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Ace-Million

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  1. All issues have been fixed. Geese was hardddddddddd to replicate (but eventually found and fixed). Ryu had a missed line of fall = 1 and airfall Akuma had irregular coding on his break-in Dudley lost his rose. and etc Thank you so much for helping. added 3 minutes later Also all stages had music. SO unsure what happen there
  2. All those are easy fixes I will get right to it thanks! Well when I get off work... Most stages lacking music that shouldnt be the case. But I will look into it also added 1 minute later No i dont have any beta testers really I try my best to find stuff. Please if you can show me the infinite with each character and I will fix it.
  3. MvCS UNIVERSE IS HERE! Hello you may have been aware of my previous codename title (Street Fighter Perfect). A fast paced extremely frantic fighting game created by me. Well that title is dead* I present to you MvCS Universe or - Marvel vs Capcom vs Snk. I know who wants to say all that at one time. I have tweaked this game to death. Look at each and every opinion whether it was given in good context or not. I have been so happy and grateful of the streams, reviews, videos and even the (EXPOSED) aspect this game has brought. Mostly positive some negative, but in each I searched for what I could take from what was said and made it better. This game has not lost its roots, most that played and hated the original may not be swayed so much to put it in their hearts and gaming library. But I have worked hard to maintain, change, and fix the things that was so needed. Any one willing to take the time out to help in any way. Showing me loops, making videos of infinite's, showing me insane damage outputs would be grateful. Videos, telling a friend, posting it anyway. You all have my infinite gratitude. I thought so much about giving up this project as it is so large. But I have come so far and that is just not happening. Guys, mugeners, I need you.. To download find discover and play. This is no longer in beta form. I know problems still exist as I am just one guy that can easily overlook something here or there. Thank you to all the creators, spriters, testers, opinions and most importantly the fans that keep me going man. THIS IS MvCS Universe Universus- Thats bad? *NEW CHANGES* System I wont do a character by character breakdown as its just to much stuff Phantom step reduced to two untill cool down No more rolling out of attacks New parry system Superpause during specials Slowed down animations all around Gamespeed slowed down Hits now range for 10, 15, 7, ticks of pause Game runs on default speed Game runs at 60fps Palfx now applied Corner Escape reduced- Character now speaks during escapes New graphics/updates on all fronts A.I. easier/Not as parry heavy Can now attack out of phantom step air. Can whiff out of parries Can no longer power drop out of most air specials Envshake added Grabbing twice no longer available (35 juggle points) Nuclear punch twice no longer available (35 juggle points) Parry now grants the user more special gauge. Overall game damage still needs to find sweet spot. Also their are specials/supers amongst most characters please be sure to try training to find special moves. *Tips* When fighting the Ai be patient. Also this game features a very quick parry with no pause time. So you may be getting parried if you see your opponent spark out of attack. This effect is now much more apparent. There are four characters in this game that are deadly hard atm. DOOM - GEESE- RYU- AND AKUMA. Dont feel bad if you get wrecked. Love and creativeness always. Thanks to everyone. Its highly important to receive feedback esp. from you guys it makes working on it and continuing to perfect it easier and easier. Thank you again. Ace https://www.mediafire.com/?5v6a35fmwwi2a1u
  4. https://www.youtube.com/watch?v=AlJCb-8rSDk https://www.youtube.com/watch?v=AlJCb-8rSDk&feature=share Fighters welcome. Here you will learn everything about street fighter perfect and it's freemotion fighting system. It's recommended that you watch this video, so that you'll learn everything that this system has to offer to you. We hope that you enjoy the game, and any feedback that you can send our way will be highly appreciated. This video is aimed to all the beta testers that are currently trying out the game. A public version will be released for the community, but we currently have no specific date for it's release.Scripted by Zerobruno89 and Ace MillionVoiced by Ace Million and edited by Zerobruno89All music used on this video, is made by Ace MillionTHE SEXY IS BACK CURRENTLY LOOKING FOR CONTRIBUTORS, OPINIONS AND TESTERS
