
LGM2006
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About LGM2006

- Birthday 10/31/2006
Basic Info
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Gender:
Male
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Location:
United States
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Languages:
English, Spanish
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Interests:
YouTube, music, MUGEN
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Games:
Too many to pick
Recent Profile Visitors
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LGM2006's Achievements
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Got it. Thanks for letting me know. I never knew that it was a leaked W.I.P until now.
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I don't think that was the right character. Downloaded it, and it actually turns out to be FirePunk's SNES JLTF Flash, although it appears to be having files taken from the aformentioned version by Erradicator and Black_Dragon for some strange reason. At least you actually tried looking for the character though.
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That Electro by an unknown creator was actually made by Mole (?), as stated in that Italian MUGEN forum I posted earlier. By the way, here are a few lost characters that I managed to find for this collection as follows: - An older version of Seth Zankuten's Spider-Man, dating back to 2004. Found it in a WinMUGEN compilation. From what I can remember, this appears to be having some slightly different background effects and portraits. He also seems to be lacking a mode where he has voices taken from Tobey Maguire's Spider-Man, unlike in the later version: https://mega.nz/file/Ze1SlBZQ#L8m4dSNzbDpicVnZellcNiDm6abz2thsZ4NU_uk--8o - A rare update of Overlander's Apocalypse by Majin, in which nobody knew existed until a few years ago: https://mega.nz/file/8ecBmTTC#ljjEEJ70ICoAP05M_kdyZPIINbhsqqR-VBu3geo-JRc - The original version of OnslaughtX's Apocalypse. The one you have has been updated by Kung Fu Man: https://mega.nz/file/8PcG0KAI#nHYXP6U8IxmMKOTH9-585cBSzUZ2zEMc0CglZk6q2J0 - And finally, one more char of the paletteswap pack that I've been requesting for a while. Scream by an unknown creator (paletteswap of Seth Zankuten's Carnage): https://www.mediafire.com/file/5if8lyajk9jzsqf/Scream.rar/file
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Here is a slight reupload to my edit of Orochi Sakura. Same character, but the previous revision seems to be missing some shading on a few of her palettes. No worries, but that's already solved by me, so use this link instead: https://www.mediafire.com/file/05jo6hexcwj121r/Orochi_Sakura.7z/file Now she looks a lot better with that extra shading on some of her new pals. Didn't even realize that she missed it until that I examined her again carefully on Fighter Factory, so excuse me for that. I know it was plenty of work and kinda frustrating for me to update her further, but still. I managed to add in at least two more palettes this time, in which I forgot that I have also made, as well as a Readme of mine. However, I've noted that her small and big portraits in the character select screen are still glitched up, but I decided to make a small patch that would help her get those fixed.
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There was actually another version of Boogerman that was made before yours, Basara. It was made by DrKelexo. Not much is known about this particular Boogerman, but I heard that it was hosted in a Russian MUGEN site sometimes in around 2016, probably the only way to download him at that time. Sadly, unlike his Earthworm Jim, it is offline and unavailable to download at the moment. Here is where I got my information from: https://mugenlostmediaarchive.fandom.com/wiki/Boogerman_(DrKelexo)
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That "first version" of SpongeBob by Idiot, which is Orochi SpongeBob, was actually made by DGuardian. Thanks to Charmugen for that useful info. The creator also happened to make Luigi Brando (a spriteswap of Warusaki3's Dio), although that's a different story.
