videos  (advised by Ryon)
    - fixed the forward running steps sound (advised by Staubhold)
    - removed the SP Supers shortcut button (advised by Bjay)
    - being confused by Boomer's Challenge MUGEN code, then knew it is safe to remove (advised by SXVector)
    - The Meta Super (Summon Twin Battle Towers) slow down by too many Helpers improved by cutting numbers of Helpers from 36 to 2 (advised by SXVector)
    - used Fighter Factory 3 MUGEN1.0 SFF with palette group 1 and index 2 for the alternate Touch player (same 2nd Beatrice player) (advised by SXVector)
    - used Toshio Tenma's beta OMK Beatrice for a reference (advised by Toshio Tenma)
     

     
    WIP video 2013-09-28:
     
    - without nico video account:
    http://en.niconico.sarashi.com/?sm21924231
     
    - with nico video account:
    http://www.nicovideo.jp/watch/sm21924231
     
    * if for some reason you cannot see nico video, then please download the Custom_OMK_Beatrice_WIP_by_Borewood_2013-09-28.mp4 from my SkyDrive -> Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series *
     
    And, the private beta-testing period is over, now open to the public to beta-test:
    download at my SkyDrive:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    ->  Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series -> Custom_OMK_Beatrice_WIP_by_Borewood_2013-09-28.zip
     
    To-do list:
    - while waiting for further user test result (thanks a bunch in advance), I will try to:
      1. watch more OMK Beatrice YouTube videos to get to know what she can do during matches so that I can work on her A.I. (for now her A.I. is really crappy)
      2. bug fix/tweak........
     
    For MUGEN1.0 ONLY!!!!!!!!!!!!!!!
     
    Thank you very much for your interest and time and considerable help!  Keep your cool feedback coming!
     
     
    Plan A:  add Beatrice to Boomer's Lucifer and make them Touch-able like in the source game
    After working on Plan A for a while.............found it was just too hard to an un-skillful me!
    So.......then switch to Plan B.

    Plan B:  edit Boomer's Battler to make a stand-alone Beatrice.

    Still using Boomer's default button layout:
    "x" - Weak attack
    "a" - Medium attack
    "y" - Strong attack
    "start" - Appeal
    "c" - Touch
     
      For MUGEN 1.0 only.
      (Custom_OMK_Beatrice.def - localcoord = 640,480)
      (mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)

    What I have edited in my Plan B:
    - added Beatrice sprites and her VFX (I think only a minor portion are missing..........)
    - added some of Beatrice sounds (still working on the Custom_OMK_Beatrice.snd at the moment...)
    - coded all Beatrice normals, specials, supers, metas, in my usual half-assing way :p
    - removed a small portion of "Boomer's OMK characters only" compatibilty
    - tried to complete Boomer's OMK Touch system, by Touching Beatrice herself, in MUGEN (again in my usual half-assing way :p)
      1. Normal Touch: when idle, command = "c"
      2. Attack Touch: when hitting P2, command = "c"
      3. Guard Touch:   when guarding, command = "c"
      4. Damage Touch: when getting hit, command = "c"
      5. Assault Touch:  when rushing to P2 and hit P2, command = "c"
      **** these Touches are glitchy and wonky ****
     
    Some MUGEN technical issues I am facing:
    1. The Meta Super (Summon Twin Battle Towers), while I kind of managed to get it to work, it slows my MUGEN1.0 down very much!  I think there are too many helpers with AngleDraw, PalFX, and Trans in effect at the same time.......see if you can help me out about this!

    2. Since this time I am using Fighter Factory 3 to make MUGEN1.0 SFF, no ACT files are needed.  But I don't have any idea about how to add the P2 palette (the blue Beatrice) to the SFF, so that when Beatrice does Touches two colors can be seen for a difference.

    3. The Custom_OMK_Beatrice-Challenge.cns and some Challenge MUGEN code in the -2 and -3 CNS files......I really don't what the Challenge thing is all about....I understand other parts of Boomer's MUGEN code except this Challenge one....really challenging to me. :o
    >> addressed and advised by SXVector already

    Since I am not good at the source game as well as I suck at mugenizing accurate characters, I am sure I did something wrong and probably there are missing parts, so if anyone who knows OMK Beatrice and MUGEN authoring well, can then please help me pinpoint what more for me to do to make this Custom OMK Beatrice playable in MUGEN.........
     
    I am kindly asking some certain MFFA members to beta-test this of my Custom OMK Beatrice WIP.

    To-do list:
    - while waiting for your test result (thanks a bunch in advance), I will try to:
      1. complete the SND file
      2. clean the SFF file
      3. watch more OMK Beatrice YouTube videos to get to know what she can do during matches so that I can work on her A.I. (for now her A.I. is really crappy)
      4. bug fix/tweak
      5. improve by listening to beta-testers' advises (7-stake sister MUGEN transparency, HUD for HD resolution, FF3 palette adding,...etc. mentioned by SXVector)
     
    I will try to make a video to show my try on completing Boomer's Touch System and to show the MUGEN technical issues I am facing, shortly after.
     
    Ok here is the game play video I made and uploaded:
     
    - without nico video account:
    http://en.niconico.sarashi.com/?sm21888040
     
    - with nico video account:
    http://www.nicovideo.jp/watch/sm21888040
     
    * if for some reason you cannot see nico video, then please download the Custom_OMK_Beatrice_WIP_by_Borewood_2013-09-22.mp4 from my SkyDrive -> Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series *
     
    Thank you for your interest in this of my MUGEN WIPs.
     
