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Shim

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Posts posted by Shim

  1. Been months, but the trio were updated.

     

    Update log for Marceline:

    Quote

     

    :-----------------------------:
    :Update changelog (07/09/2023):
    :-----------------------------:

    Gameplay:
    1. Some air animations had its CLSNs slightly improved.
    2. Guard push velocities were toned down.
    3. Codes to make Bat Monster not used in Simul mode was fixed.
    4. A small adjustment on the pausetime on Monstrous-Morph Arm.

     

    Non-gameplay:
    1. Some sprite fixes.
    2. CLSNs given to Burnt and Frozen animations.

     


    Update log for Nicole:

    Quote

     

    :-----------------------------:
    :Update changelog (07/09/2023):
    :-----------------------------:

    Gameplay:
    1. Some air animations had its CLSNs slightly improved.
    2. Guard push velocities were toned down.
    3. Codes to make Anime Nicole not used in Simul mode was fixed.

     

    Non-gameplay:
    1. Some sprite fixes.
    2. CLSNs given to Burnt and Frozen animations.

     

     

    Update log for Jaiden:

    Quote

     

    :-----------------------------:
    :Update changelog (07/09/2023):
    :-----------------------------:
    Gameplay:
    1. Some air animations had its CLSNs slightly improved.
    2. Guard push velocities were toned down.
    3. Codes to make Anime Jaiden not used in Simul mode was fixed.
    4. Slight fix on When It Comes to the Oven Hyper.

     

    Non-gameplay:
    1. Some sprite fixes.
    2. Two new hairstyles for Hair Selection (intro aesthetic) intro.
    3. Ari dissapears from the custom states when Anime Jaiden is performed on herself.
    4. CLSNs given to Burnt and Frozen animations.

     

    Get them on my website!

  2. Just a two-stage release for today, one of these I'm proud of the work I put in, specificaly The Simpsons House - Death Note, which was sprited entirely by myself.

     

    Super Jump: Yes
    Music: No
    Resolution: Low (The Simpsons House - Death Note), High (Highland High School)
    Zoom: No
    MUGEN version: 1.0+

     

    1. The Simpsons House - Death Note
    2mEJSWQ.png
    Based on second Treehouse of Horror XXXIII segment, a parody of Death Note, and I'm a fan of the segment, so I made this stage, all sprited by me.[/align]

    2. Highland High School
    5zAGnJi.png
    The high school from Beavis & Butt-head. Back in 2013, I made one version but it used the background from the SNES game, so I made an HD version using artwork of the outside of the high school.

  3. Hello folks, today I'll announce some stages that I released on my website last year but didn't announce, they were silently released.

    Super Jump: Yes (except iCarly and Geese (GarouWA))
    Music: GoldenEye stages Yes, the rest No
    Resolution: High (except Geese (GarouWA))
    Zoom: No
    MUGEN version: 1.0+ (except Geese (GarouWA))

    1. Chemical Warface Facility #2
    i6iyAru.png
    An HD remake of the old one I made in 2013. Screenshot taken from Perfect Dark mod GoldenEye X.

    2. Egyptian Crypt
    suRv0nU.png
    Another GoldenEye stage taken from the Perfect Dark mod.

    3. Caves
    80fD8hw.png
    One of the GoldenEye multiplayer stages, and one that's less played due to its darkness.

    4. Palacio Legislativo San Lazaro
    nUAnFJV.png
    Not interested on politics but I made this stage based on a legislative palace from Mexico.

    5. iCarly
    VifVoLl.png
    Would have been cool to have the iCarly recording studio as a playable MUGEN stage?

    6. Casa Grande Market
    zkNlat6.png
    From The Loud House/The Casagrandes. Woah, how big it turned out.

    7. The Loud House
    XFhFQ2z.png
    Many of the Loud House stages weren't decent so I made my take on it.

    8. Geese BG (GarouWA)
    AQ2nlQk.png
    This is an edit of the very old Geese stage from Garou: Wild Ambition, originally by EnvyMask666 in 2002. This edit fixes the parallax which used to scroll fast as the characters walk.

    And that's it for now.

  4. Its me again Shim, with a new sprite project in the works... and yes, as the title mentions, its my next MUGEN creation, Kingdom Hearts II Kairi!

     

    This time, is a full character commission, commissioned by my friend LightNGarde!

     

    f1YBolm.giffoYRDXi.gifqwsRsXE.gifWin.gifwsku6Jo.gifWqYsnGf.gif5LKePiS.gifurwE7cN.gif4Q8XKFv.gifJU24jx6.gifliI8EpG.gifxVdbFiQ.gifcsi5qRu.gifAJlyBwf.gifodO9zdE.gifeikzRQy.gifkZSBr0y.gif

     

    That is not all, there's some more, but I think these would be enough to show.

