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How to add a hyper cumbo finnish animation? (SOLVED)


GTFoxN6Y

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My MUGEN character Hakaku Sanda is 50% finnished. That`ll be epic if i add some details to my character, and i also need to see if i can add a hyper combo finnish animation when i finish Kung fu man (TEST CHRACTER) with a super cumbo, but i don`t know how to add the animation. Can anyone tell me How to add a hyper combo finnish animation?

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[State -2, HCF]
type = Explod
triggerall = !numexplod(id) 

trigger1 = enemy,life = 0

trigger1 = winko

trigger1 = hitdefattr = SCA,HA,HT,HP
anim = insert anim here
ID = insert id number here
pos = (x, replace with any number),(y, replace with any number)
postype = back  ;p2,front,back,left,right
bindtime = insert binding time here
removetime = insert remove time here
sprpriority = 9
ontop = 1
ownpal = 1
removeongethit = 0
 

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19 hours ago, Jansen121 said:

[State -2, HCF]
type = Explod
triggerall = !numexplod(id) 

trigger1 = enemy,life = 0

trigger1 = winko

trigger1 = hitdefattr = SCA,HA,HT,HP
anim = insert anim here
ID = insert id number here
pos = (x, replace with any number),(y, replace with any number)
postype = back  ;p2,front,back,left,right
bindtime = insert binding time here
removetime = insert remove time here
sprpriority = 9
ontop = 1
ownpal = 1
removeongethit = 0
 

 

If i use this part:

 

triggerall = !numexplod(id) 

trigger1 = enemy,life = 0

trigger1 = winko

trigger1 = hitdefattr = SCA,HA,HT,HP
 

to the helper, i`ll work corectly, right?

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