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Everything posted by Werewood
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Wow your WIPs list is not short! Can't wait after May 22!
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Nice WIP that you are having! I remember Battletoads co-op with Double Dragon was a very amusing game!
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Umehei's SFIII MUGEN characters are awesome! I like how he tones down flashy FXs for my poor eyes. Also, his MUGEN code skill can serve as good examples (I used some of his code as reference before)!
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Some 2DFighterMaker2nd rips - Terrordrome updated 2013-11-24
Werewood replied to Werewood's topic in [ SYSTEM SPRITES ]
The tool I use cannot do for 2DFM95 like Muscle Fighters and SCWU. I know Leona is doing Muscle Fighters: http://mugenfreeforall.com/index.php?/topic/11833-kinnikuman-muscle-fight-sprite-ripping/ -
I am not at work place now, so I am free to see.............
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I always wonder how people like you can rip perfect sounds/voices like that............thank you by the way!
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Thank you for making a winmugen and palette patch for Juri Han! So you are using winmugen all along?
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Let me update a bit about the progress: - still at the "sprites" ripping stage, due to: generally a SSF4 MUGEN character needs about 4000+ "sprites", now I have to rip for two characters ripping 55-70 SSF4 "sprites" per day (if not busy with real life stuff) after "sprites" ripping job is done, I need to put them and align each "sprite" one by one in Fighter Factory, this SFF task can take up to quite a few days It is alright to remind me of giving progress report as I have like 65535 WIPs going on............LOL :O
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If Dazz at spriters-resource would release more character sprites, then I might consider converting some more to MUGEN.
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More not-yet-mugenized new releases are welcome!
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How cool! Infinite did it again!
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My eyes color-blind is not an inherited one. I got color-blind after an accident. And the only colors my eyes can't recognise are yellow and green. A very peculiar case for me....... But my eyes also has another problem called "弱視", in English it roughly means "weak sight". And my eyes can't take too much flashy FXs too.......... No, that is not a sarcasm but a truth. My old and new MUGEN stuff is obviously boring when being compared to MUGEN stuff by the following MUGEN authors: GM (my #1 MUGEN Idol), Ryon, O Ilusionista, Basara-kun, GohanSSM2, Websta, RicePigeon, SXVector, Toshio, mouser, 9, M3, adamskie, Boomer, mass, Inverse, NHK, ali, Cybaster, Rajaaboy, warusaki3, Vans, KoopaKoot, Mikita, Orbinaut (Mr. I), Corntortillas (Violin Ken), Jesuszilla, MC2, DivineWolf, Speedy9199, Neat Unsou, Splode, juano16, ahuron, Tene, PotS, Jmorphman, sakuraka, Kamekaze, abuhachi, N64Mario, Doggiedoo, (^o^), CHOUJIN, Juke Kisaragi, XCB, Tommy-gun, Tin, rei, Fervicante, jin, M@PPY, muteki, YU-TOHARU, RYO 2005, fido, ikaruga, Gal129, Baby Bonnie Hood, 3ha, H”, hsiehtm, tukemon, DEMAN, Buckus, mwryly, Infinite, NRF, cafe, Raposo, OrochiKOF97, M.M.R., Roque,..........and so many more! My MUGEN stuff: - has half-assed ripped sprites and sounds - has half-assed MUGEN code - uses other people's works as bases - has silly MUGEN ideas - has only one pallete - has cheap, predictable, mockable A.I. - is strongly inaccurate - has no flashy FXs - and probably some more....... The only worthy thing about my MUGEN stuff is, most were/have not been mugenized yet. Sorry but not now perhaps one day when I manage to have mugenized and released a MUGEN character that can make everybody wow.
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This PSP Sonasku could move into MUGEN all because of (and thanks to) Dazz at http://www.spriters-resource.com/other_systems/ikkitouseneloquentfist/sheet/47409 By the way, Hakufu-KOFM by Zelgadis is cool too so you may want to try Zelgadis' out too.
