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Posts posted by Shim
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Just a two-stage release for today, one of these I'm proud of the work I put in, specificaly The Simpsons House - Death Note, which was sprited entirely by myself.
Super Jump: Yes
Music: No
Resolution: Low (The Simpsons House - Death Note), High (Highland High School)
Zoom: No
MUGEN version: 1.0+1. The Simpsons House - Death Note
Based on second Treehouse of Horror XXXIII segment, a parody of Death Note, and I'm a fan of the segment, so I made this stage, all sprited by me.[/align]2. Highland High School
The high school from Beavis & Butt-head. Back in 2013, I made one version but it used the background from the SNES game, so I made an HD version using artwork of the outside of the high school.- HappyDappy666 and animaraz
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Hello folks, today I'll announce some stages that I released on my website last year but didn't announce, they were silently released.
Super Jump: Yes (except iCarly and Geese (GarouWA))
Music: GoldenEye stages Yes, the rest No
Resolution: High (except Geese (GarouWA))
Zoom: No
MUGEN version: 1.0+ (except Geese (GarouWA))
1. Chemical Warface Facility #2
An HD remake of the old one I made in 2013. Screenshot taken from Perfect Dark mod GoldenEye X.
2. Egyptian Crypt
Another GoldenEye stage taken from the Perfect Dark mod.
3. Caves
One of the GoldenEye multiplayer stages, and one that's less played due to its darkness.
4. Palacio Legislativo San Lazaro
Not interested on politics but I made this stage based on a legislative palace from Mexico.
5. iCarly
Would have been cool to have the iCarly recording studio as a playable MUGEN stage?
6. Casa Grande Market
From The Loud House/The Casagrandes. Woah, how big it turned out.
7. The Loud House
Many of the Loud House stages weren't decent so I made my take on it.
8. Geese BG (GarouWA)
This is an edit of the very old Geese stage from Garou: Wild Ambition, originally by EnvyMask666 in 2002. This edit fixes the parallax which used to scroll fast as the characters walk.
And that's it for now.- HappyDappy666, Gaulbetti and animaraz
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Excuse the bump but... I found the offline stages by Wickydoo:
https://web.archive.org/web/20120401163712/http://wickydoo.webs.com/stages.htm
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One thing worth mentioning... her personality will be based on her manga counterpart, same will go for her portraits.
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On 10/18/2022 at 8:11 PM, Laharl said:
think my only question is why kh2 Kairi and not 3 when she can actually fight in that one.
My client and I prefer her KHII design... popular opinion.
Also why I didn't get notified...? -
Its me again Shim, with a new sprite project in the works... and yes, as the title mentions, its my next MUGEN creation, Kingdom Hearts II Kairi!
This time, is a full character commission, commissioned by my friend LightNGarde!
That is not all, there's some more, but I think these would be enough to show.
So what do you think, isn't that so cool to finally see a custom-sprited Kingdom Hearts character for MUGEN?
If you like my work, you can support me on PayPal, that'll motivate me to work on more animations!
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The trio of girls have been updated to v1.1!
Update log for Marceline:Quote:-----------------------------:
:Update changelog (07/18/2022):
:-----------------------------:
Gameplay:
1. Projectiles have are now even punishable by improving their CLSNs.
2. Friction has been given when dashing.
3. Guard Crush now triggers less often.
4. Get up attack and Guard Cancel's commands were changed to be less simple.
5. Get up attack now can be performed in the getting up state.
6. CLSN1s from the Parries were improved.
7. Bat Monster was given its own width and she can now hit with the fist in Rock Slam.
8. Marcy no longer goes slightly through the ground when starting Arms to the Axe B and EX.
9. Marcy is now invincible during the bat stampede and rushing state in I'm gonna bat you up.
10. Corrected chaining on Normals.
11. Added invincibility frames when starting Level 1, 2 and 3 Hypers.
12. Some of the CLSNs were improved.
13. Strong crouch attack was improved slightly.
14. Normals can now be canceled into the normal jump.
15. The stereos on Stereo Sonic Guitar were alligned five pixels closer to Marceline.
16. Bat Monster can now be excecuted if having equal or less than 300 life.
17. Energy ball in Bat Monster can now hit as soon as it comes out.
Non-gameplay:
1. Dash effects were re-alligned.
2. Perfect graphic display codes were replaced.
3. Babality animations were fixed.
4. Win portrait was correctly alligned.Update log for Nicole:
Quote:-----------------------------:
:Update changelog (07/18/2022):
:-----------------------------:
Gameplay:
