Jump to content

jrm1007

Creator
  • Posts

    169
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    jrm1007 reacted to Laharl in HD Raven from Teen Titans   
    I know you said you won't post here anymore but I just wanted to clarify I am not a child nor would I take credit for work I did not do. I just wanted to help you improve in areas that is literally all. You calling me out on not being qualified too is what made me upset. I have no idea why you thought I was going to steal your credit because that is not me. I wanted to assist in a way I know I can.
     
    My Youtube profile also has a lot of stuff removed because I wasn't happy with most of the videos.  I have helped various people with alternative sound packs I just don't document it because that's just it I do the opposite of what you said I help because I want to help not because I want to steal credit. All I require is to be credited for the part I did. I feel this conversation went an entirely different direction than I was intending but you really should let someone assist or at the least ask for samples then decide if what they did was good or not.
  2. Thank You
    jrm1007 got a reaction from HappyDappy666 in Sonic Heroes: Frog Forest (1.1/OpenGL only)   
    So. Sonic Heroes, I actually really liked Frog Forest, it was quite nice, and the music was really good.
    I decided to give Parallax Stages a shot for the first time ever, and ended up using Dolphin's Texture Dump, to get the textures for the stage.
     
    This is my very first time using Parallax, so apologizes if it looks off - Includes an ogg file for Frog Forest, loops perfectly
    I tried making this for 1.0, but the background got butchered so badly because of the color limit, so I decided to just move it to 1.1b.
     

     
    https://www.mediafire.com/file/a47tbxsduggcejr/FrogForest.zip/file
  3. Wow
    jrm1007 got a reaction from HappyDappy666 in Screenshots Mffa Style   
    Sonic syndrome
  4. Thank You
    jrm1007 got a reaction from Gaulbetti in Sonic Heroes: Frog Forest (1.1/OpenGL only)   
    So. Sonic Heroes, I actually really liked Frog Forest, it was quite nice, and the music was really good.
    I decided to give Parallax Stages a shot for the first time ever, and ended up using Dolphin's Texture Dump, to get the textures for the stage.
     
    This is my very first time using Parallax, so apologizes if it looks off - Includes an ogg file for Frog Forest, loops perfectly
    I tried making this for 1.0, but the background got butchered so badly because of the color limit, so I decided to just move it to 1.1b.
     

     
    https://www.mediafire.com/file/a47tbxsduggcejr/FrogForest.zip/file
  5. Brilliant
    jrm1007 got a reaction from HappyDappy666 in Screenshots Mffa Style   
    a gun fight with a shite character
     

  6. Wow
    jrm1007 got a reaction from GTAguy in Screenshots Mffa Style   
    Sonic syndrome
  7. Upvote
    jrm1007 reacted to Soupman in Sonic 2 Style Mario by playawey80   
    Only the Mugen Archive, i tell ya. Only the F#@kin' Mugen Archive.
  8. Upvote
    jrm1007 got a reaction from Edm7 in Tails by Supermystery - Edit   
    So, Supermystery's Tails, He behaves similar to Sonic, being styled after Sonic 2, however, unlike the original release, Super Tails is enabled by default, rather than the Plane being turned on instead, this edit fixes a few existing issues with him, such as
     
    -Changed the portrait.
    -Added Several new Palettes
    -Fixed a few existing palettes
    -Removed KFM Sprites
    -Made it impossible for Tails to turn into KFM (or in this case invisible) if Space is used to revive him right after he dies
    -CD Soundpack (comes with Sonic CD Sound Effects)
    -Monitors are now Fully Animated
    -Ring Partner, and Sound Triggers support DarkLordXelrick's Edits
    -Replaced existing S3&K Sprites with the S1/S2 2013 Sprites
    -Added Flight Cancel (Activated by pressing Down+A)
    -Repositioned a few sprites for better animation
    -Improved Flight Controls
     

     

     

     

     

     

     
    https://www.mediafire.com/file/m9tu9ws7lvw58t4/tailsS2.zip/file
  9. Upvote
    jrm1007 got a reaction from Edm7 in Shadow The Hedgehog by ABAB - Edit Redux   
    Shadow The Hedgehog, by ABAB.
    This is a redux of an old edit I made of ABAB's Shadow, which is meant to fix issues with Shadow, as well as adding a few new attacks,
    fixing sound triggers, and such.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    Well. Here is, my edit of ABAB's Shadow The Hedgehog.
    It used to be exclusive to MUGEN Archive, and.. being as light as I possibly can with my old editting work.
     
     
    it was shit.
     