    2013-09-22 Borewood
  4. Upvote
    Werewood reacted to O Ilusionista in Spec Ops Power Gear   
    ..:: Power Gear – Prototype Ruler of the Age of Gods ::..


    Another Spec Ops char by Ethan Lives.

    Power Gear is a weapon of the Illuminati. He has something with Heavy Strike, but its uncertain.
    Are they rivals? Are they on the same team?

    They have a special intro each other.



    More images:






    Video Preview:



    Download at http://www.brazilmugenteam.com
  5. Upvote
    Werewood got a reaction from Ex✭Cᴀʜᴍ in CustomOMKBeatriceWIP updated and released 20131006   
    update to 2013-10-06:
    - fixed the corner close Strong attack air juggle infinite
    - made the Attack Touch partner (herself) come out faster
    - now it takes even more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed some more portion of "Boomer's OMK characters only" compatibility
    - made the Meta Super (Summon Twin Battle Towers) firing faster
    - tweaked the updated A.I.
    - fixed some minor things.........
     
    I think it is time to get her out of WIP now. 
    Please visit my release topic here:

     
    All new feedback please post in my release topic, not here anymore, thank you!
     
     
    --------------------------------------------------------------------------------------------------------------------
     
     
     
     
    My first try to mugenize an OMK character....and I chose the Current Golden Witch, Beatrice.
     

     
      For MUGEN 1.0 only.
      (Custom_OMK_Beatrice.def - localcoord = 640,480)
      (mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)
     
    More screens:



     
    2013-10-03 update:
     
    What I have edited (up to 2013-10-03):
    - Boomer uses the P1 SP bar for the original Touch bar, now I switched it back to match that of the source game
    - I have gotten YU-TOHARU's permission to use his OMK MUGEN Touch bar and partner SP bar, yet, fully making use of these only makes MUGEN1.0 slow down further, especially during the firing of the Meta Super (Summon Twin Battle Towers), so, I gave up about that and added a mini version of the Touch bar and partner SP bar
      * please see the included Custom_OMK_Beatrice_WIP_MUGEN_min_Touch_bar.png for a preview or here:
     

    * the left one is showing available Touch chance
    * the right one is showing unavailable/waiting Touch chance
    - added the "what-the-heck" Halloween mocking sound whenever P1 (except Beatrice) gets thrown by Beatrice
    - reduced the transparency of the Meta Super (Summon Twin Battle Towers)
    - reduced the volume of the firing of the Meta Super (Summon Twin Battle Towers)
    - fixed the PalFX that worked for all Beatrice's golden butterfly transformation before having used the FF3 MUGEN1.0 SFF palette group 1,2 for the alternative Touch partner color
    - fixed the Normal Touch display text
    - now it takes more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed transparency for the Seven Sisters/Stakes of Purgatory (advised by SXVector)
    - added some more A.I. (now she is a bit more challenging than the previous update)
    - fixed some minor things.........
     
    WIP video 2013-09-28:
     
    - without nico video account:
    http://en.niconico.sarashi.com/?sm21960506
     
    - with nico video account:
    http://www.nicovideo.jp/watch/sm21960506
     
    * if for some reason you cannot see nico video, then please download the Custom_OMK_Beatrice_WIP_by_Borewood_2013-10-03.mp4 from my SkyDrive -> Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series *
     
    And, the private beta-testing period is over, now open to the public to beta-test:
    download at my SkyDrive:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    ->  Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series -> Custom_OMK_Beatrice_WIP_by_Borewood_2013-10-03.zip
     
    To-do list:
      1. bug fix/tweak when people report to me........
     
    For MUGEN1.0 ONLY!!!!!!!!!!!!!!!
     
    2013-09-28 update:
     
    Not using Boomer's default button layout any more.

    Now using this button layout:
    x: Weak attack
    y: Medium attack
    z: Strong attack
    a: Touch
    b: Appeal
    c: Meta shortcut
     
    What I have updated (up to 2013-09-28):
    - completed and cleaned the SND file
    - completed and cleaned the SFF file
    - opened a MFFA MUGEN WIP topic and posted WIP videos  (advised by Ryon)
    - fixed the forward running steps sound (advised by Staubhold)
    - removed the SP Supers shortcut button (advised by Bjay)
    - being confused by Boomer's Challenge MUGEN code, then knew it is safe to remove (advised by SXVector)
    - The Meta Super (Summon Twin Battle Towers) slow down by too many Helpers improved by cutting numbers of Helpers from 36 to 2 (advised by SXVector)
    - used Fighter Factory 3 MUGEN1.0 SFF with palette group 1 and index 2 for the alternate Touch player (same 2nd Beatrice player) (advised by SXVector)
    - used Toshio Tenma's beta OMK Beatrice for a reference (advised by Toshio Tenma)
     

     
    WIP video 2013-09-28:
     
    - without nico video account:
    http://en.niconico.sarashi.com/?sm21924231
     
    - with nico video account:
    http://www.nicovideo.jp/watch/sm21924231
     
    * if for some reason you cannot see nico video, then please download the Custom_OMK_Beatrice_WIP_by_Borewood_2013-09-28.mp4 from my SkyDrive -> Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series *
     
    And, the private beta-testing period is over, now open to the public to beta-test:
    download at my SkyDrive:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    ->  Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series -> Custom_OMK_Beatrice_WIP_by_Borewood_2013-09-28.zip
     
    To-do list:
    - while waiting for further user test result (thanks a bunch in advance), I will try to:
      1. watch more OMK Beatrice YouTube videos to get to know what she can do during matches so that I can work on her A.I. (for now her A.I. is really crappy)
      2. bug fix/tweak........
     
