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JaaShooUhh

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  1. Upvote
    JaaShooUhh got a reaction from ・yoonybin・ in I got some opinions, how about the rest of you?   
    So I wanted to start a somewhat controversial topic, not as a means to actually cause problems, but to see if anyone else is willing to honestly engage on these.

    Over the years of being in the MUGEN community, I have noticed a lot of content being liked and disliked, supported and rejected. These vary from person to person, but at the same time, there does seem to be a general agreement on most of these, and I wanted to give my take, as well as read what everyone else thinks.

    ===SPRITESWAPPING===
    Now this one seems to be an open and shut case. Taking someone else's work (especially without crediting them) and reusing it, is messed up. However, at the same time, I also think that it is SOMETIMES acceptable under certain conditions. These conditions being the following:
     
    1. That the source of the swap is credited and that the swapper informs everyone that "their work" is in fact, a swap.
     
    2. That when a swap is made, some additional work has to be done to ensure that hitboxes and moves make sense. For example, let's say they swap a boxing character with Balrog. For the most part, that makes sense, and it shouldn't be as big of a deal as some people make it out to be.
     
    3. That the character has extra effort put into making the swap not as obvious. Things like removing certain moves, changing how these moves are performed, changing a characters palettes, etc.
     
    Essentially, give the ILLUSION of being NEW all the while retaining the core component.

    ===AI GENERATION===
    Now for me personally, while I do like using AI generation software, I do think that in MUGEN, this should be HEAVILY limited to just filling in the blanks where obtainable work is either not easily obtainable or too costly / time consuming to do. Additionally, the AI generation should ONLY be used for adding in more sprites or adding in a custom portrait or textures or something.
     
    NEVER USED FOR CODING.
     
    After all, I have seen my fair share of KOF edits with AI generated sprites, and honestly, they're not terrible, but could use a tad bit of polish here and there. Its definitely not something I think people should shun, especially since getting someone to make you sprites costs and arm and a leg these days, and it does seem like AI is able to do some solid frankenspriting.

    ===CHEAPIES===
    As much as I am deeply entrenched in the cheap community, it has turned into an absolute slopfest. Cheap characters should be made with the goal to DO SOMETHING NEW, not do more of the same with a different coat of paint. In other words, characters that end up just becoming fullscreen nukes or animated wallpapers (basically) are obnoxious and need to stop being made. Some of these authors seem to have the skill and the talent to make things that are UNIQUE and AMAZING, but then blow it all away on making the 83747382837th Donald edit.
     
    I think one of the reasons why the cheapie community has become hated, is the same reason why the JUS community and the KOF community is becoming hated... too much of the same crap over and over again.

    ===JUS===
    I mean, what is there to say that hasn't already been said. A good majority of the MUGEN community hates the JUS community for a reason, and it is the same reason why the cheapie community and the KOF community are also thoroughly hated... lackluster, over-the-top, obnoxious and flashy, system heavy, resource heavy, oversized characters. When all of your characters basically do the exact same crap, with no difference besides what effect is being used, that is when you know you've run out of talent.

    ===KOF===
    Look, I will admit, I am a KOF fanboy... but even I can look at the community and go "come on guys, pull your act together". Too many authors create these really overpowered and absurdly flashy characters for no reason, rather than try something new. Lately, the only people that have been doing something new is the CKOFM team and their associates.
     
     
    So yeah, what about the rest of you... thoughts?
  2. Dead
    JaaShooUhh got a reaction from 8-BitBird in Why IKEMEN is NOT the future people think it is... for now anyways   
    I'll just give an in-depth take from my experience as someone who has played every version of MUGEN (including that dog shit called PainTown).

    Anyways, the reality is this... MUGEN, despite being OLD, benefits from being OLD.
     
     
    First off, it is compatible with MORE devices and systems than IKEMEN. The fact that I can't even run IKEMEN on my phone, yet I am able to play PS Vita games and Xbox 360 games on my phone, says a lot about how poorly handled IKEMEN has been.
     
     
    Secondly, because it is so new, this also means that most people are NOT going to learn how to program for it. It is the same reason why MOST people don't make characters in other fighting game engines, like Knuckle Fighter, EF-12, 2D Fighter Maker 2nd, Schwarzerblitz, etc.
     
    It takes a LOT of effort to pursue something new, that is either currently DEAD (Knuckle Fighter), DYING (2D Fighter Maker 2nd), or BARELY ALIVE (IKEMEN). People who have devoted years of their life, are NEVER going to move to IKEMEN unless absolutely necessary for a VERY SPECIFIC feature.
     
