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Staubhold got a reaction from CoolAnimeHustler in [STAGE] Fast Food Checkout by CoolAnimeHustler
Nice idea for a stage.
I do have a little nitpick. The cashier behind the counter is GIGANTIC compared to the chars infront of the counter or the player chars.
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Staubhold got a reaction from CoolAnimeHustler in Welcome to MFFA! Introduce yourself here!
Oh wow!! Nice to see you back here Werewood!
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Staubhold reacted to Artoria Alter in Rashou Mon by KazeSayuru updated 8/28/17
Updated. AI modified, more moves, general changes
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Staubhold got a reaction from gui0007 in MFFAWN #1 (09/19 - 09/25, 2016) - It has begun!
Please add a MUGEN 1.1 or 1.0 info...
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Staubhold got a reaction from Anastasia in MFFAWN #1 (09/19 - 09/25, 2016) - It has begun!
Please add a MUGEN 1.1 or 1.0 info...
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Staubhold got a reaction from Ori-Ori in Papyrus by FourthRhyme Updated (06/17/16)
Some very quick feedback:
- no hitsparks?
- some gethit animations are misaligned, you can see it when Papyrus is thrown
- SEXY FISH text in the win animation has shadows
More later.
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Staubhold got a reaction from Galvatron in Living Kremwood Forest(My first stage)
Nice blend of Donkey Kong & Mortal Kombat. It´s sad that there is no animation... no screaming tree face p.e.
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Staubhold got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Private Club by Aspros
Hmm... Looks nice & retro.
The reflection on the ground is odd. Looks like a carpet on the floor and not something that would act like a mirror.
Looked into the sorce game, there is a normal shadow too, no reflection. I would change that.
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Staubhold got a reaction from SSBKing65✯ in Mr. Burns Office - The Simpsons Arcade Game by Dchan250 & Ruben (edit)
Mr. Burns Office from The Simpsons Arcade Game
Original version author Dchan250 (version 2.0) & Ruben, edited by Staubhold.
This is a amalgamation of Rubens & Dchan250s stages.
Rubens stage was asymmetric, so I added the Mr. Burns portrait sprites & the monitors sprites to Dchan250s version and coded some simple animation.
Adjusted the boundleft, boundright & raised the zoffset, so that the chars won´t step onto the walls in the corners of the stage.
Have fun.
DOWNLOAD
.
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Staubhold got a reaction from Sir Ghostler in [DFO] Mythological Bridge released
For a first stage really nice. Good one.
One suggestion...
- for the big rock on the right side of the stage use the The BlackJack Method, so that the rock will appear normal, but will be transparent when a character passes behind it.
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Staubhold reacted to Kazagami in FNAF stages by various authors
640res .def file for Freddy Fazbear's Pizza by DARKSPINDOCTOR if anyone wants:
https://www.dropbox.com/s/w7ydmeie6747sml/Freddys.def?dl=0
The original is meant for 1280 resoulton only, not to mention he did it wrong that it looks squished like that
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Staubhold got a reaction from RobotMonkeyHead in Wario WIP by RobotMonkeyHead
Some feedback (all tested in MUGEN 1.1)
- in some of the intros Warios laughter is misplaced/plays too soon
- crouching HP needs a ground hit sound
- Focus Windup Punch goes indefinitely if you hold down MP & MP... Should have a time limit
- Belly Bounce (MP,MP) does not hit correctly, you Wario will only hit with his arms, not his belly because of his distance to p2
- Belly Slide (hold MP in the air)... Wario turns suddenly on the ground in his back jump version. Neutral jump Belly Slide has no slide on the ground at all
- some of the throws have two grab sounds
- suggestion on air fireball... maybe have diff. angles?
- I can do all level 2 hypers in the air, resulting in Wario standing in the air or Dasherator stays in the air
- I can jump over p2 and hold up forward, Wario will not turn around facing p2
I get a lot of debug messages... Needs more sounds.
Other then that, really like it!
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Staubhold got a reaction from gui0007 in "Guardians of the Hood" stage edit
Quote from Dorgol at MFG:
Hi people! bringing back a new stage from guardians of the Hoo.