    For MUGEN1.0 ONLY!!!!!!!!!!!!!!!
     
    Thank you very much for your interest and time and considerable help!  Keep your cool feedback coming!
     
     
    Plan A:  add Beatrice to Boomer's Lucifer and make them Touch-able like in the source game
    After working on Plan A for a while.............found it was just too hard to an un-skillful me!
    So.......then switch to Plan B.

    Plan B:  edit Boomer's Battler to make a stand-alone Beatrice.

    Still using Boomer's default button layout:
    "x" - Weak attack
    "a" - Medium attack
    "y" - Strong attack
    "start" - Appeal
    "c" - Touch
     
      For MUGEN 1.0 only.
      (Custom_OMK_Beatrice.def - localcoord = 640,480)
      (mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)

    What I have edited in my Plan B:
    - added Beatrice sprites and her VFX (I think only a minor portion are missing..........)
    - added some of Beatrice sounds (still working on the Custom_OMK_Beatrice.snd at the moment...)
    - coded all Beatrice normals, specials, supers, metas, in my usual half-assing way :p
    - removed a small portion of "Boomer's OMK characters only" compatibilty
    - tried to complete Boomer's OMK Touch system, by Touching Beatrice herself, in MUGEN (again in my usual half-assing way :p)
      1. Normal Touch: when idle, command = "c"
      2. Attack Touch: when hitting P2, command = "c"
      3. Guard Touch:   when guarding, command = "c"
      4. Damage Touch: when getting hit, command = "c"
      5. Assault Touch:  when rushing to P2 and hit P2, command = "c"
      **** these Touches are glitchy and wonky ****
     
    Some MUGEN technical issues I am facing:
    1. The Meta Super (Summon Twin Battle Towers), while I kind of managed to get it to work, it slows my MUGEN1.0 down very much!  I think there are too many helpers with AngleDraw, PalFX, and Trans in effect at the same time.......see if you can help me out about this!

    2. Since this time I am using Fighter Factory 3 to make MUGEN1.0 SFF, no ACT files are needed.  But I don't have any idea about how to add the P2 palette (the blue Beatrice) to the SFF, so that when Beatrice does Touches two colors can be seen for a difference.

    3. The Custom_OMK_Beatrice-Challenge.cns and some Challenge MUGEN code in the -2 and -3 CNS files......I really don't what the Challenge thing is all about....I understand other parts of Boomer's MUGEN code except this Challenge one....really challenging to me. :o
    >> addressed and advised by SXVector already

    Since I am not good at the source game as well as I suck at mugenizing accurate characters, I am sure I did something wrong and probably there are missing parts, so if anyone who knows OMK Beatrice and MUGEN authoring well, can then please help me pinpoint what more for me to do to make this Custom OMK Beatrice playable in MUGEN.........
     
    I am kindly asking some certain MFFA members to beta-test this of my Custom OMK Beatrice WIP.

    To-do list:
    - while waiting for your test result (thanks a bunch in advance), I will try to:
      1. complete the SND file
      2. clean the SFF file
      3. watch more OMK Beatrice YouTube videos to get to know what she can do during matches so that I can work on her A.I. (for now her A.I. is really crappy)
      4. bug fix/tweak
      5. improve by listening to beta-testers' advises (7-stake sister MUGEN transparency, HUD for HD resolution, FF3 palette adding,...etc. mentioned by SXVector)
     
    I will try to make a video to show my try on completing Boomer's Touch System and to show the MUGEN technical issues I am facing, shortly after.
     
    Ok here is the game play video I made and uploaded:
     
    - without nico video account:
    http://en.niconico.sarashi.com/?sm21888040
     
    - with nico video account:
    http://www.nicovideo.jp/watch/sm21888040
     
    * if for some reason you cannot see nico video, then please download the Custom_OMK_Beatrice_WIP_by_Borewood_2013-09-22.mp4 from my SkyDrive -> Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series *
     
    Thank you for your interest in this of my MUGEN WIPs.
     
    2013-09-22 Borewood
  6. Upvote
    Werewood reacted to DarkWolf13 in How to make a simple Vs Char Special Intro w/ Dialogue   
    Here's how to make a simple Vs Char Intro.   1. Open Paint and resize the image to 320 x 59,   2. Use paint bucket and paint the image all black.   3. Use the Text Entry tool (I call it the Text Entry tool) and open it on the entire image.  You can use whatever font you want but make sure the size is 6 or 7. I used System font size 7 used red text.   4. Make sure it's at least 2 lines and at most 3. Sometimes it's recommended of using one line to put the name of the one who's talking.   5. Save the text as PNG and make a folder for the character who has a Vs Intro and save it as "0000.png".   6. Hit CTRL+Z and repeat Step 3 until you finish your Vs Char dialogue.   Once finished, open Fighter Factory and open your the char you want the vs Intro for.   Then do this:   1. Add the new PNG files as new sprites WITHOUT shared palettes. 2. If the position is X- 160, Y- 59. Don't worry, I'll tell you how to add the coding for this afterwards. 3. Save your sprites and go to StateDef 5900. 4. At StateDef 5900, you need to set a variable, here's an example:  
      5. After setting the var, use this coding to determine the char's Intro:  
      6. Next, you must MAKE a StateDef for that Vs Intro to work so here's a sample to get you started:   
     