     

    So 2 years later, I decided to throw the hat in again, fixing the errors and issues I had created back then, as well adding more gameplay and such.
    A Redux, if you will.
     
    just to note, ABABShadow.def and ABABShadowAIOff.def do not make a difference right now, because ABAB's last update for him (which was 2016) broke the AI.. somehow.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    Sound Credits go to
    SEGA
    ZUN
    Marvel
    SNK
    Capcom
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    Credit for Sprites goes to.
    SEGA - Made the original Sonic Battle Sprites
    ABAB, Cyanide - Sprites that were already there
    RudyTheFox, Deekman, Domenico, Shadow333, Ryujmkrebs30, Destro The Dragon, JoshuaTheDark13,
    Mark Haynes, shadow_91, superdarkshadic, Phantom644, neox, tanuke, ryu, Taymentthehedgehog - Custom Sprites used
    SumirekoUsami - Crouch/Air customs
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    Redux Period - 2022
    -Added the English Soundpack back in
    -Named all the Palettes, and split them up into 3 Different Folders, found in the Palettes Folder.
    -Fixed Trigger issues with air attacks, now the Air Punch can only be changed to if the Air Chop lands successfully
    -Added new Crouch Attacks to add better comboability.
    -Reverted Shadow's Chaos Spear sound back to Remilia Scarlet's sounds (tbh now I don't like it, too aggressive)
    -Medium Chaos Spear now takes more time to activate
    -Disabled Shadow's ability to chain into Standing Attacks from the Crouch Spin
    -Max Chaos Blast now has fitting sounds
    -Changed time triggers for the Chaos Spears to activate 1 second earlier (they are active once Shadow has his hand out at the opponent rather than a second later)
    -Disabled Shadow's infinite healing during Chaos Control (once Power is Drained, his state is changed to 701 by force, ending the heal)
    -Shadow can no longer spam the Light Crouch Kick while in Chaos Control (he can't infinite during Stopped Time anymore)
    -Chaos Control now uses a second sound when being activated, the singular sound really didn't fit
    -Heal Sound now uses a Loop trigger, instead of a persistent trigger
    -Voices now stop if Shadow is hit
    -Shadow cannot exit the Chaos Spear Super State until all Spears have been used now
    -Added a Gun Projectile (the same gun you saw in every sprite video made in the 2000's)
    -Added several new sounds for the Chaos Blast, and Chaos Control
    -Fixed Animation positions
    -Added a Gun Hyper (Uses 2000 Power.)
    -Added Bounce Bracelet Special
    -Nerfed the Pursuit Damage
    -Lowered Airjuggle Points
    -Disabled Shadow's ability to attack after using the Chaos Spear Hyper mid-air
    -Added a movelist for Ikemen Go users
    -Replaced all the Battle Sounds
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------
    -Disabled Single button healing
    -Disabled Single button dodging
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    [Command]
    name = "hold_zx"
    command = /z,x
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    [Command]
    name = "FwdDodge"
    command = ~F,D,F,z
    time = 15
    [Command]
    name = "BackDodge"
    command = ~B,D,B,z
    time = 15
    -------------------------------------------------------------------------------------------------------------------------------------------
  10. Upvote
    jrm1007 reacted to Darkflare in Welcome to MFFA! Introduce yourself here!   
    If MA didn't need shilling, you wouldn't be kissing their asses every post you make.
  11. Upvote
    jrm1007 got a reaction from HappyDappy666 in Super Mario Bros.   
    Oh right here's his Peach's Castle stage too
    https://www.mediafire.com/file/shs2wzx3u2dd7zi/PeachCastle.zip/file
  12. Upvote
    jrm1007 got a reaction from tako in Super Mario Bros.   
    Oh right here's his Peach's Castle stage too
    https://www.mediafire.com/file/shs2wzx3u2dd7zi/PeachCastle.zip/file
  13. Like
    jrm1007 got a reaction from Dan in MUGEN Unknown Screenpack - Proper 1.0|1.1b Support - Original made by gwa_pao/pao   
    Original Screenpack made by gwa_pao/pao.
    This Edit adds a Win Screen, a proper Congradulations Screen, proper Game Over/Continue Screens, and proper Survival Results
    No Credit stealing is intended
    Please enjoy this edit!
     
    Another Oldie, this one didn't get as much attention as Everything vs Everything, but I still like the overall aesthetic of the Screenpack, and decided it should get the same overall treatment, honestly. It originally was "ported" to 1.0, but barely, none of the new features supported, it was just the unedited WinMUGEN version, slapped onto a 1.0 build. None of the screens were fixed from the original either. This edit has been made to add the new features, as well as fix the screens.
     
    Included with the Screenpack, is a few screenshots, and Stages based off the Menus.
     
    -------------------------------------------------------------------------------------------------------------------------------------------------------
    Systems are Sorted Differently this time.
    -------------------------------------------------------------------------------------------------------------------------------------------------------
    Any systems utilizing their own specialized select.def, are put in the "SpecialSystem" Folder, with the slot number added at the end of the file name.
    -------------------------------------------------------------------------------------------------------------------------------------------------------
    Any systems utilizing the universal, normal select.def, are put in the "NormalSystem" Folder, with the slot number added at the end of the file name.
    -------------------------------------------------------------------------------------------------------------------------------------------------------
    All the System variations are listed out in the Screenshots Folder.
     