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I think larvario at http://mugeneros.activoforo.com/t3p630-chars-hi-res-aportes?highlight=char+de+mugen might know about the author (or larvario is the author perhaps). But I don't know Spanish................you or anybody know larvario or Spanish please?
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SFC/SNES Ryuhi vs FC/NES Ryuhi Whose "Hiryu no Ken" will win!?
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>> 2. his voice is to low So Laharl, what software do you use to fix the volume of a sound? Can it be used for batch purpose?
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[Tip] Identifying Head.pos and Mid.pos in a easy way
Werewood replied to Toshio Tenma's topic in [ TUTORIAL LIBRARY ]
Cool tip! -
All I want to know is, how did the author manage to rip TvC character sprites..............I really want to know...............
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So, your Shiny F. Demeter can do some 100 MEGA SHOCK moves! My beta-test result: Since your Shiny F. Demeter is a WIP, so some more stuff will be added and fixed by you from time to time I believe. The most noticeable things I found: 1. character select screen portrait color problem: 2. in-game invalid PalFX color value problem: In your [statedef 1900], the HitDef sctrl, the palfx.color = -80 has some invalid value -80 (while valid values are 0 - 256). So, you may want to change -80 to other valid values.
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All about Roundhouse Kicks Under what circumstances do you usually use Roundhouse Kicks in MUGEN (and other FTGs)? For me, I use Roundhouse Kicks when my reaction is not fast enough for anti-air special moves such as Shoryuken or 100 Shiki: Oniyaki. Some times, Roundhouse Kicks are quite effective against CPUs too. My top three (3) Roundhouse Kicks: #1: Ryu's: (in MUGEN, Ryu by G.D.T) - very quick motion - great hit box - great priority - just a real classic #2: Rain's: (in MUGEN, Rain by Mike Obrecht) - every MK series actors/actresses has to do a Roundhouse Kick.... - MK Ninja's has got much style - nothing beats Rain's unique cross-screen Roundhouse Kick get-hit state - has some cool voice acting during the kick #3: Yagumo's: (in MUGEN, Yagumo by ohgaki) - just because of her sexy look >^_^< In these source FTGs, their Roundhouse Kicks are quite powerful. But in MUGEN, since most fighters can block/guard normal moves in the air, their Roundhouse Kicks' value drops quite a bit.......
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Your Raging Akuma! I can't wait what you are going to do when revisiting him!
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Kagekiyo Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home MUGEN Characters 1500 Series: Kagekiyo by Borewood Kagekiyo is from Genpi Touran (2DFighterMaker2nd) Kagekiyo made a move from arcade (MAME) to 2DFighterMaker2nd and now to MUGEN......... Video Preview: http://en.niconico.sarashi.com/?sm20798973 Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E Warning: - There is no such thing as "source accuracy" in all my MUGEN characters, because I don't have the skill. - There is only one default palette for all my MUGEN characters, because I am color-blind and don't know how to do palettes. - There is no other purpose in all my MUGEN characters than filling some MUGEN database empty slots, for the sake of MUGEN hard-core collectors who accept both good-quality and inaccurate/half-assed/plain/boring MUGEN characters which have not yet been converted to MUGEN or that have fewer MUGEN verions. Disclaimer - All my new MUGEN characters are for MUGEN 1.0 only. - All my new MUGEN characters have A.I. - All my new MUGEN characters are open-sourced.
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Let us all make MFFA look good! I got her sprite sheet from http://www.spriters-resource.com/other_systems/ikkitouseneloquentfist/index.html I didn't edit the quality of her sprites as I don't know how to because I am not a GFX dude.............. And, in MUGEN 1.0, I used MUGEN scales to her, because she is too big: xscale = 0.68 ;Horizontal scaling factor. yscale = 0.68 ;Vertical scaling factor. Sorry but I cannot think of more super move ideas for her............. And the condition suggests that she has to be desperate to use that super move.........
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OMK stages are among the most splendid ones! Thank you very much!
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Man, my poor eyes cannot take so much flashing FXs.........