     
    Thirdly, if characters made in MUGEN are COMPATIBLE with IKEMEN, then coding MUGEN characters is still the better option, because then they are compatible with MUGEN as well, making them MORE LIKELY to be used in the first place.
     
    This is the same reason why MOST people do NOT make Mortal Kombat characters, because the MKP community took it over and basically killed it. Only a VERY SMALL handful of creators made NON-MKP versions of characters, because prior to them, there was NEVER any coding for making fatalities, brutalities, animalities, and stage fatalities, cause all of it was for goddamn obnoxious ass MKP.
     
     
    Fourthly, aside from VERY SPECIFIC features and ONLINE play (which most people won't do in the first place due to how UNBALANCED MUGEN is to begin with), there really are no good reasons to use IKEMEN.
     
    Its the same reason why most people don't make MUGEN 1.1 characters either, because the ZOOM feature ruins their characters and makes them less compatible with older versions of MUGEN.
     
     
    Lastly, when MOST projects on IKEMEN are just re-ports of prior MUGEN content, there isn't a whole lot there to look forward to. There are only a VERY SMALL number of ORIGINAL games made on IKEMEN, the rest are just ports of existing content to be played on IKEMEN because of the extra features (like the built-in tag system, which can be done on MUGEN using the unotag patcher).
     
     
    So yeah... IKEMEN, currently lacks the motivation needed to move over to it, especially since IKEMEN specific characters cannot be used on MUGEN, which means most people are NEVER going to see them.
     
    Also every MUGEN community still identifies as a MUGEN community, not an IKEMEN community. In fact, I can't even name an IKEMEN website, cause I've never fucking heard of them.
     
    I've heard of MUGEN Guild, MUGEN [that one site we don't name], MUGEN Free For all, and others... never heard of an IKEMEN Guild or IKEMEN Archive or an IKEMEN Free For All.

    Until IKEMEN becomes BACKWARDS compatible and playable on more devices (such as a phone), there is really no reason for MOST MUGEN players to move over.
     
    Hell, I can't even compliment IKEMEN on anything, because I still have no fucking way to play it. Can't run it on WinLator (a WINDOWS emulator, that allows me to even play STEAM games on it) for no goddamn reason and there is no Android port.
     
    Also, the fact that we can't use cheap characters AT ALL, makes IKEMEN even more lame. Hell, there are winMUGEN patches that let me use 1.0 characters on them and even ways to downgrade 1.0 and 1.1 characters back to winMUGEN simply by editing some code.
     
    Guess what I can't do... run a single goddamn IKEMEN specific character on any MUGEN game. Know why? Cause all files are different, all the coding is different.
  3. Like
    JaaShooUhh got a reaction from exhallist in Creator Collection: Pre-To   
    Pre-To's Blog
     
    Download everything HERE
    Incomplete backup (not mine)
    Additional backup (not mine)
     
    Click the images to download individual characters
     
    Type-Moon Styled

     

     

     
    TASOFRO Styled

     

     

     

     

     
    Other Styled

     

     

     
    Collaborative

     
    All extra palette files included in the "download everything HERE" link
  4. Upvote
    JaaShooUhh got a reaction from Andurial in Hyper Dragon Ball Z: Wicked Ambition   
    HDBZ updated to 6.0
    Jonathan Young sang a theme song for this.
  5. Like
    JaaShooUhh reacted to Hayonik in Noise Factory Edited Collection   
    Juke's Kisaragi Onedrive is gone. New link for chars: Juke Kisaragi's Characters (Complete Collection) - Character Packs - AK1 MUGEN Community (andersonkenya1.net)
  6. Like
    JaaShooUhh reacted to Sergio P in Knuckle Fighter X/Alpha   
    This is a remake of The Auditor's original thread.
    Authors that made tons of character conversions/ports will have their own section.
     
