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Thrillo

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  1. Upvote
    Thrillo reacted to Lord Batros in PALS BY ZOMBIEBROCK   
    Request   Sentinel By Xslaught LtoR classic deathstroke,jla vs avengers superman,batman,jean grey (Then some bonus Pals),Electro,Hawkeye,Green Goblin,ShadowLoo,Decepticon,True Mech Version 2   http://www.mediafire.com/download/23ihp9zq965higx/Sent+By+XsLaught+pals.rar
  2. Upvote
    Thrillo reacted to Ryon in Young Goku   
    [Preview]

     
    [Download]
    https://onedrive.live.com/#cid=95617500DFB4E9E5&id=95617500DFB4E9E5!392
     
    [Comments]
    Young Goku 2.0
    Made by Ryon
    For Mugen 1.0

    Thank you for downloading my character.
    Young Goku is a remade version of my kid Goku from 6 years ago.

    I felt he was in need for a update.

    Please tell me what you think.

    Kamehameha (A) is chargeable, Hold for longer effect.
    Power Pole Extend (B) is great for crowd control.
    Oozaru © can only be done with lv.3 guage.
    Penetrate (C in air)  is so much better now.
     
    There is a error when he loses as oozaru, I can't figure out how to fix it. But its not game breaking. does give a good "lol"
  3. Upvote
    Thrillo reacted to Lord Batros in PALS BY ZOMBIEBROCK   
    ok she shared some colors on her clothes, BUT i was able to give her the Bleachish blond hair Hakkan's wife has
     
    http://www.sendspace.com/file/jfmd2p
  4. Upvote
    Thrillo reacted to bley43 in bley43's pals   
    Leo by Gal129
    Athena (NGBC), Byakko (Plasma Sword), Felicia (Darkstalkers), Mighty Blue, Pride Soldier Pride, Scarlet Red Or Purple?, The Ancient King(My personal favorite), The Mightiest, White Knight.


    Kohaku by Kohaku
    Baby Purple Green Green!, Black Maid, Green Haarrii!, Hikari(Rumble Fish), Hotaru (NGBC), Iori (King of Fighters), Megumi (Asuka 120% Burning Fest), Red Head, Shannon (Ougon Kyoku Musou), Tesse (Waku Waku 7), Everday Maid, Looks...weird.

    https://onedrive.live.com/#cid=206E0A5A5A47289D&id=206E0A5A5A47289D!174
  5. Upvote
    Thrillo reacted to Legendary DeMoNk@I in Meimu   
    Im already aware the green does the same as blue. im just used to seeing (along with myself) creators using mostly blue Clsn boxes and not both with green and yellow like that
     
     
     
    I showed you a couple already. i just didnt go crazy posting pics. but in general its her basic animations more so i thought looked odd. not fully covering the body as far as the head from the top and sides etc. like the one for the dash and the jump? i never seen a character (i studied) done like that even with dash. just looked off and incomplete but i guess its a Touhou character thing
     
     
     
    eh can be debated, but it depends on the character and the author i guess. it still feel those boxes can go around the head and body entirely just right.
     
     
     
    I assume you mean correct for "this" character series then? I never seen just one box on characters like that with jump. she has a good amount of body space to be covered. she still looks like she would be missed a lot when just jumping in. way too naked. But i wont argue with that. ill take it thats the style of how these kind of characters work. I never see that in for example SNK or Capcom characters and other fighting game characters which im more into.
     
     
     
     
    It shouldn't lose function at all if the user knows how to play with the character and can get close enough. she has a long wand already for reach. A kick like that which ive used a good amount of times before making that statement still looks like any normal kick. if energy was coming from the kick i could understand but it doesnt. its just a kick! again no debates here. thats just how i saw it. theres a lot of characters for mugen so i assume in this design huge hit boxes for these kinds of small characters make sense then. i dont know
     
     
     
     
    So you have a nohit time code protecting her then? as in, "the code that lets her stay invincible for certain period of time?" You can still have frames in the right places on that kind of attack while having the code on you know. but anyway i understand its the build of this kind of character and its different from others i more so deal with so thats why it all looks odd to me....im used to seeing Clsn boxes on areas its needed and not so open like that
     
     
     
    For Zemilla:
     
    yep of course, thats exactly where i was at. I was there on purpose looking his stuff over in that area and ingame with the Clsn Viewer on. some creators use green & yellow boxes but not much. its more so blue and red. its more open to see better to select in FFU. i was just saying why not just use all green or just blue? i was picking his brain on that. few creators use mainly yellow and green while most like pots and others like that use Blue and red and minimum green and yellow. I myself never use green and yellow. strictly blue and red.
     
     
     
    Point taken. Still though that could have been done better. Put more of that hit box attached to the card itself as shown by Ricepigeons source pic here.
     