  5. Hey does any have this stage. Sorry dont know the name or the author.
  6. All old links are dead. Really really want these stages help guys. Thanks again Mexico (truly is Brazil Stage, btw. :P) http://www.mediafire...X'BRAZIL'XX.rar Stadium Night http://www.mediafire...'STADIUM'XX.rar The Portal http://www.mediafire...X'PORTAL'XX.zip France http://www.mediafire...X'FRANCE'XX.zip Coliseum Of Roses http://www.mediafire...COLISEUM'XX.rar
  7. I was actually trying to make a code where certain things only happen during versus mode- simul and arcade mode simul is it possible? I wanted to have where thats the only part of the game that tag would be implemented in. For example If player is in versus mode then tag is initiated: example person jumping out of screen. Right now I was able to get it too where the character jumps in during survival. I need help on this, or to know if its even possible. A code to where you can have tagmode just on Single Arcade Simul && Versus(AnotherPlayer) Simul. Code to jump them in during-Survival. If This can be rewrote. I would like if the players could jump in during TEAM ARCADE- WHICH IS TWO PLAYER(two human) SIMUL. [state -3, enter the screen] type = ChangeState triggerall = NumPartner trigger1 = RoundsExisted = 0 trigger1 = TeamMode = Turns trigger1 = RoundNo > 0 trigger1 = StateNo = 4704 value = 4705 [state -3, enter the screen] type = ChangeState triggerall = NumPartner trigger1 = (var(14) = 1) && (stateno != [4703,4704]) && (!Win) && (ctrl) && (partner, Life) && (Life) trigger1 = RoundsExisted = 0 trigger1 = TeamMode = Simul trigger1 = RoundNo > 0 trigger1 = StateNo = 4703 value = 4705 [state -3, enter the screen] type = ChangeState triggerall = NumPartner trigger1 = (var(14) = 1) && (stateno != [4703,4704]) && (!Win) && (ctrl) && (partner, Life) && (Life) trigger1 = teammode = simul trigger1 = StateNo = 4703 value = 4705
  8. To the naked eye yes. Download both versions run them side by side and see the MAJOR improvements.
  9. WELCOME TO THE DOPENESS!!!! MUGEN1.1 1280BY720 STAGEFIT = 0 SUPERJUMP ANIMATED ACEMILLION openGL ENJOY!!!!!!! OR NAH https://www.mediafire.com/?16axq7wqr3m3lgl WWW.FACEBOOK.COM/ACEMILLI WWW.SOUNDCLOUD.COM/ACEMILL FIND ME ON FACEBOOK, AND BECOME MY FRIEND IN REAL(FAKE) LIFE. :) OR JUST TROLL ME.
  10. LMAO!!!!!!!!!!!!! HEY *hands raised* its your choice. Could download it 4 the BBQ
  11. WELCOME TO THE DOPENESS!!!! MUGEN1.1 HAPPY 4TH OF JULY. 1280BY720 STAGEFIT = 0 SUPERJUMP ANIMATED ACEMILLION openGL BOOBS and BBQ [align=center]PLEASE 1080P for proper clarity and definition ALSO CHECK OUT MY SONG. ANOTHER DEAD BLONDE!!!!!! INSIDE THE PACKAGE. THE DIRTY DIRTY PACKAGE ENJOY!!!!!!! OR NAH https://www.mediafire.com/?04ca461axavv8gf WWW.FACEBOOK.COM/ACEMILLI WWW.SOUNDCLOUD.COM/ACEMILLI FIND ME ON FACEBOOK, AND BECOME MY FRIEND IN REAL(FAKE) LIFE. :) OR JUST TROLL ME.[/align]
  12. WELCOME TO THE DOPENESS!!!! MUGEN1.1 1280BY720 STAGEFIT = 0 SUPERJUMP ANIMATED ACEMILLION openGL [/align] [align=center]ENCORE! ENCORE! ALSO CHECK OUT MY SONG. [/align] [align=center]ANOTHER DEAD BLONDE!!!!!! INSIDE THE PACKAGE. THE DIRTY DIRTY PACKAGE [/align] [align=center]ENJOY!!!!!!! OR NAH https://www.mediafire.com/?uy4n05ccf3uawue [align=center]WWW.FACEBOOK.COM/ACEMILLI WWW.SOUNDCLOUD.COM/ACEMILLI[/align] FIND ME ON FACEBOOK, AND BECOME MY FRIEND IN REAL(FAKE) LIFE. :) OR JUST TROLL ME. [/align] [/align] https://www.youtube.com/watch?v=TsntkeNt6sg BONUS 1280BY720 STAGEFIT = 0 SUPERJUMP NO ANIMATION NO LOVE :( WAS GOING TO THROW AWAY. BUT FIGURED! WHY NOT JUST GIVE IT TO THOSE WHO MAY WANT IT [img resized=1 width=800 height=449]https://lh5.googleusercontent.com/-qvzVOLxT0-k/U7PVPsxL1XI/AAAAAAAABNE/Rmb4lYI_0tw/w1218-h685-no/mugen001.png[/align][/align] Also you can edit the stage for 20 more on each side for room. Also the blur effect on the bottom stairs is from isuka. Essentially it should be up more to be aligned perfectly but. I wanted more room for superjump without strecthing the stage in a scaler even more. boundleft = -240 boundright = 240
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