    7. Then go to the .air file and ADD an animation for those sprites. For time, I recommend value of 225-275 for each sprite so you or other players can read it. Such as this:  
     
    I hope this is helpful and if anything goes wrong, let me know. I hope you all took the time of reading and making a simple Vs Char Intro.     WARNING This may not work for some characters. This coding will be incompatible with the character under these conditions   -Sprite indexes/animations mentioned here are already in use -Most/All variables are in use already
  7. Upvote
    Werewood got a reaction from Bjay in CustomOMKBeatriceWIP updated and released 20131006   
    update to 2013-10-06:
    - fixed the corner close Strong attack air juggle infinite
    - made the Attack Touch partner (herself) come out faster
    - now it takes even more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed some more portion of "Boomer's OMK characters only" compatibility
    - made the Meta Super (Summon Twin Battle Towers) firing faster
    - tweaked the updated A.I.
    - fixed some minor things.........
     
    I think it is time to get her out of WIP now. 
    Please visit my release topic here:

     
    All new feedback please post in my release topic, not here anymore, thank you!
     
     
    --------------------------------------------------------------------------------------------------------------------
     
     
     
     
    My first try to mugenize an OMK character....and I chose the Current Golden Witch, Beatrice.
     

     
      For MUGEN 1.0 only.
      (Custom_OMK_Beatrice.def - localcoord = 640,480)
      (mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)
     
    More screens:



     
    2013-10-03 update:
     
    What I have edited (up to 2013-10-03):
    - Boomer uses the P1 SP bar for the original Touch bar, now I switched it back to match that of the source game
    - I have gotten YU-TOHARU's permission to use his OMK MUGEN Touch bar and partner SP bar, yet, fully making use of these only makes MUGEN1.0 slow down further, especially during the firing of the Meta Super (Summon Twin Battle Towers), so, I gave up about that and added a mini version of the Touch bar and partner SP bar
      * please see the included Custom_OMK_Beatrice_WIP_MUGEN_min_Touch_bar.png for a preview or here:
     

    * the left one is showing available Touch chance
    * the right one is showing unavailable/waiting Touch chance
    - added the "what-the-heck" Halloween mocking sound whenever P1 (except Beatrice) gets thrown by Beatrice
    - reduced the transparency of the Meta Super (Summon Twin Battle Towers)
    - reduced the volume of the firing of the Meta Super (Summon Twin Battle Towers)
    - fixed the PalFX that worked for all Beatrice's golden butterfly transformation before having used the FF3 MUGEN1.0 SFF palette group 1,2 for the alternative Touch partner color
    - fixed the Normal Touch display text
    - now it takes more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed transparency for the Seven Sisters/Stakes of Purgatory (advised by SXVector)
    - added some more A.I. (now she is a bit more challenging than the previous update)
    - fixed some minor things.........
     
    WIP video 2013-09-28:
     
    - without nico video account:
    http://en.niconico.sarashi.com/?sm21960506
     
    - with nico video account:
    http://www.nicovideo.jp/watch/sm21960506
     
    * if for some reason you cannot see nico video, then please download the Custom_OMK_Beatrice_WIP_by_Borewood_2013-10-03.mp4 from my SkyDrive -> Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series *
     
    And, the private beta-testing period is over, now open to the public to beta-test:
    download at my SkyDrive:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    ->  Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series -> Custom_OMK_Beatrice_WIP_by_Borewood_2013-10-03.zip
     
    To-do list:
      1. bug fix/tweak when people report to me........
     
    For MUGEN1.0 ONLY!!!!!!!!!!!!!!!
     
    2013-09-28 update:
     
    Not using Boomer's default button layout any more.

    Now using this button layout:
    x: Weak attack
    y: Medium attack
    z: Strong attack
    a: Touch
    b: Appeal
    c: Meta shortcut
     
    What I have updated (up to 2013-09-28):
    - completed and cleaned the SND file
    - completed and cleaned the SFF file
    - opened a MFFA MUGEN WIP topic and posted WIP videos  (advised by Ryon)
    - fixed the forward running steps sound (advised by Staubhold)
    - removed the SP Supers shortcut button (advised by Bjay)
    - being confused by Boomer's Challenge MUGEN code, then knew it is safe to remove (advised by SXVector)
    - The Meta Super (Summon Twin Battle Towers) slow down by too many Helpers improved by cutting numbers of Helpers from 36 to 2 (advised by SXVector)
    - used Fighter Factory 3 MUGEN1.0 SFF with palette group 1 and index 2 for the alternate Touch player (same 2nd Beatrice player) (advised by SXVector)
    - used Toshio Tenma's beta OMK Beatrice for a reference (advised by Toshio Tenma)
     

     
    WIP video 2013-09-28:
     
    - without nico video account:
    http://en.niconico.sarashi.com/?sm21924231
     
    - with nico video account:
    http://www.nicovideo.jp/watch/sm21924231
     
    * if for some reason you cannot see nico video, then please download the Custom_OMK_Beatrice_WIP_by_Borewood_2013-09-28.mp4 from my SkyDrive -> Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series *
     
    And, the private beta-testing period is over, now open to the public to beta-test:
    download at my SkyDrive:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    ->  Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series -> Custom_OMK_Beatrice_WIP_by_Borewood_2013-09-28.zip
     
    To-do list:
    - while waiting for further user test result (thanks a bunch in advance), I will try to:
      1. watch more OMK Beatrice YouTube videos to get to know what she can do during matches so that I can work on her A.I. (for now her A.I. is really crappy)
      2. bug fix/tweak........
     