    This makes more sense to me

     
     
     
    Trust me i get that but i was trying to make a point. you can still add boxes to that area. if you dont want the character to get hit you can always use this code here too
     
    [state 0, 1] type = NotHitBy trigger1 = Time = 0 value = SCA time = 55;<----and adjust it to how long or short you want those frames of animations to be (just an example of one nohitby code)  
     
    A lot of creators do things for certain reasons and for certain tastes so things look odd to others who dont understand. You could go by the source or whats supposed to be "mugen standard" or your style. Boxes on most parts of the character and just add codes that do the rest of the job. Your character can be unhittable from a code or just not having boxes on the frames at all.....but anyway i understand what im looking at. these Touhou characters are built a certain way in the source game and for mugen. from what im seeing now.
     
    Thanks for backing up Darkflare btw..It shows support. But i was confident he could handle his own answers though.
     
     
    Lastly, 
     
    @Ricepigeon:
     
    All those pics look like source game stuff compared to the character created for mugen. Good you showed the source on whats going on and HOW the character boxes possibly should be instead. Im not a fan of those kind of characters but i got educated on the build of those characters when it comes to Clsn and hit boxes i see.....
     
     
     
    Keep the character updates going (thats needed) for the fans folks
     
    laters....
  6. Upvote
    Thrillo reacted to Legendary DeMoNk@I in Meimu   
    Im not into these kind of characters so game play wasnt my concern on whats super decent or not     BUT ive seen a lot of collision boxes inconsistent looking. Or odd i should say   -why green and blue boxes? why not just use the common blue boxes? eh personally i never use green anyway   -Anyway the character is pretty small as it is but it can still use more than one clsn box in certain areas for the head and body as it should so she can get hit easier.   here are image examples on what i saw that looked odd as hell to me in the AIR section   There should be at least two boxes. for the head and body from how she looks
          These look bad on the Jump animation. the Clsns are not properly set entirely
            -im not familiar with the games these characters come from so i cant judge too much on everything. So if there was accuracy going on on purpose you or Rice did in certain areas i wouldnt know. But most if not all the sprites have just one box on them for most of the basic movements where its just on a portion of the body and not on the head and the body where it should be. Thats my opinion on that.   Heres more   This here i felt was way too big for a wand hit box as skinny as it is especially for a normal jumping medium attack
        Even for this normal heavy axe kick state 220. why does this kick have a dino size Red hit box there? looks pretty cheap that way. shes skinny as hell. doesnt look right in game with the CLSN viewer on or in the Air begin state action either.   If her legs are this skinny in the game
        This i think could have been a bit longer to the tip of the wand. The enemy is supposed to be poked with the start of the tip of the wand right? looks odd to me how that hit box is:  
        And lastly, why are The CLSNS missing from the top of the character in parts of the Ascension kick? doesnt look right
            Well theres more but those are things that bugged me the most when i downloaded the character and reviewed the CLSNs when i checked. Thats my feedback on this character
  7. Upvote
    Thrillo reacted to LightFlare_Da_Realest in Meimu   
    Well, well. Darkflare decides to annoint us with a creation of his own...somewhat. With you vast character knowledge I'd say this might be worth checking out. I'm usually a stage guy...but I'll DEFINITELY  make an exception. I AM digging the pallette at least. Now to check out the gameplay...
  8. Upvote
    Thrillo got a reaction from Sete in DBZ Intros & Endings by Tomo   
    Intros are heavy, but animated. Endings are usually light and classic pictures with paragraphs. Great collection.
     
    Pack 1

     
    Dr. Gero

    http://www.mediafire.com/?1gq2u0xddpi7ef0

    Android 16

    http://www.mediafire.com/?kwccobnw5kmc1dh

    Android 17

    http://www.mediafire.com/?mskoszvp3qmxb7y

    Android 18

    http://www.mediafire.com/?ayr93jjfwzl4jlq

    GokuNormal

    http://www.mediafire.com/?du0fdap49pf89ow

    Goku SSJ

    http://www.mediafire.com/?q63shdh1bam38u6

    Goku SSJ2

    http://www.mediafire.com/?7737mb11hnsw621

    Goku SSJ3

    http://www.mediafire.com/?7vgmyg4o8laq6pa

    Vegeta

    http://www.mediafire.com/?1gg3qq2g29595dt

    Super Saiyan Vegeta

    https://hotfile.com/dl/217997846/a6d0a21/VegetaSSJ.rar.html

    Majin Vegeta

    http://www.mediafire.com/?e85w9i5nobhm369

    Child Gohan

    http://www.mediafire.com/?uvcy26t2laz27w7

    Ascended Saiyan Gohan

    http://www.mediafire.com/?zfzecc91erc4vj5

    Mystic Gohan

    http://www.mediafire.com/?g8n0d1saiguauv3

    Trunks

    http://www.mediafire.com/?mzme6hnti5000zs

    Piccolo

    http://www.mediafire.com/?1d0q8q799r6py2v

    Krillin

    http://www.mediafire.com/?tjxeikm0zr98ylb

    Tenshinhan

    http://www.mediafire.com/?sr6iknqyakrjrr5

    Hercule Satan

    http://www.mediafire.com/?awhv21srdahffu2

    Piccolo Daimaoh

    http://www.mediafire.com/?ypo8ok0lhq0m6kz

    Frieza

    http://www.mediafire.com/?mfu8y04zda7iukw

    Ps.Intros and Endings for Yamcha, Raditz, Nappa and Chiaotzu included in Tomo's chars.
     
