
LGM2006
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About LGM2006

- Birthday 10/31/2006
Basic Info
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Gender:
Male
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Location:
United States
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Languages:
English, Spanish
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Interests:
YouTube, music, MUGEN
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Games:
Too many to pick
Recent Profile Visitors
2,993 profile views
LGM2006's Achievements
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Post Ur Roster Picture & Roster Mugen Videos
LGM2006 replied to Yuyustars's topic in [ VIDEO SHARING ]
Thanks for giving me that kind of feedback. I really appreciated it. Now about the two suggestions that you had given me about me and my MUGEN game in general, well, I'd love to see either myself or you play with it online. However, there is only one warning that I would have to give: Not all the characters in my roster would work completely, as if there are some that would end up freezing or crashing the game without any specific error messages. And I know that wouldn't be a very fun experience for most people to interact with, especially me. A skilled programmer might know how to fix those kinds of problems (likely because it has something to do with the AIR file), but normal people can't do that. I would make a compatibility list of all these chars, just so I could see which of them worked and which of them crashed the game, but that would take a long time. Hmmm, I think I'll probably have someone else to do it after that I upload my latest update of my full game sometime, just so that I can understand which ones I should avoid fighting with the next time I play with my game again. I know that characters like those from Andres Borghi's full game "The Black Heart", YOUKAI's Naruto, and most recently Evil Kung Fu Man, all have that kind of issue, even though the game did load them up once a battle has started, so they're already in my list of regressions. Another possible reason why it might be impossible to do this goal is because there are some other important things that I would have to do. Apologies if you heard what I had said, but it's most likely the truth. Oh, and I have reuploaded the picture of my current roster and the DL link for the files just a little, because there was just one character that I had (TheIransonic's self-insert char), in which I seemed to add in a little too early, so I decided to replace him with another char (the Thanksgiving turkey). Don't know why, but can you please edit what you quoted from my previous post? Just so that anyone won't end up running into a dead link. Hope you don't mind. Thanks for the requests though. -
4 missing characters that I'm trying to look for...
LGM2006 replied to LGM2006's question in [ CONTENT REQUESTS ]
A year too late to post this, but you know guys, it's really heartbreaking when I hear a character being permanently removed from a site that hosted him/her for good, which leaded them to fade away into obscurity. Even the creators who made characters like these ones right here, as if not many people have ever contacted to them nowadays. Trying to contact them right now could possibly be a redundant idea, which is very likely due to the fact that they have retired from the MUGEN community as well. You can see that they've been doing their hard work with these kinds of characters, despite that they haven't aged well in recent years. Don't know why I came up with saying this, but I believe Gene Worm might have to take a look at this topic, since I heard that he was known for attempting to hunt for lost characters. Oh, and a few questions to ask: What if DEL didn't actually give up on his collection of all the MUGEN characters in existence that he has obtained? What are some other characters released at the same time as his latest update of said collection (or maybe even priorer) that would've made the cut? -
Special thanks to Charmugen for preserving these two characters on his site: Chun-Li EX (SFA) and Dee Jay (SSF2T) by BlackJack: https://www.mediafire.com/file/8u66f2kpy1sd7ia/chunliex.zip/file https://www.mediafire.com/file/nolveb5ldvsqwsa/deejay.zip/file I also noticed that there are some corrections that you might want to make: 1. In the section of the original SF from 1987, that Ken by "Unknown" was actually made by Conan, despite that his name isn't mentioned anywhere in the files. 2. For Dee Jay in the SF2 section, the versions made by BlackJack and an unknown creator are one and the same character, it's just that Electrocaid didn't list BlackJack's name on his Perfect Select for some reason. 3. Speaking of BlackJack, after seeing the GIF of his Chun-Li EX, it turns out that he's using the sprites of her SFA outfit, not her SF2 one. 4. In the SF3 section, it seems that you listed Farengeit's name for his/her version of Ibuki twice.
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Post Ur Roster Picture & Roster Mugen Videos
LGM2006 replied to Yuyustars's topic in [ VIDEO SHARING ]
Alright, everyone. Here I have yet another screenshot of my character roster. This time, I managed to have the opportunity to fill in several more rows of chars and bonus stages ever since the beginning of the year. Now with some more rarities (a few of them were common back then, but not as much in recent years). It took me some extra time to figure out how it would've looked right now, and after what I just got for the final result, it started to get better. Perhaps because I didn't want my screen to cover up some of the extra chars that I was gonna put, and that's why I had to adjust the design of my roster a little. This probably might be the best out of all the 4 character rosters that I showcased. And that's something that I would've put in other words. And before you ask: How did the select icon of a specific character get there twice? Well, it's likely because it's a version of said char that is either different/updated/edited. For example, the first icon for Warner's Homer Simpson is the original Spanish version, while the second icon is JudgeSpear's edit, the one with an English voicepack. The same thing goes for Wolverine, as if Dragman's version of him is first shown in the middle of the roster, and Sander's would later show up in the bottom of it. As always, you guys are more than welcome to take a peak at what the current files of my character roster look like: https://www.mediafire.com/file/0do3v48lcds9x8c/supermugen100X_charselectfiles.zip/file -
About Mongolito404 & LapinLove 404's Cyber Woo, that only works with DOS MUGEN and requires some additional fixing to do before getting it to work properly in WinMUGEN+. So if I had to think about that, it will probably be marked as offline. There's also a version of Super Geon made by Genie, probably the first version of him in MUGEN, in which I have uploaded it here: https://www.mediafire.com/file/o222q9p1mqihy6o/godzilla.zip/file It goes by the name of "Godzilla", although it has nothing to do with the Godzilla that we all know.
