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Flowering Knight

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  1. Upvote
    Flowering Knight got a reaction from Erroratu in Dr Doom by Infinite Released   
    And then we make an Assist Me soundpack for him.
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    Flowering Knight reacted to Krypto 'SAM' saiyaN in Uchiha Madara by LegendTTA   
    [Video Preview]
    https://www.youtube.com/watch?v=DsGGMreM2Vo
     
    [Download]
    http://www.4shared.com/rar/hN1VuRkYba/War_Madara.html
    LegendTTA site : http://www.legendtta.host22.com/
     
    [Comment]
    Personally, I will say this is perhaps the most decent Madara yet in mugen. We already have Madara in mugen that use this sprite however many of them are not so good. LegendTTA has done well for this Madara, he has all his moves during the war with the 5 Kage's story arc in manga/anime such as Wood Released, Susanoo (Perfect form Susanoo as his special) and the Meteor move. His also has AI, which make really interesting when fight against him, make you feel like you fight with the real Madara.
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  5. Upvote
    Flowering Knight reacted to Krypto 'SAM' saiyaN in Dracule Mihawk by Dr. T (NON-CHIBI)   
    [Download]
    Direct Link : http://www.mediafire.com/download/rl41br44uk9o52j/Mihawk.rar
    MFG Thread : http://mugenguild.com/forum/topics/mihawk-157581.1915018.html#msg1915018
     
    [Comment]
    One of my favorite Swordsman ever! Really nice to see a non-chibi version of him. Quite decent, play very well however he lack of AI.
  6. Upvote
    Flowering Knight reacted to Ridley "MOTHERF_____" in How to make a 3D character using BrawlBox   
    Note: BEWARE OF THE COLORLOSS!!!
    Want to make a character, but don`t want to make sprites or just want to make 2.5D character? Then read this tutorial. It can be used for stages too.
    Maybe there was similar topic/thread, if there was SAME or this one is pointless/useless - delete this one, but first notify me.
    Step -1: 
    What you need:
    Model from here or just a DAE or MDL0 model;
    BrawlBox ;
    Time;
    Skills in posing models.
    Step 0:
    Read readme;
    Open model with BrawlBox (model is located in the pac file) or, if you are using DAE or MDL0 model without pac file, create one by opening brawlbox, new>create ARC file, then create new BRResource Pack, then import model you need inside this pack, save as PAC file;
    Adjust camera settings, click "Save Camera" if there is no "Clear Camera" button, model must be facing camera and be in the center;
    Create animation pack file in the same way as model, but instead of importing model, create new model animation, save this file as PAC (skip this part if you have animation file already);
    Step 1:
    Load said file;
    Toggle floor and hide bones and verticles
    Open animation, add more frames (i mostly make 20) on the right side of Frame: count (skip this part if you have animations ready for use);
    Pose model, but make sure it touches floor;
    Skip few frames, go to the step above until you will be close to the last frame;
    Go to frame 1, in the "Transform All", press "Copy", then "Paste" in the last frame;
    Create new CHR0, repeat steps above;
    Step 2:
    Hide everything except for polygons, then get ready because your fingers may hurt:
    Press "CTRL+SHIFT+I", then "Enter" to remove message, then "PageUp", repeat until you will reach semi-last frame (skip 2-4 frames if you don`t want smooth animations);
    Put all screenshots of current animations(they must be in the same place as brawlbox, just in the folder "Screen Capture") into the folder with animation`s name;
    Go to next animation, repeat until you will make last animation screenshots;
    Step 3:
    Go to "How to make a character" tutorial.
     
    That is all  . If you have questions - tell me.
    Now i have to work on Meta Ridley and Tallon IV chase stage...
    Examples:

  7. Upvote
    Flowering Knight got a reaction from LansingWolverine in Yourself in MUGEN   
    GCNG confirmed for Ultra Street Fighter 4.
  8. Upvote
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    Flowering Knight reacted to Saikoro in Mugen Portrait problem [ Broken's Screenpack]   
    I just PMed you on guild.
     
    It's your select screen, VS Screen and Victory Screen's scaling modifier. It should be set to .5 and not 1.
     