     
                                  
     
                         
     
     
    By The Magic Toaster: Shadow Dio FC || Akebono Taro || Ettoman || Hero M || Influenza || Jack2 || Karaage || Megane || No Motion Ryu || Pope Benedict || Quack
     
    Rushim || Sesame || Unber || Unlaughmaker || Ley || Hideabu || BlackMage || Genius Roci
     
    AI Patches: AI for Ettoman by Guy Kazama || AI for No Motion Ryu by Poyochan || AI for Genius Roci by DaMarioMemer || AI for BlackMage by Holn
     
     
     
                                           
     
                            
     
    by ZETA/olt-EDEN: DOI || G-01 || Ken Asuka || Koizumi || Mai Kawasumi || MAOU || Psy || Riria || VK-2 || Kyouhei || RYOU || Suketa || Black || Chargeman Ken
     
    Ave || Street Fighter - N_N's AI Patch - BelugaSturgeon's sprite edits || Spore || Evil Thomas || Crimson Viper || Tingisu || Low || GUI || TANSUN
     
     
     
                        
     
    by Dissidia: All of them here
     
    Yui Hirasawa || Mio Akiyama || Tsumugi Kotobuki || Ritsu Tainaka || Azusa Nakano || Hatsune Miku || Gumi Megpoid || Luka Megurine || Meiko Sakine || Teto Kasane
     
    DaMarioMemer's AI Patches for the Vocaloids (except Meiko and Teto which already have AI made by the patcher)
     
     
     
                                        
     
    Priestess: NotAGoodName || Yuichiro: JAG || Monako Ogura: Tokinokuni-Kei || Muscle Mario: Wara - Guy Kazama's AI Patch || Tuyoshi: Gyuki - 亞's AI Patch || Sakura Kinomoto: Unknown author || Sayuri Kurata: doppel || Old Monako: Tokinokuni-Kei || Monami Ogura: Tokinokuni-Kei || Yadamon: Ibukah || Kamen Rider 1: BlackCat || Kamen Rider 2: BlackCat || Kamen Rider Den-O: BlackCat
     
     
                               
     
    JOL-J: DrKelexo || Caesar Zeppeli: Tanic2KXX || Tifa Lockhart: Tanic2KXX || Irin: Tanic2KXX || Valkyrie: Tanic2KXX || Kou: Jeremyfan Girl || Ibaraki Hanaogi: Jeremyfan Girl || Terry Bongaro / Manga Terry: Passer-by - Mage's AI Patch / ZETA || Sensei: Gyuki || Nouka: GS
     
     
                            
     
     
    Nice Boat: N_N || King Leonidas: Lillie's MADs - Brazil voice patch by GreatFunk || Pu-Ko: BelugaSturgeon || CM: BelugaSturgeon || Kirk: BelugaSturgeon || Dark Excellent Shinmaru: nexus mado || Majin R: nexus mado || R&H&deM: nexus mado || Mr. Moo: nexus mado
     
     
                                                 
     
    Kyoko Sakura: HelloMyNameIsAAA || The Letter A: HelloMyNameIsAAA || Donald McDonald: HelloMyNameIsAAA || Kotonoha Katsura: Lillie's MADs || Color Cone: Sergio P || Emu: Sergio P || Yuzuko Nonohara: Sergio P || The Fear: Sergio P || Super K': Tanic2KXX || Jojo Ryu: Tanic2KXX || Sailor Tingisu: Sergio P || Cure Marine: Sergio P || Cure Lemonade: Sergio P || Panchi: BelugaSturgeon || Jeese: HelloMyNameIsAAA || Sekai: Lillie's MADs
     
     
     
    Stages:
     
    Tingisu's Turf by N_N

     
    Suketa's Stage by N_N

     
    The Tavern by nexus mado

     
    Up High [Tiria's Stage] by nexus mado

     
    Kamen Rider Den-O DenLiner by nexus mado

     
    Stages pack by BelugaSturgeon
    Stages by Meldo
    Kabuto Round 1 by Jeremyfangirl
    Neo Akuma's Stage by The Magic Toaster
    Default KFX Stages by RYU
  7. Like
    JaaShooUhh reacted to Shinykitty10 in Turn-A Gundam by 961000 released 11/1/2025   
    [Preview]
     
    [Download]
    https://ux.getuploader.com/961000Destiny/ (filename is DarkHistory.zip)
    Intended for WinMUGEN.
  8. Like
    JaaShooUhh reacted to Shinykitty10 in Han Baedal LG by Descolor released 11/4/2025   
    [Preview]
     