    For MUGEN1.0 ONLY!!!!!!!!!!!!!!!
     
    Thank you very much for your interest and time and considerable help!  Keep your cool feedback coming!
     
     
    Plan A:  add Beatrice to Boomer's Lucifer and make them Touch-able like in the source game
    After working on Plan A for a while.............found it was just too hard to an un-skillful me!
    So.......then switch to Plan B.

    Plan B:  edit Boomer's Battler to make a stand-alone Beatrice.

    Still using Boomer's default button layout:
    "x" - Weak attack
    "a" - Medium attack
    "y" - Strong attack
    "start" - Appeal
    "c" - Touch
     
      For MUGEN 1.0 only.
      (Custom_OMK_Beatrice.def - localcoord = 640,480)
      (mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)

    What I have edited in my Plan B:
    - added Beatrice sprites and her VFX (I think only a minor portion are missing..........)
    - added some of Beatrice sounds (still working on the Custom_OMK_Beatrice.snd at the moment...)
    - coded all Beatrice normals, specials, supers, metas, in my usual half-assing way :p
    - removed a small portion of "Boomer's OMK characters only" compatibilty
    - tried to complete Boomer's OMK Touch system, by Touching Beatrice herself, in MUGEN (again in my usual half-assing way :p)
      1. Normal Touch: when idle, command = "c"
      2. Attack Touch: when hitting P2, command = "c"
      3. Guard Touch:   when guarding, command = "c"
      4. Damage Touch: when getting hit, command = "c"
      5. Assault Touch:  when rushing to P2 and hit P2, command = "c"
      **** these Touches are glitchy and wonky ****
     
    Some MUGEN technical issues I am facing:
    1. The Meta Super (Summon Twin Battle Towers), while I kind of managed to get it to work, it slows my MUGEN1.0 down very much!  I think there are too many helpers with AngleDraw, PalFX, and Trans in effect at the same time.......see if you can help me out about this!

    2. Since this time I am using Fighter Factory 3 to make MUGEN1.0 SFF, no ACT files are needed.  But I don't have any idea about how to add the P2 palette (the blue Beatrice) to the SFF, so that when Beatrice does Touches two colors can be seen for a difference.

    3. The Custom_OMK_Beatrice-Challenge.cns and some Challenge MUGEN code in the -2 and -3 CNS files......I really don't what the Challenge thing is all about....I understand other parts of Boomer's MUGEN code except this Challenge one....really challenging to me. :o
    >> addressed and advised by SXVector already

    Since I am not good at the source game as well as I suck at mugenizing accurate characters, I am sure I did something wrong and probably there are missing parts, so if anyone who knows OMK Beatrice and MUGEN authoring well, can then please help me pinpoint what more for me to do to make this Custom OMK Beatrice playable in MUGEN.........
     
    I am kindly asking some certain MFFA members to beta-test this of my Custom OMK Beatrice WIP.

    To-do list:
    - while waiting for your test result (thanks a bunch in advance), I will try to:
      1. complete the SND file
      2. clean the SFF file
      3. watch more OMK Beatrice YouTube videos to get to know what she can do during matches so that I can work on her A.I. (for now her A.I. is really crappy)
      4. bug fix/tweak
      5. improve by listening to beta-testers' advises (7-stake sister MUGEN transparency, HUD for HD resolution, FF3 palette adding,...etc. mentioned by SXVector)
     
    I will try to make a video to show my try on completing Boomer's Touch System and to show the MUGEN technical issues I am facing, shortly after.
     
    Ok here is the game play video I made and uploaded:
     
    - without nico video account:
    http://en.niconico.sarashi.com/?sm21888040
     
    - with nico video account:
    http://www.nicovideo.jp/watch/sm21888040
     
    * if for some reason you cannot see nico video, then please download the Custom_OMK_Beatrice_WIP_by_Borewood_2013-09-22.mp4 from my SkyDrive -> Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series *
     
    Thank you for your interest in this of my MUGEN WIPs.
     
    2013-09-22 Borewood
  8. Upvote
    Werewood got a reaction from Moneyspider_Todd in Biped by dave t. (alpha)   
    Biped by dave t. (alpha):
     

     
     

     
     
    Biped should be one of the very first 2.5D/3D MUGEN characters since the birth of the MUGEN engine.  I bet only very few MFFA members (i.e. GohanSSM2) have ever heard of or seen this old-cake MUGEN original character.  It is amazing that the MUGEN author still keeps his age-old MUGEN content online!
     