     

     

     

     

     
    https://www.mediafire.com/file/jai1slfo93lz7ih/UnknownEdit.zip/file
  14. Upvote
    jrm1007 got a reaction from tako in .EXE Creepypasta Game Characters   
    An Edit I made of an Older version of DarkLordXelrick's Ordinary Sonic Edit that adds in a bunch of the newer features, but with less bugs
     
     
     
  15. Upvote
    jrm1007 got a reaction from tako in Super Mario Bros.   
    Here's Ziltama's (the guy who made the Coruscation Screenpack) Mario Stages
     
    https://www.mediafire.com/file/kvyka56u6js86hw/smb3_w1-1_hires_v201.zip/file
    https://www.mediafire.com/file/2l5lzb9hxbimjtf/smb3_w1-3_hires_v101.zip/file
  16. Upvote
    jrm1007 got a reaction from tako in Super Mario Bros.   
    Oh wait the original was never added?
     
    awkward moment..
    https://mugen.fandom.com/wiki/Block_Stage
     
  17. Upvote
    jrm1007 got a reaction from tako in Super Mario Bros.   
    Here's my Edit of Tetsou999's Block Stage, which gives it a much more clean appearance
     
     
  18. Like
    jrm1007 got a reaction from ShiroTori in Sonic the Hedgehog   
    Here's the Mighty I released last night that tries to replicate the Style of Supermystery's Chaotix Characters
     
     
     
    as well as edits
     
     
  19. Like
    jrm1007 got a reaction from tako in Super Mario Bros.   
    https://www.mediafire.com/file/lf2wnnz2vx7sr9i/marioth2terrible.zip/file
     
    Here's a bad Sonic 2 Style Mario character
  20. Upvote
    jrm1007 got a reaction from CoolAnimeHustler in Mighty - Supermystery Style   
    Supermystery didn't make Mighty ever, did he..??
    Well.. I'm here to rectify that... sort of, this is

    Mighty the Armadillo, in the same style of Supermystery's Chaotix Characters
    He has mostly the same controls, but now has the ability to use his Wall Jump from the game, having the same time limit mostly.
    He can also use the Mania Dive Drill, which is only usable by smashing a Super Monitor.

    Sonic 2 Style Sonic was used as the base for Mighty's Creation
    Wall Code modified from Supermystery's Espio
    Artwork Modified using Paint.net
    You can create more palletes using fighter factory of a similar program

    Known BUG: Sometimes when using the Dive Drill (typically beyond the camera's usual bounding) he doesn't bounce upward after.
     
    Credit goes to
    SEGA - For making the Knuckles Chaotix Sprites
    Custom Sprites made by E-122-PSI, Yuski, Cinossu, & Team Megamix
    Sprites ripped by Mystic Fire, Yawackhary, and Toadkarter
     

     

     

     

     
    https://www.mediafire.com/file/oyazad2dvxy5cjs/mightykc.zip/file
     
    the Stage made for this Project is right below
     
  21. Like
    jrm1007 got a reaction from HappyDappy666 in Tails by Supermystery - Edit   
    So, Supermystery's Tails, He behaves similar to Sonic, being styled after Sonic 2, however, unlike the original release, Super Tails is enabled by default, rather than the Plane being turned on instead, this edit fixes a few existing issues with him, such as
     
    -Changed the portrait.
    -Added Several new Palettes
    -Fixed a few existing palettes
    -Removed KFM Sprites
    -Made it impossible for Tails to turn into KFM (or in this case invisible) if Space is used to revive him right after he dies
    -CD Soundpack (comes with Sonic CD Sound Effects)
    -Monitors are now Fully Animated
    -Ring Partner, and Sound Triggers support DarkLordXelrick's Edits
    -Replaced existing S3&K Sprites with the S1/S2 2013 Sprites
    -Added Flight Cancel (Activated by pressing Down+A)
    -Repositioned a few sprites for better animation
    -Improved Flight Controls
     

     

     

     

     

     

     
    https://www.mediafire.com/file/m9tu9ws7lvw58t4/tailsS2.zip/file
  22. Like
    jrm1007 got a reaction from Sergio P in Tails by Supermystery - Edit   
    So, Supermystery's Tails, He behaves similar to Sonic, being styled after Sonic 2, however, unlike the original release, Super Tails is enabled by default, rather than the Plane being turned on instead, this edit fixes a few existing issues with him, such as
     
