[State -2, HCF]
type = Explod
triggerall = !numexplod(id)
trigger1 = enemy,life = 0
trigger1 = winko
trigger1 = hitdefattr = SCA,HA,HT,HP
anim = insert anim here
ID = insert id number here
pos = (x, replace with any number),(y, replace with any number)
postype = back ;p2,front,back,left,right
bindtime = insert binding time here
removetime = insert remove time here
sprpriority = 9
ontop = 1
ownpal = 1
removeongethit = 0