     
     
    Intros and Endings Pack 2:

     
    http://uppit.com/k7z79h93rfh7/Intros_and_Endings_Pack2.rar
     
     
     
     
    Pack 3:

     
     
     
    http://www.mediafire.com/download/75e4xgxg938kkxg/KidGoku.rar
     
    http://www.mediafire.com/download/7oxdjz84p4p3fz6/Zarbon.rar
     
    http://uppit.com/mrspp0l9bejn/Recoom.rar
     
    http://www.mediafire.com/download/7zdddcv3v9dhl36/Burter.rar
     
    http://uppit.com/5oi2aaq5ztoj/Ginyu.rar
     
    http://uppit.com/nxzxhmvrw6pn/Broly.rar
     
    http://uppit.com/xbcosa8ulnrb/Cooler.rar
     
    http://uppit.com/ftjx5zyeagjk/Janemba.rar
     
    http://uppit.com/wvmb0uv9xedj/Uub.rar
     
    http://www.mediafire.com/download/sq9dmxrbddmaac5/Vegito.rar
     
    http://www.mediafire.com/download/bd33grbbg4431qy/MetaCooler.rar
  9. Upvote
    Thrillo reacted to volzzilla in BSB Samus Beta v1.6   
    cut and paste...
     
    feedback:
    - sprites look great
    - love the fx
    - good job on move concepts and gameplay so far
    - not sure how to phrase this, but its the walk. either slow it down or make it not move as far each frame. considering the steps, she looks like she's gliding
    - can infinite the shock and fire projectiles from d,df,f+P
    - with proper timing, when in a corner and somehow get P2 in the air (standing HK mainly, but can do with crouch HP maybe) can infinite standing HP/MP and some of the projectiles


    ideas for new moves since you asked (if i understood correctly):
    - hyper involving a missile barrage taking sprites from your firing missile special
    - maybe put heatseeking effect on the missile special? or maybe fire a different kind of missilespecial that can heatseek/track P2
    - use the d,db,b+k special to make a kind of maximum spider hyper where go all over screen. change color of effect though
    - do something with her spaceship
  10. Upvote
    Thrillo got a reaction from LightFlare_Da_Realest in Turf Wars by Vegaz 640p   
    That's hot as hell.
  11. Upvote
    Thrillo reacted to Kazagami in Thomas's Requests.   
    All of those are private if you know the guy who own the screenshots
     
    I MEAN HE HAVE A FUCKING SNK WOLVERINE AND IT'S PRIVATE AAAAAAAAAAAAAAAAAAAAAAAAAAAA
  12. Upvote
    Thrillo reacted to LightFlare_Da_Realest in Turf Wars by Vegaz 640p   
    Lol! Almost all of these didnt exist until I coded the sprite rips. I do plan on making more...
  13. Upvote
    Thrillo reacted to Kazagami in The Portraits/whatever Thread   
    @MS_Todd
    Could you name the first girl? I'm not familiar with her.
     
    @Winmugen11

    SEGA/Capcom Misc folder (vergilumvc3.pcx, nerodmc4.pcx)
     
    @Akira

    Arc Sytem Works folder (yet another birth of new folder)
     
    Aaaaaaaaaaaaaaaaaaaand here's some extra i made for my roster.
    Kid Goku/Yamcha/King Piccolo (Winmugen11's request reminded me to expand the DBZ section of my roster)

    Anime folder
     
    Lu Saifa (Nightwizard)

    Anime folder
     
    Pidgeotto-chan (Moe version of Pidgeotto)

    Original folder
     
    And the last but not at least
    Go go Power Rangers!

    Others folder
  14. Upvote
    Thrillo reacted to Juaniquillo-Ax in Juaniquillo's portrait packs   
    Just decided to upload a full pack containing all the portraits that i have done untill now, includes mostly new portraits, and some that i've fixed(crop add transparency) to look better, i hope you guys digg it, heads up there are some nsfw ports.
     
    includes 438 ports in png format
     
    Preview Pack 01



     
    https://www.mediafire.com/?mq75696542tl34g
  15. Upvote
    Thrillo reacted to Lord Batros in SUPER MARIO - RELEASED   
    next one of u that says a word is gettin Shot 
  16. Upvote
    Thrillo got a reaction from Lord Batros in SUPER MARIO - RELEASED   
  17. Upvote
    Thrillo reacted to Ryon in SUPER MARIO - RELEASED   
    Holy.
    Fucking.
    SHIT.
     
