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Himeko_Tatsumi

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  1. Upvote
    Himeko_Tatsumi reacted to Алексей in Gray Fullbuster   
    [Preview]


    Video:
    http://www.youtube.com/watch?v=IY6QaQoJ3Lw

    [Download]
    http://mugencoder.com/authors/details/207

    [Comments]
    Hey Guys, I'm back to tell you that I've been working on a Fairy Tail character: Gray Fullbuster. He's done and I'm giving him to you. Here're the details:

    - M.U.G.E.N 1.0.
    - 100% Custom Effects
    - 3 Specials and 3 Supers.
    - Scale-able A.I.
    - New style of Super Portrait.
    - Crap-load of ice.... yep!

    Enjoy.

    Readme:



  2. Upvote
    Himeko_Tatsumi reacted to Lord Batros in Freeza And Goku released by phoenixxviii 10/4/13   
    http://www.4shared.com/rar/lqiFR80p/chars.html?
  3. Upvote
    Himeko_Tatsumi reacted to Ace-Million in God of Golden Village X RebirthofRap   
    A created stage of mine and one of my songs inside! Enjoy.    HI-JUMP MUGEN 1.1 ANIMATED   TAKE SOME TIME TO LISTEN TO MY SONG INCLUDED IN THE DOWNLOAD         http://www.mediafire.com/?g7a38xw68mao8i9  
  4. Upvote
    Himeko_Tatsumi reacted to Basara-kun in Scott Pilgrim (Serious ver.) finally released!   
    My main project for 2013 is finished now: as I promise you since the beginning, Scott now is coming to your MUGEN for real. An intense work since january 2013 respriting almost all his sprites not just to get the basics for him in MUGEN, but giving you a cool experience of playing with him. I hope you enjoy my masterpiece of this year, which restated me as a spriter after many years :D   For those ones who couldn't follow my WIP threads (character and resprite), here're some of the stuff he has: -Almost all sprites remade by me, since basics to supers, now Scott has all required for MUGEN -Changed 3-buttons (all punches) to 4-buttons (2 punches and 2 kicks) -5 intros (1 against evil chars), a taunt and 3 wins -12 palettes, almost all new ones -4 command moves, 2 throws, 5 specials and 6 supers -Replaced random sprites summoned for real Scott's strikers (Ramona, Stephen, Kim, Knives, Wallace and Nega Scott) -Sparks and sounds from Capcom's SFA series -Michael Cera's voice, as well other voices and sounds ripped from SPvTW movie and SPvTA -A new readme, of course :P   And now, the mandatory shots: Special thanks to Rolento for giving me the shots to base my work of respriting, as well all the ones who helped Scott to see this day. I love you all guys (no homo) :D   http://network.mugenguild.com/basara/ Chars -> Adaptations   PS: For those ones who still like or want to test the Joke ver., there's still in Jokes/Bosses section, so don't worry ;)
  5. Upvote
    Himeko_Tatsumi reacted to thanewdude07 in D2 Laharl- Thanewdude07 & Laharl original Sprites (COMISSION)   
    Hello MFFA!
     
    I am new here but i would like to share my progress with you all! I hope I can get along with you all :)
    Well Guys its been a few weeks since I started this commission project from Laharl to make Laharl ( who would have guessed )

    I got the ok to post them up on here so here is what i have so far.




    Just have the win pose, why start with the win pose?? Cause..F$#% logic.. lol no really cause I wanted to have him stand straight up and it was a good chance to get a simple animation out.



    What i have to say about him is most of His reference art and sprites all are done in isometric perspective so its been a challenge working him and his sprites and stuff but I am learning how to deal with him and he is looking pretty good so far. :)


    I plan on making all of his sheet by scratch with no bases ..just references and stuff so this really going to be interesting and the best laharl out there for sure!

    With that said i will let my partner go through his game play ideas and stuff!

    I hope you guys are looking forward to this!
  6. Upvote
    Himeko_Tatsumi reacted to Ace-Million in Old Titans X Coolest Ever   
    Old Titans X Coolest Ever    A created stage of mine and one of my songs inside! Enjoy.    HI-JUMP MUGEN 1.1     TAKE SOME TIME TO LISTEN TO MY SONG INCLUDED IN THE DOWNLOAD       http://www.mediafire.com/download/w6ghbdfpp665g7m/OLD+T%2ATANS+X+Coolest+EVER.rar
  7. Upvote
    Himeko_Tatsumi reacted to Okami in Saber - Melty Blood Arrange (Nitro Royale Originally)   
    Here is an edit I made of Saber from J_Saber(forgot who's the author). It is melty blood arranged but not fully functional as melty blood. It's similar. I made her more comboable and configured her combo properties. Her jungle is now infinite and hits otg (no infinites since there is recovery time for them). 
     