    Download from the author's web site:  http://www.bigmech.com/misc/mugen/
  9. Upvote
    Werewood got a reaction from Gamer251 in Welcome to MFFA! Introduce yourself here!   
    I want to see you and Ryoucchi do a mirror match in MUGEN!  Omega Supreme is cool with his MUGEN Transformers stuff!  Inspiration is very helpful, I am also inspired by some cool MUGEN authors (hint:  Ryon).
  10. Upvote
    Werewood got a reaction from T. Vinceson in Zolagun's Huitzil/Phobos Edit.   
    YES!!!!  I don't care about source accuracy and I care only availability and completion.
     
    I like your Talbain too!  Do you have any plan for Victor please?
     
    Thank you for your great edit!
     
    P.S.  I am trying to complete Gowcaizer by shimon and Kazuma by Psi-crowz like you do!
  11. Upvote
    Werewood reacted to suigin0223 in Shin Koihime Musou: Otome Taisen Sangokushi Engi   
    I had released All characters (arranged system from Samurai Shodown 6).
    http://www.mediafire.com/suigin/downlaod
     
    And ouchi released All stages with bgm (for winmugen).
    https://skydrive.live.com/?cid=08DF293B12BFC384

  12. Upvote
    Werewood got a reaction from Blue Monkey in Yu Inoue by Goma updated 9/14/2013   
    In fact Goma is a Chinese (Taiwanese).  I played his Kiyoshi Hattori year ago.  I consider Goma a very talented pixel-artist and MUGEN author.
     
    His third MUGEN WIP is Pinocchio Skinfaxi:
     

     
    * left one is Pinocchio Skinfaxi * middle one is Yu
    * right one is Kiyoshi
     
    Goma's blog (soon to be closed by Yahoo!):  http://www.wretch.cc/blog/goto713maki/8131089
     
    P.S.  Yu Inoue's move list here:  http://www.wretch.cc/blog/goto713maki/8131253
  13. Upvote
    Werewood reacted to DuckAzz in WIP : Gameboy Fighters   
    After finished project bootleg wars I decided to work something half boolteg and half original
    the thing is that I loved to play gameboy in my childhood then I decided once again to create something retro
     
    roster:
    originals
    bootlegs
     
    *the pictures are shown on some posts,most of newer posts are updates*
     
    for now beta is aviable on my youtube video:
    http://www.youtube.com/watch?v=DP_TbUlG6xw
     
    the thing is that I didn't update this to my website,so i don't have a time to do that fast...
     
    *SUGGESTIONS ARE CLOSED FOR NOW* I Said this 24.06.2014 
     
    also let's talk! :)
     
    Game is 75% finished
  14. Upvote
    Werewood reacted to GohanSSM2 in New site setup   
    I couldn't do large files (over 5 MB) and the like with the old free sites. The netne.net site is still there but missing the larger files (musics, intros, etc.). Now... Got my own domain name and all and site is here... http://www.gohanssm.com/mugen.html Let me know if any of the links don't work. Thanks.
  15. Upvote
    Werewood reacted to Ryon in Project Catch 'Em All   
    Project Catch 'Em All

    Welcome to our full game.
    This is a Mugen project created by Alexei and Myself (Ryon).

    Project Catch 'Em All is a mugen fighting game like no other. Imagine a mash up of the Final Fantasy Battle System, with the Pokemon Battle System, then throw in some mugen.

    You end up with a Pokemon fighting game where all of your moves and attacks are based on ATB and range.

    The idea for this game came from Ryon. Just imagining a pokemon character for mugen that couldn't move, but would only move based on what attacks the player selected from a in game menu. Majority of the coding comes from Alexei. His Genius in coding has made this idea come to life and he even helped expand the idea of the ATB guage.

    Attack moves can clash. For instance, Bubble Beam vs. Flame Thrower, Or Hyper Beam vs. Hydro Pump. Everything can clash making for a more interesting battle. Recovery time is also included for moves such as Fly and Dig.

    Included in the demo is 2 Stages, 6 Characters (3 Alexei, 3 Ryon), a Beta Screenpack and Lifebars.

    What we are looking for are skilled stage creators and possible character coders who can follow our template for the engine.

    Now your probably wondering Which pokemon you can add, Well to tell you the truth, you can't just add anyone you want. A wonderful sprite artist by the name of Joshr has sprited all of the pokemon sprites that we use. You can view his sprites here following this link. If you choose to do so you may create that character.

    http://www.spriters-resource.com/submitter/JoshR691/

    Alexei is doing all of the effects using After Effects. Unless you know how to use it or have fitting effects of your own, I would like to request we leave that to Alexei.

    If you'd like to make a character or contribute something, then PM either Ryon or Алексей (Alexei) here, so we can view your request and get back to you with some info and details on proceeding.

    [Title] - Temp

    [select] - Temp

    [battle] - In Game


    DOWNLOAD LINK
    http://www.mediafire.com/download/f9o1ixpp421m1y2/Project_Catch_'Em_All_Demo_1.zip
     
    PLEASE POST ANY FOUND ERRORS, AND GENERAL FEEDBACK HERE!
    ITS NOT PERFECT BUT THIS IS A START TO SOMETHING GREAT.

