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Supermystery's Sonic 2 Style Sonic - EDIT REDUX (1,14,2023)


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I present to you, my edit of Supermystery's Sonic 2 Style Sonic.


It's meant to fix existing issues with spritework, clean up a few errors, fix animations, fix hitboxes

-Added a few new winposes

-Changed the portrait.

-Added Several new Palettes

-Removed KFM Sprites
-Made it impossible for Sonic to turn into KFM (or in this case invisible) if Space is used to revive him right after he dies

-Fixed Super Sonic's Transformation Animation

-CD Soundpack (comes with Sonic CD Sound Effects)

-Monitors are now Fully Animated

-Ring Partner, and Sound Triggers support DarkLordXelrick's Edits


He retains all of the original features, as well as the original name

Credit for Sprites goes to


Supermystery - The Sonic Sprites that were already there.
SEGA - For Making said Sprites
Sketch, type_a, Nerples, Nightly, Krebbit, and Hans-Cuff - Custom Made Sonic 1 Styled Sprites (Group 181)

Custom Super Sonic sprites by EXEcutor-The-Bat, and ThomasTheHedgehog888












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  • 7 months later...

Wow... 4 years since the first edit attempts.. crazy to think.

This is another Redux Edit. To clean up my mistakes of the past.

but enough of the recalling. It's time to list the new changes.
Removed 90% of the Existing Winposes
-The Existing Winposes, which had used Fanmade customs, were removed, leaving behind only the winposes which used Official Sprites.


Consistent Shading Style
-Most of Sonic's S1 Sprites have been re-edited to give him a consistent shading style around his eyes, and his forehead.


Better Lose Sprites
-Sonic's Proto Sprites (used for lose) were redone to look just a little bit more like the Final Sprites.


Draw Game Proper State Support
-Sonic now properly supports Draw Game, having Special Animations for it.


Inconsistent Face Fix
-When walking, Sonic's nose would suddenly shift backwards, same for running. These sprites were redone to keep Sonic's face consistent when moving.
-This also applied to Super Sonic.


Super Sonic Control Fix
-Originally, Super Sonic would enter Flight Speed in less than a second, this made him uncontrollable, due to his overpowered acceleration. However, the speed has been dialed back. making him more controllable as a result.


Super Sonic Correct Color Usage Fix
-Half of Super Sonic's Sprites were using entirely different reds, this meant palettes would be inconsistent if not all the reds were changed. This has since been fixed.


Unused Sprite/Animation Cleaning
-Removed a lot of sprites from the SFF file, these were unused, and just took up space
-These changes also apply to the AIR file.


Palette Error Fixes
-Fixed Palette Errors relating to Super Sonic
-sonicred, fixed
-sonicgrey, fixed
-shadow, fixed


Redone Intro
-Sonic has a different reaction to encountering other versions of himself.


Proper Custom Music Support
-the Custom Music Player, now supports DarkLordXelrick's Edits
-these edits being, An Ordinary Sonic The Hedgehog | Dark Spawn Sonic | Metal.Sonic.Exe


Rearranged Files
-Palettes have now been split up into different folders, depending on their overall paletting types.
-These Folders are only Normal, and Special.
-the Files containing Sonic 2 Style Sonic's Original Physics were moved into Coding/OldPhysics.zip
-Both soundpacks were put into the Coding Folder.


Nerfed Damage
-Sonic's overall damage has now been nerfed, with the Overall Damage Percentage now down to 80%


AI Removal
-Sonic's AI Coding, was commented out/removed, not only was it glitchy, and make him very difficult to fight, it also made using him in Ikemen GO quite difficult.


Replaced Sounds
-All of the original sounds, were swapped out with higher-quality recordings.


New, Palette 10 Exclusive Move.
-Homing Attack Dash, this move is exclusive to Palette 10, which uses the Megahack Ultra Palette, based off the SHC2012 Winner.


Portrait Change
-Swapped out the Beta S2 Title Screen Portrait, with the Final Game Portrait.


Proper Post-Super Transform Action
-Sonic, when going Super, now fall walks before landing, this is what he does after going Super in Sonic 2, and 3.


Super Sonic Animation Error Fix
-Fixed Super Sonic Animation Error, relating to Spindash. It used the slower spin, while Normal Form used the faster spin.


WinMUGEN Support Dropped
-This only held him back, and made editing more complicated. With Win Support now removed, it's more lightweight in terms of file count.
-This was also done due to the Workaround for Ring Partner causing mass debug flooding.


S2SSonicData.cns addition.
-The data from sonic2.cns, was removed and put in a new .cns file, this makes editing much more streamlined.



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