    -Changed the portrait.
    -Added Several new Palettes
    -Fixed a few existing palettes
    -Removed KFM Sprites
    -Made it impossible for Tails to turn into KFM (or in this case invisible) if Space is used to revive him right after he dies
    -CD Soundpack (comes with Sonic CD Sound Effects)
    -Monitors are now Fully Animated
    -Ring Partner, and Sound Triggers support DarkLordXelrick's Edits
    -Replaced existing S3&K Sprites with the S1/S2 2013 Sprites
    -Added Flight Cancel (Activated by pressing Down+A)
    -Repositioned a few sprites for better animation
    -Improved Flight Controls
     

     

     

     

     

     

     
    https://www.mediafire.com/file/m9tu9ws7lvw58t4/tailsS2.zip/file
  23. Like
    jrm1007 got a reaction from HappyDappy666 in An Ordinary Sonic The Hedgehog by DarkLordXelrick - EDIT REDUX (1,15,2023)   
    An Edit of An Edit.
    I present to you, my edit of DarkLordXelrick's An Ordinary Sonic The Hedgehog, which used Supermystery's Sonic 2 Style Sonic as the editing base.
    However. I didn't use the latest version of this Edit as the base, I used an Older Version, as the newer version had bugs that didn't exist in the previous version, I have ported all the features from the last release to this older version, which is less buggy, these new features are accessed via the An Ordinary Sonic Fusion.def file
    By using the Fusion.def file, you have access to his Special Pal 6, 11, and 12 Modes - Pal11 is activated via Start+Y - Pal12 is activated via Start+Z
     
    This Edit contains all the fixes done to Sonic 2 Style Sonic, such as
    -Existing issues with spritework, cleaned up a few errors, fixed animations, and fixed hitboxes
    -Added a few new winposes
    -Changed the portrait.
    -Added Several new Palettes
    -Removed KFM Sprites
    -Made it impossible for Sonic to turn into KFM (or in this case invisible) if Space is used to revive him right after he dies
    -Fixed Super Sonic's Transformation Animation
    -Monitors are now Fully Animated
    -Ring Partner, and Sound Triggers support DarkLordXelrick's Edits (now he supports HIMSELF)
     

     

     

     

     

     

     

  24. Brilliant
    jrm1007 got a reaction from ValgarYK in Supermystery's Sonic 2 Style Sonic - EDIT REDUX (1,14,2023)   
    I present to you, my edit of Supermystery's Sonic 2 Style Sonic.
     
    It's meant to fix existing issues with spritework, clean up a few errors, fix animations, fix hitboxes
    -Added a few new winposes
    -Changed the portrait.
    -Added Several new Palettes
    -Removed KFM Sprites
    -Made it impossible for Sonic to turn into KFM (or in this case invisible) if Space is used to revive him right after he dies
    -Fixed Super Sonic's Transformation Animation
    -CD Soundpack (comes with Sonic CD Sound Effects)
    -Monitors are now Fully Animated
    -Ring Partner, and Sound Triggers support DarkLordXelrick's Edits
     
    He retains all of the original features, as well as the original name
    Credit for Sprites goes to
     
    Supermystery - The Sonic Sprites that were already there.
    SEGA - For Making said Sprites
    Sketch, type_a, Nerples, Nightly, Krebbit, and Hans-Cuff - Custom Made Sonic 1 Styled Sprites (Group 181)
    Custom Super Sonic sprites by EXEcutor-The-Bat, and ThomasTheHedgehog888

     

     

     

     

     

  25. Like
    jrm1007 got a reaction from Sergio P in An Ordinary Sonic The Hedgehog by DarkLordXelrick - EDIT REDUX (1,15,2023)   
    An Edit of An Edit.
    I present to you, my edit of DarkLordXelrick's An Ordinary Sonic The Hedgehog, which used Supermystery's Sonic 2 Style Sonic as the editing base.
    However. I didn't use the latest version of this Edit as the base, I used an Older Version, as the newer version had bugs that didn't exist in the previous version, I have ported all the features from the last release to this older version, which is less buggy, these new features are accessed via the An Ordinary Sonic Fusion.def file
    By using the Fusion.def file, you have access to his Special Pal 6, 11, and 12 Modes - Pal11 is activated via Start+Y - Pal12 is activated via Start+Z
     
    This Edit contains all the fixes done to Sonic 2 Style Sonic, such as
    -Existing issues with spritework, cleaned up a few errors, fixed animations, and fixed hitboxes
    -Added a few new winposes
    -Changed the portrait.
    -Added Several new Palettes
    -Removed KFM Sprites
    -Made it impossible for Sonic to turn into KFM (or in this case invisible) if Space is used to revive him right after he dies
    -Fixed Super Sonic's Transformation Animation
    -Monitors are now Fully Animated
    -Ring Partner, and Sound Triggers support DarkLordXelrick's Edits (now he supports HIMSELF)
     

     

     

     

     

     

     

×
×
  • Create New...