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I apologize if I feel like I would have to go back and revive this topic right here, but there's another character with a piece of coding that actually got me stuck, and is something that I really need help with. So I was able to get most of the new characters working in my latest update of my game, apart from this weird and obscure joke char that is seemingly based upon a real life Brazilian Internet celebrity, well, at least from what I could guess. This is Jeremias, and I have just gotten him not too long ago. Don't know why, but perhaps because I was watching a random video that featured him, and thought I would give him a try. Before that I can put him into my game, and while that I was correcting a few minor errors he had on FF3, there's this one part of his coding that somehow managed to confuse me a bit. Apparently, this appears to be coming from a move where he uses his motorbike to attack his opponent. It's located at the beginning of his "helpers.cns" file. This is what it used to look like before that I decided to modify it a little: According to FF3, these last three lines don't appear to be valid for the ChangeState controller, but rather for the PlaySnd and StopSnd ones respectively. So I felt like I had to just eliminate them for the sake of it, and now here's really what the tricky part that I am facing. Here is what it currently looks like: Honestly, I can't seem to figure out if the current last line of his coding is valid or not. I tried to adjust it by renaming the "value" part to another "trigger1" or "trigger2", but I haven't even figured out what's the best solution yet. This is something that I have not seen in any other char's CNS files before, but most likely just for him. But does anyone know if this last line that I highlighted is still correct by any chance? If it isn't, do you think I might just have to rewrite it to any of the two solutions I mentioned above? Just to let you guys know. I'm curious to see what are some other good solutions I could use. By the way, here's a download link to the char, in case if one of you can do any further help for me: https://www.mediafire.com/file/4xvg4fpglpauwp5/jeremias.rar/file
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Okay, guys. This is the moment that you've all been waiting for. Tonight, I will be showing you my latest MUGEN 1.0 compilation. Most of the things in my game have been changing during this new update. The character roster of it has been last updated since the end of June, and it seems that it's probably bigger than it used to be before. Like the previous compilation, I had plenty of free time to set up a goal where I can add in some of these new characters that I don't have back then. It's most likely going to be a huge improvement over the first two compilations that I showed you in the past few months. It took me a few weeks to figure that out, until that I managed to find the perfect way to do so. I also managed to add in the 3v3 and 4v4 patches for the game itself while that I was continuing to update it. I think that would actually make it more fun to play with. Yes, I know there's plenty of folders and files that have already been packaged inside this compilation, but I believe this is probably the way it should be for now. Disclaimer: Most of the files were modified to their original dates, which are the times where I started working on this compilation, although with extra adjustments and renewals. Here are a few pictures of my latest update of my MUGEN 1.0 compilation: Here is the download link to the compilation above: https://mega.nz/file/1K1iFSSZ#p1ED4OquO1VmOur-aXeGBhqkphVOVSxBwYr0kD-89No Note: This compilation may take a while to load/extract, so please bear with me. You guys can do something fun while you're waiting for it to load, like listening to music or watching your favorite TV show. When the compilation is done loading, make sure you click the Readme for more details. Credit to all of the creators who made their respective characters and stages in this compilation. Especially Elecbyte themselves, for making Kung Fu Man and the actual MUGEN engine. I hope you guys enjoy this brand new compilation that I made! Make sure to at least respect the amount of hard work I added into it. And I also hope that all of you have a merry Christmas as well!
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Okay, so a slight update on this post: I tried to make some of these corrections I suggested above for the characters that I was going to test out earlier. These caused them to load successfully. Well, it seems that I just solved these problems on my own. Sorry if I didn’t know why I decided to make this post. I legitimately thought that it wasn’t going to be an easy task while running these characters in my game without any issues in the first place. I might want to keep this post open if I still had some problems with getting any other characters that I haven’t tested yet to work in my game later during the future.