     

    So what do you think, isn't that so cool to finally see a custom-sprited Kingdom Hearts character for MUGEN?

     

    If you like my work, you can support me on PayPal, that'll motivate me to work on more animations!

  5. The trio of girls have been updated to v1.1!

    Update log for Marceline:

     

    Quote

    :-----------------------------:
    :Update changelog (07/18/2022):
    :-----------------------------:
    Gameplay:
    1. Projectiles have are now even punishable by improving their CLSNs.
    2. Friction has been given when dashing.
    3. Guard Crush now triggers less often.
    4. Get up attack and Guard Cancel's commands were changed to be less simple.
    5. Get up attack now can be performed in the getting up state.
    6. CLSN1s from the Parries were improved.
    7. Bat Monster was given its own width and she can now hit with the fist in Rock Slam.
    8. Marcy no longer goes slightly through the ground when starting Arms to the Axe B and EX.
    9. Marcy is now invincible during the bat stampede and rushing state in I'm gonna bat you up.
    10. Corrected chaining on Normals.
    11. Added invincibility frames when starting Level 1, 2 and 3 Hypers.
    12. Some of the CLSNs were improved.
    13. Strong crouch attack was improved slightly.
    14. Normals can now be canceled into the normal jump.
    15. The stereos on Stereo Sonic Guitar were alligned five pixels closer to Marceline.
    16. Bat Monster can now be excecuted if having equal or less than 300 life.
    17. Energy ball in Bat Monster can now hit as soon as it comes out.

    Non-gameplay:
    1. Dash effects were re-alligned.
    2. Perfect graphic display codes were replaced.
    3. Babality animations were fixed.
    4. Win portrait was correctly alligned.

     

    Update log for Nicole:
     

    Quote

    :-----------------------------:
    :Update changelog (07/18/2022):
    :-----------------------------:
    Gameplay:
    1. Projectiles have are now even punishable by improving their CLSNs.
    2. Friction has been given when dashing.
    3. Guard Crush now triggers less often.
    4. Get up attack and Guard Cancel's commands were changed to be less simple.
    5. Get up attack now can be performed in the getting up state.
    6. CLSN1s from the Parries were improved.
    7. The Incredible Bulk Mom was given its own width.
    8. Corrected chaining on Normals.
    9. Added invincibility frames when starting Level 1, 2 and 3 Hypers.
    10. Air Suplex's X velocity was inverted.
    11. Special idle animaiton part were given its own CLSN2s.
    12. Non-compatibility custom state for air burnt was replaced.
    13. Some of the CLSNs were improved.
    14. Crouching strong attack was improved slightly.
    15. Normals can now be canceled into the super jump.

    Non-gameplay:
    1. Dash effects were re-alligned.
    2. Perfect graphic display codes were replaced.
    3. Babality animations were fixed.
    4. Win portrait was correctly alligned.

     

    Update log for Jaiden:

     

    Quote

    :-----------------------------:
    :Update changelog (07/18/2022):
    :-----------------------------:
    Gameplay:
    1. Projectiles have are now even punishable by improving their CLSNs.
    2. Friction has been given when dashing.
    3. Guard Crush now triggers less often.
    4. Get up attack and Guard Cancel's commands were changed to be less simple.
    5. Kitty Slash was made slightly slower.
    6. Get up attack now can be performed in the getting up state.
    7. CLSN1s from the Parries were improved.
    8. Corrected chaining on Normals.
    9. Added invincibility frames when starting Level 1, 2 and 3 Hypers.
    10. Super Kitty Slash was made very slightly slower, and corrected voice clip placing. Also corrected guard velocities.
    11. Some of the CLSNs were improved.
    12. Anime Jaiden had its damage increased.
    13. Crouch storng attack was improved slightly.
    14. Normals can now be canceled into the super jump.
    15. The smashing state on I Like This Part is now invulnerable and traspasable.
    16. When it Comes to the Oven was improved slightly.
    17. The Specials' startups were slightly increased in velocity.

    Non-gameplay:
    1. Dash effects were re-alligned.
    2. Perfect graphic display codes were replaced.
    3. Babality animations were fixed.
    4. Hair Selection intro HUD (aesthetic) was fixed for P2.
    5. Win portrait was correctly alligned.

     

    Make sure to re-download on my website!

  6. Hello MUGENites, here Shim again, with more stages that I just released!

     

    Super Jump: Yes
    Music: No (except the last stage)
    Resolution: High
    Zoom: No (except the last stage)
    MUGEN version: 1.0+

     

    1. James K. Polk
    tXPhU0y.png
    I loved this show as a kid so I made a MUGEN stage out of it. Editing the background was sort of tricky for it to fit tho, but now here it is.

