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OroCrimson

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Everything posted by OroCrimson

  1. Unfortunately Nero's and GLB's stages are down. Sadly, wayback machine brings back GLB's webpage but not the download links. K6 and ExShadow's are still up thankfully
  2. Would anyone happen to have these stages? Notably Boomer's and Ouchi's stages and the ones Alice doesn't have on her new site (Aquarium, Boiler Room, City of Books, Garden)
  3. Warning: This Screenpack only works with IKEMEN Go version 0.99 RC2 (possibly higher) set up with a 16:9 resolution! This is not designed to work on MUGEN. Version 1.1.1 does not work correctly in IKEMEN Go 0.99 RC1 or older! If for some reason you still need to use an older version, check out the version history on AK1 instead. NEW UPDATE: August 7th 2023, check out the update section. I'm back with another screenpack for IKEMEN Go! This is my favorite to date. I felt inspired by the aesthetic of 90s Capcom fighting games, and wanted to encapsulate that in a screenpack for my personal IKEMEN compilation. I also wanted to make something new using the techniques I learned from editing Devon's CVS Black screenpack (into Infinite Legacy for IKEMEN). Thus, Infinite Legacy X was born! Features: Uses standard MUGEN portraits for ease of use. A 504 slot mode for simple use, and a 700 slot mode for more character slots and a slightly better look (imo) at the cost of simplicity. (Just as simple in version 1.1!) Supports IKEMEN features such as combo and tag toast messages, 3v3 and 4v4 battles, ratio battles, and tag battles. Comes with the option to use PotS's active tag system (had to include it as the tag toast message is part of the tag.zss). Or, if choosing to use the default IKEMEN tag, includes a fix that improves compatibility some by changing the tag states used. Previews: 4/1/2023 Patch: UPDATE 1.1.1: IKEMEN Go 0.99's second release candidate just released. It required some updates to certain files, especially regarding POTS active tag system. This is simply a compatibility update. No reason to update unless you're using IKEMEN Go 0.99 RC2 or newer. UPDATE 1.1: IKEMEN Go 0.99's first release candidate just released. Time for me to update my screenpacks. Updated for use in IKEMEN 0.99. Adds 3 new slot options (25, 185, 916). Uses IKEMEN's new cell.skip feature to no longer require BLANK slots in the select.def. Added new announcer and fight animation, you can choose which one to use during install. Made this snazzy trailer: Download (1.1.1): AK1 Discord GDrive MEGA Thanks for downloading and I hope you all enjoy!
  4. Well that's that then. That's both Athenas in the bag. I'll have to try out J. Lee's in the game soon. Thanks so much everyone!
  5. Which, if you clicked it, you'd know that link is dead. I did manage to find that Athena on my own though. Even sent it to Kamekaze so he could update the link, but he never did. I should reupload her to AK1... Done. Still looking for J. List's to complete the collection.
  6. Warning: This Screenpack only works with IKEMEN Go version 0.99 set up with a 16:9 resolution! This is not designed to work on MUGEN. I said I'd do it 4 months ago and I finally got around to it. This is a remaster of my MUGEN Generations screenpack, but for IKEMEN. While I kept the core simplistic design of the original, I wanted to correct what I considered to be some egregious errors as well as create all new health bars that look a lot more polished than the original, and take advantage of a lot of IKEMEN Go's additional features. Most especially, I wanted to let the user install this cleanly rather than providing it with a full MUGEN install like I did before. Features: -A category-based screenpack, something I haven't seen for IKEMEN yet. -Literally infinite character slots, believe it or not. -Unlike MUGEN category-based select screens, it doesn't rely on an "invisible grid" that makes switching categories confusing. -Really cool custom made lifebars based on KOF 2002 -Support for IKEMEN's additional features and modes. Known jank: This screenpack uses IKEMEN's shared slot feature to allow for infinite character slots. This does create a few eccentricities not found in the MUGEN version however: -When toggling through characters in a category, it'll change that slot for both players. It's best for both players not to browse the same category at the same time. -When returning to the character select screen, rather than the cursor remembering what character you last chose, it'll instead be on the first character of the category you chose. -There is no sound effect when switching between characters in the same category. There is nothing I can do to fix these issues, as that's just how the engine works with this feature at this time. WARNING: The select.def used is located under data/ikegen/select.def. Do not use data/select.def, it won't work. Read the instructions in data/ikegen/select.def for how to add characters in the unique way this screenpack requires. Update 1.0.2 - Updated for 0.99. That's the only change. If you're using 0.98.2, stick to version 1.0.1 (Found on AK1). Update 1.0.1 - Fixed a pretty big bug, regarding the options menu. In version 1.0, scrolling down a long options list like in Game Options would cause the VS logo to appear in the top right of the menu. I realized I missed a component for that menu and have adjusted accordingly. Now small arrows appear when the list is bigger than what's on screen. If you're updating from version 1.0, you only need to replace system.def. Previews: Downloads (v1.0.2): AndersonKenya1 GoogleDrive Mega Mediafire Discord
  7. Found Fumitsuki's Athena 97, uploaded to AK1 here. EDIT: I just found out it's 18+. Be warned. Still would like to find J.List's Athena 97 if anyone has it