    Here's a screenie and video:
     
      http://www.youtube.com/watch?v=IS1sjg9P8nE   http://www.mediafire.com/download/kmqlf5ka2fc7j8e/J_saber.rar
  8. Upvote
    Himeko_Tatsumi reacted to Shinzaki in [Custom Stage] School Rooftop (Day)   
    [PREVIEW]



    http://youtu.be/c9S0PRgOVOo
     
    [iNFO]
    Made with help from Ryoucchi.
    Consider this as the day version of the Starry School Rooftop stage.
     
     
    [DOWNLOAD]
    http://www.mediafire.com/download/ceu8jzn1uu772qa/School_Rooftop_Day.rar
  9. Upvote
    Himeko_Tatsumi reacted to Ryon in Project Catch 'Em All   
    Project Catch 'Em All

    Welcome to our full game.
    This is a Mugen project created by Alexei and Myself (Ryon).

    Project Catch 'Em All is a mugen fighting game like no other. Imagine a mash up of the Final Fantasy Battle System, with the Pokemon Battle System, then throw in some mugen.

    You end up with a Pokemon fighting game where all of your moves and attacks are based on ATB and range.

    The idea for this game came from Ryon. Just imagining a pokemon character for mugen that couldn't move, but would only move based on what attacks the player selected from a in game menu. Majority of the coding comes from Alexei. His Genius in coding has made this idea come to life and he even helped expand the idea of the ATB guage.

    Attack moves can clash. For instance, Bubble Beam vs. Flame Thrower, Or Hyper Beam vs. Hydro Pump. Everything can clash making for a more interesting battle. Recovery time is also included for moves such as Fly and Dig.

    Included in the demo is 2 Stages, 6 Characters (3 Alexei, 3 Ryon), a Beta Screenpack and Lifebars.

    What we are looking for are skilled stage creators and possible character coders who can follow our template for the engine.

    Now your probably wondering Which pokemon you can add, Well to tell you the truth, you can't just add anyone you want. A wonderful sprite artist by the name of Joshr has sprited all of the pokemon sprites that we use. You can view his sprites here following this link. If you choose to do so you may create that character.

    http://www.spriters-resource.com/submitter/JoshR691/

    Alexei is doing all of the effects using After Effects. Unless you know how to use it or have fitting effects of your own, I would like to request we leave that to Alexei.

    If you'd like to make a character or contribute something, then PM either Ryon or Алексей (Alexei) here, so we can view your request and get back to you with some info and details on proceeding.

    [Title] - Temp

    [select] - Temp

    [battle] - In Game


    DOWNLOAD LINK
    http://www.mediafire.com/download/f9o1ixpp421m1y2/Project_Catch_'Em_All_Demo_1.zip
     
    PLEASE POST ANY FOUND ERRORS, AND GENERAL FEEDBACK HERE!
    ITS NOT PERFECT BUT THIS IS A START TO SOMETHING GREAT.

    DEVELOPER REFERENCE GUIDE
    Please use this a reference and a guide on making characters compatible for this game.
    Also please remember to make your characters WITHIN your downloaded version of the game, and PM myself or Alexei your work, So that we may add it to the offical game.

    http://www.mediafire.com/download/ysl46564oojj3p1/PCEA_-_Developer_Reference.txt



  10. Upvote
    Himeko_Tatsumi reacted to KoFXIIIMugen in Jago K.I. 3 (Demo) by DRAGON972 and MUGEN 3D FIGHTERS MEGAMIX Updated   
    Video:
    http://www.youtube.com/watch?v=l4xMzsuCy0I
     
    Download:
    https://skydrive.live.com/?cid=1183DD78C416808C&id=1183DD78C416808C!675
  11. Upvote
    Himeko_Tatsumi reacted to Brucelee41126 in So about that Mighty No. 9 Project....   
    1.3 Million dollars in 2 days of Inafune's (who pretty much ditched Capcom last year) kickstarter, and we already have a bonus 2 stages coming our way.
     

     
    You know what that sounds like to me?
     
    Here's the kickstarter page if you're interested
     

  12. Upvote
    Himeko_Tatsumi reacted to llyyr in Ryuhaku Dojo from Brutal - Paws of Fury   
    [Preview]

     
     
    [Download]
    http://ubuntuone.com/24LDSOkwKEQ3oC842ggHxC
     
     
    [Comment]
    Resolution: 320, 240
    Animation: Yes. Only the water
    Superjump: No.
    Parallax: No.
    Extra Wide: Yes.
    BGM: Yes.
     