    [Download]
    http://descolor.yokochou.com (mirror in case his site doesn't want to load)
  9. Thank You
    JaaShooUhh reacted to Basara-kun in Basara's WIP Thread: The MFFA Branch Office (reviving this in 2026)   
    It has begun...
    Ickybod Clay and Bonker, both in CF1 versions, have officially started production, both have all basics and the ghost has some punches and kicks added already. Expecting to finish them both for this year's Halloween, wish me luck 🎃🤡
  10. Like
    JaaShooUhh reacted to Basara-kun in Basara's WIP Thread: The MFFA Branch Office (reviving this in 2026)   
    They will need their specials and supers to get a bit more of fight XD
    Both Ickybod Clay and Bonker have all their basics and normal punches and kicks ready, now making their specials and supers. Working on them to be released on Halloween, wait for them 🎃🤡
  11. Like
    JaaShooUhh reacted to Basara-kun in Basara's WIP Thread: The MFFA Branch Office (reviving this in 2026)   
    And they were released (but not finished at all, still left their supers), Ickybod Clay and Bonker in their CF1 versions were released for Halloween, I hope to work in their 63 1/3 versions ASAP, but meanwhile to see the next projects I want to finish soon (not just from ClayFighter, of course)
  12. Like
    JaaShooUhh reacted to Basara-kun in ClayFighter Series   
    Hi, I made a special release for this Halloween, so now both have been added to the collection 😉
  13. Like
    JaaShooUhh got a reaction from Basara-kun in Happy Halloween!! ClayFighter 1/TE Ickybod Clay and Bonker have been released!!   
    HELL YEAH! More incredible ClayFighter excellence from Basara.
     
    We have been blessed on this Halloween.
  14. Brilliant
    JaaShooUhh reacted to Basara-kun in Happy Halloween!! ClayFighter 1/TE Ickybod Clay and Bonker have been released!!   
    I've been promising you that the bedsheet ghost and the evil clown from ClayFighter series would be made by my hand. Time to get the half of the promise done with their CF1 versions, both made simultaneously and released in Halloween (Oct.31) as I promised 😄 here're what you'll find on them:
    - Both using my past CF1 chars as base (Taffy, Blob and Frosty)
    - Both made their SFF and AIR from scratch
    - All their moves are in: throws, command moves and specials
    - CF1 FX and sounds, not just their voices, also included the CF1 announcer as well!!
    - All compatible with MUGEN1.0+, including some winquotes for them
    - Compatibility with Claytalities of my 63 1/3 chars
    - Only one thing was left: their (original) supers, I hope to make them soon to get them updated
     
    Screenshots:
    I hope you like this double release made with a lot of frightning for this day >=D I don't think I can get them for this year, but I hope to get you their 63 1/3 counterparts for MUGEN too, so just wait a little more 😉
     
    BWAHAHAHAHAHAHAHA!!!!
    Chars -> ClayFighter -> CF1/TE Series
  15. Like
    JaaShooUhh reacted to ArtistofLegacy in Joshua Bright by happa, released 6/13/2016   
    Video: http://www.nicovideo.jp/watch/sm29041050
    Download: http://www1.axfc.net/u/3679179?key=Joshua
     
    From The Legend of Heroes: Trails in the Sky Second Chapter
  16. Thank You
    JaaShooUhh reacted to Basara-kun in MFG is Now Login Only   
    I thought I said it here, but I see I don't yet...
     
    Let me resume you in few words: the forum is about to collapse, and the owner (Nunor) is MIA and he's the only one who has the main keys to the forum core, where the people can fix or solve something, or in the worst of cases, get the archive of 20+years posts and move it to a new forum. The forum was to put for members only because the bot attacks are too much for the weakened server so admins opted to do that to secure the few they have. So, unless Nunor appears one last time to help or admins get a hacker that cracks the entrance so they can save MFG from inside, there's not much we can do sadly...
     
    No idea if the weakened server only happens with the forum only or also will affect hosted sites like mine, but just in case I made a space on Neocities in case all collapse and the sites will be lost too. If you want more details, you can check MFG Discord channel where people is more active and probably they'll get a better answer than mine
  17. Like
    JaaShooUhh reacted to Shinykitty10 in Iwanaga Ariya by axois released 10/26/2025   
    [Preview]
     
    [Download]
    https://drive.google.com/drive/folders/1iF2oJHXNgVtCtUew2HusUxGij4vnNYEg
     
    WinMUGEN only.
  18. Upvote
    JaaShooUhh got a reaction from ・yoonybin・ in What are your top 5 characters?   
    Whether you actually play MUGEN / IKEMEN or just prefer to WATCH it, what characters stand out the most to you as MUST HAVES in your roster(s)?
     