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Post Ur Roster Picture & Roster Mugen Videos
LGM2006 replied to Yuyustars's topic in [ VIDEO SHARING ]
Thanks for giving me that kind of feedback. I really appreciated it. Now about the two suggestions that you had given me about me and my MUGEN game in general, well, I'd love to see either myself or you play with it online. However, there is only one warning that I would have to give: Not all the characters in my roster would work completely, as if there are some that would end up freezing or crashing the game without any specific error messages. And I know that wouldn't be a very fun experience for most people to interact with, especially me. A skilled programmer might know how to fix those kinds of problems (likely because it has something to do with the AIR file), but normal people can't do that. I would make a compatibility list of all these chars, just so I could see which of them worked and which of them crashed the game, but that would take a long time. Hmmm, I think I'll probably have someone else to do it after that I upload my latest update of my full game sometime, just so that I can understand which ones I should avoid fighting with the next time I play with my game again. I know that characters like those from Andres Borghi's full game "The Black Heart", YOUKAI's Naruto, and most recently Evil Kung Fu Man, all have that kind of issue, even though the game did load them up once a battle has started, so they're already in my list of regressions. Another possible reason why it might be impossible to do this goal is because there are some other important things that I would have to do. Apologies if you heard what I had said, but it's most likely the truth. Oh, and I have reuploaded the picture of my current roster and the DL link for the files just a little, because there was just one character that I had (TheIransonic's self-insert char), in which I seemed to add in a little too early, so I decided to replace him with another char (the Thanksgiving turkey). Don't know why, but can you please edit what you quoted from my previous post? Just so that anyone won't end up running into a dead link. Hope you don't mind. Thanks for the requests though. -
4 missing characters that I'm trying to look for...
LGM2006 replied to LGM2006's question in [ CONTENT REQUESTS ]
A year too late to post this, but you know guys, it's really heartbreaking when I hear a character being permanently removed from a site that hosted him/her for good, which leaded them to fade away into obscurity. Even the creators who made characters like these ones right here, as if not many people have ever contacted to them nowadays. Trying to contact them right now could possibly be a redundant idea, which is very likely due to the fact that they have retired from the MUGEN community as well. You can see that they've been doing their hard work with these kinds of characters, despite that they haven't aged well in recent years. Don't know why I came up with saying this, but I believe Gene Worm might have to take a look at this topic, since I heard that he was known for attempting to hunt for lost characters. Oh, and a few questions to ask: What if DEL didn't actually give up on his collection of all the MUGEN characters in existence that he has obtained? What are some other characters released at the same time as his latest update of said collection (or maybe even priorer) that would've made the cut? -
Special thanks to Charmugen for preserving these two characters on his site: Chun-Li EX (SFA) and Dee Jay (SSF2T) by BlackJack: https://www.mediafire.com/file/8u66f2kpy1sd7ia/chunliex.zip/file https://www.mediafire.com/file/nolveb5ldvsqwsa/deejay.zip/file I also noticed that there are some corrections that you might want to make: 1. In the section of the original SF from 1987, that Ken by "Unknown" was actually made by Conan, despite that his name isn't mentioned anywhere in the files. 2. For Dee Jay in the SF2 section, the versions made by BlackJack and an unknown creator are one and the same character, it's just that Electrocaid didn't list BlackJack's name on his Perfect Select for some reason. 3. Speaking of BlackJack, after seeing the GIF of his Chun-Li EX, it turns out that he's using the sprites of her SFA outfit, not her SF2 one. 4. In the SF3 section, it seems that you listed Farengeit's name for his/her version of Ibuki twice.
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Post Ur Roster Picture & Roster Mugen Videos
LGM2006 replied to Yuyustars's topic in [ VIDEO SHARING ]
Alright, everyone. Here I have yet another screenshot of my character roster. This time, I managed to have the opportunity to fill in several more rows of chars and bonus stages ever since the beginning of the year. Now with some more rarities (a few of them were common back then, but not as much in recent years). It took me some extra time to figure out how it would've looked right now, and after what I just got for the final result, it started to get better. Perhaps because I didn't want my screen to cover up some of the extra chars that I was gonna put, and that's why I had to adjust the design of my roster a little. This probably might be the best out of all the 4 character rosters that I showcased. And that's something that I would've put in other words. And before you ask: How did the select icon of a specific character get there twice? Well, it's likely because it's a version of said char that is either different/updated/edited. For example, the first icon for Warner's Homer Simpson is the original Spanish version, while the second icon is JudgeSpear's edit, the one with an English voicepack. The same thing goes for Wolverine, as if Dragman's version of him is first shown in the middle of the roster, and Sander's would later show up in the bottom of it. As always, you guys are more than welcome to take a peak at what the current files of my character roster look like: https://www.mediafire.com/file/0do3v48lcds9x8c/supermugen100X_charselectfiles.zip/file -
About Mongolito404 & LapinLove 404's Cyber Woo, that only works with DOS MUGEN and requires some additional fixing to do before getting it to work properly in WinMUGEN+. So if I had to think about that, it will probably be marked as offline. There's also a version of Super Geon made by Genie, probably the first version of him in MUGEN, in which I have uploaded it here: https://www.mediafire.com/file/o222q9p1mqihy6o/godzilla.zip/file It goes by the name of "Godzilla", although it has nothing to do with the Godzilla that we all know.