     

    2. Buzz Lightyear Aisle
    HmLGUcQ.png
    There is one low-res version on Archive, but it looked bad, with colorloss and that, so I remade it in my way 😉

     

    3. The White House
    NRIZenY.png
    Just something I did out of boredom, but still cool nonetheless.

     

    4. Hungry Girl's House
    7R9sWNl.png
    Yep, from Zelda: Wand of Gamelon, and I upscaled it with AI to make it fit, although it looks much like a painting, but it also contains animated candle fires.

     

    5. Robotnik's Gate
    FVe1oBd.png
    This was an old stage I made back in 2014, but it was low res and contained colorloss, so I remastered it.

     

    And now, here's an edit...

     

    6. Battlefield (Melee)
    54qF669.png
    This is an edit of ExShadow's version, and this one is less CPU-intensive, as the background and its effects were removed, to be replaced with a moon background from Amakusa's stage from Samurai Showdown V. Why I did this? Well... its based on a lost, outdated version, which was low-res, and used WinMugen's obsolete zoom-out mechanic, and I've seen it on a YouTube video I've watched a lot as a kid since 2008, so I made a remaster of the stage by editing ExShadow's. Also, this one contains the original music and its looped 🙂

     

    iovjf9K.png

     

    So that's it, I hope you enjoy them! 🙂

  7. Welcome to Shim's Workshop Cave, or Shim's W.I.P. thread...

     

    Its been a while since I posted here, but, now I'll show two new character W.I.P.s...

    fCJHh7b.png
    Marceline Abadeer
    Adventure Time

    rmd3rhL.png
    Nicole Watterson
    The Amazing World of Gumball

     

    For both girls, they're introducing a new gameplay style I made, which I call "Gen 2", this one, draws inspiration from the Senran Kagura series of games, so their commands are anime-styled, have mechanics such as an air ground smash, which works similar to those from the Senran Kagura series, and some stuff inspired by my friend Nep-heart, like air-dashing, and one-button dodging. Additionally including a Palette selection option. As for the visuals, I took many effects from Nep-heart and OHMSBY, and as for the gameplay's sounds, they're also taken from the Senran Kagura games.

    Now, here's some screenshots showing the gameplay style:

    9NMWZbu.png


    VSfhbXs.png


    eUwYBmq.png


    D3zvGFV.png


    TCX9ZGi.png


    Erbyt2t.png

     

    Western cartoon characters with anime-styled gameplay... cool huh?

     

    Answers to any questions and feedback is welcome.

  8. Long time no releasing a stage... except that I silently updated two of them a year ago, so I'll reveal that now...

     

    First, the two updated stages...

     

    Chichen-Itza

     

    cMGwWr7.png

     

    The old one was made in 2013, it looked so bad and inconsistent, as it was a low-res picture with the stairs drawn in MS Paint, as well as awful colorloss, and now I used an entirely different and bigger picture using the RGB method for this remake.

     

    Get it here.

     

    Cutie Mark Crusaders Clubhouse

     

    jw8LTbK.png

     

    The old one was made in 2014, it was hi-res, but used the chainsaw method, which I think its obsolete, so I remade it using the full image, also using RGB method.

     

    Get it here.

     

    And now, the new stage...

     

    The Krusty Krab

     

    sHoCpgl.png

     

    Since there was no decent Krusty Krab stage, I went and made my own, using a Hi-res picture of the Krusty Krab, also using the RGB method.

     

    Get it here.

  9. Akko's not only the one were working on, but were also making her girlfriend rival... Diana!

    And it was a commission from a friend who wanted to see a Diana from us! And yes, I'm taking char commissions, but only for characters I'm actually interested in.

    ISyy12P.gifKl2xnot.gif3iqq6Z3.gifaqHnMIE.gifNoHSlaW.gifLixNqdx.gifc7nDydh.gifo2NlMzi.gifgah4BLL.gifCbIgiBv.gifIhQWW79.gifRs4RIqi.gifvIdZEj1.gifPiCgRTB.gifgqabbzh.gif4a65s0D.gif27WZXDE.gif4kvPXQs.gifvLqX8cF.gifGA1jSCc.gif3FcgBMO.gif

    Personally, Diana wasn't that big on my wishlist, but I still accepted it as I wanted another decent LWA char. If you're liking this you can support me on PayPal, that'll motivate me for more!

    So, where to donate? On "my" PayPal:

    https://www.paypal.com/paypalme/edmanriquez

    Its not actually mine, its my bro's PayPal which he abandoned, but he gave to me so people can donate me, and commission me art, he just notificates me when I get paid, and gives me the money, so its fine.

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