    1. CustomTetsuExtreme (by XCB, modified by iloveflash)
    First off, I always thought Tetsu was a cool shotoclone, and XCB did an incredible job recreating him for MUGEN. That said, his AI was a lame duck, but fortunately iloveflash gave him a properly challenging AI and some move enchancements. Now this is the ONLY character that I actually play in MUGEN when I do actually play... which is very rarely.
     
    2. Illusion Trainer (by Ark, modified by Hyde233)
    So, one thing you'll come to notice about me is that I love characters that have extra functionality and gimmicks. For this special entry, he has a built-in cheat menu, that allows the character to modify all of their stats, strengths, resistances, and more. SADLY, it isn't as cool as I'd like it to be, where it just cheats constantly to prevent from being harmed, but hey... there is potential to make the AI into an absolute nightmare to fight. Imagine a character that can interrupt the match constantly, pull up a cheat menu, and make themselves invulnerable to attacks at the first sign of them being used. Like... you fire a projectile, and before it hits them, the AI pulls up their cheat menu, and makes it so they cannot be hit by projectiles, wouldn't that be cool?
     
    3. SEVEN (by SEVEN)
    There aren't many Makoto edits I like, but this one holds a special place in my heart. I just wish her AI was brutal, but all and all, she is one of the coolest edits. Essentially, she's like if you fused Hyper Beast (by Cerenas) with Makoto. She really is one of the best edits of Makoto out there, so mad respect to SEVEN, they did a fantastic job at making her a mainstay in my roster.
     
    4. All of KAZ's characters
    Look... I'm not gonna lie, I am a KAZ fanboy. I love the fact that all of his characters have a challenging (but not cheap) AI, while also having a built-in anti-cheap, and also every character has special intros with other characters depending on their name. Like, there is just an ABSURD amount of effort put into his characters, the dude was way ahead of his time, wish I could have met him to personally thank him for making such beautiful creations.
     
    5. LAYER Testing Characters
    Characters such as Infinite SoulAbyss (by Rin & Luli), Undefined Universe (by Minase & Nothing2Lose), Spacial Rift (by SL Zero), Dynamic://Parallax (by Minase), and 9470bb12e8a4f34476 (by Minase) are all some of the most FASCINATING characters ever. Watching them absolutely break and dismantle characters is beyond appealing, especially when breaking those characters causes strange things to happen. I dunno what it is, but it is addicting to watch characters completely fall apart when another character forcibly modifies them. Kind of wish they'd make one that does NOT kill the opponent, but does break them.
  19. Like
    JaaShooUhh reacted to Shinykitty10 in Sigurd by luppi, zanga, & 季節風 released 10/25/2025   
    i don't like the term 'ruined', every character has merit...
  20. Like
    JaaShooUhh reacted to Shinykitty10 in Saki Omokane by Emperor updated 10/24/2025   
    [Preview]

     
    [Download]
    1drv.ms/f/c/beb67cdde999a3b9/ErmjmendfLYggL4EAgAAAAABitpHrcpdCWkfmXSg2CS1yA?e=XEdNm0
  21. Thank You
    JaaShooUhh reacted to Shinykitty10 in Bio Hunter Silva by ga_takiri_ba released 10/24/2025   
    [Preview]

     
    [Download]
    https://ux.getuploader.com/ga_takiri_ba/
  22. Brilliant
    JaaShooUhh reacted to Shinykitty10 in God of Feet Yukimura by Emperor updated 10/25/2025   
    [Preview]

     
    [Download]
    https://mega.nz/file/lrghwD5b#cjXJEN568u9d-uIwASCUZWEUgRJgcMeJYY2m5myBeZQ
  23. Like
    JaaShooUhh reacted to Shinykitty10 in Sigurd by luppi, zanga, & 季節風 released 10/25/2025   
    [Preview]
     
    [Download]
    https://uu.getuploader.com/luppi2/
    Intended for WinMUGEN.
  24. Brilliant
    JaaShooUhh reacted to CallMeTony in Green (UNFINISHED)   
    so uhh, i was making this character for almost 8 months straight and due to me being lazy and some other problems i had with it, it got canned.
    if you want to know more about the character, the video shows like most of what was done, here is the link to the character btw
    https://drive.google.com/drive/folders/1jnQQjlN38DlGtvc_bExMcpQSfCYLAYQh?usp=drive_link
     
    imma make more chars but this is basically my magnum opus (despite being unfinished)
  25. Like
    JaaShooUhh reacted to Kirbey in Assorted Tokusatsu collection   
    I wonder if this site will no longer be updated? I created some TAROMAN characters...
     
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