  8. Every link in the KOF 97 Collection for Athena is dead.
  9. GNSK edited NHK's Makoto to be more "source accurate", last version from what I see is 9.6, as seen here: https://web.archive.org/web/20180208020019/http://blog.livedoor.jp/mugen_gnsk/archives/6174843.html The original mega link was taken down, not sure where else to find it if anyone has it.
  10. https://www.mediafire.com/file/3retf2042lw41yc/GM_Patches_for_1.1.zip/file Patches only, need the original characters for them to work.
  11. NOT MADE FOR MUGEN This may work in MUGEN 1.1, I haven't tested it, but it's designed for IKEMEN's full suite of features. This was designed for v0.99 of IKEMEN Go specifically. Depending on changes to the engine, various features may not work as intended in other versions of IKEMEN. Your mileage may vary. This is an edit/port of the Capcom vs SNK HD: Black Edition screenpack by President Devon. It has been edited to port to IKEMEN and support IKEMEN's additional features. It also has a changed logo and removed references to Capcom vs SNK, as I wanted a more generic name that can be used to make anything and not be boxed into Capcom vs SNK projects. The original name and logo has been restored, with an alternate sff included if you want to use the Infinite Legacy name and logo instead. The lifebars are the Z-S Lifebar by ZIRU-STYLE. They were modified to incorporate IKEMEN's featureset in xcheatdeath's SVCSomething screenpack. They have been further modified by me to fit a widescreen game, add support for the Ratio system, and some small personal aesthetic and audio touches. There are 4 select screen slot varieties. 120 slots, 204 slots (default), 492 slots, or 840 slots. Images: This is a 1280x720 screenpack. Please set your resolution to 1280x720 or higher, at a 16:9 resolution for the graphics to be positioned properly. Installation Place the inf folder inside your IKEMEN's data folder. Edit the save/config.json file, and set "Motif" to "data/cvsbe/system.def" and save. (If you do not have a save/config.json file, launch IKEMEN once and it should generate one for you.) If you want the Infinite Legacy logo instead, rename inf.sff to system.sff and put it in the cvsbe folder. Updated to v1.0.1 - Fixes some mistakes with the messages in the screenpack and some alignment issues. Now includes a 492 slot def for those who want more than the default 120 slots. Updated to 1.0.2 - 120 slot def in 1.0.1 was broken, that's corrected now. Added "wide" roster options, bumping up the names so to make room for more slots. Now includes 204 and 840 slot wide roster defs. 1.0.3 Updated for IKEMEN 0.98.2 If you're still using 0.98.1, please use version 1.0.2. This is available on AK1. Includes modules for Boss Rush (now external in IKEMEN 0.98.2) and VS 100 Kumite modes Wide slot system.def files in 1.0.2 had an incorrect placement for P2's starting slot, this has been corrected. Red health now displays properly in Tag Mode. 1.0.4 Updated to use Devon's Capcom vs SNK HD Black Edition title and logo by default. Includes an alternate sff file if you want to use Infinite Legacy instead. 1.0.5 Updated for use in IKEMEN Go 0.99. No new features. If you're still using IKEMEN Go 0.98.2, use v1.0.4 instead (found on AK1). 1.0.6 For whatever reason, the SFF file was not loading correctly in 1.0.5 or 1.0.4 and someone only reported it 8 months later. I've fixed that, as well as the FIGHT announcer playing early. Should work correctly in 0.99 RC3. Download Links (1.0.6): AK1 Mirror 1 (Google Drive) Mirror 2 (Mega) Mirror 3 (Mediafire) Mirror 4 (Discord)
  12. Found and uploaded. https://www.andersonkenya1.net/files/file/21498-ryu-by-felicity
  13. Originally found here: The link is dead and I can't find it anywhere else.
  14. Can only find him on that one website nobody can download from.
  15. Yeah I was super into them as a kid, made a lot of JUS-sized builds. I got into MUGEN around the same time I started getting into anime so it was pretty great. These days though I'm not into them as much. But I should try a JUS fullgame at some point. It'd be cool if someone makes one using this pack!
