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GTFoxN6Y

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  1. Like
    GTFoxN6Y reacted to Veronica Shangdi 上帝真絵 in I can`t do it. I can`t be good at mugen characters.   
    Try to study the docs included in the MUGEN folder.
  2. Sad
    GTFoxN6Y reacted to GeorgeMP in I can`t do it. I can`t be good at mugen characters.   
    Hate to bump, but,
     
    Maybe his characters are just intentionally bad, and that's his style, which explains why he didn't want to improve, because that would mean getting rid of his style. If that's true, then this may just be a misinterpreted case of Stylistic Suck. (Although I don't know if that's actually true or not)
  3. Upvote
    GTFoxN6Y got a reaction from GeorgeMP in I can`t do it. I can`t be good at mugen characters.   
    OK I will!
  4. Upvote
    GTFoxN6Y reacted to Mister Fael in I can`t do it. I can`t be good at mugen characters.   
    Just keep trying and you'll get there eventually.
  5. Wow
    GTFoxN6Y got a reaction from HappyDappy666 in I can`t do it. I can`t be good at mugen characters.   
    HappyDappy666 You know how i feel?
  6. Sad
    GTFoxN6Y got a reaction from GeorgeMP in I can`t do it. I can`t be good at mugen characters.   
    Every time i release a new character, i get hate reply, get to many down-votes and giving bug errors. Do i have to quit MFFA or help me train harder?
  7. Upvote
    GTFoxN6Y got a reaction from GeorgeMP in I can`t do it. I can`t be good at mugen characters.   
    It`s ok. 😏
  8. Sad
    GTFoxN6Y got a reaction from HappyDappy666 in I can`t do it. I can`t be good at mugen characters.   
    Every time i release a new character, i get to many down-votes and giving bug errors. Do i have to quit MFFA or help me train harder? 
  9. Upvote
    GTFoxN6Y got a reaction from gerarc21 in I can`t do it. I can`t be good at mugen characters.   
    It`s ok. 😏
  10. Like
    GTFoxN6Y reacted to gerarc21 in I can`t do it. I can`t be good at mugen characters.   
    Look we don't want you to quit this site but you know that a character takes time to be complete instead of rushing it also they have errors because you don't see the code and remove the leftovers... also  i'm sorry for posting that video...
  11. Wow
    GTFoxN6Y got a reaction from gerarc21 in I can`t do it. I can`t be good at mugen characters.   
    Every time i release a new character, i get hate reply, get to many down-votes and giving bug errors. Do i have to quit MFFA or help me train harder?
  12. Wow
    GTFoxN6Y got a reaction from gerarc21 in How do I add an hyper background to a character?   
    I just deleted the old one and remade the new one so you can understand better.
  13. Like
    GTFoxN6Y reacted to mulambo in How do I add an hyper background to a character?   
    Have you checked the controller instructions in sctrls file from mugen/docs ?
    probably there's some parameters you're missing.
    PosSet and PosAdd, as far as I can remember, make the character move or be positioned in a specific part of the stage.
     
    KFM is a good char to start, but I suggest you to use and adapt (this means to study it, by looking at the controller from sctrls doc file) the code from  another char that uses more complex stuff, like a SFA or MVC character.
     
    First of all enable debug in mugen.cfg.
    Then go to practice mode with a char that uses hyper bg.
    Press ctrl+D to enable debug messages, make the char do the hyper bg move.
    Check STATENO and that's the state you should look for in the char's cns to see how the creator of the char managed to make it look right.
     
    btw, I thought I have responded to this but my comment wasn't posted or is it deleted?
  14. Wow
    GTFoxN6Y got a reaction from HappyDappy666 in How do I add an hyper background to a character?   
    But i been using KFM as my starter character.
     
  15. Wow
    GTFoxN6Y got a reaction from gerarc21 in How do I add an hyper background to a character?   
    But i been using KFM as my starter character.
     