     
    [Credits]
    To,
    Davias for ripping the sprites
    Toaster for the BGM
    Ryoucchi for telling me the name of the stage
  13. Upvote
    Himeko_Tatsumi reacted to NotAGoodName in [Bonus Char/Stage] Break the Car (Final Fight 2)   
    [Preview]

     
    [Download]
    My 4Shared Folder  (FF2Breakcar.zip)
     
    [Comments]
    Yeah, it's that thing.  It has three points of breaking.  Not entirely accurate.  Lacking sounds and explod for getting hit (not for "breaking").  Also you can't jump on it because I wasn't interested in trying to implement that given what a horrible hack it is.  Oh, and there's no timer or anything.
     
    Otherwise, it works fine!  Includes character, stage, and music.
  14. Upvote
    Himeko_Tatsumi reacted to Ganbare-Lucifer in Donkey Kong Country 2 - Barrel Bayou   
    Hola mis amigos

    This is my second stage and the first one that is not hand made...

    It's the Barrel Bayou Level from Donkey Kong Country 2!



    [WHAT I EVENTUALLY DO FOR NEXT UPDATE]

    Animate the large plants there...

    Download
    http://www.mediafire.com/?zv854xbln79dsn6]http://www.mediafire.com/?zv854xbln79dsn6
  15. Upvote
    Himeko_Tatsumi reacted to JeanBureau in Japan Last Dance - Hi-Res Stage   
    --------------

    Get it on my trinity page:
    http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294
  16. Upvote
    Himeko_Tatsumi reacted to Arklegend Zinesis in Disgaea Screenpack 1.0   
    [Preview]



    147 Character Slot
    615 Character Slot
    Custom Port 36 Character Slot
    New Motif (You can either patch this to the existing one or just create a new folder and add the code in the mugen.cfg)
    [Download]
    Download MOD EDIT: Blacklisted URL removed
    [Comment]
    Finally I got this uploaded after almost 3 days of failed attempt
    Anyways this is a Disgaea themed screenpack for MUGEN 1.0 only
    Sp Resolution 640x480
    Included in this SP:
    3 motifs
    147 slots
    615 slots
    and a custom select screen with 36 slots
    a customized FFT lifebars [For regular character portrait and custom char portrait for custom users]
    Stages:
    Prinny Camp by Ryon
    Zenon's Palace by O Ilusionista
    2 Bonus stages by Zinesis
    I would have made this into a fullgame if only there were more Disgaea char available in mugen.
    I may or may not make an ultimate version of this later as a fullgame.
    CREDITS:
    Laharl for providing ideas on the screenpack looks and bgms.
    Ryon for the tips and also most of the codes is based on the MFFA V4 sp lol
    and thank you also for allowing me to include the Prinny Camp stage for this release.
    O Ilusionista for allowing me to include his creation the Zenon's Palace stage.
    Cybaster for creating the wonderful Automatic Stage Creation Program tool.
    Note:
    To change motifs open mugen.cfg on the data folder and look for this
    motif = data/system.def
    ;motif = data/147 slots/system.def [This is the back up folder of the default motif]
    ;motif = data/615 slots/system.def
    ;motif = data/Custom/system.def
    the default motif is the 147 slots as mentioned above to change slots just remove the semicolon of the desired motif and put a semicolon to the old one
    each motif have their select.def so you must input your character there
    For the custom character select two template for the custom portrait has been included - 9000,1 and 9000,2
  17. Upvote
    Himeko_Tatsumi reacted to Sou-Bot in D-Nation Club (hires stage).   
    Hello guys, looks like the work on this stage will never end so thought about releasing it now and update it later...

    This is my first mugen release ever, i wish you like ma "Dam Nation club" stage.

    Everything in this stage is animated:

    Dancing floor.

    Fighting floor.

    Characters.

    All the lights with that green lazer.

    Disco balls.

    Middle banner.

    All the speakers.

    Those screens.

    Pillers or whatever you call them and other stuff....

    Also this stage has "5131" sprites so i hope it wont lag on your computer.

    Im not good at mixing and choosing music though hehe.

    I want to say its really hard to make a stage when you try to create your own design...

    ScreenShots:

















    Download:

    http://www.sendspace.com/file/zdk4xn

    And This is a new great BGM by Da Wrekka....