    Also, remember that all of my portraits work for any screenpack that supports standard formatting.
  10. Upvote
    Flowering Knight reacted to Betalille in [Beta] Kula Diana   
    So, It's been a while I worked on it, and now, I think it's time to release Kula Diana.   Here's somes images :   Credits goes to Sky79, because I used his Diana to help me for sprites, and Tooya, for the sprites he made for Diana.   It's my first sprited character, so the sprites aren't so cool.   What's Done : - Normal Attacks (Jump, Stand, Crouch) - 4 Super Attacks (Down, Down then A, B, X or Y) - 3 Intros - 2 Winposes - Taunt - Hitsparks - Voice (Kula's Voice) - [NEW] Combos / Combos with Supers Attacks (Standing & Crouching) - [NEW] Charge (Power Up)   Note : There's no palettes. I am not good for palettes, so no palettes for now :/ I work on MUGEN 1.0, so I don't know if it works on WinMugen or 1.1. Feedbacks are welcome.   Download Link 2nd Link
  11. Upvote
    Flowering Knight reacted to Xasor in Monkey D. Luffy non chibi one piece mugen   
    Added a video I had free time today so I coded all these moves, feel free to suggest anything
      VIDEO PREVIEW 2/16/14   http://www.youtube.com/watch?v=NIncWVvj7dw
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    Flowering Knight reacted to Demitri in A-Rock   
    Here.
  13. Upvote
    Flowering Knight reacted to sтαя∂υsт cяυsα∂εя in Screenshots Mffa Style   
    Paused the game, and made it run one frame at a time by pressing the [break] key continuously on the keyboard.
    Took a shot just before the point of impact

  14. Upvote
    Flowering Knight reacted to Roman55 in Saeko Busujima by Angemon777 released   
    I'm more concerned for Predator there. It seems the sight of this character gave him the dreaded beast known as DIARRHEA
  15. Upvote
    Flowering Knight got a reaction from The Unexpected Visitor in Coding/Design tips?   
    Never use the EOH Template.
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    Flowering Knight reacted to Werewood in Rank's and Grouping.   
    This is my opinion (hopefully a humble one):
     
    To me, a MUGEN fan who once has contributed from 1 to 2 MUGEN stuff by releasing then he/she/it can be a creator because he/she/it does creates and releases something to the MUGEN scene.  Be his/her/its release some motif/screenpack/fonts/stage/character, or a remixed BGM.
    So, if it goes by my way then in MFFA there shall be many members being able to get the CREATOR rank.  I think this is not deniable that sometimes a decent and complicated MUGEN motif/screenpack/stage can take more effort than any MUGEN characters.  I mean.....motif/screenpack/fonts/stage/character value should be treated equally.  Perhaps within the rank name there can be some more distinctions/classifications....just a thought....
     
    Moreover, about the rank name.......to me, there are two types:  a creator and an author.
    A MUGEN creator shall be only the one who draws original sprites from scratch, mixes unique SFXs, and mugenizes some motif/screenpack/fonts/stage/character that is not available in any other commercial/homemade/official video games until his/her/its version is released to the MUGEN scene.  Hence the word "creation - from 0's to 1's".  Good example is Toshio, whose Uran for MUGEN is obviously a true from-the-ground-up MUGEN creation.
    On the other hand, a MUGEN author shall be only the one who tries to convert existing video game contents to MUGEN.  Many examples have already been seen and heard of.  Like, I often call myself a MUGEN author rather than a MUGEN creator because I never make any MUGEN materials from scratch.
  18. Upvote
    Flowering Knight reacted to Xasor in Akainu Sakazuki 2.0 & Edward Newgate 2.0 final release non chibi one piece   
    Preview video   http://www.youtube.com/watch?v=L2A7f6QBkNE&feature=youtu.be   Akainu Sakazuki     *completed the AI *Added special intro *Fixed snd plays after intro *The projectiles can now be destroyed *Fixed the clunky air combo *Added critical stand animation and win animation   DOWNLOAD   http://xasormugen.blogspot.com/2014/02/akainu-sakazuki-20-final-release.html     Edward Whitebeard Newgate     *Completely converted to four button format *completed the ai *Added special intro *Fixed snd plays after intro *Made the dash faster and smoother *Made the combos less stiff *Added critical stand animation and win animation   DOWNLOAD   http://xasormugen.blogspot.com/2014/02/edward-whitebeard-newgate-20-final.html   I can finally move on to luffy:  
  19. Upvote
    Flowering Knight got a reaction from Sinnamon in Jayden the Wolf   
  20. Upvote
    Flowering Knight got a reaction from Remzy in Nazi Fuhrer Screenpack by Mugen Nein + released   
  21. Upvote
    Flowering Knight reacted to Winmugen11 in Kao   
    My initial reaction when seeing this : 
     



     
    My reaction after testing him out :
     



  22. Upvote
    Flowering Knight reacted to Winmugen11 in Dark Bert   
    I curse thee Jay for making me expect a Dark what-if version of Bert from Sesame Street! 
     



  23. Upvote
    Flowering Knight reacted to OGKFinster in Buguu   
    GOOD...GOOD
  24. Upvote
    Flowering Knight reacted to Laharl in Yugi-OH HD by chuchoryu   
    yeah uh dont call tohous pedos they aren't young their sprite style from that one game just makes them look that way. they are actually quite devoloped lol.
  25. Upvote
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