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Mugen Portrait problem [ Broken's Screenpack]


Drakenstorms
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Problem solved!

 

[select Info]
 
fadein.time = 10
fadeout.time = 10
rows = 3
columns = 16
wrapping = 1
pos = 20,318
showemptyboxes = 0
moveoveremptyboxes = 1
 
cell.size = 15,15
cell.spacing = 23
cell.random.spr = 102,0
cell.random.switchtime = 5
 
p1.cursor.startcell = 0,0
p1.cursor.active.anim = 103
p1.cursor.done.anim = 104
p1.cursor.move.snd = 1,0
p1.cursor.done.snd = 2,0
p1.random.move.snd = 100,0
 
p2.cursor.startcell = 0,15
p2.cursor.active.anim = 105
p2.cursor.done.anim = 104
p2.cursor.blink = 0
p2.cursor.move.snd = 1,0
p2.cursor.done.snd = 1,1
p2.random.move.snd = 1,0
 
random.move.snd.cancel = 0
stage.move.snd = 1,0
stage.done.snd = 2,1
cancel.snd = 1,2
portrait.offset = 0,0
portrait.scale = .6,.6
 
title.offset = 2,474
title.font = 3,0,1
 
p1.face.offset = 8,14
p1.face.scale = .5,.5 <----Set this to .5 as it is originally 1.
p1.face.facing = 1
p2.face.offset = 631,14
p2.face.scale = .5,.5 <----Set this to .5 as it is originally 1.
p2.face.facing = -1
 
 
Also, depending on how your versus screen is comprised, you may also have to adjust scaling in these areas as well.
BrokenMugen's Versus Screen denotations look like this:
 
[VS Screen]
 
time = 720
fadein.time = 15
fadeout.time = 30
 
p1.pos = 8,14
p1.scale = .5,.5 <----Also set to .5 instead of 1.
p1.facing = 1
p2.pos = 631,14
p2.scale = .5,.5 <----Also set to .5 instead of 1.
p2.facing = -1
 
p1.name.pos = 12,292
p1.name.font = 2,0,1
p1.name.spacing = 0,-25
 
p2.name.pos = 630,292
p2.name.font = 2,0,-1
p2.name.spacing = 0,-25
 
Lastly, an example of what BrokeMugen's Victory Screen looks like coding wise:
 
[Victory Screen]
enabled = 1
time = 750
fadein.time = 8
fadeout.time = 15
p1.spr = 9000,2
p1.offset = 8,14
p1.scale = .5,.5 <---- Again, set this to .5 instead of 1.
p1.facing = 1
 
p1.name.offset = 12,292
p1.name.font = 2,0,1
p1.name.spacing = 0,-25
 
p1.window = 0,0, 240,280
 
p2.spr = 9000,2
p2.offset = 8,14
p2.scale = .5,.5 <---- Again, set this to .5 instead of 1.
p2.facing = 1
 
p2.name.offset = 12,292
p2.name.font = 2,0,1
p2.name.spacing = 0,-25
 
p2.window = 0,0, 240,280
 
winquote.text = I won... was this my final test?!
winquote.offset = 20,335
winquote.font = 2,0,1
winquote.window = 0,310, 620,380
winquote.textwrap = w
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Saikoro your ability to make portaits are above godly.

 

Why thank you good sir. I'm actually working on a bunch of things now that are actually quite... different and awesome. Expect some more stuff soon.

 

I am also now a Global Moderator at Guild, so I spend a majority of my net time there. I will still post releases here. Expect something in the near future and plenty more after that.

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That looks really good. Upon a quick inspection, the subtle hue of that brighter blue on his shoulder looks slightly rough. Not bad.

 

Here's a Batsu I made a while back. He's gonna be part of a massive obscurity pack I plan on eventually putting out.

 

BatsuDecapre_zpsc537e2be.png

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