    DEVELOPER REFERENCE GUIDE
    Please use this a reference and a guide on making characters compatible for this game.
    Also please remember to make your characters WITHIN your downloaded version of the game, and PM myself or Alexei your work, So that we may add it to the offical game.

    http://www.mediafire.com/download/ysl46564oojj3p1/PCEA_-_Developer_Reference.txt



  16. Upvote
    Werewood reacted to DJ HANNIBALROYCE in ROAD RUNNER UPDATED! 02/12/14   
    ROAD RUNNER UPDATED
    by:DJ HANNIBALROYCE
    Available for Download!
    CLICK HERE

    http://www.youtube.com/watch?v=ayytDB8XNZA


    Hey guys & gals!
    I'd like to introduce to you my character & favorite Looney Tunes character, ROAD RUNNER!!!
    He is based on the SNES game, Road Runner's Death Rally Valley, as well as, the cartoons itself.

    UPDATED!
    bugs fixed
    All Hypers are now RANDOM
    moveset changed (plays like a whole new character!)

    Feedback is appreciated in a respected manner....Enjoy! :)




     
  17. Upvote
    Werewood reacted to Gladiacloud in E-123 Omega released by Gladiacloud   
    Gladiacloud here!

    As I have mentioned in the past, I decided to create different characters, not only the characters from Dragon Ball universe.

    Here is my new character: E-123 Omega!



    DOWNLOAD LINK:
    http://www.sendspace.com/file/gt1odd (link updated 27/08/13)

    Sonic's fans will be very happy to have him in their Mugen. ^_^
  18. Upvote
    Werewood got a reaction from cidiego in Custom SSFIV El Fuerte & Decapre WIP 2014   
    Custom SSFIV El Fuerte and Custom SSFIV Decapre WIP:
     

     
    My new 2014 SSFIV MUGEN WIP!
     
    SSFIV El Fuerte have not been converted to MUGEN yet so I decide to do him!
    USFIV is just out so I am going to mugenize Decapre!
     
    => 2014-08-08 progress:
    - ripping El Fuerte "sprites"
    - ripping Decapre "sprites"
     
    ** waiting for someone to rip USFIV sounds+voices of El Fuerte & Decapre....
     
    My old 2013 SSFIV WIP records:



  19. Upvote
    Werewood got a reaction from Moneyspider_Todd in SFIV's Poison and Chun Li by Jose Sanchez (Jose Cuervo)   
    Let me try this Poison in MUGEN1.0 to see............thanks for the news!
  20. Upvote
    Werewood got a reaction from Moneyspider_Todd in ARASHI released by Ali 2013-08-11   
    ARASHI released by Ali 2013-08-11:
     

    Ali released a digitized live action MUGEN ninja character on the same day I released mine!  What a coincidence!
     
    Ali's MUGEN web site:  http://www.geocities.jp/alirixx/
  21. Upvote
    Werewood reacted to Toshio Tenma in Toshio Wip topic   
    Wip log: a) Added intro. b) Updated win pose. c) Added attacks. d) Updated taunt. e) Added voices.
     
    Video:
     

     
     
  22. Upvote
    Werewood got a reaction from Moneyspider_Todd in Custom Shinobi Shou updated 2013-09-13   
    Custom Shinobi Shou
    Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home

    MUGEN Characters 1500 Series: Custom Shinobi Shou by Borewood
    Custom Shinobi Shou is from Shin Shinobi Den (Sega Saturn)
     

    Shinobis from different Sega generations meet each other in MUGEN!

    Video Preview:  http://en.niconico.sarashi.com/?sm21571063
     
    GIF Preview:

     
    update_notes_2013-09-13:
    - made sure that AssertSpecial flag = nomusic for intro, KO, and win states now are working...
     
    update_notes_2013-08-12b:
    - added blood splash effect for all slashes
    - increased the volume of intro, KO, and win music
    - added AssertSpecial flag = nomusic for intro, KO, and win states
     
    update_notes_2013-08-12:
    - fixed the standing animation blue hit box for Shou's head
    - fixed the jumping animation blue hit box for Shou's extended right leg
    - made the after images resulted by the Shadow Dancer (D,DF,F,D,DF,F, x) of Shou more solid and more red
    - used HitDef Snap= 70, 0 to move P2 close to the sword red hit box when P2 is hit by the Ultimate Technique of Ninjutsu (a/b/c)
     
     

     
    As for the source game blood VFX, I actually tried to rip but failed.......just too hard..........
     
    Download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E

    * Custom MUGEN Characters 1500 Series
     
    - source game: Shin Shinobi Den (Sega Saturn)
    - intro: Some Sega Shinobi fans dislike this Sega Saturn version, yet I only care whether it has MUGEN potential or not....
    - plan: all custom moves and perhaps source game super moves to be kept
    - sprites: being ripped by Borewood, by his half-assly "take-screenshots-and-clean-images" method
    * I could not find any rips of this Shin Shinobi Den game anywhere so I had to do it myself....
    - sounds: FessX's SSF can let me rip all the Shin Shinobi Den sounds I need
    - FAQ: http://www.gamefaqs.com/saturn/574699-shinobi-legions/images
    - More info.:  http://www.hardcoregaming101.net/shinobi/shinobi5.htm
    http://www.mobygames.com/game/sega-saturn/shinobi-legions
    - some online source game videos:  please see credits below
    - source game manual:  please see the included Sega_Saturn_Shin_Shinobi_Den_JP_Manual.pdf file
     
    ----------
    Custom Shinobi Shou
    ----------

    Normal Moves:
     Light Slash x
     Medium Slash   y
     Hard Slash   z

    Throw Moves:
     hold forward + y
     hold forward + z (can juggle P2 afterwards)