    Download Link: (Club D-Nation Re-Tweak'd Mix)

    Thanks bro..
  18. Upvote
    Himeko_Tatsumi reacted to cyleong2013 in 4Vs4 & 3Vs3 patch for mugen 1.0   
    Preview:
    http-~~-//www.youtube.com/watch?v=aUTdhPpRSOE
    Download:
    http://www.mediafire.com/?ivkvbsqik41mqvd
    Comment:
    the patch is only for mugen 1.0, works on every screenpacks except Beatmania
    just put the file in your mugen folder, choose the simul in watch mode.
  19. Upvote
    Himeko_Tatsumi reacted to thekillnator in Creeper (Minecraft)   
    Bam here's the main site for the character!

    http://page.freett.com/suika_to_chucchu/
  20. Upvote
    Himeko_Tatsumi reacted to Super Nicholas in Creeper (Minecraft)   
    Hey, Super Nicholas here! My brother recently found a Creeper character for MUGEN.

    It is a hi-res joke character. The character itself is EXACTLY how it is in Minecraft. Its only means of attacking is hissing for a second and blowing up. It even goes as far as flashing red when you hit it, as well as its death sequence. It even uses the same sound effects from the beta version of Minecraft. If you choose palettes 7 to 12, it becomes a Charged Creeper and becomes more powerful.

    Its attack is generally an instant kill on most characters and its damage varies depending on how close you are to the opponent. It can't really KO characters like The King unless it is really close to them. Characters like Reshiram or Kool-Aid Man can't be KO'd by the explosion at all, even if it is charged. Evil Donald won't even take damage because of his ability to counter instant-killers. The Charged Creeper's explosion takes up practically the whole screen.

    Note that the explosion will damage your partner if it is a team battle.

    If you play as the Creeper, you have to hold the a button to explode. If you let go, you can cancel the explosion in case you are too far away from the opponent.

    If the explosion KO's the opponent, the Creeper is left with 1 health so it wins the round, but if it doesn't KO the opponent, the Creeper is KO'd and it loses the round.

    http://page.freett.c...chu/Creeper.zip
  21. Upvote
    Himeko_Tatsumi reacted to Laharl in Capcom Vs the World Full game Beta released by Sean Altly 10-21-12   
    [Preview]


    [Download]
    http://www.sendspace.com/file/ji3umj (his link not mine)


    [Comment]
    (Copy pasta from his release)

    On this day in History:

    1492 - Columbus lands on San Salvador Island
    1858 - In Paris, the Can-Can is 1st performed
    1902 - In the United States, a five month strike by United Mine Workers ends
    1959 - Guggenheim Museum, designed by Frank Lloyd Wright, opens in New York City
    1967 - Thousands opposing Vietnam War try to storm Pentagon
    2012 - SeanAltly grossly over estimates the significance of his game's first beta release and puts a "This Day in History" list in his release thread

    After over a year of work, I present the first beta for Capcom vs The World.

    The roster is as follows:

    Capcom The World

    Ryu Jin Kazama
    Ken Squall Leonhart
    Chun Li Lynn Baker
    Charlie Rorschach
    Alex Solid Snake
    Haggar Blaze Fielding
    Mr. X Sub-Zero
    Jin Saotome Det. Garret Laurel
    Superman

    I know it's uneven, but I was ready to release the Beta and I didn't want people to have to wait while I coded another Capcom character. In case you were wondering, K' and CM Punk were technically ready, but I wanted to hold off on Punk until I finished updating his sprites, and K' had no UT yet. The following stages are included:

    NYC Alley by NoZ
    Deep Jungle by Jean Bureau
    Fairy Day by Jean Bureau
    Port Sunset by Jean Bureau
    Australian Outback by Jean Bureau
    Spacial Training by EXShadow

    I have permission to use these stages and I've tried to make sure the stages used have a similar art-style to prevent inconsistency (a big problem with my first full-game, SHADEs of Manhattan 1). Here's a general list of features and such:

    -17 fully-playable characters
    -6 stages, including a training stage
    -Completely original soundtrack by WizzyWhipitWonderful
    -Character specific win-quotes
    -Preview of a pre-fight dialogue system (Ryu is the only one who has the system right now, and it's only against "The World" characters)
    -4-button gameplay, 2 Punches, 2 Kicks
    -EX Moves for every character
    -Custom AI for every character
    -Completely original "Unique Tactic" system
    -Fast, combo heavy gameplay, but not as crazy as the MVC games
    -.PNG movelists for every character



    ------------------------------------------

    enjoy guys. (I BEAT ZOMBIEBROCK THIS TIME WOO)
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