Shoot
Video
http-~~-//www.youtube.com/watch?v=-PHoAMlX-xo&feature=player_embedded#
Información - Information:
Resolution : Low-res
Animated: yes
Super Jump: no
Sound: yes
Mugen Version : Winmugen
Status: Open Source
Link:
http://www.sendspace.com/file/5j0vmy
or
http://www.mugenimpe...hp?topic=5004.0
Sooo... I tested the stage on MUGEN 1.0 and found theses issues...
Really nice! Please more "Guardians of the Hood" stages...
MUGEN 1.0
What´s up with this animation? I redownloaded and tested again, it´s the same...
Please add a transparent version Mr.Big/female Michael Jackson look-alike.
You see the blue line caused by Ryu walking? Please fix that...
Creators reply:
Version : Winmugen
:>)
So I fixed it myself...
- Fixed animation... tile was set to 1, 1, where it should be tile=1,0
- Added transparent version Mr.Big/female Michael Jackson look-alike. Used blackjack methode...
- raised the floor a tad bit, so that there is no "hole" anymore...
- speeded up animation of hooker and promenader...
http://www.mediafire...v4kjoiew56469x9
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Staubhold got a reaction from RobotMonkeyHead in Wario WIP by RobotMonkeyHead
Never test with costum screenpacks/lifebars particularly with a tag mode!
Always test with a basic & plain MUGEN version.
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Staubhold reacted to Kazagami in UNIB - Training Room Stage
Checked the .def file, i found out it's because the mask on the background rgbs are turned on.
Here's little def fix. https://www.dropbox.com/s/nd00gljqmdrh3h3/Unib_Red_fix.rar?dl=0
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Staubhold got a reaction from Galvatron in Custom 2DFM95 Anne by Borewood released (07/18/2015)
This is not a intro... It´s her "special MUGEN-only feature".
If p2 does a taunt (enters StateDef 195) a speech bubble opens at p2 with a carrot, so mocking/taunting Anne as a carrot.
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Staubhold reacted to OldGamer in SHANTAE'S HOUSE [by Me, Navana, released!]
its can play on the mugen 1.0 because the .sff was set and saved for mugen 1.0 and not for mugen 1.1
:) only thing that the stage is setup for mugen 1.1 for the Zoom Factor Code Setting
Try this copying and paste this Camera Setting And you will see what I mean :D and run it on your mugen 1.0 :D
[Camera]
startx = 0
starty = 0
boundleft= -155
boundright= 155
boundhigh = -155
boundlow = 0
verticalfollow = 1
tensionhigh = 130
tensionlow = 30
floortension = 75
tension = 60
overdrawhigh = 150
overdrawlow = 10
cuthigh = 0
cutlow = 0
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Staubhold reacted to C.R.O.M.verydannyboy in Retu Stage by Enscripture
http://www.mediafire.com/download/i4txbakny4mldod/ffretsu.rar
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Staubhold got a reaction from Flowering Knight in I'M MOVIN' OUT *Cue song*
That escalated quickly...
Well, I can understand both sides...
Telling him to "let go of the past",
but constantly?!
He´s not ready do to so.
So why constantly trying to argue about his "story".
How many people are really reading his story in his files?
...and if so, who cares?
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Staubhold got a reaction from Sir Lord Alpyne in Rival Schooled by Vegaz
Yeah!
...and if you do so, use the Orochi Iori theme arrange version from "The Rhythm Of Fighters - Control Crisis".
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Staubhold got a reaction from LightFlare_Da_Realest in Rival Schooled by Vegaz
Yeah!
...and if you do so, use the Orochi Iori theme arrange version from "The Rhythm Of Fighters - Control Crisis".
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Staubhold got a reaction from Kanbei in Aperson98's WIP thread
Very nice aperson98!
Love the Weegee stare taunt.
How about a "Luigi´s Mansion" like intro? Everything is dark, frightened Luigi steps in with a torchlight and calls for Mario...
Or maybe you could use a part of "luigi whistles totaka's song" from the same game...
He whistled when he was scared in the game.
Maybe as another taunt or intro?
Use the Weegee stare as a win animation... Let Weegee´s face zoom into the screen!
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Staubhold got a reaction from Ganbare-Lucifer in Need New WIP IDEAS - SXVector - YET AGAIN!
I would like to see Skullgirls Peacock...
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Staubhold got a reaction from MLG NOSCOPE DUANE in Zangief A by Felicity released 5/15/13
Download him and you´ll see that it is the pocket version... Zangief A is the POCKET version.