  16. Wow
    GTFoxN6Y got a reaction from gerarc21 in How do I add an hyper background to a character?   
    I did finished making the hyper combo finish background, but it`s keep going off-screen when you jump. I tried PosSet or PosAdd, but it don`t work. How can you keep the Background from getting Off-screen?
  17. Wow
    GTFoxN6Y got a reaction from Troy Kusanagi in A Yellow youtuber fox , GTFoxN6Y has successfully jumped into MUGEN! + Stage   
    By the way I just made the unofficial MFFA app. Wanna see?
  18. Wow
  19. Upvote
    GTFoxN6Y got a reaction from GeorgeMP in A Yellow youtuber fox , GTFoxN6Y has successfully jumped into MUGEN! + Stage   
    Just give me some errors/bugs and I'll fix the character some on the next update next mouth.
     
  20. Wow
    GTFoxN6Y got a reaction from gerarc21 in How do I add an hyper background to a character?   
    How do I add an hyper background to a character? I've been able to change hyper backgrounds of my characters by simply replacing the images in FF3 to the ones I want.  But how do I go about ADDING a hyper background animation to a character that doesn't already have one?
  21. Upvote
    GTFoxN6Y got a reaction from mulambo in How do I add an hyper background to a character?   
    How do I add an hyper background to a character? I've been able to change hyper backgrounds of my characters by simply replacing the images in FF3 to the ones I want.  But how do I go about ADDING a hyper background animation to a character that doesn't already have one?
  22. Like
    GTFoxN6Y reacted to Veronica Shangdi 上帝真絵 in How to add a hyper cumbo finnish animation? (SOLVED)   
    [State -2, HCF]
    type = Explod
    triggerall = !numexplod(id) 
    trigger1 = enemy,life = 0
    trigger1 = winko
    trigger1 = hitdefattr = SCA,HA,HT,HP
    anim = insert anim here
    ID = insert id number here
    pos = (x, replace with any number),(y, replace with any number)
    postype = back  ;p2,front,back,left,right
    bindtime = insert binding time here
    removetime = insert remove time here
    sprpriority = 9
    ontop = 1
    ownpal = 1
    removeongethit = 0
     
  23. Wow
    GTFoxN6Y got a reaction from gerarc21 in NARUTO: Clash of Ninja X MUGEN Project: Sasuke has been released!   
    NARUTO: Clash of Ninja X MUGEN Project: Sasuke
     
     
     
    Download: https://www.mediafire.com/file/7vzd7n71fkbaboc/Sasuke_KoN.rar/file
     
    Stage download: https://www.mediafire.com/file/a76mgvldyjm98e6/konoha_gate_(Naruto_Clash_of_Ninja).rar/file
  24. Upvote
    GTFoxN6Y got a reaction from CoolAnimeHustler in This is Joey Paul willy and frankie and they`re coming to MUGEN!   
    This is Joey Paul Willy and Frankie and they`re coming to MUGEN!
     
     
    Download: https://mega.nz/file/4dwhxCYD#FvX-i2Zut0jSgLpfGZBDrfFw8l6fhamAO4cRKj6-dxE
     
    (Note: I have to use MEGA because MediaFire is on server maintenance. I don`t know how long it will last, but as long i with MEGA and MediaFire, I can still be on MFFA!)
  25. Like
    GTFoxN6Y reacted to jrm1007 in This is Joey Paul willy and frankie and they`re coming to MUGEN!   
    Honestly I don't think this is much good, there's no indication on what you're supposed to, on top of that the black background disappears when certain characters do Supers/Hypers.
     
    I think the sprites could've had black in them, because when the background disappears they are transparent and it looks really bad, also moving can be impossible at times due to how many ghosts you're dealing with, I had to use Supermystery's Sonic 2 Style Sonic to even stand a chance because everyone else could be forced to left, it feels really sloppy, overall, as the 200 is in the completely wrong direction, when fighting it as P1, the portrait looks like a bunch of poor resizes in one sprite, other than that, I guess it works, also they don't come from the side of the screen, they just pop into existence.
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