    4 pages on a character release and majority of it are bashing.
     
    Dark I already talked to you about the way you talk.
    Please try to keep it in check.
     
    Decade that is a mighty fine wall of text you have there.
     
    I could careless what your all arguing about, but All that I beg is that you all PLEASE just stop arguing with each other over stupid trivial nonsense?
     
    In regards to a very early post.
     
    I posted MoA on MM, and I did not get feedback. However, Shortly after I realized there only concern was Comic characters.
    So I could careless, what others think of my situation.
     
    Its not even a situation. If I joined alot of other forums, I could post and I could not get replies, big woop oh well life goes on.
     
    So long story short. EVERYBODY who has participated in this topic. PLEASE PLEASE, I beg you. Try to stop arguing , stop complaining, stop belitting each other, stop all the nonsense.
     
    End of the day we have another addition to mugen, be it good or bad, its another addition, keeping the game alive.
     
    I'll leave this open so i can get replies, but otherwise I will lock it soon.
  18. Upvote
    Thrillo reacted to C.R.O.M.verydannyboy in SUPER MARIO - RELEASED   
    niggas need to grow up and stop acting like this hobby gives them a paycheck . #realtalk
  19. Upvote
    Thrillo reacted to Lord Batros in SUPER MARIO - RELEASED   
    These 2 Statments
     
    End of the day we have another addition to mugen, be it good or bad, its another addition, keeping the game alive
    &
    need to grow up and stop acting like this hobby gives them a paycheck
     
    pretty much sums it up 
  20. Upvote
    Thrillo reacted to Ryon in SUPER MARIO - RELEASED   
    you may never see his work balanced.
     
    but thats him, thats his gimmick , all us creators have gimmicks.
     
    I try to keep mine fine and balanced.
     
    he prefers unfinished and beta-y....and.. constantly using the same character as a template.
     
    but i digress.
  21. Upvote
    Thrillo reacted to Remzy in Nao by NGeo released   
    from: http://mugenguild.com/forum/topics/nao-unknown-158148.0.html
    What to expect from this ?

    Changed gameplay
    New moveset
    XI Sparks
    converted to mugen 1.0

    Screenshots :



     
    Special Thanks :
    -> Nao&M for sprites and coding
    -> Renzo F for helping me out with a bug i couldnt resolve
    -> PotS for his tutorials
    -> Genesis for testing
    -> Stabbing for testing
    -> Elecbyte for their awesome engine.
     
    Download at :
    http://clubsyn-x-treme.com
    http://clubsyn-x-treme.com/orochig3o
    http://network.mugenguild.com/NG3o
  22. Upvote
    Thrillo reacted to Xasor in Akainu Sakazuki 2.0 & Edward Newgate 2.0 final release non chibi one piece   
    Preview video   http://www.youtube.com/watch?v=L2A7f6QBkNE&feature=youtu.be   Akainu Sakazuki     *completed the AI *Added special intro *Fixed snd plays after intro *The projectiles can now be destroyed *Fixed the clunky air combo *Added critical stand animation and win animation   DOWNLOAD   http://xasormugen.blogspot.com/2014/02/akainu-sakazuki-20-final-release.html     Edward Whitebeard Newgate     *Completely converted to four button format *completed the ai *Added special intro *Fixed snd plays after intro *Made the dash faster and smoother *Made the combos less stiff *Added critical stand animation and win animation   DOWNLOAD   http://xasormugen.blogspot.com/2014/02/edward-whitebeard-newgate-20-final.html   I can finally move on to luffy:  
  23. Upvote
    Thrillo got a reaction from Lord Batros in Taskmaster by Rojin70 released 3/3/14   
    If you like how he is in MvC3, then why are you playing MUGEN? Go buy the game, MUGEN is designed to redesign the characters to have more and be more, or to enjoy characters and matches that wont exist from purchasable games. 2 Hypers is boring, gets stale after awhile.
  24. Upvote
    Thrillo reacted to AxSeeker in SUPER MARIO - RELEASED   
    SUPER MARIO - RELEASED


    http://i.imgur.com/O6Z7wQQ.gif

    DOWNLOAD
    http://mugenmultiverse.fanbb.net/t3133-super-mario-released

    A custom Mario loosely based on Warner's Luigi art style and Shinroyga. This version is a mixing of various Mario's games. Enjoy!  :mario:
  25. Upvote
    Thrillo reacted to Werewood in Samurai Shodown 1.1, 1.0, and Zoom stages by OldGamer   
    I never know that SS stages can be so wide and tall! 
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