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I apologize if I feel like I would have to go back and revive this topic right here, but there's another character with a piece of coding that actually got me stuck, and is something that I really need help with. So I was able to get most of the new characters working in my latest update of my game, apart from this weird and obscure joke char that is seemingly based upon a real life Brazilian Internet celebrity, well, at least from what I could guess. This is Jeremias, and I have just gotten him not too long ago. Don't know why, but perhaps because I was watching a random video that featured him, and thought I would give him a try. Before that I can put him into my game, and while that I was correcting a few minor errors he had on FF3, there's this one part of his coding that somehow managed to confuse me a bit. Apparently, this appears to be coming from a move where he uses his motorbike to attack his opponent. It's located at the beginning of his "helpers.cns" file. This is what it used to look like before that I decided to modify it a little: According to FF3, these last three lines don't appear to be valid for the ChangeState controller, but rather for the PlaySnd and StopSnd ones respectively. So I felt like I had to just eliminate them for the sake of it, and now here's really what the tricky part that I am facing. Here is what it currently looks like: Honestly, I can't seem to figure out if the current last line of his coding is valid or not. I tried to adjust it by renaming the "value" part to another "trigger1" or "trigger2", but I haven't even figured out what's the best solution yet. This is something that I have not seen in any other char's CNS files before, but most likely just for him. But does anyone know if this last line that I highlighted is still correct by any chance? If it isn't, do you think I might just have to rewrite it to any of the two solutions I mentioned above? Just to let you guys know. I'm curious to see what are some other good solutions I could use. By the way, here's a download link to the char, in case if one of you can do any further help for me: https://www.mediafire.com/file/4xvg4fpglpauwp5/jeremias.rar/file
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Okay, guys. This is the moment that you've all been waiting for. Tonight, I will be showing you my latest MUGEN 1.0 compilation. Most of the things in my game have been changing during this new update. The character roster of it has been last updated since the end of June, and it seems that it's probably bigger than it used to be before. Like the previous compilation, I had plenty of free time to set up a goal where I can add in some of these new characters that I don't have back then. It's most likely going to be a huge improvement over the first two compilations that I showed you in the past few months. It took me a few weeks to figure that out, until that I managed to find the perfect way to do so. I also managed to add in the 3v3 and 4v4 patches for the game itself while that I was continuing to update it. I think that would actually make it more fun to play with. Yes, I know there's plenty of folders and files that have already been packaged inside this compilation, but I believe this is probably the way it should be for now. Disclaimer: Most of the files were modified to their original dates, which are the times where I started working on this compilation, although with extra adjustments and renewals. Here are a few pictures of my latest update of my MUGEN 1.0 compilation: Here is the download link to the compilation above: https://mega.nz/file/UfEwiBaa#KgWlZNp_cZvKQxnE4OjnWAPWuUUR9xb5FAIZJUJMXP4 Note: This compilation may take a while to load/extract, so please bear with me. You guys can do something fun while you're waiting for it to load, like listening to music or watching your favorite TV show. When the compilation is done loading, make sure you click the Readme for more details. Credit to all of the creators who made their respective characters and stages in this compilation. Especially Elecbyte themselves, for making Kung Fu Man and the actual MUGEN engine. I hope you guys enjoy this brand new compilation that I made! Make sure to at least respect the amount of hard work I added into it. And I also hope that all of you have a merry Christmas as well!
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Okay, so a slight update on this post: I tried to make some of these corrections I suggested above for the characters that I was going to test out earlier. These caused them to load successfully. Well, it seems that I just solved these problems on my own. Sorry if I didn’t know why I decided to make this post. I legitimately thought that it wasn’t going to be an easy task while running these characters in my game without any issues in the first place. I might want to keep this post open if I still had some problems with getting any other characters that I haven’t tested yet to work in my game later during the future.