    Unique Moves:      
     Crouching walk (hold down while walking)
     Wall jump (back and front)
     High jump (hold up while running, and hold down to drop faster)
     "Golden Axe style air down sword thrust" (run -> jump -> hold downward -> y)

    Special Moves:
    Shinobi Shuriken (ground only)  D,DF,F, x/y/z (can be destroyed by P2's attacks)
    Shinobi Shurikens (air only)  D,DB,B, x/y/z (can be destroyed by P2's attacks)
    Shinobi Spin (ground only)  D,DB,B, x/y/z (in the first few frames, hold forward or backward to move side ways)
          * before the end of animation, press x for a forward spin
          * before the end of animation, press y for a upward spin
          * before the end of animation, press z for a downward spin
    Shinobi Kick (ground only)   F,D,DF, x/y/z (the on-ground last hit can hit a lying P2)
    Shinobi Stealth (ground only)  B,D,DB, x/y/z  (press x/y/z in stealthing to reset)
          * B,D,DB, x to do backward ground roll when hit by P2
          * B,D,DB, y to do upward small jump when hit by P2
          * B,D,DB, z to do forward ground roll when hit by P2
          ** Shou takes half the damages hit by P2

    Super Moves:
    Shadow Dancer (ground only)  D,DF,F,D,DF,F, x (requires and consumes power=1000/3000)
           * for a limited time period, all normal attacks except "Golden Axe style air down sword thrust", can hit P2 multiple times
           * for a limited time period, all normal attacks  except "Golden Axe style air down sword thrust", can be chained into each other but not a single self
           * Shou cannot use Shadow Dancer when Bishamon is activated
    Thunder Dragon (ground only) D,DF,F,D,DF,F, y (requires and consumes power=1000/3000)
           * Shou summons Thunder Dragon to release thunder attack
           * Thunder Dragon will not appear when P2 is guarding/blocking, so, only 500/3000 will be consumed
    Bishamon (ground only) D,DF,F,D,DF,F, z (requires and consumes power=1000/3000)
           * for a limited time period, all normal attacks except "Golden Axe style air down sword thrust", can call at most two Bishamon helpers at a time
           * Shou cannot use Bishamon when Shadow Dancer is activated

    Hyper Move:
    Ultimate Technique of Ninjutsu (ground only)  
          a/b/c (requires and consumes power=1000/3000 and Shou's life is about 100/1000 left)
           * Shou runs forward and when he is near P2 he will make the ultimate instant-kill slash
           * P2 without guarding/blocking it will take out 100% of P2's life
           * P2 with guarding/blocking it will take out 50% of P2's life
           * P2 can probably dodge it during the bullet-time slow slash moment

    This MUGEN character comes with its own MUGEN stage and BGM
    i.e.
    Custom_Shinobi_Shou/Custom_Shinobi_Shou.def, stages/ShinShinobiDenStage2Boss.def, music=sound/ShinShinobiDenStage2Boss.mp3
     
    Credit:

    cubex55 - Sega Saturn Shinobi X Longplay (
    )
    amagishien - Sega Saturn Shin Shinobi Den Longplay ( )
    replacementdocs.com - Sega Saturn Shin Shinobi Den manual (http://www.replacementdocs.com/download.php?view.7496)

    Thank you:

    Sega - Shin Shinobi Den (Sega Saturn)
    http://www.gamefaqs.com/saturn/574699-shinobi-legions/images
    http://www.hardcoregaming101.net/shinobi/shinobi5.htm
    http://www.mobygames.com/game/sega-saturn/shinobi-legions
    FessX - SSF (Sega Saturn emulator)
    VirtuallTek Systems - Fighter Factory Classic

    MUGEN Free For All  http://mugenfreeforall.com/ - Borewood's new MUGEN home
    Elecbyte  http://www.elecbyte.com/ - MUGEN
  23. Upvote
    Werewood got a reaction from Moneyspider_Todd in Street Fighter 4 Zangief & Sakura Released By Jose Sanchez 8/8/13   
    Cool more MUGEN authors are making SF4 characters using the 2.5D "sprites" like Orbinaut (now Mr. I?) and I do!
     
    By the way, the MUGEN stages shown in the videos are just so cool to find access!
  24. Upvote
    Werewood got a reaction from Moneyspider_Todd in YUGO 3D, MITSURUGI 3D, KASUMI 3D, AKIRA YUKI 3D AND more 8/1/13 dragon972   
    Thanks Ryon and Zeter-Zero.  Yet I also admire dragon972 as he has the will/guts/skills to rip from so many different next-gen FTGs.
     
    Orbinaut (now Mr. I?)'s and my SF4/SSF4 PC rips might look more complete because SF4/SSF4 PC has been widely hacked and there are many high-end SF4/SSF4 PC tools for rippers and hackers.  As for the next-gen FTGs being ripped by dragon972, I believe not so many such useful hacking/ripping tools are available so it is much harder than SF4/SSF4 PC.  So please do not discourage dragon972.........just my little thought. 
  25. Upvote
    Werewood got a reaction from Moneyspider_Todd in SS6 Sei by Suigin released 7/30/13   
    Suigin-san it is nice to see you join MFFA here!  Your English it not poor!  My mother language is not English too!
     
    Thank you for coming over here to keep us updated!
     
    I like your ray-fish(?) toy/figure very much!  Where did you buy it please?
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