  16. I got purgatory'd either for saying I wish I could edit comments or for being a member of MFFA, not sure which because they haven't responded to my purgatory post in the almost 2 weeks since it happened so I'm pretty sure I'm gonezo. My confusion regarding the ban and the lack of answers landed me in this rabbit hole of everyone's history with MA and hoo boy what a journey that has been. For a group that supposedly wants people to stop painting them as the bad guy and hates other communities so much, they sure push a lot of people to them with such a hair trigger on the ban hammer. Long term supporter and defender of the site and you never knew the guy you didn't like for their "long history" of drama was the one who runs the place? That is a real solid oof. But now you know, and knowing is half the battle! (Inb4 this is misinterpreted as some statement regarding their "war" or whatever else more than simply a GI Joe reference.) I'm looking into making a somewhat alternative archival platform using Google Forms and Google Sheets, though it would lack certain benefits like coming up in Google search results. But it'd be open to everyone, ad/monetization free, no registration (at least to download), and hopefully drama neutral. I think there'd be a lot less complaining about MUGEN Archive the more we can avoid MUGEN Archive. Take this with a grain of salt though— I don't want to make any promises about anything until it's ready. Edit (7/31): My new ghetto warehousing system alternative to MA is complete. I won't link it here, mainly because i don't want to co-opt this thread to shill for my own thing. But if there's a good place to post it somewhere on MFFA, I will.
  17. EDIT 2: Nevermind, here it is! https://drive.google.com/file/d/1TmQa6MxF580lsj4QKqLNrzo8VsYf7FYJ/view?usp=sharing I was browsing MUGEN again and as it turns out Devon is still hosting it on his page and you can pick it up quite easily. So I uploaded it to Google Drive for backup purposes and this link shouldn't die like my old one. Link dead, found it elsewhere, made a backup. Enjoy future travelers! [dead link] EDIT: I just noticed the above link died, from back when google killed spoofed team drives. Unfortunately I do not appear to have another backup of the screenpack on its own. What I do have though was a barely started MUGEN project that was using it. However, the screenpack is edited somewhat, to have around 4x the character slots available. Portraits in my project also don't quite fit the lifebars, but I can't remember if that's because of edits to the screenpack, the characters, or both. You'll have to play around with it and find out. Or maybe I will someday and come back to this, but today is not that day. ANYWAY, this link shouldn't go down theoretically ever. https://drive.google.com/file/d/1UcfZehqS1WCzXssR7iIGQIiiq_wbdPZY/view?usp=sharing
  18. This would be a result of an improper number of slots in likely either the MUGEN or Anime categories, caused by forgetting to delete BLANKs, not deleting enough, or deleting too many. Each category should have 300 slots. This list randomizer is a very useful tool: https://www.random.org/lists/ It randomizes the order of the lists but that's not the important feature here. At the top of the randomized list it says There were (#) items in your list. Here they are in random order: Copy a category (bar the title) and paste it in the list randomizer, and if it says anything other than "There were 300 items in your list.", add or remove BLANKs accordingly. And deleting all of the blanks is never a good idea, unless you have 300 characters in those categories.
  19. As far as I know, that's not possible. The only reason the Categories actually work in the first place is because it's in the background, and the "grid" you see in other select screens is simply invisible. (Or more accurately, each slot was given a horizontal value of 0.) So say, you're on the 16th Capcom character. You're actually on the 16th slot of that row on an invisible grid. If you move down, you'll be on the 16th SNK character. If there is no 16th SNK character, it skips through the categories until there is a 16th character. (Or Random, as all slots in the Random row are... well, randomselect.) There's no way to make it go from the 16th Capcom character to the 1st SNK character without going back to the 1st Capcom character. It's just the way MUGEN is designed. If there is a way, I do not know it, and I've never seen it used in any other Category-style screenpacks. I'm sorry.
  20. I should warn new categories comes with a new select.def ^.^' Sorry @.@ Hopefully good copy-paste work will do you well.