1. Projectiles have are now even punishable by improving their CLSNs.
2. Friction has been given when dashing.
3. Guard Crush now triggers less often.
4. Get up attack and Guard Cancel's commands were changed to be less simple.
5. Get up attack now can be performed in the getting up state.
6. CLSN1s from the Parries were improved.
7. The Incredible Bulk Mom was given its own width.
8. Corrected chaining on Normals.
9. Added invincibility frames when starting Level 1, 2 and 3 Hypers.
10. Air Suplex's X velocity was inverted.
11. Special idle animaiton part were given its own CLSN2s.
12. Non-compatibility custom state for air burnt was replaced.
13. Some of the CLSNs were improved.
14. Crouching strong attack was improved slightly.
15. Normals can now be canceled into the super jump.
Non-gameplay:
1. Dash effects were re-alligned.
2. Perfect graphic display codes were replaced.
3. Babality animations were fixed.
4. Win portrait was correctly alligned.Update log for Jaiden:
Quote:-----------------------------:
:Update changelog (07/18/2022):
:-----------------------------:
Gameplay:
1. Projectiles have are now even punishable by improving their CLSNs.
2. Friction has been given when dashing.
3. Guard Crush now triggers less often.
4. Get up attack and Guard Cancel's commands were changed to be less simple.
5. Kitty Slash was made slightly slower.
6. Get up attack now can be performed in the getting up state.
7. CLSN1s from the Parries were improved.
8. Corrected chaining on Normals.
9. Added invincibility frames when starting Level 1, 2 and 3 Hypers.
10. Super Kitty Slash was made very slightly slower, and corrected voice clip placing. Also corrected guard velocities.
11. Some of the CLSNs were improved.
12. Anime Jaiden had its damage increased.
13. Crouch storng attack was improved slightly.
14. Normals can now be canceled into the super jump.
15. The smashing state on I Like This Part is now invulnerable and traspasable.
16. When it Comes to the Oven was improved slightly.
17. The Specials' startups were slightly increased in velocity.
Non-gameplay:
1. Dash effects were re-alligned.
2. Perfect graphic display codes were replaced.
3. Babality animations were fixed.
4. Hair Selection intro HUD (aesthetic) was fixed for P2.
5. Win portrait was correctly alligned. -
Hey folks, due to recent feedback I've been getting, the three girls will receive updates eventually, so stay tuned!
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Alongside them, I'm also releasing Marceline and Nicole's home stages!
Super Jump: Yes
Music: No
Resolution: High
Zoom: No
MUGEN version: 1.0+1. Land of Ooo Forest
Marceline's home stage.2. The Watterson's House
Nicole's home stage.No home stage for Jaiden, cus' I don't have any ideas for it...
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Happy 4th of July for the America fellas!
Yeah a bit late its just that today I watched Demon Slayer all day... I'm gonna watch more after this post.
Long time no releasing a character... but there were two reasons why I haven't even released the first one...
Say welcome to these three newcomers...
Nicole Watterson!
Marceline Abadeer!
and...
JAIDEN ANIMATIONS!!
Its been eight years since I've planned Nicole and Marceline characters since 2013, and now, they became reality, with spriting help
from Jarquin10.As for Jaiden, she's my second commissioned character, and the first to be released cus' the first one is still in the
works, never thought I'd create a YouTuber character for MUGEN, but I still found interesting, and I love her content.And yep, Nicole and Jaiden were the reasons why Marcy wasn't released, but was still worth it.
With these three, I introduce my own gameplay style, which is inspired by the Senran Kagura games, so its anime-styled
gameplay style... what should I call it... "Shim-style"?Get them on my new website here!
Found any bugs? Report them here, and I'll fix them!
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Battlefield-Melee was updated, fixing a background issue in 1.1.
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Hello MUGENites, here Shim again, with more stages that I just released!
Super Jump: Yes
Music: No (except the last stage)
Resolution: High
Zoom: No (except the last stage)
MUGEN version: 1.0+1. James K. Polk
I loved this show as a kid so I made a MUGEN stage out of it. Editing the background was sort of tricky for it to fit tho, but now here it is.2. Buzz Lightyear Aisle
There is one low-res version on Archive, but it looked bad, with colorloss and that, so I remade it in my way3. The White House
Just something I did out of boredom, but still cool nonetheless.4. Hungry Girl's House
Yep, from Zelda: Wand of Gamelon, and I upscaled it with AI to make it fit, although it looks much like a painting, but it also contains animated candle fires.5. Robotnik's Gate
This was an old stage I made back in 2014, but it was low res and contained colorloss, so I remastered it.And now, here's an edit...
6. Battlefield (Melee)
This is an edit of ExShadow's version, and this one is less CPU-intensive, as the background and its effects were removed, to be replaced with a moon background from Amakusa's stage from Samurai Showdown V. Why I did this? Well... its based on a lost, outdated version, which was low-res, and used WinMugen's obsolete zoom-out mechanic, and I've seen it on a YouTube video I've watched a lot as a kid since 2008, so I made a remaster of the stage by editing ExShadow's. Also, this one contains the original music and its loopedSo that's it, I hope you enjoy them!
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Yesterday was the day of a reveal...