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So I have these characters that I was thinking about putting onto my game, but noticed that there are some syntax errors from them that still confuse me to this day, and therefore I think I would most likely want to ask some of you for help with what the actual problems are: Chloe's Evil Ryu SvC and Sissy, and another one that I can recall here is a particular version of Powered Ciel from Melty Blood (not sure which author made her atm, though honestly, she seemed to look promising at first). I've been planning to add these characters for my next update of my character roster, and I'm currently using Fighter Factory 3 to fix their errors. About Evil Ryu, well, when I was reviewing him for a bit, I can confirm that almost all of the syntax issues that I found in his coding are quite easy to fix, except for the one that's located in [State 2, Taunt], which is taken from his .cns file (yes, that's the actual error FF3 pointed out, accordingly): When looking at this weird issue right here, I think that seeing the word "statetime" in a character's .cns file is not very common, well, at least from my perspective, since I've been seeing it in many chars' .cmd files. This same issue also applies to the author's Violent Ken, considering that they share almost the same exact coding. He also appears to have "layerno" in almost all of his other coding, and that piece of coding is mostly used for stages, not for characters like him. Would I need to adjust those issues a bit by renaming "layerno" to "sprpriority"? Because I know that the latter part is technically used for chars in general. And would I also have to change "statetime" to "time" in the first issue I spotted too, or is it the other way around? What do you think? As for Sissy, I noticed that according to Electrocaid's Perfect Select, it said that she was "updated" to 1.0 by Dark Saviour, so I'm pretty sure that means that she won't be able to boot upon the first time putting her into the game. Perhaps there's an invalid state mentioned everywhere in her .cns files, considering that some of the lines say "StateType = M". I didn't test her out yet, but I'm guessing that might be the case. I assume that those culprits that I mentioned are most likely fixable, but now there's one piece of coding that still left me stumped: As you can see above, the word "time" was next to the ampl part for some weird reason. Does it look odd or is it basically common anywhere else? I honestly haven't figured this issue out yet. And now for Ciel, I know this version of her is supposed to be for WinMUGEN, although most of her coding appears to look fine to me. Well, she pretty much shares the same problem as Evil Ryu, but now in this specific part below: This might also sound like a confusing question, but would it be better for me to rename those words underlined/highlighted in red to "time", "var" like the previous state, or neither? Apologies if I wasn't too skilled at coding a character correctly, even though I haven't made one yet, but still. As always, any help will be appreciated. Edit: Sorry that I got carried away with this topic, but it was TENE who made that Ciel I mentioned above.
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Ocho by XGAles: https://www.mediafire.com/file/vm0dv6jjzluhov7/ocho.rar/file Interestingly, this version of this character wasn't seen or mentioned in the collection upon being posted the first time, as if only the author's Bobert and Carrie were here, for some strange reason.
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Here's Juan Carlos' Duke Nukem attempting to fight the living crap out of his cruddy spriteswap outside Duke Burger's location, considering the fact that they both have the same exact moves, though the latter doesn't have many of his phrases being stolen, just a few, not even that he got his own voice. Even though Duke isn't a great character either, he's somewhat enjoyable, well, at least in a cheesy sort of way.
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I haven't tested out the character yet, but if the author really did edit her with almost no changes at all, then I think it would've been better if I can just leave her out, so I would like to apologize for that.
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Don't know if this is going to count for this collection, but I managed to propose my edit of Orochi Sakura here: https://www.mediafire.com/file/ln8afm7w0hdadx0/Orochi_Sakura.7z/file Basically this edit has most of the palette issues from the character being removed entirely because some of the sprites have blue patches around them. So that means I just restored the first two palettes that were done by the original author. Also corrected some syntax errors that Fighter Factory 3 pointed out, even if some of the pieces of her original coding still makes her work, as well as being able to give her 8 more palettes.
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Here are some missing SFIII chars that I would like to add in this collection: Alex by Felicity: https://www.mediafire.com/file/v0plfru955ybt10/Alex_A.zip/file Akuma/Gouki by CyberAkumaTV: https://www.mediafire.com/file/98yydadkd9gtsmj/akuma_sf3_1_0_v11_7.rar/file Chun-Li by Blaze-Beat: https://www.mediafire.com/file/m749egcbo8krybx/Chun_Li-BZ.zip/file Ibuki (Custom) by Farengeit: https://www.mediafire.com/file/a575p2adknuw8sw/Ibuki.zip/file Oro by TheIgniter: https://www.mediafire.com/file/lw18okwl33nom5k/Oro_TheIgniter_.rar/file Urien by CyberAkumaTV: https://www.mediafire.com/file/3b2sdhshyy2hrk9/Urien_SF3_1_0_V10_5.rar/file And here's one missing SFA character as well: Ken Masters by Majik: https://www.mediafire.com/file/3se8n8k8tua55v9/Ken_%5BMajik%5D.zip/file I wasn't really aware of the character's existence until that I was going through PZT's char pack, and it seems that I just found it from there.