  21. Pointing out High School DxD immediately makes me thing of To Love-Ru. Not as action based as DxD (or at least what I've seen of it) but still has a considerable amount of action. The ecchi is the only one I know on par or possibly beyond DxD, particularly in Season 3 and later. But most importantly, the series actually does have a rather diverse cast and interesting universe, as well as a number of serious emotional scenes. And nothing's ever gotten me laughing harder than some of these episodes. I don't watch a lot of ecchi, because nothing's ever quite drawn me in the way TLR does. As someone who doesn't rate ecchi very highly, To Love-Ru made my top 10 favorite anime of all time. Definitely worth checking out. Just be sure to know your seasons, to avoid spoilers. Season 1 - http://myanimelist.net/anime/3455/To_LOVE-Ru OVAs - http://myanimelist.net/anime/5667/To_LOVE-Ru_OVA Season 2 (Made up of side-stories but still has continuity) - http://myanimelist.net/anime/9181/Motto_To_LOVE-Ru Season 3 - http://myanimelist.net/anime/13663/To_LOVE-Ru_Darkness More OVAs - http://myanimelist.net/anime/13851/To_LOVE-Ru_Darkness_OVA Season 4 (Uncensored episodes still coming out) - http://myanimelist.net/anime/28979/To_LOVE-Ru_Darkness_2nd More OVAs (starting in January) - http://myanimelist.net/anime/31380/To_LOVE-Ru_Darkness_2nd_OVA And extra episodes to wrap it all up - http://myanimelist.net/anime/31711/To_LOVE-Ru_Darkness_2nd_Specials With more on the way. Plenty to keep you busy and make you sad when it's all over! Enjoy~
  22. 1. Categories. Of course you can~ Just PM me the categories you'd like and I'll get right on them for you :) 2. Ctrl + F1 and Ctrl + F2 They should work just like any other MUGEN, so yes. The only one that should be odd is F2 and Shift + F2. In previous versions, F2 set both health bars to 1 while Shift + F2 did this to just Player 2. In MUGEN 1.1, F2 sets only Player 2's health to 1, and Shift + F2 is disabled. 3. Stage Aspect Ratio The stages you have are likely 320x240 or 640x480. Your stages are 4:3. You need 16:9 stages to show properly on a 1280 x 720 screenpack. If you're familiar with Fighter Factory 3, I can go into how I personally convert my favorite stages from 4:3 to 1280x720. It's a bit of a lengthy process so if you have hundreds of stages you're closely attached to, you might not want to use this or other widescreen screenpacks. Otherwise, check out how to convert stages or start up a new collection of widescreen stages. 4. Perfect! Sort of. I didn't see an option for changing the KO! to read Perfect, but your win icon will have a gold overlay if you get a perfect. 5. VSelect vs Manual I'm not personally familiar with VSelect, I used it only once a long time ago. I don't imagine VSelect would be very practical for this Screenpack as the categories are done by giving the character cells no width and giving each row 300 "invisible" slots. ============================================================ Ex. How to convert 4:3 Stages into 16:9 (Widescreen) This process looks long and confusing, but once you get the hang of it, it's easy-peasy. When the Alignment Tool comes up, the first thing you want to do is click the Select All button. Then, where the Y: value is at the top, you want to put in the number of pixels you just calculated (when you subtracted the zoffsets). In this example's case, it is 104. After you do that, click Apply ONLY ONCE. If you spam click it, it will add those 104 pixels for each click. Then close the Alignment Tool and save. TA-DA! Reloading the stage should now show a nicely converted Widescreen stage for your enjoyment! Note that in some rare cases, some more complex stages will have some sprites that don't align correctly. There's nothing I really know how to do about that, for me those stages are just not meant to be. But this is a rare situation, most stages I convert work fine and look great. If you had the attention span for all that, then great! Congratulations on taking on such an intimidating endeavor and enjoy your HD Widescreen MUGEN :)
  23. The categories are actually one big background image. Changing them requires editing the image and replacing the picture in the SFF If you're familiar with GIMP and using Fighter Factory 3 to replace sprites in the system.sff file, I can give you the GIMP file to let you have a crack at it. If you'd rather though, I'd be more than happy to customize it for you instead. Just shoot me a PM with what you want the categories to be. Edit: I forgot about the custom fonts I use. Yeah, it's probably better to just PM me what you'd like the categories to be.
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