That's-a right! Third W.I.P. is... Jaiden Animations!! She was a commission, making her the first MUGEN commission work I do!Jaiden Animations
Her moveset will consist of moves referencing her cool vids.
And yep, she's the third Gen 2 char from me -
Welcome to Shim's Workshop Cave, or Shim's W.I.P. thread...
Its been a while since I posted here, but, now I'll show two new character W.I.P.s...
Marceline Abadeer
Adventure Time
Nicole Watterson
The Amazing World of GumballFor both girls, they're introducing a new gameplay style I made, which I call "Gen 2", this one, draws inspiration from the Senran Kagura series of games, so their commands are anime-styled, have mechanics such as an air ground smash, which works similar to those from the Senran Kagura series, and some stuff inspired by my friend Nep-heart, like air-dashing, and one-button dodging. Additionally including a Palette selection option. As for the visuals, I took many effects from Nep-heart and OHMSBY, and as for the gameplay's sounds, they're also taken from the Senran Kagura games.
Now, here's some screenshots showing the gameplay style:
Western cartoon characters with anime-styled gameplay... cool huh?
Answers to any questions and feedback is welcome.
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Long time no releasing a stage... except that I silently updated two of them a year ago, so I'll reveal that now...
First, the two updated stages...
Chichen-Itza
The old one was made in 2013, it looked so bad and inconsistent, as it was a low-res picture with the stairs drawn in MS Paint, as well as awful colorloss, and now I used an entirely different and bigger picture using the RGB method for this remake.
Cutie Mark Crusaders Clubhouse
The old one was made in 2014, it was hi-res, but used the chainsaw method, which I think its obsolete, so I remade it using the full image, also using RGB method.
And now, the new stage...
The Krusty Krab
Since there was no decent Krusty Krab stage, I went and made my own, using a Hi-res picture of the Krusty Krab, also using the RGB method.
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Akko's not only the one were working on, but were also making her
girlfriendrival... Diana!
And it was a commission from a friend who wanted to see a Diana from us! And yes, I'm taking char commissions, but only for characters I'm actually interested in.
Personally, Diana wasn't that big on my wishlist, but I still accepted it as I wanted another decent LWA char. If you're liking this you can support me on PayPal, that'll motivate me for more!
So, where to donate? On "my" PayPal:
https://www.paypal.com/paypalme/edmanriquez
Its not actually mine, its my bro's PayPal which he abandoned, but he gave to me so people can donate me, and commission me art, he just notificates me when I get paid, and gives me the money, so its fine. -
Oh yeah I forgot...
Croix too.
- Red Chariot and thebestmlTBM
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6 minutes ago, CoffeeFlavoredMilk said:
I wonder if Sucy and Lotte will make appearances in this character as well.
They are, I was about to post them.
As well as Diana.
- Celestial-Len and thebestmlTBM
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Here comes an asisst... Ursula!
And also...
Ain't that heartwarming? (Hat dissapears as it will be a separate animation)
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Many more animations I made...
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More animations done, mostly poses for win, and a lose one... also...
Whoops...
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Hello there!
Since a year ago, I made a sprite project thread for Neptune, who was a collab between me and Nep_Heart... well, since a while I had plans for one witch character... Atsuko Kagari!
There's gonna be more to come, so stay tuned for more.
And yes, Akko is gonna be another collab with another author.
With some donations, I'll be motivated to continue to work on more animations, as I feel like I shouldn't sprite full characters for free, which was my bro's recommendation.
So, where to donate? On "my" PayPal:
https://www.paypal.com/paypalme/edmanriquez
Its not actually mine, its my bro's PayPal which he abandoned, but he gave to me so people can donate me, and commission me art, he just notificates me when I get paid, and gives me the money, so its fine.
And I'm hyped for this project, as I'm a LWA fan, and I'd love to see Akko on MUGEN.
- GeorgeMP, Red Chariot, thebestmlTBM and 4 others
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Hello there MFFA users, after years of being only on MFG, I've decided to join this site!
I'm Shim, also known as Shimmering Brony, and formerly known as ToonAlexSora007 (double-o-seven).
Here, I'll post my new content for characters, updates, and stages, as well as my sprites and animations.
I made some characters, although some of them were not that good, but over the years I improved, so my only decent characters are Evil Sunset, Applejack, Neptune (with Nep_Heart) and El Chavo. I also made many stages, but many of them aren't that good either, but I remade some of them in remastered, HD form, and my newer ones are also decent after improving over the years.
So yeah, I'll enjoy being on this site as some friends of mine don't have MFG accounts, so they'll see my stuff here!
- CoolAnimeHustler, memin.gos277, Nep Heart and 4 others
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[Shim]: Nicole, Marceline and Jaiden updated (07/09/23)
in [ RELEASES ]
Posted
Been months, but the trio were updated.
Update log for Marceline:
Update log for Nicole:
Update log for Jaiden:
Get them on my website!